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Geisterklinge

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Posts posted by Geisterklinge

  1. So one thing about the reaper class weapons that always kind of bothered me is, that they are wielded two handed but their shaft seems comparibly short for that and your wf consecutively grips them at the end of the shaft instead of roughly in the middle.

    So I always assumed, this was due to the positioning of the weapons on your wf if you don't use the melee weapon - but lately I've given the Tonbo a spin (and before that I noticed it with the Orthos) and noticed that it is in fact a proper polearm which extents to a polearm-y length when you actually draw it.

     

    So personally I would really like to see a rework of the reaper class weapons to a aequivalent length/size as the newer polearms.

     

    I just wanted to put this thoughts out here, if I am alone in this regard or if others thought the same thing?

     

    TL:DR: Scythes seem short, make them more like the Tonbo

  2. While I can in some way understand the sentiment, shouldn't we be glad that DE pushes the boundaries with stuff that nobody even imagined half a year before? Such things are bound to have some flukes.
    Nevertheless it is a viable point to bring up and it certaintly should be fixed, but I'm not entirely sure it was necessary to sound so agressive and accusing in your post.

  3. I just noticed that while running an invasion mission on Sparga for the Corpus side there is a bug that stops your shield regeneration.

    The mission specifically was the invasion setting where you leave the Corpus ship through some vents and an energy conduit and then walk a distance on the hull of the ship before using one of these glowing teleport spots to enter the Grineer ship.

    If you deploy a Medium Health Restore while being on the outside of the ship and drop to 0 shield while also healing your hp through the placed consumable your shield regenration will not restart. This persists even if you leave the vacuum and go aboard the Grineer ship.

  4. Holy crap you put a lot of work into this. And it is actually a fine read - I thought I'd just skim through the first paragraph and then suddenly I read the whole post. You definitly get my upvote.
    I don't think everything will be changed to how you described it, but I'd be glad if DE just takes some inspiration from your suggestions.
    Anyway thanks for the work.

  5. Mods that give knockdown resistance don't seem to work anymore. I ran Surefooted + Fortitude in an T3 Survival and I did not resist a single Corrupted Ancient / Corrupted Heavy Gunner knockdown.

  6. Some have been awarded to me retroactively, some haven't.

    While I think that the craft in Foundry achievements might be hard to give retroactively (I don't know if they track our whole foundry history) it should be easy to obtain with Health Totems and other consumables.

    But some of the leveling stuff achievments dont seem to work. Ive got my dual weapons achievements, but not the sentinel achievements for example.

    Still, it is a minor annoyance and not a high priority - but I thought I'd mention it anyway

  7. From what I can discern it reads incredibly awesome and I can't wait to test it out. Im sure there will be some birthing pains with a change this huge but still ...

    Also big kudos on your combined elements, its actually a quite refreshing lineup - away from the ones every other game has.

    Just waiting for U11 now :)

  8. Aside from weapon-oriented changes, it has been said that the system should not be to much of a different button combo system.

    How about taking a book from The Witcher (first game) after a melee swing you get an indicator when the optimum time for your next swing is. As long as you manage to melee attack within the optimum time after your previous attack, your next strike is executed a bit faster and with more damage.

    To or instead of faster as long as you time your attacks to the optimum you cant get staggered/knocked - so that a really good melee fighter can actually hold his own. If you miss the optimum obviously your combo gets reset.

    I'd think that would provide a bit of an alternative to "mash the buttons as fast as you can" without strictly disallowing that. It could tie into mods that give you a slightly bigger grace period for the optimal follow up and follow ups timings and indicator times would also be dependend on the weapon you use.

    Probably not the perfect system but it seems kind of neat to me, with the added bonus that it should not be that difficult to arrange.

  9. The problem I have (aside from "Oh, sprinted down a single stair step, better roll myself") is, that though you can use tricks to avoid the roll, it makes things just look incredibly awkward.

    So maybe just keep the setting but give it a tad more smoothness then jerky Jump Atta-- jk and jump again.

    EDIT: Oh and rolling when you fall from a great height is generally fine - but imho its incredibly senseless when you have Heavy Impact and release a bone shattering shockwave when you land in an acrobatic roll <.<

  10. I actually find Ice Wave pretty useful, it's like shooting a bunch of dudes with a frost weapon at once. Not only that, it's good for Corpus that have a Shield Osprey on them, and ice damage is actually decent against Infested. For that same reason, Avalanche isn't that bad, too.

    While I generally agree with the sentiment with the current system both drop off VERY quickly around 40ish+ mobs, but we'll see how that turns out in U11. Freeze however ist actually really bad in every regard.

  11. Essentially, it just going to make killing level 80+ enemies much easier. Thats pretty much the main goal of it.

    Did you actually watch any of the livestreams? It will completly change weapons strengths and foci, as well as some mods, elemental mods in particular. We did not get any numbers (I think DC did, but don't know for sure) but we got plenty information and emphasis that this will be the greatest change in the game up until now.

    As far as infos go, either a dedicated post or some detailed (though not complete) changelogs will probably heading our way when its launched.

  12. Then i want refund for my Credits, Mods that i put in fusion and of course my Forma.

     

    When this game is coming our from Beta, i'm tired of they mess with things since U 7.

     

    The "go poof"-part was obviously sarcasm - so keep calm

     

    I've used alot of forma on my stuffs and if the armor 2.0 will change everything then i will be so mad because everybody spent alot of time to make their own powerful stuffs.

    but imo only a few things gonna be changed.

    Actually they said that this is a huge change that will violently shake up the game(play) as it is now. And you would in all seriousness prefer to keep the current broken system just because some forma'd weapon of yours will now only be good against certain enemies instead of everything O.o ?

     

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