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Bahamutr13

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  1. Hurray. I can't wait to try it out. It can the solve the Overguard problem. It may be more reliable than combat discipline, but probably still need to use both. Though, I hope its not like teammates take 10,000 damage, you take 5000 direct health damage ignoring what ever armor damage reduction you have.
  2. For the Passive: I don't think we need to design his passive to take damage for the purpose of building up his Scorn and Fury. I feel that the best way to build up Scorn and Fury should be additional gain from casting his other abilities or doing something else: Using Spectral Scream builds up Scorn or Fury based on the element used. Holding Vex Armor cause Chroma to roar, building up 1% or 2% of total max Scorn and Fury (example if 1200% is max, 12%/24% is gain per second during his roar) Inflicting Heat/Toxin/Electric/Cold status builds up Scorn or Fury. The problem is the initial setup to getting Max Scorn and Fury. The biggest reason why is because Chroma need to get hurt and trying to get hit is unreliable. Even with Combat Discipline, Chroma suffer from other people using Combat Discipline, causing Overguard, causing invincibility, causing enemies to explode before Chroma kills them, or just killing enemies way too fast.
  3. To be honest, Chroma's passive ability is my absolute favorite. I really love zigzagging up in the air and down. I have lot more fun to look for opportunity to find a wall or ground to keep bullet jumping constantly. It's just closest thing to simulate flying freely like a dragon. I subsume Nezha's Fire Walker so I can paint the sky with fire. If you see a Chroma bullet jumping like crazy, that's probably me. Overall, I feel like the heart of the problem of Chroma is that he lacks a fun interactive ability kit. All his abilities feel so passive, I wish we could do more with them.
  4. For for Effigy, exalted sentinel looks cool. But, I feel it needs to do more than just be that. Lets treat Effigy more like Chroma's Stand and give elements more of a role to what effigy can do. This is just a rough example Effigy: No lag time when casting and is faster to cast Heat: On Initial cast: Effigy charges forward like a meteor crashing at aim point and dealing fire damage. While Active: Effigy will keep following nearest player after reaching aim point. Cold: On Initial cast: Effigy roars and creates a blizzard which freezes enemies in a area While Active: Effigy will be stationary. Electric: On Initial cast: Effigy becomes lightning for a short duration and zaps through each possible target in a radius . While Active: Effigy will keep moving randomly around in a 30m radius around you; prefers staying higher from the ground. Toxin: On Initial cast: Effigy splashes forward a toxin wave. While Active: Effigy will keep looking for loot and enemies to kill; Effigy picks up loot for you.
  5. Thanks, For these, I was trying to design it around the idea of fun to spam, and makes Chroma look cooler. Toxin. 5 seconds and scales with mods but maybe a bit shorter like 3 or 4 seconds and scales with mods. I want this to be the most fun button to keep recasting. it would cause chroma to make his growl noise and have some cool toxin splash effects. Make it like a addiction to cast this ability. The duration i am not really sure how to adjust it yet. I feel it needs to have a shorter duration, but not to sure on overall feels. Electric: I feel like having it like volt's discharge mini version would not fit exactly. During Spectral Cloak, Chroma is constantly surrounding himself with lightning breath, I think the best thematic fit is making him shoot out chain lightning arcs on the closest nearby target with you recast it. But, I think this ability idea I made here does not really truly combo/synergize with his Elemental's Ward's Electric discharge on hit, might need a new idea for this.
  6. I like your guys idea of most of your abilities. But. I believe that Elemental Ward is one of the ability that needs to be changed the most. Elemental Ward is good to help Chroma survive and have some niche cool effects. But, I feel this takes unneeded space in Chroma's ability slots. It would give Chroma opportunities to do more if we can move these effects to Chroma's other kit or through his passive and stats. There are those who say that just "Combine 2 and 3", but I say, Combine 1 and 2. Spectral Scream and Elemental Ward Here's what I think Reworked Spectral Scream and Elemental Ward should look like. It's designed to be spammable, fun and easier to use, give Chroma more battle options, and makes you look cooler. Spectral Cloak Spectral Scream is now Spectral Cloak it combines the effects of Elemental Ward with additional support effects. Is no longer a cone effect. You exhale an elemental storm that envelops you in a 9-meter radius. Range effected by mods. Is no longer a toggle and has a 25 second duration You may use any weapons while Spectral Cloak is active Faster to cast and Recastable while active, While active, you and nearby allies get Heat. On Recast: Heal 33% total health, Chroma adds 10% Total Fury Stacks Passive: Same as Heat Elemental Ward's health boost effects Cold: On Recast: Create Snow mirage of self with with Reflect Effect, mirage last 5 second, Chroma adds 10% Total Scorn Stacks. Passive: Same as Cold Elemental Ward's armor boost effects Toxin: On Recast: reloads all your weapons, and increase sprint speed by 50% for 5 seconds, Chroma adds 10% Total Fury Stacks. Passive: Same as Toxin Elemental Ward's holster and damage effects Electric: : On Recast: High Damage Discharge Effect, Chroma adds 10% Total Scorn Stacks. Passive: Same as Electric Elemental Ward discharge and shield boost effects This should free us an ability slot and that new ability might be the better place to cycle through elements, If that's the case, Spectral Cloak would then have an Hold to Focus breath attack with increase damage and range. Also make the Old Elemental Ward a helminth ability.
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