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HammerofDusk

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Posts posted by HammerofDusk

  1. 33 minutes ago, (XB1)TyeGoo said:

    Yeah railjack is a pain.. and upgrading the ship costs you actually money or literally all of your resources.. I've endured earth and Saturn so far and it's just a pain.. and the damage system is downright unfair. All my archwing and railjack attacks deal literally 10 damage while the enemy deals thousands of them..

    Not fun, not looking forward to more..

    I can agree on ship upgrade resource costs, it's definitely a bit much, but actual money? Nah. Repair drones are only 50 plat and you can get that in a couple trades if all you have are older mods. If you just mean avionics, the plat prices are a bit inflated ye but you can still make plat by just trading and getting it like that.

     

    Also F to OP, we hardly knew 'em.

  2. Crewships: They shouldn't be taking so little damage per shot, much less boarding shouldn't be almost required. I say almost since you can use abilities and missiles, but they don't work well enough unless you spam them all on a single Crewship. Make attacking from the outside viable, reduce armor or health or increase Railjack damage perhaps? They're good as tanks and I like the idea of that challenge, but they're way too good at their job.

    Archwings: In short? Make them tankier. Even on the first Earth Proxima mission they can't take more than three shots before dying. Alternatively, make the projectiles slower and not so pinpoint tracking so we can at least dodge them.

    Resource Gathering: I don't usually have trouble with exploring maps but it can be very difficult to see resources dropped from fighters. With the vast expanse of the maps combined with dogfights you can easily lose things that may be useful to you. At least add a waypoint on dropped avionics, turrets, and components if not all drops. Collection range is good.

  3. I'm not returning to my Railjack until we get some solo support. The thing's a flying sheet of glass waiting to be broken by a stray round, and the archwing is even less durable. If you leave it to blow up a crewship, it's dead. If a crewship looks in your general direction, it's dead.

  4. Tenno are known for depopulating entire galleons before anyone has enough time to figure out what's going on. But assuming they're in open, active combat? Nidus.

    The infested alone are bad enough seeing as how they can directly infect flesh and metal, and tear apart ships given enough time. An infestation controlled by a Tenno is definitely worse, being able to direct it wherever he may want it, and spawning his own little infested flora and weird bunny things that bore into you then explode. Then suddenly he throws a ball of tendrils which grabs your friends without any hope to escape, easy pickings. At the same time, you and any few other survivors of the initial attack are probably now infected.

    With this being said I have to wonder... Ignoring any gameplay limitations, wouldn't Nidus' infestation just spread and mutate upon any ability usage? His first and fourth especially spawn masses of infested flesh and flora. Wouldn't any attacks orchestrated by him just cause a spike in infested outbreaks, albeit under the control of a Tenno?

    • Like 1
  5. 21 minutes ago, MrTitan123 said:

    I saw something like this in a comic with Rhino. I don’t know where it is, but if anyone knows what I’m talking about, please post it.

    lcEFncs.jpgThis ya?

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