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RobWasHere

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Everything posted by RobWasHere

  1. There is not much, other than using pure Void damage and using something like Lega prism to proc bubbles to trap Phahd discs in. Maybe using that Magus Accelerant with Magus Melt and Virtuos Forge and do pure heat damage build? But its still a hassle than just shooting Phahd away in normal missions.
  2. Plunder would have been fine if Undertow would have speed restriction removed and turned into Limbo-style roll possive.
  3. Was doing steel path dailies as usual, then this happened. One of the nodes was Crossfire Sabotage on Mercury. First, Stalker did a visit, I killed him, I proceed. Then the Acolyte shown up, Mania, killed without problems. Then I did the objective. I opt using fuel cell on the coolant slot for Magnetic Hazard. But then the game got me stuck in one tile by causing alarm lockdown. I thought, ok, then used Cipher on nearby console. But under a second, lockdown comes back and ad nauseum. No way to proceed, I had to abort.
  4. Start in Duviri has been moved after Vor's Prize quest.
  5. I might be late to the party and really never paid attention to it, but did Eris skybox always look like this?
  6. Additionally to this, make sure you change the abilities on the correct option tab, dumbass me often changed the inversion for the controller instead of keyboard then complained it does not work.
  7. No, Ultimatums drop exclusively on final stab of Sister/Lich Confrontation on their ships, making subsequent Liches/Sisters easier.
  8. You have everything beside founder's pack, confirming as well.
  9. Slash proc bypasses armor like Toxin damage does to Corpus shields, the problem is to apply the procs that are strong enough in the first place. The most reliable ways are Glaive Prime, 2h Nikana of choice (like Azothane) or something like Innodem. Viral procs help but there is no need to apply them yourself with different weapon if you run Panzer or Nourish as helminth. Alternatively you can prime enemies with few procs and use Kuva Chakkur or Arca Plasmor with gundition overload. Incarnon weapons are also great, even Bronco or Lato work wonders. Phenmor or Laetum will also work very good.
  10. Exactly. It used to proc on any instance of damage without invulnerability window so electric traps or a heavy gunner was eating entire cast in a second. It got changed a while ago.
  11. I use them unless its Parkour Velocity buff. When you bulletjump forward its fine, but bulletjumping upwards launches you into stratosphere and slow you down instead making you go faster.
  12. I guess Pablo has his vision for our poor Squidward pirate, but here is mine. Main pain points with Hydroid: Bad survivability - while using Tidal Surge or Undertow makes you invincible, they also remove control out of you. Tidal Surge is a dash forward while Undertow slow downs greatly, and both disables your weapons. Bad ability synergy - overreliance on Undertow that makes you a sitting duck, unsuitable for anything that is not defence oriented and even then the enemy will prefer shooting objective rather than you. CC is more annoying than helpful - tentacles grab and slaps enemies around, while Barrage makes them fall over. Undertow is fine I guess but like with Limbo, your allies need to know that they can shoot your puddle. Abilities: Passive: I would give Hydroid a Limbo treatment - Undertow is now a passive activated with roll dodge, but with slowdown removed. Hydroid becomes a small puddle with a shark fin on the surface and can move around in that state. Enemies that come into contact with the puddle are dragged down. While in the puddle, enemies get ramping damage, similar to Yareli bubbles and Eximus auras are disabled. Damage ramp increases with amount of enemies in the water. Casting abilities while swimming will change their behaviour. Allies can shoot the puddle as normal. Jumping exits the untertow state with momentum preserved. Tempest Barrage: Same as it is, but holdcast function removed - there is no reason to ever use it. Enemies hit by Barrage gain damage vulnerability scaling with power str. (yet again, like Yareli) Casting normally casts on the area as it used to. Casting while in Undertow form makes the Barrage follow Hydroid bombarding around him in the center. Corroding Barrage: Enemies are hit get a Corrosive proc. Each Corrosive proc on enemy increases damage vulnerability by x% Tidal Surge: When cast normally, the functionality is the same except when you crash with enemies they get added to your Puddle instead of pushing and Hydroid enters Untertow state at the end. When cast while in Undertow form, Hydroid exits Undertow but the Tidal Surge wave is sent forwards, pushing enemies and removing x% of their defences. Tidal Impunity: same as it is. Whirlpool: Hydroid conjures a Whirlpool that snatches enemies then spits them in the center, applying 1 Cold proc. Something like Larva, but works through walls because enemies are briefly in the puddle. Casting while in Undertow makes Whirlpool stay on the field for short duration. Curative Undertow - Curative Whirlpool - increases Whirlpool duration. Allies are healed, while enemies tagged by Whirlpool have 50% chance to drop health orb. Tentacle Swarm: Mostly same as it is, except enemies are no longer grabbed by tentacles, but they are paralyzed with fear animation (Nidus Maggots, Inaros Scarabs). Tentacle 'damage fields' can overlap. Untertow interaction is unchanged, Tentacles spawn focused on your location instead of enemies and pull all enemies that are still alive from Undertow. Pilfering Swarm: same as is, except enemies that were damaged by tentacles by were pushed away from them (for example with Undertow Tidal Surge) they are still eligible for double loot. Grendel's performance concerns Undertow will probably have the same performance drops like Grendel did and I don't have any ideas how to deal with it. Ramping damage should theoretically deal with it, but there is always a chance some madman will do a 10% power str build and eat entire map.
  13. Don't even bother with AI trying to shoot the radiators. Don't assign the pilot, park the RJ in front of objective door, port back in, use Shatter Burst, fly inside. Pulse turbine is even faster if you just exit the building on foot instead of porting back.
  14. I find Polarize better than Crush. Produces shards for Magnetize, CC with Counterpulse on huge radius, instantly refreshes shield gate without need of decaying key and does not stop your movement or actions. Sure, doesn't strip armor as fast as Crush augment, but still does it in multiple casts that you would do anyway on SP. But if you don't use Magnetize then sure, Crush is better.
  15. It's not even high latency, depending on heavy attack animation some weapons have harder to hit than others, like Rapiers or Nikanas. But the fact that homing attacks can't hit in lag is already known I think
  16. Not much really, but I often forget that I equipped non-incarnon weapon and try for headshot more than I should. But Brrrrston, Lex, Lato and Latron are my favourites and I equip them from time to time just for a bit fun, and Miter for SP fissures.
  17. Try it with Wrathful Advance - as long as buff lasts, deployed disc will red crit and buff will be refreshed when you use its hold teleport function (otherwise it will heavy attack again and return the disc)
  18. If we take "alien blue star was dark and blinding" as given and select the closest ones to Sol, It's probably Sirius, Procyon, Vega or Gomeisa star systems, though none of these have been confirmed to have any planets and most of them are binary systems. On the current day discoveries, Vega seem to have dust rings that might indicate possible planets there. Others are either not confirmed or simply not existing (in Sirius system, unless they are orbiting very close to the star and the brightness obscures it). But its Orokin we are talking about, they made structures around moon and made it disappear into the Void and warship that can consume the star, so they might as well decide to make Sentients recolor a star for terraforming process of the system.
  19. After last 2 prime accesses, I just simply farm enough relics then rely on 10% chance on rad. I've had enough disconnects, on purpose disconnectors, wrong relic selectors, on purpose non-rads, afkers and mindless nukers that won't let enemies to convert that I'd rather have everything 10x longer and do it myself than having additional headaches. Gameplay is fun enough to stomach the extra grind.
  20. For Eidolons: Raplak-Shraksun/Propa-Certus. As much crit as you can, with Zariman arcanes takes down Eidolon shields with 1-2 shots with Madurai void strike through Volt shields. For regular missions: Klamora-Phahd-Plaga. Use ONLY with Unairu because of self-stagger. Plaga causes your ammo to have 0.5 recharge delay, giving you basically infinite ammo.
  21. Not sure if I should post it in here or in Duviri bugs, but it also affect the weapon used by Warframe. Cancelling Azothane's heavy attack with something like block or roll, makes the sound to continue instead of stopping. It is high-pitched and annoying. Here is the vid for Drifter, but equipping Azothane on a Warframe have the same effect. My Drifter uses this weapon exclusively after Syam launching enemies into stratosphere sometimes so I did not check if it affects other weapons, it can be worth investigating too.
  22. On MR8 you have access to Epitaph, but that require Railjack to build. Meanwhile you can use Cyanex or Gaze kitgun, especially with Secondary Encumber.
  23. If its used by Drifter then no, they have fixed stats. If it show up as weapon for Warframes for Undercroft/Circuit then yes, all your formaing/modding carry over.
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