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duhadventure

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Posts posted by duhadventure

  1. Just now, (PS4)Zetris211 said:

    I haven't been playing for too long and I'm not really aware of all the yearly events and things. A friend told me about the market that Baro sets up and how it has a whole bunch of stuff from past events. Can anyone give me more information about it?

    People who have digital tickets (which go on sale april?) and regular ticket holders get to go to baro's special relay on tennocon and the 2 days after it. He is bringing everything that he has ever brought. Some of it might be on discount.  Here's his list. http://warframe.wikia.com/wiki/Baro_Ki'Teer

  2. 1. Vomvalysts drop them almost 100% of the time now. 
    2. You can't bring 4 Nekros, Hydroid, or Ore Gaze Atlas and do the same thing. That means that a squad of Ivaras gets 4x the loot that other squads do. 
    3. Also since you can get Tier 2 cores from Lua sentients you don't have to touch Teralyst till later.

  3. 7 minutes ago, (Xbox One)Jimmy Voorhees said:

    Dear DE,

    I have been playing warframe since my friend showed it to me in alpha on PC. I've loved every step of the way and until recently, agreed with 99% of your decisions on the game.

    Recently, however, you've made several changes to several frames that are damning to the design, play style, enjoyment, and time investment of your players because they're " killing things too fast".

    That's a terrible logic. If Ember is killing mass numbers with"world on fire" develope enemies to deal with that. If Chroma is murdering your eidolons too fast, then perhaps you should have made them more challenging. If gara was too good at defending, maybe you should have actually play tested it prior to release.

    Your pattern of punishing players for your shortcommings is ridiculous. How am I, as a clan leader, supposed to guide new players in building up frames when you seem to change the entire playstyle of a frame every week? How am I going to convince people not to quit the game when the frame they proudly built now must be completely redone because YOU can't plan your content around the frames that existed BEFORE that content.

    You're doing it backward DE, and you're frustrating your players while you do it.

    The problem with ember was you could stand still and get kills, and even if they made enemies to deal specifically with her the people she is playing with using different frames would kill them. Unless you want scarmbus and combas....

    Chroma killing the Eidelons was unintended due to the math they did at his creation, and Gara is getting a buff to her walls based on enemy hp that it hits.

  4. 6 minutes ago, K0bra said:

    Hello Guys :)

    Warframe is getting actually pretty old.Around 5 years now and in that time it got pretty decent graphics updates that brang the game visualy pretty forward.

    When i look the game now i think its about time for a new one.Compared to newer games it looks pretty old.Warframe never looked old in all the years because DE always updated it and this is awesome but i cant help myself it looks pretty outdated atm.

    What other people think? Watch at it in a objective way.Dont watch at your emotions in that question.We all love warframe  :)

    So are there any graphics updates/upgrades in the pipe? Its about time :) No hate <3

     

    I mean probably just a visual rework to some of the older tilesets like corpus ship (i dont think it has been updated). If they upgrade it too much people won't be able to play, and even if it was optional they wont make something that a majority won't use. Although if they did it might be polished for a lot of people to try at least.

  5. Just now, getachevy said:

    ok my view is muddied by everything being different shades of red. I adjusted settings to make it as clear as I can

    if I stand close to guard he swings and hits me

    if I aim long distance he usually jumps right to me.

    if I stun him, and get him to lose his weapon, by the time I focus on him my energy is almost gone. void beam and void blast seems to do some damage, but I lose energy before I can kill him.

    You have to stun him then void dash through him to make him vulnerable to regular damage

  6. 20 hours ago, o0Despair0o said:

    I've had the idea for this one for some time now, but never bothered to make it happen :p

    [SFM Warframe] Eradication [4K]

     

    Now, this picture isn't perfect. The fact that the lights are a bit too bright is just one problem. (Then again, everything looks different after rendering, and I'm too lazy to render this thing 10 times in a row.)

     

    You can get Lightroom and photoshop for $10 a month if you have the money
    https://www.adobe.com/creativecloud/plans.html?promoid=NV3KR7S1&mv=other
    Those are really good for editing photo brightness. (Taking Photography class)

  7. 26 minutes ago, AXCrusnik said:

    You forgot to mention that her 1 scales with damage done to it, and her 2 makes enemies chase, instead of deal damage to it. That's right, the majority stop doing the thing that makes her 1 scale when you use her 2

    They fixed that a few weeks ago unless it broke again.

  8. 6 minutes ago, Yperkeimenos said:

    Hi all, I've recently acquired and tested Lenz ,so this is my feedback. The weapon itself is great, it has a nice are of effect , high damage and when equipped with hunter munitions it becomes quite good at dealing with high level content. After testing it in both the Simulacrum and actual missions, it fairs quite well against all factions and is good against the Grineer who die because of the slash procs more than the actual damage of the weapon itself. It has a very small ammo pool and magazine size, with a long draw time but these things are acceptable balancing factors. However the single greatest fun killing fact is that if you make even the slightest miscalculation , it's game over, you're dead. If you get caught in the initial blast the cold proc slows you down making it difficult to avoid the secondary blast which of course delivers the killing blow. The funny thing is that if the projectile hits another Tenno, there is no blast, however you still get the cold proc and in the case of Hunter munitions the slash proc as well. So i'd like to propose that,at least, if the arrow hits another player and you happen to be nearby, don't have it cripple you with cold and other status effects. Have it only do so when the actual initial blast goes off.

    Its actually the hardest self damage weapon to kill yourself with (besides Corinth) assuming you are using it correctly.

  9. 1 minute ago, Saturmorn_Carvilli said:

    By the time you should start worrying about lens and focus collection, credits should be a fairly trivial resource to collect.  The biggest thing that was holding me back on using/crafting greater lens was getting the lens themselves since they were Sortie only for the longest time.  Now that bounty drop them quite frequently, I am finally outfitting my stuff with them.  With yesterday's update, I am actually going to start upgrading to Eidolon Lens since they are that tough to get now either.

    The only thing I would want is the ability to remove lens (I don't care if they are destroyed in the process) as there will be a day where I max out the school(s).  I don't want the stupid orb or its noise bothering me ever again.  Right, now I am putting lens on things I either plan to use infrequently or get rid of entirely down the road to avoid this.

    It would be nice if the quills would remove them for standing or something.

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