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Z0mbyachin

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  1. Not being able to get all the rewards from Elite Archimedea because the game decided to give you bad weapons for the week feels terrible. This isn't an issue in the Duviri Circuit, where decrees can make your loadout way more powerful than normally achievable, and if you really don't like the given loadout, it's easy to reroll. Archimedea gives you no leeway and practically forces you to either sit the week out in hopes of getting a good loadout next time or to simply leech. I propose two solutions to this problem: 1: Remove weapon restrictions entirely and replace them with more mission modifiers. This will give players harder and more unique missions while removing the bitterness of having MR-fodder pre-selected in your loadout. Warframe restrictions may stay since most frames are viable with different playstyles. 2: Change weapon restrictions from weapons themselves to categories. For example, a primary may be any shotgun, a secondary may be any throwable, and a melee may be any dagger. This will reduce frustration since players will only need one viable weapon from each category. Warframe is a game about choosing the right tool for the job. Archimedea takes the choosing part away. It's not fun to hammer in nails when you're forced to use a screwdriver.
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