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About (PS4)TheThymeLord

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  1. Shield gating definitely has the potential to make PVP more accessible/versatile, but there's a lack of consistency in it; a whole 1 second of invuln seems like too much as well. I greatly appreciate the changes so far, definitely looking forward to playing on console!
  2. Making modes more visible would definitely help, so we could get more info on what works a bit quicker. Gating seems to block most unbalance that comes through pvp for now... I do like strategic and high paced play, however this doesn't seem like the way it should be done. Reducing the gate time does seem the best, based off of observation. Definitely agree. Removal of gating is a different story. Granted, I might think differently once I experience it for myself. All of pve changes did not transfer over either, and some of those will hopefully assist in making a better system
  3. Take what I'm saying with a grain of salt bc I'm on console. It's been less than a day. From streams/feedback so far that I've seen, I think that they can try reducing it at least, due to certain frames being able to be invincible. I do think that it can bring balance. Haven't seen enough on status changes to say anything on that, though.
  4. Not as something for the devs to do; they already have enough to deal with. This is just something for tenno to try on their own
  5. Omg this stream! Super excited to see this game get better. Can we get a section for Scarlet Spear PvP feedback/testing please? Just in case of accidental changes 🙇‍♂️
  6. A lot of much needed changes, loved it! There was a mention on more playtesting and feedback, would be wonderful it that could include the pvp side of things. Updates sometimes change those modes by accident.
  7. Just something to try out in a private lobby. Let me know if this appeals to you. Especially those who don't use the mode. (Not asking for anything to be made official) This is based off of the game mode h-o-r-s-e. This Rocket league video sparked the idea. Wiki Reference: Conclave variants Activities C-O-N-C-L-A-V-E The game is played by two or more players. (Usually done in private matches.) The order of turns is set before the game starts. The player whose turn is first is given control, which means they must attempt to hit/eliminate a designated object or opponent in a way of their choosing, explaining to the other players beforehand what the requirements of the shot are. If that player is successful, each player after must try that same shot according to its requirements. If a player fails to duplicate the shot, they get a letter, starting with H and moving rightward through the word "Horse". After all players have made an attempt, control moves to the next player, and the game continues on in this fashion. If a player who has control misses their shot, there is no letter penalty and control moves to the next player. Whenever any player has all of the letters, they are out of the game. The last person in the game is declared the winner. The game can be played as “C-O-N-C-L-A-V-E“ or “T-E-S-H-I-N” as a longer version of this game. The game is also played as "O-R-O" or vanilla "H-O-R-S-E" for a shorter version. -------------------------------------------------------------------------- ABILITIES: Mag: pull Volt: shock Excalibur: blind/slash dash (low damage/knockdown/impair powers in general) (can be against a decoy-like power/timer/restraint: LOKI/KHORA/NYX) ----- 3 Mags start a match. One is on opposite end of a small room. Mag 1 wall latches, and pulls Mag 2. Mag 2 does the same to Mag 3, Mag 3 doesn't latch, she gets "C" Loki, Mag, Excal join match. The Mag tells the Loki where to place decoy. Mag dodges left and kills decoy. It's now Excal's turn to dodge left and kill the decoy. *Loki can also act as a referee for smoother play, allowing others to pick the frames of their choice* ----- PRIMARY/SECONDARY/MELEE: One tap confirmation / or an elimination ----- Excal and Nidus match (Latos). Excal jumps down from platform, bullet jumps up, and body-shots Nidus. Nidus jumps down from platform, bullet jumps up, and body-shots Excal. ----- FLYING KICK! No weapons or abilities, has to get a knockdown with slide kick. ----- Volt double-jumps, then tries to slide kick Equinox down a hill. Volt misses, it's Equinox's turn. No penalty. ----- SHOW ME THE WAY: Hit one waypoint or more, using whatever. ----- H-o-r-s: Rhino H-o-r-s: Frost Frost waypoints the top of his bubble. Frost aim glides across it. Rhino's turn, he misses. Frost wins. ----- -------------------------------------------------------------------------- A way for people to have fun/sharpen skills without the regular match restraints. ( I play pvp quite a bit, if you wanna try with) Fun or dumb? Or both?
  8. Every voice counts man. Kuva Bramma just got the boot! Hopefully we're going in the right direction. Right? Waiting patiently for the first two in the next hotfix lol
  9. In cases where there's not a lower level, you won't survive. The Cephalon Citadel is an example. Still fell for 30 seconds, though.
  10. Replayable content to help ease the wait time. Of course Maybe. I don't personally know that. Yes,please. It was super enjoyable, it just needs a way for it to handle exploitation. This would be an interesting PvPvE mode, as I train in the simulacrum with scans of those characters. They're on a tier of their own. Granted, nowadays I try to stay away from new suggestions because the old ones really need to be strengthened; they have so much room to be expanded on. 4 - For Lunaro, make something like one or two tournaments a year with cool prizes like the promised but never released lunaro ball weapon as reward, perfect to fill in the gaps between Nightwave Seasons and big content drops (think iron banner in destiny). Small, non-intrusive changes can definitely help. I see a lot of people refer to Opticor/Valentines/Snowball events, but I hadn't played them myself. Incentives for staying, stuff that helps you keep playing the mode and strengthen the PvP player-base is what I hope for, and is seen a few other places. Formas, Frames, Potatoes, Weapons (if they are going to be truly separate). I don't really think the separation is helpful/constructive due to balancing issues and community divide, though. It definitely can be frustrating at times! And I play this mode quite often. Sorry to hear that's been your experience. Hopefully they make it more sensible way to do this. There's quite a few conclave resources and people to assist on YouTube/Steam/Discord, but I can hop on with you sometime to help if you'd like. That had me rolling
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