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OliverSniper

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About OliverSniper

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  1. I think magnetic would bee a great proc if It would have a smal "pullsing" pull effect like the Ferox in adition to it's shiled reduceing effect or take avay the shiled halfing effect and add a stronger pull that way it would synirgise with gas pr
  2. Where are those RJ economy changes u guys that u guys said that are comming ? I thing Reb posted it on twitter? RJ as of right now is spend 250 plat or farm for 1 month straight , cos I played the whole weekend and still can't afford anything worth building. MK I and MK II are pretty much worthless considering how fast u can get to veil and get MK III , yet their prices are insultingly high those part should be dirt cheap to build , I doN't mind the prices of MK III even tho the are worse since they are considered "end game" drops , but then there are those repair drones ... yea they are pay to win no question about it It's bad design I can play non RJ content to "farm plat" then use said plat to buy these drones. If u make a mode fun and rewarding people will play it ( othere then if they have arbi drones, they are a different problem who make most of the roster non viable) . I love this game to the death and RJ was one of the most fun I ever had , it just bugs me the wrong way ( no pun intended) to know that I won't fly my own ships for weeks do to the economy. Tl.DR MK I and II should be dirt cheap and MKIII should have a more reasonable repair cost ps I also dislike component variables ( reactors are the worst imo)
  3. I say if they wana keep the RNG stats (wich is a thing that's turning me of) we need to get the components pre built , or if we need to craft these parts for over 20k+ resurses/part then make them static
  4. I don't know if anyone is going to read this but I shall try to give feedback on the economy: 1. Crafting "essential items" requires the same resources we need to use to upgrade our ship 2. We earn upgrades at random , their bonuses vary within the same "family" for example I have 2 Zekti MKII reactors one has +6 avionic and +80 flux capacity the other has +13 and +100 respectively , this on it selfe wouldn't be a problem IF these components wouldn't require a huge amount of resources to craft to solve these problems I sugest the folowing: 1. remove old resources from the drop tables and replace them with the new ones 2. Reduce the resources required to repair items or remove them all together and let us earn intact parts ------ alternatively get rid of random stat values u guys never did this before (until liches that is) and it creates an uneven playing field it is the same problem as riven dispo Another solution to the problem presented under number 2 would be to allow us to carry over the HIGHER stat from a new component in exchange for 1/10 of the resources requirements thus alloing the players to progress without forceing them to build the same item again once again u guys never did this before Other then the problems I listed this is one of the most fun times I had with warframe ever since void keys have been removed (still miss em) and this is what I hoped arcwing would be when it was showed way back when , tho I must say weapons not being hit scan anymore feels both good and bad at the same time sincierly OliverSniper
  5. I don't know if anyone is going to read this but I shall try to give feedback on the economy: 1. Crafting "essential items" requires the same resources we need to use to upgrade our ship 2. We earn upgrades at random , their bonuses vary within the same "family" for example I have 2 Zekti MKII reactors one has +6 avionic and +80 flux capacity the other has +13 and +100 respectively , this on it selfe wouldn't be a problem IF these components wouldn't require a huge amount of resources to craft to solve these problems I sugest the folowing: 1. remove old resources from the drop tables and replace them with the new ones 2. Reduce the resources required to repair items or remove them all together and let us earn intact parts ------ alternatively get rid of random stat values u guys never did this before (until liches that is) and it creates an uneven playing field it is the same problem as riven dispo Another solution to the problem presented under number 2 would be to allow us to carry over the HIGHER stat from a new component in exchange for 1/10 of the resources requirements thus alloing the players to progress without forceing them to build the same item again once again u guys never did this before Other then the problems I listed this is one of the most fun times I had with warframe ever since void keys have been removed (still miss em) and this is what I hoped arcwing would be when it was showed way back when , tho I must say weapons not being hit scan anymore feels both good and bad at the same time sincierly OliverSniper
  6. NOT SURE WHERE TO POST THIS Just what the title says , but let me elaborate why I don't like this The way I use my operator is simple I pres transferance , do a voidbash into a dash to proc electricity and CC with my magus lockdown then pop back into my warframe and go to town with my condition overload melee With good muscle memory this proces takes about 1-1,5 sec. (practice practice) Sometimes I shot my amp a bit as well wich gets me to about 2 sec so it's fine HOWEVER sometimes I just wana do a quick bash for the slow and el. prec or a quick dash for zenurik etc in these cases I left with my operator for 1,5sec and I look like a donkey , sure I could go to void mode and pull in people into melee (wich I do) but sometimes it is simply not necesery thus it slows down the game flow for me Are u guys bothered by this as well? or is it just me? TY for reading this also did DE gave a reasoning for this?
  7. Hi! May we get the option to use Hold E for heavy attack or not? Way to often I end up preforming a heavy attack when I don't what to using up all my combo and it's frustrating to me , using secondary fire button felt great and didn't interfered with my stile of play. Thank you! Edit: Like how we have the toggle :"melee with fire button"
  8. I hope the devs are aware of the fact that if they remove the scaling from the combo counter they should amp that dmg of the weapons up by like 3 times right ??????????? On the note of the combo counter get spent on heavy what will happen to warframe abilities that use the combo counter for their scaling dmg ( like Blade Storm or Landslide) ?
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