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5H4DE

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Posts posted by 5H4DE

  1. 6 hours ago, TheMostFrench said:

    EDIT: added more info to OP.

    You turn it on the same way as now - by aiming while next to a wall. This is why it won't happen anymore than it already does. If the current wall latch was already frustrating, people would already be complaining. It also doesn't require any new bindings.

    The only thing that changes is letting go of the wall, where you perform some other parkour maneuver like double jump, bullet jump, or double tap crouch (as opposed to holding it to slide down). With some testing, we might find that a specific move is more suitable than many others.

    Sorry if it was a bit long, but I never said that grabbing the wall changes.

    I see, in that case it could work.

    • Like 1
  2. And how exactly do you toggle the latch? Will it latch us everytime we jump into a wall? That would be frustrating. If it's a separate button, you'll have to find a way to bind that input on a controller as well, not only on keyboard. I don't play with one so I can't tell just how much space for a new input is there on the controller for Warframe.

    • Like 1
  3. So let me see if I got this right, you want to punish players who get disconnected for X,Y,Z reasons mid-mission AND you want to punish players who don't stay in the mission as long as you want them to? Somebody call NASA, it seems the Sun became a sentient being and is playing Warframe.
    Mate, the world does not revolve around you, get over your royalty complex and go with premade groups or play solo.

    • Like 5
  4. I'm sorry what? Warframe? Difficult? Those two words haven't fit together since Parkour 2.0. At worst, Warframe can be tedious with insane grind but difficult? Not even close, you know how in some games you just play something in the background to keep you distracted while you auto-pilot the game through sheer muscle memory? That's Warframe for most of it's content.

    • Like 1
  5.  

    1 minute ago, WILDBILL212 said:

    Go ahead and post spoilers, I've tagged it.

    I played a bit over an hour of the Duvari quest, then completely lost interest. For me, no warframes means no fun. I was just dying over and over in some kind of spiral. Maybe it gets better?

    So motivate me. What in Duvari is going to help me play with warframes?

    I just watched a video of someone using the mount (Kaithe) with their warframe. Leveling one of the intrinsics allows you to do this. We have the archwing already, why do we need a mount?

    Do any of the intrinsics you earn help your warframe or the few times you need operator or drifter (like the Zariman Ten Zero tileset)? We have focus, so why do we need drifter intrinsics (which seems pretty much a copy of the railjack intrinsics game mechanic).

    I just don't see why I would want to play Diviri. So go ahead and tell me why it will help me when I play with a warframe.

    1 - You got the Circuit for the warframe exclusive club.

    2 - Why do you need K-drive? It's not faster than an archwing. Why do you need Necramechs? They're not stronger than warframes.

    3 - There are 2 intrinsics  that boost operator / drifter defenses & damage outside of Duviri. 
    4 - Then don't, there's no reason for you to play it, there's plenty of us that enjoy the update and like the content.

    I guess you're one of those players that groans when anything that's not 100% warframe-booster is added aren't you?

    • Like 17
  6. 2 minutes ago, boo425 said:

    If you're asking when the next season of NW starts it was announced for today with the approximation being scheduled for roughly 4 hours and 40 minutes from now (2pm ET was the given ETA). I'm not even sure what to hope for this season other than maybe some nice cosmetics and a boss fight again.

    That's pretty much all we can hope for and not be disappointed.

  7. That change to exalted weapons happened exactly because people wanted to be able to shoot their gun quick and go back to exalted without having to go through the energy cost and animations to cancel and reactivate every time.

    • Like 2
  8. 4 hours ago, kwlingo said:

    Yes the only way to go into melee was to hold down switch weapon or holster melee toggle back then. Today they allow you to switch quickly by tapping melee or aiming go into guns. By holding switch weapon toggle you are still able switch between melee and guns. The only downside is like back than, the time it take to switch is a bit slow.

    You completely missed OP's point there mate, he wants the Settings Options for Toggle Block and Toggle Aim to be separate so you can have one without the other.

  9. On 2020-02-27 at 11:47 AM, -Tentarion- said:

    .

    Artifact system: there was not a single player who did not want to grab a couple of capsules or jewelry with him. An artifact system can satisfy this need. So, to the newly created clans there will be only the jewelry from the TENNO section available, as it was before. To find and unlock the rest of the jewelry from the sections Grineer, Corpus, Orokin, Infested, Natural, Atmosphere, you need to gather a fullparty of clanmates. Only a group of 4 clan members with a certain chance (5-10%) can get a blueprint of thematic decoration. Jewelry is researched in the same way as the dyes in Tenno Lab.

    Hovering the mouse over the decoration, we are able to see a brief description of the decor element, status (locked / unlocked), the number of points that it gives for the clan promotion and the places where this element can be found.

    Dropout locations:
    Grineer - Mercury, Mars, Ceres, Sedna, Saturn.
    Case - Venus, Phobos, Europe, Neptune, Pluto.
    Orokin-Lua, Abyss.
    Infected - Eris.
    Nature - Earth.
    Atmosphere - Archwing missions, Realjack.

    From endless missions- interception, survival, defense, etc. rewards can be obtained like from arbitration missions - in 2 rounds.

    Pros - it will help to rally the clan members, add new content and the ability to grind, also it is an opportunity to develop the clan faster if the clan is really active.
    Naturally, those clans for which the Dojo is already decorated will not be able to get anything, but they will not be able to make and create new jewelry until they find and research the blueprints.

     

    Hell no to this, I'm a one man clan and I'd like to keep it like that, I can't take care of an active clan and I don't want to have my decorating style limited by others so I'm not joining another clan.

  10. 2 hours ago, iuki. said:

    just came back after a long break and this new melee controls are awful for me. i use left click mouse to melee and when i use right click, it goes to my gun. so basically, i can't do right click combos no more. only way is to press the melee button and right click, which is super duper awkward. i want an option to go back to old setup, left click attack and right click to block for combos. almost ready to quit. my bet is, this was done for controllers and not mouse and keyboard? is that it?

    You can still swap to full melee you know?

    • Like 1
  11. 30 minutes ago, Iamabearlulz said:

    "BuT tHiNk Of ThE pOoR CHrOmA-"
    Chroma mains, you need to learn to accept the fact that your frame is dead and in serious need of defibrillation.

    In any case, I'm all for the removal (or at least serious mitigation) of self-damage. Right now, there are only about 4 frames who can comfortably handle a self-damage weapon and all of them are either absurdly tanky or literally unkillable.

    For those unappeased by the offered solutions, what about a mechanic that gives you 0.2s of invulnerability if you take more damage from 1 attack than your entire healthpool contains (with a 30s cooldown, of course)?

    0.2 might be noticeable in a MOBA but here it won't cut it, it will be over before most players have time to notice the invulnerable state and press their operator button.

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