Was remembering scot's comment on shield gating on the devstream 100 and how he said he didnt solve the problem (which im assuming is the one shots to the shield heavy frames in higher level content) and i had a thought...or well a seperate thought to my final one which is further down (for "tldr", see bolds). i first thought "why does 'armor' have to apply to just health at all?" if the description calling it 'armor' is what stops the added potential health bonus of the attribute being applied to shields, would not renaming it 'durability' and have a survival mod added to help shield users?