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Wanettedeath

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About Wanettedeath

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  1. As I posted in another place, after they made killing enemies reward a pearl each and people still afk to the same amount: "On average, there is one afk person in every Dog Days mission. I'm farming for my third scene and have encountered teams where all four contribute, but I can probably count those times on one hand. The only possible punishes come to the ones that are active in the event - we can lose out on pearls by also lazying off (though that'd be kinda sad), we can choose to fail the mission, but that'd hurt our completion stats and pearl gains once again, or we can carry their AFKing behinds, rewarding their inactivity. I get it, your parents asked for your laundry, your cat got stuck in the christmas tree, you spilled your soda. I'm not saying any and all afk-ing as soon as it appears is bad, but a whole match? Yuck. I also get that you may have a bad run and keep getting killed while not getting any kills. Still I'd like some order. What I vote for is a "you need to move at least every minute", or "shoot your weapon every 30 sec to stay in the match", "have at least two kills to get the reward at the end" or anything to not reward the inactivity (and lazy behaviour). I don't mean to come across as negative, mean or anything else. It's just starting to taste a little bit bitter, ya see. Stay well, peoples." To reply to some things people have mentioned earlier in this post: "It is boring!" For being an event, it really isn't that bad. Could do with being a minute or two shorter, maybe. Also, it's still no reason to leech. "Who caaaaaaaares!!!" It is rude to not at least try to contribute. It shows an unnice way of not valuing other peoples time as much as yours, when they are on par. Oh, and obviously, at least some people do care. "Afk solo..?" To afk solo doesn't bother me, since then you don't put a dent in others experience. "Just have fun/stop bothering with the pearls" I find it much more fun when people act in respectful ways/give off the vibe of wanting to do the event instead of AFKing. Also, the argument could be made that the AFK people could stop counting their pearls, should they not want to contribute. "But... boring... even if you don't think it's bad! Don't whiteknight a bad event!" Oh come on. As I said, it still doesn't excuse some of us having to do it all and others not. That said, I would not mind some changes. Kela coming in having fun, bathing gear and all, confusedly throwing in beach balls and shooting her own team? Hell yea, I'd get a nice good chuckle out of that! "Prices, my dojofloofs 😧 " Sure, sure, make some/all things cheaper, all good with me. *shrug* "Report them, ez" Well, reporting one player each match? Wouldn't have time to play any >_> "People afk in other places when they forma smthn for the nth time" Still no excuse to let other people do all the work. Also, I have almost not encountered this, call it luck or no, but I don't think it's as widespread. "Give a 1 time only cosmetic/weapon" I'm not for this. Wouldn't be fair for (completionist) people joining the game in a week. Longer post than intended. Pat yourself on the back a bit for reading to the end.
  2. On average, there is one afk person in every Dog Days mission. I'm farming for my third scene and have encountered teams where all four contribute, but I can probably count those times on one hand. The only possible punishes come to the ones that are active in the event - we can lose out on pearls by also lazying off (though that'd be kinda sad), we can choose to fail the mission, but that'd hurt our completion stats and pearl gains once again, or we can carry their AFKing behinds, rewarding their inactivity. I get it, your parents asked for your laundry, your cat got stuck in the christmas tree, you spilled your soda. I'm not saying any and all afk-ing as soon as it appears is bad, but a whole match? Yuck. I also get that you may have a bad run and keep getting killed while not getting any kills. Still I'd like some order. What I vote for is a "you need to move at least every minute", or "shoot your weapon every 30 sec to stay in the match", "have at least two kills to get the reward at the end" or anything to not reward the inactivity (and lazy behaviour). I don't mean to come across as negative, mean or anything else. It's just starting to taste a little bit bitter, ya see. Stay well, peoples.
  3. Came here to report the same thing. Two tries this far, mission Syrtis on Mars. Amesha/Larkspur/Centaur/(Ivara) loadout. No abilities used. No archgun attacks performed, only melee. I'm not flying away from any objective, yet it puts me in the same half-space cube as in OP's video. Second time I was ready, and tried /unstuck. I did get unstucked, though the mission still got scrapped for some reason >_> First time I got a few kills, second I only had time to fly halfways to the first enemy.
  4. Would prefer some additional way of gaining standing (think the prisoner capturing). Would not like to get a "hidden" something (like the wolf sledge). May be hard for people joining in a year to catch up on every left out old boss weapon. As much as I like the lore and some of the rewards, I can't help but think Nightwave gives more problems than it supposedly fixed. EDIT: My main "issue" with the "hidden" items is just that as a completionist, I worry I'd miss something due to it being hush-hush. That it'd drop from a seasonal boss is another thing, which may be finicky when a few seasons have passed and those bosses would amass.
  5. "Fixed Hexenon missing from the Codex." I cannot find any, and... is it really supposed to be there? If anyone here has seen it, please give directions? ^^
  6. My Liset is neat again, thanks! Does whatever wolf of saturn six changes mean I will permanently be stuck at 2 of 3 codex scans?
  7. The landing craft fixes may have added white "sides" to my Liset Quilate skin, previously not white there. Wasn't there before update, is now, imo looked better before. Would be nice to have it reverted ^_^
  8. I haven't looked through all previous pages, so pardon me should I "steal someone elses feedback idea". I find the new ground slams very much not helping the combat flow. The displacement of enemies that comes with it irks me. I cannot just jump somewhere, ground slam and then go at meleeing, no, I have to look around for wherever the enemies flew off to. Please gravity, cooperate. I can either pause the combat to find the new places enemies are and then run around to gather up the enemy kills all around at their new positions, or I can wait til I have landed, feet on the ground, and then go about meleeing normally. I normally choose the second, even if it just ain't fun. Some other tiny noted issues: In some missions, mainly excavation, automatic weapon swapping can be confusing. It goes something like this: Wanettedeath shoots power carrier and friends with akstiletto. Wanettedeath picks up power cell and dumps it by excavator. Wanettedeath shoots enemy, but now with the Tigris, cause it doesn't switch back to me secondaries. Like most other things, I can ofc live with it, but a change would be preferred ^_^ Ground slams don't seem to deal as much damage as before (mainly tested out with polearms/staffs), though that's less important to me, and I'm not 100% sure of it.
  9. Entropy - I can recommend that sanctuary onslaught thingy with Simaris the Irrelevant Sadist 😛
  10. The defence was one of the missions I looked forward to. Coulda gone mutagen sample farming for that damn Hema I (as solo contributor) am still trying to get via dojo. I would not like to have lost out on the opportunity of 5 000 extra points just for not doing one mission the first day of the week (especially since I'm not going to touch the index challenge). I did over half of the other ones, they worked fine. Just mark the eximus one as completed beforehand to the ones that did the (seemingly fun) defence one?
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