--RV--Draconian
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Posts posted by --RV--Draconian
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The main problem with banshee wasn't that you can farm with your eyes closed, it was that people in a party with banshee couldn't have fun, because everything around her was dead. Was that not the reason for the nerf?
With Umbra you can still have fun, there's plenty of enemies in the Index.
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Yes, i've read everything. Why is it annoying for you specifically? They are in the operator form, while the objective is being taken care of. How is it a problem? They are not afk being useless.
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When people other than yourself are killing everything without using Umbra, are you fine with that? Pretty sure Umbra gets you the same end result. So how is it less fun \ more annoying for you personally?
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As a Loki main, i think Loki needs some touches. Not a whole lot though.
I agree that Safeguard Switch should be innate. However, instead of damage on radial disarm i think we need another thing - an augment that allows your Decoy to explode when destroyed. I think it would add some nice synergy with radial disarm, and utility for both starchart and endless missions.
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Who even deploys on a Tenno attack without Toroids and war paint? I mean, come on.
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Even if we put aside everything we know from quests, why would a machine of war resemble a human, if it wasn't made in human image (so to be used by or from a human) or was planned to be integrated into human society?
Look at Corpus proxies, they are machines first, meaning they were designed for specific purposes, and when you do that, you don't have to nor do you need to repeat the human frame, because it's not the most efficient form for war, arguably. Sentients are not human-like as well.
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Every thread like this just turns into a list of all the weapons in the game 😄 You can make any weapon good, just pick the one you personally enjoy.
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2 минуты назад, Erytroxylin сказал:
The endo is not a bad reward and pretty much nothing anyone says can convince me it is.
If you think you're right and no argument can be made to convince you otherwise, i see no point in continuing the conversation.
But just to correct you a little bit - Grineer Arena nets you between 400 and 1400 endo per 3 minutes, tops. This is achieved simply by having two nekros with literally any build, and slash-heavy weapons. There are ways of going beyond that, adding more utility, etc, but this is the baseline. Even if on average you get 600 endo per mission, this is already better than Arbitrations. And to say you need specific setups for Rathuum, but you can just go in with whatever into Arbitrations is just ridiculous.
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Although i'm not into riven trading, doesn't sound like a bad idea to me, given how many messages are being posted in trade chat per minute.
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Everyone knows ultimates are too OP. And you're skewing the data. Indulge Symaris, murder stuff in interesting varied ways.
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4 минуты назад, Erytroxylin сказал:
Then why did you queue for Arbitration? It's the endo farm just like Index is the credit farm. Sure you can get a few specific mods from the Index, or Arbitration, or some cosmetics like the John Prodman poster, but it's primary function is endo farm.
Because Arbitrations were being promoted as hard missions aka endgame. And for hard missions, you expect relevant rewards, which endo is not.
And for endo, Grineer Arena exists, which is precisely like Index, but with endo rewards.
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I would say Arbitrations being "too difficult" is not their main problem, the drops are. I went into infested excavation, done like 16 excavators, literally every drop was either endo or a sculpture. If i wanted additional endo, i'd just go farm that...
That being said, i would like arbitration drones changed, so that instead of being invulnerable to warframe powers, they take at least 70% less dmg from them. Would also be nice, if Nyx-controlled mobs would be able to kill the drones...Honestly, i feel like there are a lot of things that can be done to improve player experience in Arbitrations: increased mob spawn in survivals, excavators not being one shot by everything, etc.
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There aren't any roads in Cetus, so i can't imagine wheels being a good choice there. Pretty much the same goes for every other planet... If you're terraforming or mining and stuff, you don't want wheels, and after you've built infrastructure, there is no point in switching to wheels.
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2 часа назад, Oreades сказал:
They are there for the Glazed McGuffin and they're all too willing to pull an all night diaper run to get it.
As people stated previously in this topic, no one was doing ridiculously long Defection just to get Ignis Wraith. Moon clans (only ones i can speak about) were doing it to compete for top spot in the leaderboards aka the challenge.
But challenge, pure challenge as you're describing it, is nothing, it has to be meaningful. People usually don't do a hard thing, just because it's hard, wouldn't you agree? First person who climbed Everest didn't do it , because it was hard or there was a reward on top of it. And people who didn't want to do it, didn't do it, and were not compelled to do it, because someone else did it.
There's two main things competitive people want - rewards and recognition. No "Warframe veteran" needs more relics, and normal leaderboards reset every week. So who cares about achieving something hard, if it just gets deleted from history?
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I support our glorious leader in this endevour.
It's getting pretty goddamn boring, when there is no strife among clans, at least this way we get to compete for higher numbers in a table somewhere.
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They said many times now, that it wasn't their intention for people to run very long "endless" missions (let's say 1h+), especially expecting better rewards. The fact that they've put 25% boosters into endless fissures is just some goodwill on their part.
It takes a dedicated person with a lot of time on their hands to do long runs in the first place, which doesn't seem to be the way most people play this game, according to DE. Don't quote me on that, i believe it was uttered in one of the devstreams (98 or something).
Obviously, they might have a change of heart, but it seems to me, that the push for shorter missions is still there, as seen in Cetus bounties, ghoul purges, etc.
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I don't have a problem with that, although my opinion is DE wouldn't let go off their monopoly on forma-selling.
You can buy an infinite amount of forma from the market, so opening forma for trading would not benefit DE in any way that i can see atm.
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I would argue, that Nova doesn't need a defensive ability, because she can remove herself from enemy melee range instantly, or slow enemies to the point where it's pretty impossible for them to get there.
However, making her 1st more useful would definitely be a welcome change.
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Seems like this turned into "how to build Mag so she would be good".
I bet she will never be amazingly good, because she is a starter frame, but right now she definitely has a niche use, so she is good.
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I really like these abilities, but:
1) the passive would even be pretty good, if it was +30% duration for heat procs. I think 60% would be perfect. It also makes sense, because Ash's passive is increased duration of slash procs. So i guess this passive won't be deemed "too strong".
2) accelerant looks pretty ridiculous - it increases fire damage done, stuns, opens for finishers, then can stun more? Open for finishers part makes sense logically, but seems too OP for me. Instead you can make accelerant increase the point gain for Burning Ashes, by let's say 30% as long as it is applied to an enemy. Or perhaps this additional point gain can be moved to 3rd ability, adding different kind of synergy to each (Accelerant is a flat increase to fire dmg, then on top of that, if you use the 3rd you can scale your Ashes faster).
On a side note, i switched from Ember to Mesa for random missions, and now i'm a little surprised to see people using the former, although that recent change didn't alter her gameplay that much - you just have to run closer to enemies, and maybe use Accelerant more often. But for me, she's kind of frustrating to play now.
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В 3/4/2018 в 13:35, Inanegrain62 сказал:
I've remembered complaining about this... but I can't find the post I was in... it was months ago before PoE was released and am surprised that they've still haven't solved the target walking into harms way.
Surprised are you? We have been talking about universal vacuum (to mention one thing) forever as well, and it still didn't happen.
And more to the topic - i have to say that sortie was just annoying, but obviously this kind of defense should be more like "protect the VIP", as in, the VIP should stay where we tell him to stay, if he wants to survive. Right now this dumb wondering around the map makes no sense.
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Pet Zanuka please.
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And here i am, still waiting for AkVasto Prime. It has been at least 3 years (i am not counting).
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It's adding variety to the challenges, but personally i think it's the wrong kind of variety, as there are better ways to incorporate PoE into the main game (as we still experience most of the game as a "corridor" shooter). They could probably come up with better challenges within the old content, however adding PoE challenges is the easiest, laziest way, which incidentally makes players participate in new content more.
So why bother?
Operation: Hostile Mergers scores not on profile UI
in Mission Specific
Posted
What is this fake 4k best 🤔