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OliverSniper

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Posts posted by OliverSniper

  1. I don't know if anyone is going to read this but I shall try to give feedback on the economy:
    1. Crafting "essential items" requires the same resources we need to use to upgrade our ship
    2. We earn upgrades at random , their bonuses vary within the same "family" for example I have 2 Zekti MKII reactors one has +6 avionic and +80 flux capacity the other has +13 and +100 respectively , this on it selfe wouldn't be a problem IF these components wouldn't require a huge amount of resources to craft
     

    to solve these problems I sugest the folowing:
    1. remove old resources from the drop tables and replace them with the new ones 
    2. Reduce the resources required to repair items or remove them all together and let us earn intact parts ------ alternatively get rid of random stat values u guys never did this before (until liches that is) and it creates an uneven playing field it is the same problem as riven dispo 
    Another solution to the problem presented under number 2 would be to allow us to carry over the HIGHER stat from a new component in exchange for 1/10 of the resources requirements thus alloing the players to progress without forceing them to build the same item again once again u guys never did this before 
     

    Other then the problems I listed this is one of the most fun times I had with warframe ever since void keys have been removed (still miss em) and this is what I hoped arcwing would be when it was showed way back when , tho I must say weapons not being hit scan anymore feels both good and bad at the same time

    sincierly OliverSniper

  2. I don't know if anyone is going to read this but I shall try to give feedback on the economy:
    1. Crafting "essential items" requires the same resources we need to use to upgrade our ship
    2. We earn upgrades at random , their bonuses vary within the same "family" for example I have 2 Zekti MKII reactors one has +6 avionic and +80 flux capacity the other has +13 and +100 respectively , this on it selfe wouldn't be a problem IF these components wouldn't require a huge amount of resources to craft
     

    to solve these problems I sugest the folowing:
    1. remove old resources from the drop tables and replace them with the new ones 
    2. Reduce the resources required to repair items or remove them all together and let us earn intact parts ------ alternatively get rid of random stat values u guys never did this before (until liches that is) and it creates an uneven playing field it is the same problem as riven dispo 
    Another solution to the problem presented under number 2 would be to allow us to carry over the HIGHER stat from a new component in exchange for 1/10 of the resources requirements thus alloing the players to progress without forceing them to build the same item again once again u guys never did this before 
     

    Other then the problems I listed this is one of the most fun times I had with warframe ever since void keys have been removed (still miss em) and this is what I hoped arcwing would be when it was showed way back when , tho I must say weapons not being hit scan anymore feels both good and bad at the same time

    sincierly OliverSniper

  3. NOT SURE WHERE TO POST THIS

    Just what the title says , but let me elaborate why I don't like this
    The way I use my operator is simple I pres transferance , do a voidbash into a dash to proc electricity and CC with my magus lockdown then pop back into my warframe and go to town with my condition overload melee
    With good muscle memory this proces takes about 1-1,5 sec. (practice practice)
    Sometimes I shot my amp a bit as well wich gets me to about 2 sec so it's fine

    HOWEVER

    sometimes I just wana do a quick bash for the slow and el. prec or a quick dash for zenurik etc in these cases I left with my operator for 1,5sec and I look like a donkey , sure I could go to void mode and pull in people into melee (wich I do) but sometimes it is simply not necesery thus it slows down the game flow for me

    Are u guys bothered by this as well? or is it just me?
    TY for reading this

    also did DE gave a reasoning for this?

  4. Hi!

    May we get the option to use Hold E for heavy attack or not? Way to often I end up preforming a heavy attack when I don't  what to using up all my combo and it's  frustrating to me , using secondary fire button felt great and didn't interfered with my stile of play.

    Thank you!

    Edit: Like how we have the toggle :"melee with fire button"

  5. I love arcwing , I hate the new movement/camera system they gave it cos it gives me motion sickness in corpus ship tile sets .It's a bit better after the improve it but I still can't pla more then a few missions in a row + there is no actual reward for arcwing we nead new missions and rewarding ones at that or else it will remain a ghost town . Arcwing fisures/onslought maybe? kuva asteroids? something like that or just maxed relics in general 

  6. On 12/1/2016 at 2:49 PM, -BM-Leonhart said:

    I do not think you can get that much in an excavation consistently, in a shot period of time, it's just the illusion you can get that much. Sometimes you can get very lucky and get 2000 Endo in a short time, and this is where the illusion originates. But often you can also get unlucky and get no Endo whatsoever for a very long time.

    Considering the drop chance for Endo is 25% on rot A, then you will get 400 Endo on average every 800 cryo. That means, on average, you will have run for 4000 cryo before getting 2000 Endo out of it.

    Besides, if you really have that much Endo, then you should have no interest in the Sortie rewards anymore, right? Just max loads of mods with that Endo, sell them for large amounts of platinum, then buy a full collection of Rivens with it.

    That is what I did, and I didn't had nearly as much endo as 350k.

    I can sell my mods for that I have earned for endo , but thats not the point. u can still get it in 1 hour. 2k compeared to get 4 is just fels bad. Imo they shoud remove both and throw a 3k one insted :/

  7. I always get 2k eno no mater what thats why I just skip sorties all together , when u have half a 350k+ endo  thne endo s a reward is just nothing, If I whant endo I go for hirocon or any high lvl survival, turn in mos etc. I think most of the player base feels disapointment when theye get 2k endo, I mean u can get dube the amount on excavation mission withinh the sme time intervalue, so i'ts just disapontig. in fact the only reason why I don't care about riven mod is that the are a random drop from sorties , aka u can't farm them (wich is good and bad in the same time)

  8. The come with to much RNG, they could have added mode forging or somethng where u forge a mode u like with 3 stas that u pick then u get a negative efect and u are limited to 5 or somthing, or just make it so that they are not tide to weapons that u don't eaven own for example I got one for the Death cubes sentinel weapon but I sold that guy a year ago and I might es well as never build it becouse I like my cubrows and kaveats and rearly use sentines cos they die so fast

    + I always run melle only so I can't eaven get anything I might use :/

     

  9. First of I rly liked the quest and had a lot of fun compleating it. I feal like the operator powers are preatty nice alltho the operators are preaty squishy them seff end a loot of the times it's hard ,close to imposible ir just imposibble to use them to their fulest potential. the dash is nice to get around the map expecialy when u pair it up with your warframes movement capabilityes, the void laser stuff is nice but it could deal more dmg imo or have pounch throw or both ( I feal like it shoud be stronger a bit) the melle atak that knocks down foes is nice alltho it could use a tiny range bust (betwean 0,2 and 0,3 range units). With some comboeing u can do a lot with your dude, for example I love to bulletjump into a grupe operator for Blast skill back into the frame and then a cleave with my sword. thing is 100HP is sometimes not enought and u end up forsec into your WF and what ends up happening is that u have no idea what the hell happened cos it happened so fast :D, then u get confused smash everthing like a newborn and die :( or bearly survive, now this could bee solved by an HP boost or by perfect timeing, and since we cant boost our operatos health ( didn't tried  Physique yet. maybe that dose something?). All and all Operators are fun but a bit hard to use to their fullest potential.

    However there was something in this update that got me woried about the future of this game and those are Riven mods
    there are over 80 Primary weapons in game and counting, now we can throw out every warient and nonRifle weapons and cut this number to around 55 or a bit less or more . The problem is that the weapon efected by the mod is random, The stats given are random as well as the polarity and drain. So the thing is that u might end up with something cool for the weapon u like, or something terrible for it or something that u might as well as will never use. Not only that but I saw some mods on the forums, Redit,Wiki that are out right breaking the game. To be honest when I first saw this new mod type I thought it was for the operators. The way Riven mods are right now Bring way to much RNG into a game thats allready based on it. I can't offer a salution becouse I just cant think of one, but perhaps making them not tide to cearten weapons and capping their stats might help the games health on the long run as well as keep the trading econiomy in balance. Speaking of trade economy a god like riven mod might as well supres the price of primed chamber. All and all I think the proble with riven mods are the fast that they are totaly random and breaking the allready fragile balance of the game, becouse so far we had FIXED mod values and we know what do we gona get. 

    Sry for the Long post,rant and bad english hope u guys can read it *,* I got no potatoes

     

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