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Hypernaut1

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Everything posted by Hypernaut1

  1. This is by far one of the most relaxed, stress free "battle passes" I've encountered. I don't play many battlepass games to begin with, but the ones I've seen always seem to be more of a chore and a money sink.
  2. Of course its gives us more power. What are you talking about? Thats its entire purpose. Its giving us more ways to trivialize content. Im not against it, i just wish we could get content to challenge us along with the new tools. Im sure most of you are fine nuking room after room and have no problem with buff after buff. Personally, i just wish i had more to look forward to. I have suboptimal frames right now that can benefit from shards, but really dont even see the need to. I'm excited to tinker with it, just wish they gave us more reasons to chase the power. Feel the same about Incarnon weapons. All this power, so little increasing challenge.
  3. I want to hear about some enemy buffs.As a vet i feel bitter sweet about power creep. Yes, it's cool to get more power, but then it begins to feel shallow as steel path enemies begin to melt like star chart enemies. I want to feel like i "need" these upgrades for a reason.
  4. I feel like it was more relevant when we had 1/3 of the content. I wonder if they'll ever revisit it
  5. Personally, i wish the Narmer map was the "Steel Path" map from the future. I hate the alt reality multiverse stuff.
  6. Learn what exactly? That people will act like the sky is falling for two weeks over 2 expensive skins out of hundreds? They'll probably learn how to market better if the sales were good enough.
  7. Progression and the ability to stack mods is why some are like that. Not all mods are supposed to be equal.
  8. It's a good thing that not all frames are invincible room nukers. They aren't weak, they just cater to a different play style.
  9. I've used Equinox fine before the augment. I simply dispelled her 4 before switching. For me, her playstyle was about switching to be more offensive of defensive when needed. The augment is just a convenience and it's actually not even all that useful in some builds.
  10. I have all my abilities set to a button. LB, X,Y, down. Operator right, alt fire left. It's weird, but it works for me without any power switching. I've been using it for years. There was one update where they disabled being able to set abilities to a single button and forced power switching, but they changed it after a few weeks. But still to this day, I'm not sure if i can get my control scheme back if i lose my settings.
  11. Its so wild to me that there are people that can play something for 2k hours, and be surprised when they get bored. Ive gotten bored with WF before, and i simply just stop playing. Whats wrong with that? Its the same game it was 1000hrs ago. Eventually you simply run out of things you want to do.
  12. I just want them to get rid of kitgun and zaw specific rivens. I dont think its needed anymore.
  13. I think the opposite. I think it's quite an achievement how good the entire roster is. Sure there are tiers, but even Hydroid was fun and viable before rework.
  14. Maybe an explore exilus mod that convert health orbs into shield orbs
  15. More slots and capacity decrease variety. What players are experiencing here is called "tough choices". And in the long run, that's better for modding. Warframe modding shouldn't be dumbed down like weapon modding. There's barely any tough choices to make when modding a weapon. You can pretty much slot everything you need with room to play around with. With a Warframe, you actually have to take into consideration what you slot and learn to compensate for any deficits.
  16. I think Pablo mentioned they would have to practically redesign the whole mode in order for caves to be solo instances. So there is a technical limitation. I just wish they had the foresight to see that it would've been a problem. I doubt hang off any players communicate like they intended.
  17. Its not a bandaid, its a preference. I get along fine without that augment. That would be like calling Primed Flow a "bandaid" for energy pools. Its an option. Modding is supposed to be about choices. Thats what makes it engaging and forces you to experiment.
  18. Why not just ask for a Vitality Slot or Prime flow slot too? Give every mod that people want to use, its own slot.
  19. I would love it if the cave was my own instance and i could just join the circuit with other people that have already decided what to play with. It would be 10x less annoying. As it is now, other players ruin the experience for me more than anything else. The other change is that i would only dedicate 1 slot per session to gear i dont own. As it is now, for a system thats supposed to be random, i keep getting repeats of gear i haven't crafted.
  20. I don't mind the RNG at all, but I'll be all for this if it means people will stop taking 10 minutes to choose their arsenal. People act like it's a life decision. It kills them mode more than anything else for me. Waiting for people and quitting after 1 or 2 rounds.
  21. I've given up hope. Pablo didn't even want to touch hydroid in the first place, im not expecting him to even look at the frame again after the rework.
  22. I dunno. I'm not against DE making money. I have no reason to believe they'll suddenly turn into evil money grabbing devs.
  23. i remember a time when the devs would share almost everything they were working on or thinking about. Even things we never got to see in game. There was no outrage or people calling them liars. It was just a sneak peak into their development process. Some things worked out, some things didnt and the forums didnt implode. Now they need to be be careful about every statement they make or people will riot. Dev streams have been regulated to marketing for newest update now. and its mainly because people just cant respect the process.
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