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Posts posted by VirtualViolet

  1. 1 hour ago, [DE]Megan said:

    Beam Weapon Changes and Fixes:

    • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
    • Fixed Beam weapon Damage ramp up not happening per target.

    ...This was the worst part of the beam weapon changes...and you made it worse...

    First, you kill the ammo efficiency of my favorite weapon (Quanta/Vandal) by homogenizing all the beam weapon fire rates. At the same time, you make short bursts to conserve ammo completely pointless due to the beam "warm up" time. Now, I have to hold the beam over each enemy for a full second before it reaches its listed damage rate? Does it consume less ammo during this time? (Don't answer that, I know it doesn't.) How does this make any sense whatsoever?

    I guess I have to find a new favorite weapon...I think I'll stay away from beam weapons for a while.

  2. 3 hours ago, [DE]Rebecca said:

    Quanta Vandal

    Damage 26 Electricity

    Fire Rate 12

    Status Chance 30%

    Critical Chance 22%

    Critical Damage 2.4x

    Reload 1.8 secs

    50m Range

    Magazine 80/560 Capacity

    Alt Fire Explosion Radius 6m

    Alt Fire Explosion Damage 600

    Nerfing the ammo efficiency of my all-time favorite weapon and lowering the clip size to boot? :awe::sadcry: Sure, it gets much higher DPS, but burns through its clip in 6.67 seconds...and that's just the primary fire. Alt fire is going to deal nearly 3 times as much damage...no mention of the ammo cost, so I'm guessing it drains the whole clip in one trigger pull. The 0.2 second faster reload speed isn't even close to making up for this.

    Its damage was fine before. I loved this weapon for the incredibly ammo-efficient primary fire. It already melts faces, now it will just burn through its ammo supply insanely fast while doing so. This is exactly what they did to the Synoid Gammacor back in the day, buffed its DPS and slaughtered its ammo-efficiency, and now literally no one uses it. Speaking of which:

    3 hours ago, [DE]Rebecca said:

    Synoid Gammacor

    Mastery Rank 7

    Damage 20 Magnetic

    Status Chance 28%

    Critical Chance 20%

    Reload 1.8 secs

    Magazine 80/400 Capacity

    30m Range

    .5 Ammo requirement

    I have no idea what this means. Current fire rate is 15 (15 ammo/damage instances per sec)...no fire rate listed here, only ".5 ammo requirement." Does this mean it's keeping the 15 damage instances per sec but halving the ammo cost? The base damage is lowering from 28 to 20, which I can't parse correctly without the new fire rate numbers, but I don't know if twice the crit rate is going to make up for that damage nerf.

  3. 16 hours ago, WhiteBlaze said:

    I've been meaning to ask; what causes this glitch/bugged bit of text to keep randomly appearing in game?

    Like _Kireek_ said, it's just a random easter egg. The text can be deciphered, and it "translates" (it's not really a language, just a phonetic alphabet representing English) to something like the following:


    Void link severed

    Reason - Foreign carrier detected - Origin unknown -

    Suspicion - Tracing signal.

    Reinitiating dipolar recoupling on novel carrier.

    Bio in standby for sequence check and sync.


  4. On 1/11/2018 at 4:00 PM, --Q--Voltage said:

    P.S: Corvettes still insta-kill the host and this should be fixed soon because Archwing is already painful enough.

    Um, maybe the vid you posted isn't a very good example, but that was nothing like an instant kill. As a solo player just sitting still and taking fire from a dozen or so enemies, yeah, you're going to die. (It looks like there's an eximus unit there, too.) And when you're solo, you don't get a bleedout state, you just die. That's normal.

  5. 18 hours ago, (PS4)CannaWhoopazz13 said:

    That's not true.  If you look at the Weapon Augment Mod list, there's really no pattern to which work on multiple versions of the weapon and which don't.  Justice Blades works on regular and Prisma version of Dual Cleavers, Avenging Truth works on regular and Prime version of Silva & Aegis, Entropy Burst works on regular and Vandal version of Supra, etc.  

    Oh, cool, I didn't know that. I stand corrected.

  6. 4 hours ago, Insizer said:


    I am not arguing that a passive buff is worse than the current implementation. I am not of the opinion that Focus 2.0 is all fine and dandy. I am not trying to say that Energizing Dash is the best thing that ever happened to energy regeneration.

    All I'm saying is that it is not so terrible that it warrants the outrage that so many seem to be expressing here. It is clear what DE's intention was here - to make the Focus abilities/buffs more dynamic and less fire-and-forget - and they're not going to budge on that aspect. I was also upset about the change to Zenurik at first, but after playing with it, I realized that it's not so bad, and like I said before, the additional functions, along with the passive of 50% extra energy from orbs, (I feel) make up for it no longer being a passive regen.

    I still think tweaking the numbers a bit would be nice - maybe a longer duration or bigger bubble. And like I wrote earlier, some sort of Energy Drain Eximus mitigation would be fantastic.

    tl;dr - Yes, there is room for improvement, but no, it's not outrageous.

  7. 13 minutes ago, MartinVole said:

    Sounds detrimental, not constructive. She's not used much as-is, and there are no proposals being made to improve her other abilities in kit to compensate. This may obsolete her altogether.

    The only reason I don't use Gara is because I don't like her appearance. It has nothing to do with her power, which is off the scale if you take advantage of her power synergies.

  8. 4 hours ago, Phatose said:

    How, exactly, is Gara's 4 going to be better then Frost's 3?

    It's different from Frost's Snow Globe, not necessarily better or worse in every circumstance. Mass Vitrify blocks enemies from moving through it once it hardens; Globe does not. Vitrify will break apart in sections, not all-or-nothing like Globe. Vitrify's range/size can be dynamically controlled by how long you let it expand; Globe has a static size that can only be altered by changing mods. Vitrify deals area damage outside the wall when shattered with Gara's first ability, while Globe deals area damage inside the the globe when shattered with Frost's first ability. Vitrify does not block friendly fire at all, while Globe does block friendly fire from the outside.

    Also, there's the synergy with Splinter Storm to consider. If you think Mass Vitrify is terrible, you aren't using it right. (By the way, you can end the expansion of the wall early by pressing the power button again.) Overall, I think that even after the change, Mass Vitrify will still be exceptionally powerful, more so than Snow Globe in most situations.

    I'm not denying that the change is a nerf, but it's not an unwarranted one, nor does it break the ability. I agree with the idea that it shouldn't have both health and a duration limit, though. That was the same problem with Snow Globe for a while.

  9. 26 minutes ago, Insizer said:

    For me the activation of it is unreliable and cannot be used if looking anywhere close to 'down'.  Furthermore, I don't like having to keep stop and starting combat every 30 seconds to maintain an active buff.  The "sharing" aspect of Energizing Dash is certainly nice, but that has nothing to do with what people are angry about.

    My point was that it's not that disruptive, and you don't need to do it every 30 seconds, especially with the passive 50% extra energy per orb. If it takes you more than a second to pop in and out of operator mode to do a quick dash, you're not doing it right. It doesn't even have to slow you down if you're on the move, since Void Dash is usually faster than you're moving anyway (especially with Naramon's dash speed boost unlocked).

    Yeah, it's not a permanent passive 4 energy per second, but I think the extra 1 energy/s, the fact you can share it, and the on-demand nature of it (as opposed to waiting for the cooldown at the start of every mission or host migration) more than makes up for the non-permanence.

    The bug/gllitch of it not activating if the dash is too short (such as when looking down, as you mentioned) does need to be fixed, though. I can understand being frustrated with that.

  10. It's kinda funny how so many people are still complaining about Zenurik's Energizing Dash. It takes less than a second to activate, it's available on demand, and you can share it with your teammates. I don't see the problem here. (And yes, I used Zenurik before the change, too.)

    One change that would make it amazing would be to let it counteract Parasitic and Energy Drain Eximus unit's auras. As it is, said auras completely cancel all energy regeneration on top of draining energy like mad. Might make melee channeling, which they seem to be trying to push with PoE, a little more viable.

  11. On 11/24/2017 at 3:02 PM, ForbiddenReality said:

    I wonder when they will fix the SMB protocol problem that has been afecting not only me, but thousands of players since the PoE update came live more than a month ago, enabling workstation is a risk for everybody, and I can't even activate it, it seems that DE cares more about fixing "fishing problems and bugs" than fixing a problem that actually matters like thousands of people not being able to login to the game because someone at DE thought it would be a good idea for us to need to enable worstation to play, that's just great!.

    I'm lucky I work and I've bought around 15 games since last month, so I'll have a lot of content to spend my time on. I thought about giving you guys some money after my 1100 gameplay hours, but it won't be possible anytime soon from what it looks, thanks for caring about fishing, that's what people came here for.

    I feel sorry for the players who can't spend money or get games, this affects them more than anybody.

    Pay attention to the feedback community gives you, I always thought that the moderators of this game were great, until they started to play attention to the worst, saltiest and troll players, keep nerfing things and making changes no one asked for.


    The vulnerability in SMB was fixed back in March. If your Windows is up to date, you don't need to be disabling SMB anymore. This is not a problem with Warframe, this is a problem with clueless "know-it-alls" telling people to disable core operating system services due to a security vulnerability problem which was fixed months ago.

  12. 2 hours ago, Acos said:

    Did... did you seriously think the far reaching goals discussed four whole days ago would go into affect immediately? Like... dude. 

    No, I'm talking about simple stuff like making bounty rewards pay out at each stage instead of a single reward at the end and focus economy changes. And yes, expecting those much needed changes only one business day later may have been a bit naively optimistic, but I'm still disappointed.

  13. 3 hours ago, -Temp0- said:

    With most of PoE things. You can't buy anything. So you can't progress at all, you can only play bounties and that's it until the developers will be "so kind" to change at least some stupid resource costs which means you basically can't play and have to wait not even knowing if it's gonna be fixed at all. I'm not talking about bugs. Bugs are whatever. They happen. But the resource and focus cost? Yeah no. There's nothing that can justify it. And if again you can buy a booster even if it's the "best ft2 game" but yo ucan't buy anything in poe. This even makes me give up despite that I currently have pretty much everything that isn't prime access-related farmed and tons of resources like 100k oxium or farmed about 7k mutangen samples alone that for most people is unobtainable.

    (EDIT: I just quoted the most recent part of your posts that I read. This is not a direct response to the above quote, but more of a response to my perception of your attitude.)

    I think you're being a bit unfair to DE. Their philosophy, which they have demonstrated time and time again, is that when they release new content, they try to err on the side of "bad" (underpowered weapon, overcosted blueprint, etc.) so that when they inevitably have to tweak it, it will feel like a good thing (buffing power of a weapon, reducing costs, etc.), as opposed to a "nerf." I heard Steve (might have been Scott, I don't recall) explain this once in a Devstream a while back, which is probably something they should mention more often, as it would help ease the panic over the economic issues in new content.

    They haven't always succeeded in this effort, and sometimes it doesn't seem like they even try, but you can see it in plain view with PoE. Ostron standing from bounties and incursions have been doubled, cost of archwing launchers cut back drastically, fishing consumable BPs made reusable, Quill standing gained from intact sentient cores increased from 25 to 100, and so on.

    It's perfectly reasonable to criticize the things that are wrong with this update. DE relies on that criticism to know where and how to tweak things. However, to insinuate that the fact that there are problems means that DE doesn't care about the experience of their players is flat out wrong.

  14. I know I'm late to the discussion, but I just wanted to throw in my 2 credits.


    Void drop tables were already so diluted, I don't see why they thought adding forma to the rotation C mix was a good idea. I mean, seriously, 20 minutes in T3 Survival for a 25% chance of useless crap forma (12.5% chance for forma BP + 12.5% chance for a built forma, and that's assuming each reward has an equal chance) and only a 12.5% chance to get the thing you want. I already had 40+ forma before this change, and now I've just stopped building them.


    I wish I had run more T3 Survivals right after the release of Nova Prime instead of putting it off. :(

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