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Straxxes

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About Straxxes

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  1. This looks like an amazing update for Arbitration, shorter rotations, more vitus essence, kuva for vitus and so much more. I. Love. All of them. BUT!!!!!!!! Do not expand the drop table with auras and arcanes please. This game has so much RNG in it already that it's insane. Put them in the ArbiShop.... Gives us some linear progression so we don't get useless mods instead of potentially precious endo/rare mods/sculptures (to do challenges) not to mention the already brutal rare aura forma. Same goes for the ephemera in my opinion. Give it a huge Vitus price in the ArbiShop, I don't mind but after you get it once.... it's just bad to get a super rare stuff that has 0% use.... you can't even trade the damn thing. And please don't increase prices either. As I said, put those stuff into the ArbiShop! Make us want to spend that Essence. 🙂
  2. Hey DE, 1. Fixing the issues that came with the auto-blocking? (very disruptive especially with charge attack melee weapons) 2. Khora's dome is barely visible because of its transparent apparence, any changes to fix this? 3. Changable difficulity before Empyrian? If so, when? 4. I noticed, that the glass on Mag Primes helmet is quite foggy, compared to the rest of her helmets where it's nice and crystal clear. Can we hire someone to polish her helmet a bit please? 5. Any chance that we have more than 4 augments per frame and having dedicated augment slots in the future? Some frames are so stat heavy that they cannot afford the luxury to switch those for an augment
  3. Hey DE!!! 1, Mogamu and several other Youtubers mentioned mini-bosses for Arbitration to make it more interesting. Any chance we gonna have super powerful units, like Zanuka for example to visit us with some buffed stats so he won't die with one shot? 2, Speaking of Arbitration, I know the next changes are planned to be reward-based. Can we get normal reward rotations please? 3, Defense is the worst endless mission in the game right know, because its quite staggered compared to the other modes. Any changes like a timer that even if you cannot kill the last enemy within the time limit, the next wave starts (until reward rounds which will require you to clear the map). 4, More focus skills to work towards? Making more passives to be way-bound? 5, Melee 3.0 next phase? Can we get a little tidbit about at least what to expect to change with the next step? 6, Sortie rework? Alternative, more progressive riven aquisition to eliminate at least that amount of RNG in this incredibly RNG driven system? 7. Any changes for the mod system to expand in the future? - Augment exclusive slots for example? Thanks DE, keep up the good work!
  4. This update is gonna be a nice touch, giving players the ability to revive, but in a challenging way. As long as we can get one shoted by enemies, we need a way to get back in action to keep this system playable.That's the way to go for sure, thumbs up for that Finance Stress idea, no problem with that challenge either! HOWEVER... With all do respect... the "Vitus Shop" is as shallow as pool of muck in a pothole. The Archgun Rivens is a good direction, but can we just agree on that we should be able to purchase all Unveiled riven types for Vitus Essence at this point? I mean even if there is a limited purchase per day or week, but this "Sortie-Only-Riven" system cannot stay as it is. I mean there is almost 360 weapons in the game(including all iterations of weapons, but even without that, it's a mental number) and you have one shot every day to get a riven to drop, which then you have to roll to get the weapon what you are looking for. Well the idea was that "it's fine, go to trade chat and trade your rivens to get the riven you want". Well I just leave that here for people who tried to judge how wonderfully that works. (trade chat is poisonous) Sorties are in dire need of change to be honest, because with Arbitrations around, no-one appreciates an Ayatan Sculpture 7 days in a row (happens quite often) at this point. Conclusion: This update looks great, it has a good direction, just please push it a bit further to make it worth it's glory.
  5. I just found an issue with this new update relating the Vaykor Sydon (I know... most of you meta mates already forgot about that weapon, but I didn't!) So I was trying it out just the other day how it interacts with auto-blocking. Nicely charging the stacks up and all..... and then becomes a permanent glowing stick of disappointment. The Radial Blind never happens, no combo helps, no set of keys activate it what so ever. I do appreciate that you guys don't force us a mandatory casting, which is awesome... but there is no way you can actually utilize this not so powerful but cool feature. Any fixes soon, like making the weaapon release the Radial Blind with a spin attack like Excal does? PS: Found the post about the the "Activation through melee channeling". Not the best solution imo, but guess it works ^^/like
  6. You can use it the same way as before, it works
  7. I was fiddling with Vigorous Swap and the Synth Set bonus while playing Valkyr with a melee and a secondary. It's a really interesting way to motivate shoot&slash style of play, but.... Sometimes it's just not working. Mostly the Synth set bonus that does not reload while doing melee, but on very rare occasions the Vigorous swap stops working too. Question: - Is the Vigorous Swap/Synth Set/Melee 2.99999 interaction was ever inteded to work like that? (pls tell me it is T_T, it's not game breaking and its cool af) - If it is, can you guys fix it to work all the time and not just when the Sun&Moon align please? After further testing: The above bugs occur after either warframe or sentinel (or both) dies. I would bet that the death of the sentinel is the problem, but not a 100% certain.
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