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--Chubbs--

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Posts posted by --Chubbs--

  1.           So DE just gave us new mods for both our warframes and melee weapons that make our old mods obsolete. Mods that also do not match any existing polarity in the game, meaning we need to re-spec our builds by adding even MORE forma to all of our preexisting builds in order to have optimal builds. I'm not going to give any harsh criticism yet, as DE is usually quick to remedy anything that could upset the community in any drastic way, but I can foresee that this can and WILL make a lot of people very upset.

              I would suggest making the 'Umbra' polarity mods fit onto any existing polarity as if it were the correct polarity, or just making the Umbra mods the same polarity as their regular counterparts.

    Thoughts, anyone?

  2.      I am making this because I would like to see Titania be more viable as a frame, and believe that just having loads of damage is simply not enough to prop her up, as other frames do that job better, such as Excalibur and Chroma. These changes focus largely on her buff abilities, as these have the most potential and are easily her weakest points. (see the attached images for references)

    Ability changes: https://imgur.com/6OuhjfF

    Passive changes: https://imgur.com/Azxz6hb

    Titania's 3rd ability changes:

         First and foremost, Titania's 3rd ability is the easiest to change, so we're going to start there instead of the targeted enemy losing all gravity, often causing them to float away, I would suggest implementing a tether system that would attach the enemy to the ground making them act more like a balloon, slowly floating upward but being held in place by the tether.

    Titania's 2nd ability changes:

         What makes Titania's 2nd ability her weakest is that most of her buffs aren't worth both the time and energy used to activate and maintain them. I'm going to go through each of her buffs here and suggest possible changes to be made
     

    Dust: This ability is fine as is and needs no adjustment.

    Thorns: There are a few glaring problems with this ability. First off, it requires Titania to take damage to get value out of it. Say an enemy hits you for 500 damage, thorns will reflect 25% of that back at the enemy, dealing 125 damage. Sounds good on paper right? well in practice this is a lot worse than it seems, as 125 damage is not a whole lot considering that her Dex Pixias hit for tens of thousands of damage that every second, and enemies often have thousands, if not tens of thousands of EHP when armor is factored in. Not only is the damage minimal, but it requires a massive hit to your health to proc the damage, as most Titania builds forego health and shields entirely, as she is so hard to hit that getting hit at a high level often means death for the player. Another problem thorns suffers from is that it is in direct opposition with dust, as dust makes you harder to hit, but thorns rewards you for getting hit.

         My suggestion would be to remove the ability entirely and replace it with a new one

    Thorns replacement. Chrysalis: Upon casting Tribute on a summoned enemy (ospreys and hyekkas) and collecting their 'soul' Titania will gain 3 razor butterflies while out of razorwing, and will regain up to 3 of her razor butterflies if razorwing is active. (up to her cap of 6) This will fix the problem of having to recast razorwing in order to have more butterflies active.

    Entangle: This ability is fine fundamentally, but falls short on execution because of its low base stats. I would suggest either buffing the range of entangle to 25-30 meters and increasing the slow to 40%-50%, or buffing the base range to 20 meters and allowing both the slow and the range to be affected by power strength. 

    Full Moon: Its an ability that buffs companion damage, but companions cant be active during razorwing. The vast majority of the player base uses sentinels, and a 75% buff to sentinel damage, while nice, does absolutely nothing for the user while in razorwing. I would suggest replacing this ability as well, as it is not useful at all to Titania.

    Full Moon replacement, Puer: Upon casting Tribute on a melee unit (crewman and chargers) and collecting their 'soul' Titania will gain a buff granting her 1 energy per kill for 120 seconds. Each additional stack will increase the effect by 1 energy, stacking up to 4 energy per kill. This would allow Titania to use her abilities more freely, now that she will be casting more often.

     

    Titania's passive changes

         Titania's current passive, while solid in design, does not benefit her in any way, as Titania cannot bullet jump while in razorwing. I have created a new passive that could be beneficial to Titania's playstyle

    New passive: Pixie's Manibus, Gain +12 pickup range while an ability is active. The main goal of this passive is to let Titania fly higher, as that is the main focus of her character. As she currently sits, Titania must "roomba" across the floor to pick up items since sentinels are disabled while in razorwing, and this will let Titania fly around while killing and picking up items.

    2nd new passive: Press 'X' to ninja, please, if you take anything from this, at the very least let us interact with things while in razorwing. please.

    Thank you to anyone from DE's staff that are reading this and I hope you take my suggestions into consideration. 

                                                                                     With love,

                                                                                                  -Titania

     

     

  3. while I was playing around with my zarr and zypher, I found that sometimes my own attacks had a chance to get reflected back at me.

    "but you're just bad with explosives!"

    I did further testing into this bug and had it occur on my akstiletto prime and the zarr while in barrage mode as well.

    What i noticed about this glitch is that it seems to happen at the rate that zypher would get hit by enemies under turbulence by enemies normally, but i dont know what causes this glitch precisely. 

  4. 13 minutes ago, SpaceBad said:

    Dark Sectors

    You guys mentioned in the previous devstream that the reworked Dark Sectors would be a return of "endgame". How exactly would those work - how would they be different from the current dark sectors?

    You made relics more farmable to in-theory accommodate for the one reward a mission limitation of the current system, but the biggest thing that most people miss about the void system is that dynamic of hauling in multiple items from a single endurance run. 

    Could the new dark sectors act as a sink for relics, melting them down into rewards more quickly than fissures? Example: dark sector survival, every 5 minute mark will take a random relic from your stash and dispense its loot to you (no selection screen), and spawn some sort of boss enemy into the map. Something like that could have the scaling challenge and capacity to reel in large hauls of prime loot at a time that players miss.

    Can we hope for any sort of return of multi-loot missions? 

     

    Lackluster Frames

    Hydroid, Oberon, Limbo. Any word about them... at all? You've mentioned Limbo needing a rework a couple times, but he's not the only one. 

     

    Melee Charge Attacks

    Since the Sibear, you guys have been using charge attacks on many melee weapons as triggers for unique mechanics. Twin Basolks' Rift Strike, Sancti Magistar, Prova's new Static Discharge, Zenistar, the recently-gutted Caustacyst, and probably a handful of other weapons yet to arrive all get their unique mechanics tied to their charge attacks. Yet while it looks "ok" on paper to do that, in all reality it's very rarely worth it for players to stop in their tracks to unholster these weapons and wait on their titanically slow charge attacks to benefit from those mechanics. The root of this is the fact that those charge attack speed times for non-thrown melee weapons are tied to the weapons' base attack speed, and disregard all other attack speed augmenting mods and abilities. Those things work perfectly fine with thrown melees and gunblades so... what's the deal?

    Is it a mechanical oversight, or does someone in the studio feel that it's ok to have charge attacks be a dead mechanic and force them to be way too slow to be viable?

    The Zenistar holds up because its effect is long-lasting enough for the slow charge attack time investment to actually be worthwhile. Caustacyst was initially well-liked for the high power payoff for that slow charge attack time investment... until its recent neutering.

    ...and for charge attacks to be just as good even while using guns... like gunblades and glaives..... DE please

  5. 2 minutes ago, Btabc said:

    Have you tried to place it using the decorating path in the "Landing Craft" option?  I've got multiple Piv, Sah and Ayr sculptures and they show up when I go to the mod segment and go to equip more stars on them.  I don't see them when I first complete a mission, but they're added to my inventory.

     

    idk I checked my inventory, nothin.

  6. 5 hours ago, senatorspade said:

    I'm just wondering, all the lady frames are beautiful and I love them, but I really think there could be tankier looking ladies. The male frames range from Nezha and Nekros to Rhino and Chroma. and it would be great if this same diversity in body types could be applied to lady frames. I'm in no way saying that sexy feminine lady frames are a bad thing, I'm totally in love with them. Some people might argue that lady frames should all be feminine to differentiate them from males, but characters like nezha and oberon's feyarch skin have feminine features too. Again, not saying lady frames shouldn't be feminine, femininity is great and should never be looked down on. But their body types are just too constant. A frame can be bulky and still be feminine too. Not looking to start any arguements, simply providing constructive criticism. 

    we have frames that range from trinity to saryn so...

    also cant forget about how beefy zephyr can look.

    oh and how slim titania is.

    and ivara....

    the list goes on

  7. So I just completed my mission from maroo and obtained the vaya ayatan sculpture, but when i got back to my ship it was no where to be found, and i couldn't re-do the mission. note: I already have a max vaya sculpture

    So what I want to know is if this is a glitch where you cannot have multiples of the same sculpture. or if this is an actual mechanic.

     

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