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About Atmosquake

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  1. Thanks for pointing that out, I actually did learn about this from you! Thanks for pointing that out! However, I also agree with the other user ITT that said we should have something a little quicker to see at a glance!
  2. I feel you, since there's no second nightwave, the nitain is pretty much impossible to get with somewhere around 1-2% chance of dropping from the cache. Don't burn yourself out on those and just try to be a little patient. I'm sure they'll come out with a new one soon! Until then, try doing some other stuffs! 😄
  3. Just a small QoL suggestion that might save some time from checking the wiki for which relics are vaulted! In my opinion, I think that it'd be a great idea to have some sort of symbol to denote relics that have vaulted things in them, in case we want to avoid running them. Perhaps like a little V in the top right or something? I have a lot of vaulted relics, but don't want to just randomly run them. I want to save them for when I'm running with friends. The thing is, when I take breaks and come back, often times, I forget which things are vaulted and which things are not. It'd definitely help to sift through some of the clutter! Anywho, if this is something anyone else is interested in, feel free to leave a like or comment!
  4. I get it, people were using certain methods that you (DE) didn't like because they were kinda super cheesy. Clans who are trying to compete for high scores are always going to think of, look for, and use the best strategies. The thing is, it's difficult to determine which things are okay and which things aren't ahead of time. Because those clans don't know, they get punished. Their scores get reset back to whatever their last "legit" run was. The funny thing about this, there are people on Warframe whose last legit runs also used "illicit" strategies. Those peoples' scores are still there. You want to protect the sanctity of the competition. That's understandable. I get it. However, this level of "protection" is almost man-handling. I know it can suck to see players using methods you didn't intend for, but it's also difficult for the players to ascertain what's considered "illicit". I doubt players want to be using these "illicit" strategies too, especially if they're gonna be punished for using them. Don't punish the players, instead, work with the players and learn from them. Then, set up stuff ahead of time to prevent these illicit strategies the next time. It might also be helpful to have some sort of discussion on what might be considered as illicit, looking at past history and events. Just my two cents, for what it's worth. Pre-edit (Also, I think it's been said before, but some players may not even know that what they're doing is against the dev's wishes. What if a new player rolls some riven with negative damage and accidentally uses it in the event and keeps using it because it seems like a good strategy. They wouldn't even know what's going on and wouldn't realize they are, essentially, abusing this illicit strategy. They'd get an account suspension, maybe even a "permanent game ban")
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