Wow, removing a unique interaction because it was powerful? How...just like you... Welp, I will now go back to never using blast damage again, and spamming vazrin because all other methods of survivability are not allowed! Thanks for this very justified nerf! Hey while you're at it, will you be addressing enemy toxin damage scaling? Oh, you won't? Oh... well what about how PSF is mandatory for survival and also time gated? You won't do that either? Sure ok. Well hey, at least the use rate of blast damage will surely justify the nerf right? I mean it is your most popular damage type--oh. oh it's viral slash. oh. Well...yea. I guess building for survivability isn't allowed. Oh while you're at it, won't you take a look at Arcane Aegis? You know, the same exact interaction you just nerfed????? It's unironically hilarious to me that they buffed this arcane, gave us the shard equivalent, but decided the archon shard was too strong. The endgame resource that's only available after beating the majority of the game and doing a ton of lategame grinding is strong? Like what are we doing here? What are these priorities? Anyways, thanks for making blast damage useless again! Really appreciate that! Good job! Maybe in 4 weeks we can nerf impact, seeing as how they're about the same in popularity and utility. In fact I hear magnetic is rather vulnerable this time of year, why don't we address any strengths that one has and get ahead, before they become too useful!
I'm not even mad, I'm just disappointed, so very disappointed.