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Everything posted by Artekkor

  1. Something i can agree on. If only weapons dealt alright damage by themselves and didnt needed 90% crit chance for x5 damage to be viable with some 15% crit chance for x2 damage being a nice bonus that occassionally allows one to kill a heavy unit it 2 shots rather than 3 or 4... True, but slash builds almost never work out for me. Not to mention that every weapon cannot be slash. What about impact and punctures ones? Or pure elementals? Slash and gas are only 2 procs that actually deal damage of proced, everything else is just convinient random stuff that's worthless if the weapon doesn't has damage to finish the debuffed target off. This means that also if weapon is going to be about status: it MUST be slash primary or at the very least has gigantic default damage so that gas proc could scale with it. This is the case with Daikyu - the only weapon with fire rate of 1 projectile per second worthy of a 100% status build, and a gas one of that matter - something i literally never use otherwise because both corpus and grineer are extremely resistant to it. And don't even mention Hunter Munitions. I despise that mod just as much as i despise Maiming Strike. This game is becoming more and more gimmicky by the update...
  2. The hip auto fire and aimed bursts was a great design choice for Quatz. Definetely hoping to see it in the future, but also: can Quartakk be the same please? Having full auto on that four-barreled monstrocity would feel amasing and finally make the perfect assault rifle for me. PLEASE?
  3. The only thing Veldt needs is better crits. That goes for every semi-auto rifle in this game, like latron, grinlok, yadi yada. Status builds are never justified on these kinds of weapons, ever. Status builds only work on high fire rate / attack speed monsters like Grakata. The more status the better - allows to stack corrosion, slash, gas, whatever. Also counter's status' natural randomness of randomly picking status effect on every hit. Low fire rates never work with it. On the other hand, mediocre crits also do not work well with slow fire rate. When you work with something like Veldt, Latron, Argonak, you name it - you want every semi shot to count, to matter. When crit chance does not exceeds 70% - its just torture because half of the shots do nothing making the experience frustruating. This doesn't matter on something like gorgon, grakata, soma, because you just keep firing and get your crits eventually. With semi-auto rifles it turns into this experience of "goddammit, it didn't crit again, i'll have to take another shot". The only viable veldt build is high fire rate with spamming the LMB. But in this case, they might've as well made the thing full auto then instead of torturing our mouses. I said this before and i'll say it again: if its semi-auto and it doesn't reach at least 70% crit chance after putting Point Strike in - its essentially trash by being too painful to use. In veldt's particular case, high status could work too due to spamy nature of it, but only if natural physsical damage will be buffed slightly too, so that the weapon actually had something to damage with after it strips the opponent of armor. Total mediocrity in every department - which is the case for Veldt - is lethal to semi-auto rifles. It doesn't matter for something like grakata, because inconsistant crits and status are compensated by overwhelming number of bullets - but this doesn't work for semi-autos which are SUPPOSED to make every shot count. And this is the case for basically every semi-auto weapon in this game. The only viable exception is Prisma Grinlok and that's it (and i have a riven for it, which definetely helps too). I still have Latron Prime, Argonak and Veldt in my arsenal and i genuinely want to enjoy them, but its impossssible. None of them crit reliably enough to justify going for careful shots over mindlesly spamming - in which case i might as well take grakata instead - and as result all of them are frustruatingly inconvinient to use. TL:DR [DE] must stop with mediocrity on semi autos. Either it has 30% crit, or 30% status, or just hits like a truck by nature. ANYTHING else in unacceptable and invariably puts it into trash tier, IMHO.
  4. I considered it now. And i think its bullS#&$. I like to think that grineer are actually competent at making their stuff, even if it looks like it was made out of what they've found on a junkyard. Otherwise we would be seeing grineer guns jamming in the field without the help of Mesa. And you can't win a battle if your guns can't even hurt the opponents. Not to mention how they slowly introduce new, more complicated and better made weaponry like those PoE tanks, which means even if they sucked at it before - surely they are figuring out that quality matters too if they starting fielding units like that. And also grineer do not overwhelm by numbers. That's the core trait of Infestation. The theme of grineer is raw power, as opposed to corpus theme of high-tech tactical superiority (mines, traps, drones, nulifiers, etc.) Except for some reasons their weapons do not represent that in any way. Well... They do in the way they function and sound, but the stats are almost universaly S#&$. The Hek, Tonkor and Zarr is probably the best their arsenal has to offer and that's it (and hek needs a syndicate mod). To be fair, corpus weapons are not that much better either, although they have about twice the ammount of "exceptions". (And i do not count upgraded variants like vandal or wraith). Ultimately everything gets overshadowed by Prime Master Race, because orokin had the big brain. Thankfully, my old friend Baro occasionaly baths grineer weapons in the void (how did he ever came up with that?) and somehow that makes them better, but i do not question his methods, since his, uh, "products" actually get S#&$ done.
  5. As long as its actually good - sure. Especially for grineer weaponry. There are VERY few actually good grineer weapons that get S#&$ done without a riven and i bums me the the #*!% out.
  6. Alt fire wont save Veldt. Poor thing needs MAAAAJOR buffs. But full-auto alt fire probably would be welcome.
  7. Unfortunately i have to agree. Yes, it looks cool... But it lost some practicality. First of all: i now have to manually check the prime part to find out how many i have alreaady to make a choice which one i pick. The colors of rarity are harder to understand too, takes me a bonus second. Make the icons larger by about 50%, make the colored part larger as well, and reintroduce amount of parts in collection back. Seriously, its a small thing, but its annoying after what we had.
  8. They actually did it, holy S#&$. Welp, that solves that problem. Thread can be locked by mods now.
  9. Nope. No aknowledgement from DE either. At this point i might as well just rebuild the #*!%ing thing and just not put lenses on it.
  10. No, i'm pretty sure deleting Itzal is the better option here. Maybe once its nerfed i'll actually feel justified to sell it.
  11. And that's good. But i (who just chimed in) don't see how they could replace Itzal. What, give teleporting to everything? Remove teleport but buff boost on all vehicles? Let me remind you that speed on Kdrives is actually dangerous because you can run face-first into a wall with it. So i honestly don't see what they can possibly do. I just don't. Whatever they do will have a negative, absolutely anything. So the community will have to clench their buttholes one way or the other, so everyone better get ready for that.
  12. Don't know, Braton Prime is a fairly decent gun with aa status build (all those slash procs help a lot). I have a riven for it aand its fairly good. Although the point about the MK-1 starters bratons... Im still curious how exactly the balancers of rivens take such things into account. Perhaps there's some threshold when they go "huh, this popularity spike is too big... Are our rivens making it too OP or something?" There has to be some procedure like that, right?
  13. Yes, people play sorties for rivens. But i think people greatly misunderstood their function. Which is: making bad guns good and NOT making their good guns even better. If you are doing sortie to get a riven for your Rubico Prime - you are doing it wrong. If you are doing sortie to get a riven for Karak, Quartakk or Stubba - then you are on the right path.
  14. Русской версии пока нема и не уверен что будет.
  15. Not true, im genuinely happy that they are balancing rivens to be more appropriate. Almost all of the changes in this adjustment are justified. Im only not sure why did Vulkar deserved a slight nerf since im pretty sure im the only guy using it. Not to mention Rubico Prime is still up in space on power hierarchy.
  16. Really appreciate all these changes. All of them make sense, at least i didn't find any that would be in the wrong direction. Maybe except for Vulkar, but that's just my bias.
  17. I don't want to be that guy who spams his issues on hotfix threads but frankly this might be important. Could someone in DE check this?
  18. What about 3 wages in a row without enemy scoring in Index not counting? me and my friend and other's in our squad got the mesage like we've done it, but the challenge remained uncompleted (and we didn't got the standing). I thought you would rather fix that than your 40 minutes challenge not working in derelict. Who the hell does derelict anyway?
  19. This is my favorite K-Drive. As you can see its rank 22. Inability to forma it confirms it. Here its thinking its still rank 22 at the begining of the mission. Yet this is what happens the moment i earn any k-drive points at all, even if i just jump through the air. As you can see it skiped directly to sending any affinity earned into Naramon focus school. It also believes that its a max rank now, when that's not the case. This k-drive been rank 22 for months now even though its the only one i use. Did anyone else run into this problem? Should i hope DE fixes it, or should i just skip straight to support tickets?
  20. Still no fix for Sheev having down-sized dagger skins as per: Please guys, i really want to buy Crubbak skin, but i cant do it while it looks like a toothpick
  21. Now that we know the cause, perhaps DE can finally make a fix? At the very least they could give us some kind of an option to reset cave countdown so that we could try do it all over again.
  22. Thank, but i still wait for fix of Crubbak Dagger Skin size on Sheev as per:
  23. When will you adress the fact that low-quality crit builds do not work on slow weapons? Argonak, Grinlok, Latron, Opticor and probably many others suffer and are frustruating to play because of this. They clearly are not status (status doesn't work on slow guns either), they are clearly crit focused, so why is the crit chance always so bad? If a gun shoots once in 2 seconds - i want it to consistantly deal high damage, not to have 30% chance to deal 60% less damage and barely scratch an enemy it would otherwise damage quiet badly. Any opinion on that?
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