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Dyneomite

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About Dyneomite

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  1. Are we going to get any response to our posts in the feedback thread for Old Blood? most of the ideas I've seen in there haven't even been talked about.
  2. This still doesn't fix some of the issues with the system This wont stop us from getting dupe weapons; Kuva Seer - Kuva Kraken - Kuva Seer - Kuva Kraken is the kind of pattern we can look forward to now, or in my case Stubbas. And we still have no use for weapons with lower %s than our current ones, they're worthless. I have 2 Kuva Stubbas in my foundry below 35%, my current lich has a Stubba at 55% (all heat). Those 2 in my foundry are now useless. So, again I post this proposed change: For this example we'll use a 35% heat Karak and a 25% heat Karak: Lets say I have the 35% at rank 40 with a potato and the 25% is the new weapon Can only Valence weapons with the same element When doing Valence the higher % weapon will always be used as the base, even if its the new weapon (no change from what we have now) Still transfers your forma, potatos and ranks The lower % weapon applies ~10% of its value through Valence (eg: 25% adds 2.5%, so we end up with 37.5% total bonus) This keeps DE's RNG and grind, and gives us a reason to care about dupe weapons. This will keep people playing the content for longer to max out the element on their weapons, while having visible progression. With the current system, we have absolutely no use for weapons that have a lower % than our current one, running the lich is a complete waste of time. PS: let us recharge requiem mods with Kuva. Let us use Kuva in place of void traces on requiem relics The ability to recycle 4 defiled mods is a step in the right direction
  3. I'm going to try posting my idea in better formatting, in hopes that a dev will read it. For this example we'll use a 35% heat Karak and a 25% heat Karak: Lets say I have the 25% at rank 40 with a potato and the 35% is the new weapon Can only Valence weapons with the same element When doing Valence the higher % weapon will always be used as the base, even if its the new weapon Still transfers your forma, potatos and ranks The lower % weapon applies ~10% of its value through Valence (eg: 25% adds 2.5%, so we end up with 37.5% total) This keeps DE's RNG and grind, and gives us a reason to care about dupe weapons. This will keep people playing the content for longer to max out the element on their weapons, while having visible progression. With the current system, we have absolutely no use for weapons that have a lower % than our current one, running the lich is a complete waste of time. PS: let us recharge requiem mods with Kuva. Let us use Kuva in place of void traces on requiem relics
  4. Reposting this because I don't agree with disregarding the lower % weapons we get: Touching on the subject of getting the same Kuva weapons, I think the current idea with merging them is half right. The problem is that once I have a weapon at, say 35%, any time i get the same weapon below that is just a waste of my time. We should be able to merge 2 of the same weapon, with the same element for an overall stronger weapon. This would keep the grind that you folks at DE love, and give the players a reason to still want these lower % weapons, as they wouldn't be completely worthless. As an example we could take a 25% weapon, and its merge value would be 2.5%. This would need to be balanced to use whichever of the two weapons has the higher % as the base and keep any forma and whatnot on the existing weapon, but this is the version I would like to see implemented. I would also like to be able to use Kuva in place of void traces to rank up Requiem relics. I don't have enough void traces to rank up my regular relics, let alone these new ones. I also think being able to recharge our requiem mods with Kuva would be a nice alternative to farming new ones. The whole theme of this update is supposed to be about Kuva and how it is used and affects things, but we as the player can only use it on rivens, save for the handful of crafting items its needed in.
  5. https://warframe.fandom.com/wiki/Kuva_Lich
  6. Posting this in the new thread in hopes the DEVs will see it:
  7. Touching on the subject of getting the same Kuva weapons, I think the current idea with merging them is half right. The problem is that once I have a weapon at, say 35%, any time i get the same weapon below that is just a waste of my time. We should be able to merge 2 of the same weapon, with the same element for an overall stronger weapon. This would keep the grind that you folks at DE love, and give the players a reason to still want these lower % weapons, as they wouldn't be completely worthless. As an example we could take a 25% weapon, and its merge value would be 2.5%. This would need to be balanced to use whichever of the two weapons has the higher % as the base and keep any forma and whatnot on the existing weapon, but this is the version I would like to see implemented. I would also like to be able to use Kuva in place of void traces to rank up Requiem relics. I don't have enough void traces to rank up my regular relics, let alone these new ones. I also think being able to recharge our requiem mods with Kuva would be a nice alternative to farming new ones. The whole theme of this update is supposed to be about Kuva and how it is used and affects things, but we as the player can only use it on rivens, save for the handful of crafting items its needed in.
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