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(PSN)skip2435

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Posts posted by (PSN)skip2435

  1. Here's some good ones

    Trinity>>> Triumph- Fight the Good Fight

    Nekros>>> Drowning Pool- Bodies I know the song sucks he just needs and edgy song

    Volt>>> Judas Priest- Turbo Lover

    Marriage>>> Slipknot- Duality another angsty song but the title

    Titania>>> Iron Maiden- Aces High

    Rhino>>> Motörhead- Hellraiser 

     

     

     

     

     

  2. So I have a lot of platinum right now and as of recent I've been thinking of how I can gift members of the community this Christmas. I'll try to give everyone that comments at least one of these three items

    1x Catylist

    1x Forma 

    1x Reactor

    Also I'll be taking requests and I'll send gifts on the 24th of December just post one item you want below in game and I will select a few people to send those items to. Just post your ingame name and what you want for Christmas in Warframe and if you're lucky it will be delivered on the 24th. I promise that this isn't a scam and 100% free. I only want to give gifts this christmas and if you want me to gift something to one of your friends who might be having a bad christmas I can do that as well. 

  3. 12 minutes ago, ArbitUHM said:

    I'd like the ability to take a chance to randomize the weapon, because there are some weapons I legit hate and refuse to use (I got a Simulor mod). However, it should have a substantial kuva cost so people don't use it to reroll until they get a Soma/Tonkor/TopTierMetaWeapon mod.

    People just want to use the system to create god-tier mods for their god-tier weapons. NO. If you get a Gorgon mod, use that S#&$. I got a Stradavar mod and it makes it sortie capable. The +200-250% damage roll is pretty common and that is all you need to make virtually any weapon into a sortie capable weapon.

    Locking stats would break the system and just make every Riven mod into an ultragodtier mod. Really, Riven mods are so ridiculously good compared to regular mods and even primed mods (and much, much, MUCH cheaper to rank up) that I'm surprised that people have the gall to ask to make them even better.

    Yep damage is generally common from the rolls I've gotten so far so thats a plus I guess

  4. 24 minutes ago, JustSneaky said:

    This is, how rivens mod are going right now. Credit to Arkvold.

    My personal take: I was expecting riven mods like Kela de Taym mods, not multipliers to current stats.

     

    I completely agree with what your saying and I agree that Warframe has practically turned into a casino simulator with people sitting in trade tab all day watching the prices on rift mods for meta weapons. According to trade tab most rift mods except maybe god rolls outside of meta weapons are practically useless.

  5. 5 minutes ago, Evanescent said:

    See, I wouldn't even mind the ridiculous RNG, if you could easily get Riven. If the system is pushing us to chase the perfect Riven, and is putting RNG on RNG to make us roll and roll, at least let us get the Rivens easier, eh? If you're going to make a gambling booth, makes sense to let people in easier, you know?

    Agreed Kuva farming honestly sucks sometimes I just wish they'd alleviate the grind if DE is going to make us roll the dice every time we get a new Riven mod or try to reroll said mod after putting effort into getting it.

  6. 1 minute ago, BornWithTeeth said:

    Not 100% true. If you look through any posts I have made about Rivens, you'll find that I have been overwhelmingly disapproving of the entire concept right from the start, noticing that upon release, Rivens did frankly disgusting things to even the battered and abused game balance that we have, boosting meta weapons into orbit. I don't heavily use rifles or launchers, I'm a shotgun and bow chap, and then I got a Riven mod for my favourite bow. A Daikyu mod which gave it +186% Damage, +112% Status Duration, +95% Toxin. My opinion has completely...remained the same.

     

    I see what DE are trying to do with Rivens, but I also see the ways in which their implementation has failed, even with Riven Disposition, and I think that the way Disposition works still needs to be severely overhauled. It shouldn't be possible for weapons with a Faint Disposition to roll boosts to Damage or Critical Chance at all, for instance. Faint Disposition Riven mods should only be able to roll utility effects, things like modifiers to Status duration and effects, plus or minus Zoom, ammunition mutation or reload speed benefits, that sort of thing. The fact that it is possible to roll a Riven which gives extra crit and damage to a Tonkor or a Synoid Simulor means that the system continues to fail hard at its stated goal.

     

     

    So, no. It's not just jealousy of your 'pro build'. It is observing that Riven mods, as they currently exist, do not properly serve the purpose which DE stated them to have, and are instead having a potentially negative effect on game balance. For instance, the existence of Riven mods means that we are now almost certainly never getting a rebalancing Damage 3.0.

    There are some real arguments to be made from both ends of the opinion spectrum, on one end Damage 3.0 is likely never coming out now to rebalance the way weapons function, but on the other end of the spectrum Riven mods have given us endless ways to experiment with every weapon in the game. In theory this should be good but at the same time due to some weapons being clearly better than others and the revolving door of meta and power creep, I think that some changes need to be made including possibly a damage rework AKA Damage 3.0

  7. 38 minutes ago, (Xbox One)T0PP HATT said:

    must be new to the forums and game....I haven't seen anyone complain bout them but you!!! lol, I re rolled one riven, one time, the other 2 was pretty good the way i got them...

    looks to me like u might be in that boat by yourself....

    doesn't appear to me that they don't need a "fix"

    Actually half my clan was saying that Riven mods are making Warframe YouTubers basically create entire videos and series dedicated to rerolling Riven mods just to get god stats like those CoD YouTubers that do supply drop opening videos. I'm not saying I agree with them I'm just saying at least on PS4 I've seen people complaining about the current system of how Riven mods work.

  8. 2 minutes ago, IfritKajiTora said:

    Yeah realy common.
    Doing sorties every day:
    Me: 0 Rivnes
    My friend: 5 Rivens (One for Tonkor)

    I hate this RNG mechanics, why I'm a worst player than my friend? I'm 2 mastery ranks higher and I'm worst only because I'm unlucky of stupid RNG system. They need to make TOKEN system for sorties or make Riven mods to be obtainable from some non ONE DAY RNG -_-

    Welcome to Warframe how bads your luck today. 

  9. 13 minutes ago, jjadned said:

    Riven mods need to be easier to get. Yes they can be god tier stuff but the chances of that are 1/1000. How many good weapons have you gotten from sorties? I've goten 2. A tonkor mod which I cashed for endo after 11 rerolls and a Soma mod thats on its 6th reroll about to have the same fate. Riven mods need to be easier to get. Like not from raids but a daily quest like clem. have it be something like. Survive 30 minutes with lvl 100 enemies and get 500 kills with no downs. You would have to work together to do that. It would be fairly easy but most people don't have the fire power to do that. Sorties also give a good chance to give them but the only problem is that with secondaries rivens coming out soon rifles are leaveing sorties as DE said. I think a pain in the butt riven mod quest everyday would be good. But would it be worth just another crappy gorgon riven?

    I can completely agree with this I've only been able to obtain three Riven mods and I've rerolled one of them 6 times for my Amprex and I still haven't gotten a decent roll. The only god tier roll I've gotten so far was on my Vectis after 4 rolls and I was very happy to get one with both crit chance and crit damage but the only problem is that snipers aren't that great right now.

  10. Some snipers like the Vectis do a ton of damage with only a single bullet or 2 with the Vectis Prime, So i think the idea of snipers is taking out high level single targets but they do need a slight buff since some weapons seem to do it better even if the Vectis and Vulkar Wraith are a lot of fun to use

  11. So with a lot of people complaining about the way that Riven mods currently work I have to wonder, what exactly needs to be changed about them? Is there something wrong with the buffs the mods get? Is it the challenges that go with them? Or is it all the grinding to get the mods and then constantly rerolling them to get a good set of stats. With all these complaints about the challenges and the way these mods work I've seen people go as far as to say that it's ruining Warframe. So with that being said how exactly should this current system of Riven mods be fixed?

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