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DarkBlueNinja

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Posts posted by DarkBlueNinja

  1. 53 minutes ago, (XB1)UKILR said:

    I agree that the obstacle course is HUGE, and that it'd be cool to have a Lunaro court in a dojo. However, I feel like it could lead to dojos getting turned into labrynths. However, I think it'd be cool if we would have a mini (I assume, because I haven't played Lunaro yet; I'm an Xbox player) Lunaro Court in the center of the Obstacle Course. That way, it'd be like we have a giant game room. If you think about it, it'd test the people's ability to concentrate on the course, but it might also give the players an idea of what to do if they see a person doing the obstacle course.

    And of course...we could always implement a void portal or something. that'd be 10x cooler.

    Well, there's an idea I hadn't thought of. I like it and it would expand that rooms use. Thanks for the feedback. I will edit the original post and reference you in it.

  2. Imagine Lunaros game night, you and your guild gathered around the court deciding who gets the first game. Your fellow clan members cheering you on, or watching and learning new tricks to use them selves.

     

    I think clans would have a great time with this, and they could also use it for practice in the case that we get a inter clan tournament. The given tutorial in conclave menu is good for the basics, but a teno can only learn so much training alone, we must have a live opponent to train with/against. For those who say it will be to big, look at how BIG the obstacle course is

    . As for how one would pick what team they would be on I would say there would need to be two consuls with the Sun and Moon on them, allowing the player to decide which team to pick. The court itself would be slightly embedded into the floor Put it in the center of the obstacle course with tiered  "seating" outside the ring for the spectators. (optional; a glass sealing above the ring for added cool value.) 

     

     

  3. On 6/14/2016 at 5:42 PM, KiryuKusakabe said:

    i would prefer that the high status be on the Full-auto mode while the higher damge and Crit be on the semi-Auto mode

    Thanks for the feedback, and I could see how that could work. I do say that was is viable, and would add just as much use to the weapon as my idea. If you could come up with the stats for it it might help give a better idea to.

  4. I do not intend to smack two weapons together into a new one with a fire rate change as the special thing about it, but I will say if it slightly weaker then them damage wise, like 5 or 10 point difference total it would be ok. I do understand that damage needs a buff, but I really intend to for the change of fire rate to play a major role. Simi Auto having good damage and really good status, and full auto being a crit monster with 15 point less damage total than the simi auto mode (this is a bit realistic, as well as balanced.) 

  5. I love the concept of this weapon and its ability to switch fire rates to mix up game play, but I and many other feel it fell short of its mastery rank requirements. 

    Here is how I would rework it:

     Increase damage all round, with Simi-auto having higher damage and status like 35% status, but low crit chance and multiplier I.e. 18% and 1.8. Full Auto would be like the soma having lower base damage, but high crit chance but low status. 28% crit chance and 2.7 multiplier, status around 10%.

    I feel that this would be great for end game players and would bring this weapon to an interesting place in a fire fight. mowing down weak targets in full auto, or weakening heavily armored or shielded targets in Simi auto. 

    I hope you all find this feed back interesting, and if you have anything constructive please feel free to add something. My goal for the full-auto was not to make a soma clone, but rather it be the mode to use primarily for high burst and be the finishing blow for a "debuffed" heavy unit.

  6. Trigger type is bad if not out right silly, a crossbow is loaded and not drown. It is designed to be loaded and fired at a later time, and is easier to aim since you don't have to keep the string held. But i do like the idea of a normal cross bow in the game.

  7. We could use our Void energy instead of he Sentient energy, just using their weapons. I said nothing about using their energy over ours did I not, but thanks for the lore info. If I get some more comments I'll see if I can't get some art put in.

  8. This is just a concept right now, but the weapons will be based on channeling (4x rather than 2x, and high channeling efficiency) rather than crit/status. Since the Sentients will most likely use weapons that are strong against what ever faction they will be fighting we could make at least three weapons; sword, spear, and some blunt weapon.

  9. This has been brought up before, but never gets anywhere sadly. It would need to be something like ammo style mods, I.e. slugs (impact and small puncture loss of slash), fletchette (slash and a bit of puncture loss of impact), armor piercing (yes these do exist in real life and they would be pierce with small impact loss of slash.) 

     

    The problem is how would this effect weapon balancing and the cone of fire, ect.

  10. hmmmm this frame has shadow like powers. 

     

    Power 1: shadow strike

     

         Using a semi shadow step you will strike your target with a shadow sword. (bleed proc with a chance to confuse)

     

    Power 4: shadow storm 

     

         In an area around you all enemies are held in place while a rain while he makes a shadow swords strike them. (AoE cc after casting animation a time limit will determine how long enemies will be held them down, excluding bosses)

  11. Well on paper it sounds good, but i doubt it would happen, because DE would lose money from prime access buyers. If it where the accessories only then yea it could work, other wise you would have credit farming and void grinding become a major thing and other game types left behind.

  12. The point is to turn the Dojos back into hot spots for these clan exclusive mission types. I tried to make lore friendly reasons a clan would go to heavly defended, or deep into enemy territory. If any of you think of more missions please put them in here. Like infested missions, or the new faction that will be coming. This could also double as the sentients lab.

  13. Effigy augment, Rather than making it stay where you deployed it, it will fly around slightly behind and above you. You gain buffs for the damage it deals, and you buff it with melee damage you deal.

  14.      Cephalon room

     

         This room with be used for special clan missions/alerts, and it will also act as the dojo's A.I. (if any fan art people like this idea make a cephalon for it.) These missions could be something like destroying a Corpus factory, assassinating one of their lead engineers, or "assassinating" one of there prototype weapons. For the grineer it could be their cloning lab and augment facilities, assassinating the doctors who augment them, or sabotaging their factories. This room will also let the clan launch missions from this room.

     

         A wave clearing system that would have a score board could also be added to this room in a similar manner to the ability to replay advancement tests.

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