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Grave.Knight

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  1. Is anyone even playing this event? I keep queuing and just sitting in an empty lobby.
  2. Yeah, and freezes them in place without need for a mod, deals damage, turns each enemy into a small explosives which can chain, and prevent shield regeneration. It does a little more than strip armor.
  3. It's mostly just his passive needs to be changed and Snow Globe needs a QoL buff.
  4. They're giving him three buffs for his Overguard. The first buff will increase the base cap of Overguard, though they haven't said to what. The second buff is that the Overguard cap will scale with power strength. The third buff will give Kullervo gating when Overguard breaks, though they haven't shared the duration nor the cooldown for the gate mechanic.
  5. They technically exist in both cycles, but you can only take control of one during Fass. During Vome they're active and fighting against Infested and can't be taken control of. Alternatively, you can complete this challenge by doing the in Orphix Railjack missions.
  6. The bug is weird. Apparently the reload time isn't a fixed speed, nor is it reloading one shell at at time, but on how many shots you fired since your last reload. This can cause reloads to take forever to the point that it makes it appear like the weapon is broken. I think it might have just been coded wrong, and the speed should have been fixed speed or reloading each shell (depends if they're saying it's a magazine or if it's reloading the shells like with the Alofs it's based on).
  7. This is a hotfix, the changes they need to do that kind of fix will likely be in the Wisp Prime update.
  8. It's weird that a power called Wrathful Advanced is a better teleport than the power literally called Teleport. This is on top that Wrathful Advance practically does what Fatal Teleport does without a mod (granted it doesn't do finisher damage).
  9. I wouldn't even call that being a white knight, that's just plain a-hole behavior.
  10. I argue that Shuriken isn't even good with the augment. Tharros Strike, Styanax's second ability, stripes BOTH armor and shields starting at 50% and will go up to 100%, the only downside is it's a 9m cone (base range). Still, loads better than an ability that needs an augment to strip armor, only strips armor, and it won't necessarily strip armor from the enemy you want it to. I honestly don't think his other abilities are that bad. I do think all the things that do stun should have a stun duration that scales with ability duration, and that smoke screen should have a slightly longer duration and open enemies up to finishers (though not stealth finishers). Blade Storm just needs a larger target reticle and maybe remove the "synergy" from Teleport (I rather not get locked into an animation).
  11. Personally find Rahn (full auto) or Cantic (burst fire) to be more fun. Shwaak is basically the Arca Plasmor. If you want the optimal alt fire go with Phahd (disc launcher), though Pencha (charge trigger long range) offers more versatility. As for braces Certus (crit chance) is the obvious answer for damage but Plaga and Juttini has shorter ammo recharge delay, Ansthapa has faster ammo recharge, and Clapkra and Suo has more ammo (though Suo has a significant longer recharge delay).
  12. I honestly wouldn't mind if they just removed headtracking. It's always super janky.
  13. Honestly, I'm kind of hoping the ability ends up being super lackluster just so I have a reason to replace it with Marked for Death and combine it with Collective Curse. One enemy takes a bunch of damage which is shared to the cursed targets and explodes from Marked for Death which than hits the other cursed targets getting multipled by the number of cursed enemies taking the damage.
  14. We are getting the update this month, right? At this rate I suspect it'll have to ship with Wisp Prime.
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