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NevNevNev

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  1. I'm sure this has been bothering a math nerd for years now, but if we're gonna be fixing stuff, we might as well take a look at the mods that are broken. Overextended does not give you -60% power strength, but instead -60.25% power strength. I'm sure this has been the case for years, but can we please address the rounding present in both mods and in the UI? The Arsenal should not round unless absolutely necessary, even further certain mod values like these should be investigated, this 0.25% strength has some particularly annoying consequences, the same is true for Faction damage mods (especially after the awful change to them visually removing their % for an inaccurate multiplier 💀)
  2. Give this a watch, and listen well. On behalf of your community, and from the players who this change actually affects.
  3. Wow, removing a unique interaction because it was powerful? How...just like you... Welp, I will now go back to never using blast damage again, and spamming vazrin because all other methods of survivability are not allowed! Thanks for this very justified nerf! Hey while you're at it, will you be addressing enemy toxin damage scaling? Oh, you won't? Oh... well what about how PSF is mandatory for survival and also time gated? You won't do that either? Sure ok. Well hey, at least the use rate of blast damage will surely justify the nerf right? I mean it is your most popular damage type--oh. oh it's viral slash. oh. Well...yea. I guess building for survivability isn't allowed. Oh while you're at it, won't you take a look at Arcane Aegis? You know, the same exact interaction you just nerfed????? It's unironically hilarious to me that they buffed this arcane, gave us the shard equivalent, but decided the archon shard was too strong. The endgame resource that's only available after beating the majority of the game and doing a ton of lategame grinding is strong? Like what are we doing here? What are these priorities? Anyways, thanks for making blast damage useless again! Really appreciate that! Good job! Maybe in 4 weeks we can nerf impact, seeing as how they're about the same in popularity and utility. In fact I hear magnetic is rather vulnerable this time of year, why don't we address any strengths that one has and get ahead, before they become too useful! I'm not even mad, I'm just disappointed, so very disappointed.
  4. this was happening long before duviri, at this point it's a mainstay bug 🤣
  5. Any information regarding operator bugs? there is a real nasty one where exiting your warframe will turn your head 90 degrees and entering back will again turn it 90 degrees in the opposite direction, this effect can stack multiple times making it borderline impossible to use your operator as you send your projectiles/void dash in a random direction, sometimes completely behind you. If you correct yourself in operator then you have to re-correct yourself when you go back to your warframe, and it is incredibly disorienting especially since there's a lot of visual noise in warframe as it is, and you're often using your operator in the fray of things. It seems to happen to an entire lobby if it happens to a single person as well host or client share the same fate; the bug seems to occur when players are downed. Operator lockout is also really egregious on sevagoth, especially if he happens to go down, as his downed state conflicts heavily with unairu's "last gasp" passive. operator lockout seems to be more frequent when there's a more latent connection to host, lag=lockout and it's been really bad lately
  6. I think you missed the point of the entire post as a whole, not just the small reply haha, The bigger issue at hand is that shade is in a terrible state, not the actual difficulty of getting invisibility on a dps frame. Also to be entirely fair, the cloak arrow trick does require at least base range as well as high duration, is a gimmick by definition, and is very difficult for those who play on gamepad to use. but yes, I am very aware that there are ways to put stealth on DPS frames, it's just that DE doesn't like that lmao
  7. haha no, DE would probably prefer to keep shade in a worthless state for the sake of not offering "dps frames" like saryn or khora any reasonable survivability. We are to use vazrin and shield gate and nothing else 🙄🙄. The less cynical side of me hopes that they are saving something up for companions 2.0, which is something that they have been hinting towards, but I wouldn't be surprised if this wasn't the case and they forgot about shade immediately after dropping his prime
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