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(XBOX)MrBurrito7w7

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  1. More precisely, those weapons that do not have the impact status effect within the statistics but do apply this status, such is the case of the arca plasmor and the rapid shot of the nataruk, to give an example.
  2. After the new update, Vauban's ability "Tether coil orb" got a bug: Tether coil orb has issues, an inconsistency to grab enemies when it is thrown on a horizontal surface. Issues: -Troubles recognizing the target. -Enemies completely ignored. -Inconsistency grabbing (Details in videos) Sometimes it will grab the enemies other times the orb will have trouble recognizing the target or worst case they will be completely ignored.Trying the mods without "stretch" the problem is less frequent, so I have the suspicion that it is due to proximity and after a while of tests in the simulation it also started to have problems when placing it on a vertical surface. Recreation for developers This problem is very normal you can do it everywhere for testing. -mods i have: stretch, Natural talent. -Im playing on solo mode. The videos were recorded after hotfix number 1. (While preparing them a Tether coil orb grab an enemy,I estimate 15 seconds after its cast.) the ones that don't have natural talent also don't have stretch. Also after the fix it would be great if they fixed a detail of the Tether coil orb that has to do with physics, when you are pulling someone towards the orb it will probably get stuck due to the friction of the ground and the enemy's model, get you to drag it without problems to the orb would have its benefits like attracting enemies to the bastille and vortex (what the skill is intended for) thanks in advance. it seems work perfectly in missions but its like the simulacrum.
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