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EthanAngelbane

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  1. This has nothing to do with my problem. My problem is entirely the fact that 8 out of the 12 items I rolled are stuff I don't own and therefore cannot run. I want to have a choice for my loadout restrictions and if they think it's okay to tell players to equip stuff they don't own that is inherently horrible game design.
  2. I went to look at my Deep Archimedea difficulty mods to figure out what I had to work with. I was expecting to have a choice between 3 items in each loadout slot, but I only own 1 thing from all four loadout slots. This first week I am actually forced into one specific, completely randomized setup and I just have to hope that it's good enough.
  3. When I first tried using Damage Decoy, I thought the game was bugged because when enemies were shooting my decoy, they weren't getting reflected damage or the status procs. I then reread the augment to find out that it works when you cast it on enemies... which have no form of protection from ally damage. Why couldn't the augment just buff the Decoy itself? It's called Damage Decoy it should make the Decoy do Damage. The augment is actually non-functional with it's current implementation. I don't care about turning enemies into Decoys, if I wanted that I'd play Nyx or Irradiating Disarm Loki.
  4. Undertow is my favorite ability on Hydroid because it encourages unique gameplay. Yeah, it could use some QoL buffs, but can someone at DE please explain why the ability has to be completely removed instead of, say, just giving it QoL? I NEVER had problems with Hydroid players sitting in Undertow without being able to kill the people inside, and that's coming from someone whose brother optimized Undertow to be able to sit there for several minutes straight. Forcing players to be stationary shouldn't be listed as a reason to remove Undertow as that sets a horrible precedent for the future. Mesa's Peacemakers requires her to stand still, so when's that getting removed? Hell, unlike Hydroid, Mesa needs an augment to not be locked into standing still, meaning she forces even more stationary gameplay than Undertow. The removal of Undertow will anger his current players in the name of pleasing people who don't care about gimmicks on Warframes. Warframes should be actually unique instead of just being another boring damage frame, Here's my personal ideas for QoL on Undertow cause honestly the rest of the changes to him are great. 1: Make it more clear that people can shoot the puddle. Hell, this could just be splashes that happen when enemies are inside. 2: Increase Undertow's movespeed and/or reduce the energy cost for moving. 3: Make Tidal Wave a hold 3 cast and make Plunder his 2. Please don't remove what makes a Warframe fun.
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