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Icebreccer

Hunter
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  1. For one Bastille is the one that strips armor from enemies and gives you armor. Enemies that are ragdolled (pulled by Vortex) won't be stripped of their armor. Vortex also attracts the Photon Strikes (only for the host mind you) making them much more annoying to target. Also the forced conversion makes it impossible to use both Bastilles and Vortexes at the same time depending on situation. There are times when you'd want to have couple Bastilles around and toss a Vortex in another place, but you can't do that without collapsing every Bastille into a Vortex. Also at the moment the "invert TAP/HOLD abilities" option is really clunky to use for Vauban as changing the option makes Vortex the TAP option, but the collapse button for Bastille remains HOLD. This makes it so that you can only have one Bastille as you can't toss another one without causing the first one to collapse into a Vortex. And that's just bad. There really is no reason to force the Bastille to Vortex conversion for players. Simply making it that TAP casts Bastille and HOLD casts Vortex would make it so much better to use. I love Bastille and would like to keep stripping armor and holding enemies neatly in place.
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