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Artekkor

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Everything posted by Artekkor

  1. Block reflecting damage is no longer a mechanic, hence why you probably can't find that mod. 2020 is... A long time ago. Instead, blocking now completely negates damage in a specified angle (unique for every individual weapon) and blocked attacks increase combo counter instead. There is a mod that increases angle of blocking and a mod that greatly increases the chance of staggering the opponents upon successful block of a melee attack, which opens them up for a finisher.
  2. Could be. I remember there was a meta involving spinning tonfas for the entire level and winning every missions that way. Don't remember the details, i think it was one of the syndicate weapons... Telos Boltace or whatever it is. Could also be a coincidence, because said weapon was nerfed nearly into the ground already, so why would they keep the entire weapon class back still.
  3. Before Zariman by solution to SP was Exergis corpus shotgun built for Viral + Heat status punch while playing rhino with like +75% DMG Roar. Enemies almost never died to the shot outright, but would quickly succumb to the heat ticks. Lancers would die in a single tick, heavier units would die in 2-3 ticks after a headshot or require an extra shot to confirm. Clearing rooms 1 enemy at a time is not very efficient, but its better than unloading an entire mag of some assault rifle into them. Another one is Tenet Spirex made for +60% Impact and using Hemorrhage Impact > Status mod and ViraHeat of course.. That gun is seriously underrated.
  4. You can't. Enemy armor scaling is still insane despite various overhauls they did and so grineer are still the most durable faction out of 3 through the power of 99% damage reduction. You need to do something about armor to kill them, or use one of the stupid OP weapons that don't care like one of the Zariman guns, especially Felarx.
  5. Btw fan fact i learned once upon a time: Viral status chance is better against high level grineer than Corrosion Status chance. Tested on Boltor Prime modding only for one of these elements with 60/60 and shooting a LV150 Grineer Bombard. Viral killed the guy faster across the board. Much faster. So Corrosion is literally worthless for status builds.
  6. Yeah, double that. 25%+ status chance? Slap ViraHeat on that, can't go wrong. No status but high crits instead? Slap CorCold or RadTox on that and call it a day. The only times i ever build for Gas, Blast or Magnetism is when i need to do a nightwave task. Status rework failed, we need to try again.
  7. Yep, please. Buying skins for sniper rifles has always been a cringe affair. Why waste effort on customising the coolest looking sniper rifle you can when you just spend 80% of usage time aiming down the scope-cam. Shoot unscoped i suppose? But then the accuracy drops by a mile basically turning them into half-assed shotguns. Yeah, right. This is one feature i wanted for a long time. My sniper rifle usage would immediately go up.
  8. Oh, that's most certainly will be neat. Although couple of issues: 1) Bloat. Game is pretty hefty as it is. 2) Quality control. I can easily predict bazillion bugs and glitches related to home-made tilesets. Maybe 1 is not as bad as i think it is, but 2 is definitely a big one. If DE can solve that somehow - then sure, more game to play is always nice.
  9. We haven't had a new melee stance in a long while. Shame, many weapons could use some new ones. I'm still waiting for a proper spear-style stabbing stance for polearms.
  10. While i do love nerfing stuff - i see no particular reason to nerf Mesa of all things at the moment. Her ultimate consumes bazillion energy, DPS falls off at late game (she didn't help me cheese Steel Path, that's for sure) and overall i just don't see her around anymore. Don't remember last time i heard her guns firing. I understand that she's kinda brainless, but... She's not that big a deal at the moment. I wouldn't mind a rework of her ult though.
  11. I swear they always were 35. I know, because i bought large amounts of them in the past. Neither 30 nor 40 feel right.
  12. Better English would be a great start since i can't decipher what exactly are you asking. You're asking for a powerful anti-boss weapon? Literally any of the Zariman guns, with the shotgun (Felarx?) in particular being stupid strong. There's literally nothing that comes even close without some dedicated riven builds. I always bring that when i just want to kill something quickly and go home. If you want something that can kill both bosses and normal enemies quickly (as in: with AoE)... Zariman's Laetum. Get some headshots to fill up the transformation bar, then transform it into a rifle that shoots explosive radiated projectiles. No direct hits needed - just aim in the general direction of the enemies. Not as stupid against bosses, but still very strong. Phenmor is alright as well, albeit not quite as stupid as its' brothers. I probably should clarify: i'm speaking specifically about their Level 5 Incarnon mutation that grants them a chance to deal +1000% damage on non-critical attacks. Its all about that perk, without it Incarnons are just... Decent guns. Not bad, but that perk single-handedly sends them into S-tier. Here's wondering if it'll get nerfed eventually. It has to be, right? There's no way they're letting this slide for long.
  13. Faction mods are always welcome as a final 8th slot. Especially primed variants - that's raw +55% damage increase across the board. That's massive. As for damage types... [Viral + Heat] status build destroys them all, really. Stack enough heat and you won't even have to shoot another bullet - just watch their HP go down by itself. Works on everyone equally minus bosses. That's how i got through Steel Path. If we talk critical builds then that's another story. Grineer are countered with [Corrosion + Cold] or [Radiation] setups, with former working more against average grunts and Heavy Gunners, and latter destroying Bombards as well as other "special" enemies (almost all of the bosses and mini bosses usually tend to have Alloy Armor). Corpus are countered with [Magnetic + Toxin] combo. Magnetic destroy their shields, while Toxin works directly through them. So enemies either die before you even break their shield, or they are already on lower half of their HP when it does breaks. Infested... Uh... [Corrosion + Heat] pretty much is the way to go. Former melts Ancients and latter melts everyone else. Or you can get quirky and bring [Gas + Electricity] to own them through sheer crowd control and AoE damage.
  14. So like... A single large super-nuke that destroys absolutely everything within the AoE?... ... Considering the sheer amount of troubles AoE weapons has caused in the past - that's probably not happening. And if it did - it will have like... 1-2 ammo. Tops. ... Or are we talking "A projectile that slowly flies through the air and murders everything it has a direct line of sight on"? Because we actually have something like that - Mirage's ultimate. It flies through the air and kills everything it moves past. Not quite as epic as BFG, but close enough.
  15. Good day. Issue as per title. 5 bounties are NOT worth 4500 NW points. No. Do you play your game, DE? 5 bounties is a LOT. They require a lot of time. To the point that i skip these challenges because they get boring very quickly - i have to force myself to get 5th bounty done, if i don't skip the challenge outright. This challenge MAYBE would've been worth it if they gave 7000 NWPs. Either that or the challenge should be nerfed to require like 3 bounties tops, which is a lot more manageable and doesn't cause an immediate burn out. I'm currently starring at 2 different "Recovered" bounty challenges and i'm just like: "No... No, i'm not doing that. See ya!" (logs off) EDIT: I did them. It took me 2 hours - about an hour for each set of bounties. x4 tiers 1 (using the mini-camps) and x1 tier 2 bounty. All of that for... 9000 NWPs. Not even a single level up. Urgh.
  16. It is? Unfortunate. Well... My job is to offer. Not like they will heed the "git gud" plan of action.
  17. When my Drifter was revealed in The New War my genuine reaction was "Oh god, why do i look like a Bogdanoff brother?!" I think it was even on record before i deleted the footage (was too lazy to edit all of that). Yeah. The system definitely could use improvements and maybe a large array of ready-to-go presets made by DE themselves.
  18. Best thing: acquire plat, buy them. Will save you time. Then you just need bazzilion endo and credits to upgrade them. Also you need orokin Catalysts and Reactors to made sure your gear supports advanced modding. For now what you want is a good gun (MR8+), slap Serration, Split Chamber and a bunch of other mods in there and that should be good enough. Hell, even Braton Prime can rip some behind with a basic 60/60 status build (because SLASH)
  19. Zariman's Praedos. If you can level it up to Evolution 2 - you can unlock a "Seismic Slam": +50% Slam Radius. And its a lot faster than Arca Titron, so you can just spam it like mad. When i accidentally ended up with this thing - for a while i couldn't switch to other melees because the slam was just so good for clearing entire rooms of all theirs valuables that i just couldn't go back. And its a very decent weapon as well while at it.
  20. Yeah, uh... That will backfire immediately. Upon new PA coming out they will literally immediately just check only the new relics and call it a day. ... Unless we limit it only to relics the player has in store, so he can't MM for a relic he doesn't have. ... Which will frankly remove the ONE advantage of current relic system where you just kinda #*!% around and accidentally get a new rare.
  21. Colour it up, at the very least. The default orange irks me. Yet my ore mining device copies my warframe colours. Weird inconsistency.
  22. That's not upgrades, that's just warframes whose kit in particular helps with using that thing effectively by pure accident. Not interested - i just want a cool tranq rifle. Preferably one i can customise too...
  23. Crewships (both corpus and grineer) can only be detonated in 1 of 2 ways: destroying reactor from the inside or shooting them with a fully charged frontal cannon. They will not die from normal turrets. Best you can do with that is to get them to 0% HP where they will lose cease all activity until repairs settle in. You HAVE TO shoot them with the front artillery to finish them off.
  24. I use Europa. I probably should be using Russia, but... I prefer English.
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