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[DE]Danielle

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  1. XBOX Nidus Prime & Plague Star: Hotfix #2 Changes: Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap LB). Crouch/Slide/Roll binding on LB Hold = grind/twist Tap = dash Sprint/Roll on LB Hold = Sprint Tap = dash Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleaing to Cetus when attempting to play the Bounty back to back. Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed Valkyr’s Rip Line animation being broken. Fixed some accounts that did not receive the Ember Pyraxis Armor. As reported here: https://forums.warframe.com/topic/1279960-ember-pyraxis-skin-still-broken/?tab=comments#comment-12283097
  2. PSN Nidus Prime & Plague Star: Hotfix #2 Changes: Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap L1). Crouch/Slide/Roll binding on L1 Hold = grind/twist Tap = dash Sprint/Roll on LB Hold = Sprint Tap = dash Excavation missions will now timeout like many other game modes if Excavation progress is not being made. This addresses an exploit within the Steel Path, and Excavation itself for AFK gain. Fixes: Fixed Infested enemy spawns in Plague Star fleaing to Cetus when attempting to play the Bounty back to back. Fixed an extremely precise Loki Switch Teleport on the Plague Star Escort Drone resulting in the ability to skip most of the third Bounty stage wherein players were sending the Drone off-navigation into a Sniper Tower as an exploit. Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress. Fixed Valkyr’s Rip Line animation being broken. Fixed some accounts that did not receive the Ember Pyraxis Armor. As reported here: https://forums.warframe.com/topic/1279960-ember-pyraxis-skin-still-broken/?tab=comments#comment-12283097
  3. I have good news... The issue has been fixed! BUT it is a code change which will require Cert. But his vials will be filled (with liquid as intended, no jelly beans, sorry Duke) in the next Cert build! We have a fix coming that will address this for all controller players. Could you be more specific?
  4. LMAO Duke you kill me - the team is having another closer look. Sorry for the delay on this, Lavos will have his vials filled in due time.
  5. Hey Tenno! We are aware of the issue and are investigating. It requires some diligent testing to make sure each weapon affected has it applied appropriately. Thanks for reporting.
  6. PSN Nidus Prime & Plague Star: Hotfix #1 Changes: Removed the Ghoulsaw from Conclave eligibility. Fixes: Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load. Fixed missing up/down arrows to show Helminths appetites. Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue. Fixed Nidus Prime missing half his body when mounted in a Railjack Turret. Fixed seeing double swords in Revenant Mephisto diorama. Fixed numerous script errors when encountering the Jordas Golem. Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped. Fixed script error when an Infested Leaper dies mid-leap. Fixed script error when Grineer Powerfists die during the cast animation of their ground pound. Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation. Missed Change note: Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well... Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
  7. Update 30.7: Nidus Prime & Plague Star went live yesterday! Patch notes are available here: PlayStation: https://forums.warframe.com/topic/1279857-psn-update-307-nidus-prime-plague-star/ Xbox: https://forums.warframe.com/topic/1279862-xbox-update-307-nidus-prime-plague-star/ Nintendo Switch: https://forums.warframe.com/topic/1279848-nsw-update-307-nidus-prime-plague-star/
  8. This is a known issue we are looking into!
  9. Are you using the default binding for Roll? Should be your left bumper (L1). We're having a look into it, just looking for details that can help narrow down our search!
  10. Hello Tenno! We have hotdropped a fix server side across all platforms that addresses enemies not spawning during Stage 4 of the Plague Star run. Please relog to receive the fix and continue with your boil popping priorities! Thank you.
  11. Hey guys! We have hotdropped a server side fix for Stage 4 not spawning enemies. Please relog to receive the fix. Happy boil popping!
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