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--RV--Draconian

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Posts posted by --RV--Draconian

  1. As a Loki main, i think Loki needs some touches. Not a whole lot though.

    I agree that Safeguard Switch should be innate. However, instead of damage on radial disarm i think we need another thing - an augment that allows your Decoy to explode when destroyed. I think it would add some nice synergy with radial disarm, and utility for both starchart and endless missions.

  2. Even if we put aside everything we know from quests, why would a machine of war resemble a human, if it wasn't made in human image (so to be used by or from a human) or was planned to be integrated into human society?

    Look at Corpus proxies, they are machines first, meaning they were designed for specific purposes, and when you do that, you don't have to nor do you need to repeat the human frame, because it's not the most efficient form for war, arguably. Sentients are not human-like as well.

  3. 2 минуты назад, Erytroxylin сказал:

    The endo is not a bad reward and pretty much nothing anyone says can convince me it is.

    If you think you're right and no argument can be made to convince you otherwise, i see no point in continuing the conversation.

    But just to correct you a little bit - Grineer Arena nets you between 400 and 1400 endo per 3 minutes, tops. This is achieved simply by having two nekros with literally any build, and slash-heavy weapons. There are ways of going beyond that, adding more utility, etc, but this is the baseline. Even if on average you get 600 endo per mission, this is already better than Arbitrations. And to say you need specific setups for Rathuum, but you can just go in with whatever into Arbitrations is just ridiculous.

  4. 4 минуты назад, Erytroxylin сказал:

    Then why did you queue for Arbitration? It's the endo farm just like Index is the credit farm. Sure you can get a few specific mods from the Index, or Arbitration, or some cosmetics like the John Prodman poster, but it's primary function is endo farm. 

    Because Arbitrations were being promoted as hard missions aka endgame. And for hard missions, you expect relevant rewards, which endo is not.

    And for endo, Grineer Arena exists, which is precisely like Index, but with endo rewards.

  5. I would say Arbitrations being "too difficult" is not their main problem, the drops are. I went into infested excavation, done like 16 excavators, literally every drop was either endo or a sculpture. If i wanted additional endo, i'd just go farm that...

    That being said, i would like arbitration drones changed, so that instead of being invulnerable to warframe powers, they take at least 70% less dmg from them. Would also be nice, if Nyx-controlled mobs would be able to kill the drones...Honestly, i feel like there are a lot of things that can be done to improve player experience in Arbitrations: increased mob spawn in survivals, excavators not being one shot by everything, etc.

  6. 2 часа назад, Oreades сказал:

    They are there for the Glazed McGuffin and they're all too willing to pull an all night diaper run to get it.

    As people stated previously in this topic, no one was doing ridiculously long Defection just to get Ignis Wraith. Moon clans (only ones i can speak about) were doing it to compete for top spot in the leaderboards aka the challenge.

    But challenge, pure challenge as you're describing it, is nothing, it has to be meaningful. People usually don't do a hard thing, just because it's hard, wouldn't you agree? First person who climbed Everest didn't do it , because it was hard or there was a reward on top of it. And people who didn't want to do it, didn't do it, and were not compelled to do it, because someone else did it.

    There's two main things competitive people want - rewards and recognition. No "Warframe veteran" needs more relics, and normal leaderboards reset every week. So who cares about achieving something hard, if it just gets deleted from history?

  7. They said many times now, that it wasn't their intention for people to run very long "endless" missions (let's say 1h+), especially expecting better rewards. The fact that they've put 25% boosters into endless fissures is just some goodwill on their part.

    It takes a dedicated person with a lot of time on their hands to do long runs in the first place, which doesn't seem to be the way most people play this game, according to DE. Don't quote me on that, i believe it was uttered in one of the devstreams (98 or something).

    Obviously, they might have a change of heart, but it seems to me, that the push for shorter missions is still there, as seen in Cetus bounties, ghoul purges, etc.

  8. I really like these abilities, but:

    1) the passive would even be pretty good, if it was +30% duration for heat procs. I think 60% would be perfect. It also makes sense, because Ash's passive is increased duration of slash procs. So i guess this passive won't be deemed "too strong".

    2) accelerant looks pretty ridiculous - it increases fire damage done, stuns, opens for finishers, then can stun more? Open for finishers part makes sense logically, but seems too OP for me. Instead you can make accelerant increase the point gain for Burning Ashes, by let's say 30% as long as it is applied to an enemy. Or perhaps this additional point gain  can be moved to 3rd ability, adding different kind of synergy to each (Accelerant is a flat increase to fire dmg, then on top of that, if you use the 3rd you can scale your Ashes faster).

     

    On a side note, i switched from Ember to Mesa for random missions, and now i'm a little surprised to see people using the former, although that recent change didn't alter her gameplay that much - you just have to run closer to enemies, and maybe use Accelerant more often. But for me, she's kind of frustrating to play now.

  9. В 3/4/2018 в 13:35, Inanegrain62 сказал:

    I've remembered complaining about this... but I can't find the post I was in... it was months ago before PoE was released and am surprised that they've still haven't solved the target walking into harms way.

    Surprised are you? We have been talking about universal vacuum (to mention one thing) forever as well, and it still didn't happen.

    And more to the topic - i have to say that sortie was just annoying, but obviously this kind of defense should be more like "protect the VIP", as in, the VIP should stay where we tell him to stay, if he wants to survive. Right now this dumb wondering around the map makes no sense.

  10. It's adding variety to the challenges, but personally i think it's the wrong kind of variety, as there are better ways to incorporate PoE into the main game (as we still experience most of the game as a "corridor" shooter). They could probably come up with better challenges within the old content, however adding PoE challenges is the easiest, laziest way, which incidentally makes players participate in new content more.

    So why bother?

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