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Titanium_Element

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Posts posted by Titanium_Element

  1. DEPlease stop this intense RNG based rewards system for Railjack, in fact, for the entire game not just the railjack.

    As a five year veteran, I can tell you in my opinion that the new reward system is BROKEN.

    Back the days I spend my time play the game, getting progress bit by bit and I am happily satisfied, even there was not a lot of contents and I'm always looking for more. 

    Now I enter the Railjack mode feeling like gambling, even I can play this mode for like 1000 hours to finish everything.

    The problem is not RNG. The problem is RNG on top of RNG on top of RNG on... you get my point.

    The reward system change began since we got Riven. Player was been complaint about it since day one it drops, now it is still not in a good state, just acceptable.

    And then you throw us kuva weapons. RNG based gameplay and rewards. Not good at all, but still acceptable.

    Now, about the Railjack. Do you guys have any idea what kind of luck or "grind"(we are really not grind towards that, just test our luck over and over) the players need to do in order to get even one good ship part?

    For example,Lets talk about a essential ship part: Reactor.

    The best reactor in the game so far is [Vidar Reactor MK III] since it provide the most avionic grids so you can put more avionics in your ship to really "mod" it.

    This reactor only drops at Veil Proxima as a mission reward with chance of 2% and will not drop randomly by enemies.

    A fairly good team spend about 15 mins to clear a veil Proxima mission to recieve rewards. This is not considered with terrible network issue, loading time, and rewards lost by accident.

    This means to get a single [Vidar Reactor MK III] , players need to spend 12.5 hours by average.

    And next thing is when people get the drop, it comes with 2 randomly generated stats + 1 randomly generated trait with random stats.

    If you want a god roll,  or the worst case what you get could be even worse than a MK II reactor, you know what that means? About another 12.5 hours gambling!

    Not what you want again? Another 12.5 hours!

    Not what you want again? Another 12.5 hours!

    Not what you want again? Another 12.5 hours!

    Does any one see this problem now?

    What else we got in this update other than ship parts RNG?

    RNG new weapon drop.

    RNG to find the new story at veiled proxima.

    RNG to get yet another weapon's parts on top of RNG to do the story quest first.

    What's gonna be in next update?

    RNG based warframe parts that provide different stats?

    Please, just stop this.

    I'm not sure about how many percentage of the players fell this way.

    But I'm really sick and tired of this.

     

  2. Recently I found out that channel abilities has a different effiency cap and I got into a huge debate with my friends about it. Essentially the channel abilities can break the cap that UI shows (175%), instead it can be as high as 190% effiency. There is no where to found out that other than the tips shows up on loading screen witch is very hard to find out by players. I'm already a 5 year vet and I couldn't believe that I didn't knowtice this mechanic. So, here I am. I wish DE can just give a little bit more info about it, because it is a VERY IMPORTANT mecanic that every player should know. It can be as simple as add a seperate effiency UI right beside the original one: 175%/190% or 175%(190%). This would be a great change to help players like me who have no idea about the extra effiency for channel abilities to understand how it works. Thanks.

  3. Recently I found out that channel abilities has a different effiency cap and I got into a huge debate with my friends about it. Essentially the channel abilities can break the cap that UI shows (175%), instead it can be as high as 190% effiency. There is no where to found out that other than the tips shows up on loading screen witch is very hard to find out by players. I'm already a 5 year vet and I couldn't believe that I didn't knowtice this mechanic. So, here I am. I wish DE can just give a little bit more info about it, because it is a VERY IMPORTANT mecanic that every player should know. It can be as simple as add a seperate effiency UI right beside the original one: 175%/190% or 175%(190%). This would be a great change to help players like me who have no idea about the extra effiency for channel abilities to understand how it works. Thanks.

  4. I recently acquired a new catchmoon riven with punch through, when I test it I found out that catchmoon doesn't take any punch through I put on. There is no reason that catchmoon should not be able to perform punch though.(at least I tried similar weapons, they all can)

    please fix this as soon as possible or at least explain why it can't do punch through.

     

  5. Using one of the female operator face as primary (maybe secondary also) face will cause a facial structure change after a automatic animation.Not sure what reason causes it. Pls fix it. Since it is hard to describe the face due to the change, I'll link Porphi's fasionframe video. The face he uses in the video is the one with problem.

     

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