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MulticolourkomodoDragon

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  1. Is one side supposed to be missing half? Like, the right leg has a leg guard and a thigh guard. Arm guard and forearm guard, but left side only has the leg and forearm guard. Was just curious if that was intentional! .. Just think, if it is, it'd be neat if we could pick between either or.
  2. Got some Feedback for Tenet Tetra and Punchthrough conflicting: The alt fire on Tenet Tetra, the grenade, tends not to work properly when it has punch through. As advertise, it punches through bodies, walls, and even floors. This leaves the gun at a disadvantage in general, since there's a good reason to blend use of alt and primary. Punch through greatly improves the primary fire, but renders the alt-fire basically unusable as with a half rank Primed Shred, I was shooting grenades through the floor. Edit: rather than make another post, I wanted ot mention Parazon rework: I do like it. However, not mentioning things i may have mentioned on another post? I forget Enemies in a stagger/pain/knockdown animation (pain being Silence induced Headache, blinded, etc) cannot be Mercy'd. It's really awkward standing in front of a guy for 3/5 seconds in the middle of a fire fight because he got staggered just before he hit his health threshold from an impact proc, or something similar to it. They also cannot be mercy'd while doing shockwave attacks (Which like, half the enemies in the game have). If they are slowed from Cold procs, or some form of ability (Molecular Prime, Gloom, etc) they remain stuck in an unmercy-able state for longer.
  3. Okay, you don't do them exclusively for voidtraces. True. But does that mean we should still get lower than 10 void traces on missions where you fight level 90-100 enemies where weaker frames get minced in seconds? Because I really do feel the whole relic system could be made way more tolerable if DE ever dealt with the fact reward scaling basically isn't there :v ANd, yeah, the drop table thing is true for half the game too. They should also be improved.
  4. Hello, alas I was somewhat unsure where to put this. So I shall put this here and, hope, that it isn't a bother to anyone. Voidstorms: The Corrupted Holokeys are a neat thing. Being able to pop relics in railjack, farm stuff, and also get credits for weapons is good. I like that. My main issues with voidstorms right now, are - I get a /lot/ of performance issues during Voidstorms. Maybe this is a me issue? But I notice a lot of stutters here and there. (Probably just a me issue) - Voidtrace rewards still don't justify taking Voidstorms over any other random mission, say a Capture. Captures last about a minute or two, and while boring, provide an incredibly effective farm for traces. Voidstorms and railjack missions in general, take far too long for the meager amount of voidtraces awarded. Considering the time investment and resource investment for RJ, I'd say consider increasing the amount of void traces awarded to the player for completing voidstorms. (And, well, higher tier fissures in general. I feel I shouldn't be getting less than 10 traces in a mission that goes above level 100, but I digress) - Voidkeys are neat, but often I feel the random drop rates can be a curse. About 30% is neat, though I feel you could just remove about half the drops from the current end of mission/rotation rewards of RJ and have a better table in general.
  5. I wish to add to this, as I've had some irritating bugs too (and it's better than making another forum post) - Some enemies are apparently invisible and invulnerable to most forms of damage, some aren't invisible but are invulnerable to most damage. All of these enemies are MOAs, and usually the type which seem to resist almost all forms of damage. Some of them can be taken out of invisibility/invulnerability by hitting them with Bonewidow's 3rd, Firing Line.# Also, these MOA's are almost always missing their guns. But they are usually red laser MOAs, I think. - Missing Void Trace rewards. I've done 40 minute survivals in this mission and, apparently, not gotten any void traces from it. I'm unsure why, though I mostly use Necramechs in this mission as it mixes things up a bit.
  6. Oh actually, where might i find that subforum? I am not a smart man
  7. Hello! I don't really use the forums much, and i'm unsure where I should put my feedback about the new railjack thing. Specifically the voidstorm reward changes, a little about railjack combat and a tiiinnnyy bit about the tenet weapons we buy from Glast. Could I get some advice, please?
  8. So far here's my feelings with the new stuff: I like the fact the Liches and Sisters are faster to progress with now. That is very, VERY welcome. Also the Oull and ultimatium is neat, too. The Parazon rework feels a.. 50/50 thing to me? I do like the fact finishers are more reliable. Sad to see I can't mercy more enemies, but ah well. The mods are what I have issue with, though. THese mods are like, super rare, tedious to farm. Some of them are just.. not great? And the others, while useful, I don't see why I'd ever go out of my way to farm them or even equip them. 3 slots is a bit restricting, though I know why the limit is three. There's some good utilities there, like "Faster movement speed after mercy" Though why would one ever use that over something like "instantly reload, blind your enemies and get a 100% power strength boost on next cast" Sisters and their hounds also feel ssuppperr tanky and not terribly fun to fight, in my opinion. Bringing some of my stronger weapons and blasting them in the face for 5 minutes only doing maybe 2/3 damage a pellet feels off to me. I don't mind the railjack encounters with them, either. I think they're pretty good. And the fact that, as a squad, people can hunt down their liches/sisters one by one and reap the rewards together is also really good. (I'd still like a recall option in a corpus ship, though.) The main problem with the Railjack is that i just don't think it's fun to really fight in at the moment? Spam missile swarm with loads of energy is still the meta and I don't think the encounters with space enemies are terribly dynamic or interesting. Crewships "either you take 1 minute ot blow them up or have someone spam dome charges" isn't terribly fun to me. And the corpus encounters tend to slow down a /lot/ when you have to wait 2/3 minutes for someone to fill up a bar and press a button on a console before you can enter the corpus ship to finally finish off your sisters. As for the companions, I don't know what to say about them. I found companions never really did note worthy damage and have always been rather disappointing that they were a healthbar you had to babysit for a loot vacuum and (sometimes) a useful ability. My last problem that I believe is relevant to this; is the RNG involved with actually getting the tenet/kuva weapons. Once you start ticking them off your list, it is a very slow and tedious process of just hoping the person has the right weapon. A system that lets you pre-determine a weapon you get would be welcome. Maybe have it as a reward for taking out an amount of sisters and liches? Like a credit system where we get points for a thing, and we can spend those credits on an item that lets us decide what weapon we want. It'd be an improvement to farming later down the line where you just want your 1 weapon you love maxed out.
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