Jump to content


PC Member
  • Content Count

  • Joined

  • Last visited

Posts posted by Novatico

  1. 1 minute ago, HitsuSan said:

    I had that changed already O_o sorry, when i made Hagoromo i didn't know better (even DE was experimenting with color slots at that time). I'll submit the change ASAP, is there anything else i should ask to fix on my works? (I know they didn't fix the Ivara quiver even if i've submitted that change months ago...)

    The "braids" on the helmet have an uncolorable white which should honestly be in a color slot, other then those two things I don't see any other problems on Hagoromo.

  2. 16 hours ago, HitsuSan said:

    Did Yatus already told? Well let's just leave it out here so you guys know what's going on: In short he might not be able to keep working on his skins for personal reasons and i've offered to take his best model of his choice and polish it (or rework it if necessary) to a publishing level and then publish it together as a collaboration. We're still not sure if this will be necessary because as a brief feedback he's been told he didn't get published for technical problems so i'm not quite sure how much work there's to do to fix it and if he'll have the time and means to fix it by himself ( so i won't be necessary, hopefully :) ) but in case i'll take care of it. I'm not immune to been rejected myself lol but i should be able to help him to make the first step and hopefully give him a chance to keep doing it on his own in the future :)

    I see, I hope he still has the resources to continue, it would be a shame to see him go after seeing him grow so much in sculpting his skins, it's pretty inspiring to think about tbh

  3. On 2/14/2017 at 6:32 PM, [DE]Syncrasis said:

    Not counting Prime pieces, there are some pieces on Warframes that are separate geo from the main model, which can be one of two things:

    1.  A separate piece already set up to swap out based on UI options, like Volt's armbands, which are removed when you add alternate shoulder armor, or choose to have not equipped at all. This already works for TennoGen skins.
    2.  A piece that is separate for ease of baking/rigging/polygon optimization, like Ember's leg... thingies. These are considered part of the mesh, even though they are separate geo.

    The second one is harder to deal with. Obligatory "the easier your piece is to add to the game, the more likely it is to be accepted." 
    I will look into this along with the exhaustive list of theme-related questions I've gotten in the past week. Thanks!

    Oh so it is possible for some frames, like say Valkyr for example people could make a different mesh for her gauntlets? I'm talking in the way that you mentioned easy parts to include, not anything that would require vigorous rigging due to adding too many different meshes to connect with the animation of the frame's skeleton.

  4. 9 minutes ago, HitsuSan said:

    It looks flat like if i had to compress it a lot exactly as i wrote? ^^ To a certain extent though, the original map is a little less flat but on a flat surface (like all frost) the normal map can only bend light so far, the moment you put the surface sideways you'll notice the flatness right away : \  Another limitation of not being able to modify the base model...

    I see, fair point Hitsu.

  • Create New...