[DE]Danielle

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About [DE]Danielle

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  1. [DE]Danielle

    PS4/XB1 Controller Responsiveness Changes Issues (Fixed!)

    Changes are live in today's Update! Thanks Tenno 🙂
  2. [DE]Danielle

    Forum avatar

    Hey! Which Glyph are you attempting to use? Thanks!
  3. Fortuna: The Profit Taker - Update 24.2.12 TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and decided to fast-track their bundles into this update so that you can enjoy brand new TennoGen content from our passionate creators sooner! You can find these bundles in the in-game Market! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. We have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The original changes in deadzones were causing the slightest changes in trigger pressure to interrupt firing and ADS - which was being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This was due to a far too small trigger release threshold between firing and not firing. This is, however, still very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, the following changes have been made to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: Adjusts the pressure required to fire/aim Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them as per: https://forums.warframe.com/topic/1058060-cannot-decorate-due-to-new-ps4-controls/ Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. NEW TROPHIES The last of the remaining Fortuna Trophies have arrived! (Silver Trophy) Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. (Bronze Trophy) Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Improvements towards AI navigation pathing in the Corpus Ice Planet tileset. Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset. Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost. Improvements towards AI becoming stuck in staircases in the Void Defense tileset. Fixes: Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly. Fixed extraction cinematic on Earth where the Warframe mounts the ship on an angle. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments. Fixed missing ‘Operator’ HUD text when using Transference. Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability. Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image. Fixed the Tekelu Skins appearing incorrectly when equipped. Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift. Fixed some spotloading caused by Arcanes on Operators. Fixed cases of inability to customize your K-Drive. Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration. Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus. Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset. Fixed a loss of functionality when K-driving with Quick Thinking equipped. Fixed various issues when attempting to Chat link ‘MOA’. Fixed inability to Chat link Crisma Toroids. Fixed incorrect punctuation in certain subtitles during the Second Dream Quest. Fixed missing text in one of Smokefinger’s Memory Fragments. Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese). Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese. Fixed missing Korean LOC translations for Arcanes. Fixed a script error when casting Garuda’s Blood Altar ability. Fixed certain Wyrmius and Flappy Zephyr rewards appearing as filepaths. Fixed crash when opening a chat-linked Velocitus while in the Vehicles Arsenal as per: https://forums.warframe.com/topic/1058218-clicking-on-velocitus-chat-links-while-having-the-heavy-weapon-slot-highlighted-crashes-your-ps4/ Fixed item info popup colors not matching chosen UI theme. Hotfix 1 Fixes: - Fixed some issues that would prevent completion of the upcoming Weekend Faction War Alerts. More information on these alerts here: https://www.warframe.com/news/6th-anniversary-weekend-wars
  4. Fortuna: The Profit Taker - Update 24.2.12 is live! ~~~~ Fortuna: The Profit Taker - Update 24.2.12 is launching Monday, February 11th @ ~ 11 AM EDT! Red text will greet you sometime after 11 AM EDT (the builds will at times take longer to load up for deploy, so there may be a delay) to get the countdown party started. Thank you! ~~~~ We have just submitted a small but necessary update to cert - Fortuna: The Profit Taker - Update 24.2.12! This build includes content from Hotfix 24.2.10 to 24.2.12 along with some long awaited TennoGen Round 14 items and crucial changes to controller responsiveness following the original changes launched in the last Update. We will update this thread and the official Warframe news channels with a launch date when we have passed cert! Here is a look at what this mighty ~510 MB will bring: TENNOGEN ROUND 14 BUNDLES We have heard your cheers for the arrival of Round 14 items (previously mentioned in the status thread and Update 24.2.9 patch notes), and have decided to fast-track their bundles into this update so that you can enjoy more TennoGen content from our passionate creators sooner! TennoGen Bundle XXXV Zenoriu Earpices by led2012 and daemonstar Zenoriu Oculus by led2012 and daemonstar Zenoriu Mask by led2012 and daemonstar Garasu Oculus by lukinu_u and Ixe Lumis Earrings by lukinu_u Incognito Oculus by Prosetisen TennoGen Bundle XXXIV Gara Zamariu Skin by led2012 and daemonstar Limbo Graxx Skin by Faven Equinox Divisa Skin by HitsuSan Titania Lympharis Skin by lukinu_u Kavr’r Greatsword Skin by Faven and Scharkie CONTROLLER RESPONSIVENESS CHANGES (TAKE 2) In Update 24.2.9, we included a number of changes to increase controller responsiveness. The day after the update launched, we jumped back into the code to address issues presented with the changes. It’s been a little over a week since the update has been live, and during that time we have been reading your feedback, and testing and adjusting in the areas of change that have presented the biggest pain points - notably the decrease of coded deadzones for more precise aiming/firing: The changes in deadzones currently causes the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing. This is, however, very effective with weapons where a limited threshold allows for quick trigger taps - Pistols for example. With that said, this update is bringing the following changes to address the above: We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing. We increased trigger release sensitivity but maintained pull sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of single shot weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons. While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So! We have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking: Trigger Pull Sensitivity: Adjusts the pressure required to fire/aim Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger. The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play. Thank you for all your feedback, we hope this is a much more enjoyable change in gameplay experience! General controller responsiveness fixes post-24.2.9: Fixed Decorations auto-rotating when attempting to edit or place them as per: https://forums.warframe.com/topic/1058060-cannot-decorate-due-to-new-ps4-controls/ Fixed camera at times slowly rotating when loaded into missions before any right analog stick input. NEW TROPHIES The last of the remaining Fortuna Trophies are arriving in this update! (Silver Trophy) Stay Frosty: Fall into Orb Vallis coolant from 275 meters while on a K-Drive. (Bronze Trophy) Animal Lover: Complete 10 perfect Conservation captures in Orb Vallis. Changes and Fixes: Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer! Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode. Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers. Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item. Fixed inability to equip Ruinous Extension on the Ocucor. Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules. Fixing spin attacks not working unless you wait 0.15 seconds after pressing slide. Fixed inability to use the Scanner as the Operator. Fixed Liset customization not loading in on time when flying into a mission. Fixed the Stug's projectiles interacting physically with ragdolls. Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters). Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. Fixed Mesa’s Shooting Gallery ability Energy color always appearing red. Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty. ...and more!
  5. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    Maintenance has completed for PS4!
  6. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    Maintenance has resumed this morning for PS4! We will update you once it has been completed. Thank you!
  7. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    PS4 maintenance is done for today, but we will be resuming tomorrow morning!
  8. [DE]Danielle

    PS4/XB1 Controller Responsiveness Changes Issues (Fixed!)

    Yes! I do believe we will be bringing some of the changes over to PC as well, but refined for that platform in specific.
  9. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    Maintenance has completed on XB1! PS4 is still ongoing 🙂
  10. [DE]Danielle

    PS4/XB1 Controller Responsiveness Changes Issues (Fixed!)

    Hey guys! Quick update on our progress with the controller responsiveness changes - We're actually fast tracking the fixes by submitting an interim build to cert very soon! The way it is now is not ideal, and we completely understand that so we are pushing this forward as fast as we can while still complying with cert scheduling. We have mentioned it on our weekly streams (last week's Prime Time for example) to let you know that it is still on our "urgent" list! 🙂 Thank you for your patience as we get this mini-update prepped for cert.
  11. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    XB1 maintenance is still ongoing! We will be moving a portion of the maintenance to tomorrow morning (Wednesday, Feb 6th). PS4 maintenance is still scheduled to being tomorrow @ 9 AM ET. Thanks guys!
  12. [DE]Danielle

    XB1 and PS4 Server Maintenance (Completed!)

    Ain't no naps in this part of town that I can tell you: https://forums.warframe.com/topic/1057951-ps4-fortuna-the-profit-taker-update-2429-hotfixes/?page=2&tab=comments#comment-10499468 We're actually working on an interim build to get some fixes for this out sooner!
  13. FORTUNA 1 has passed cert and is launching tomorrow, Tuesday, February 5th!! The icy winds of the Orbs Vallis await you tomorrow when we officially launch FORTUNA: Part 1 on Nintendo Switch! We thank you for your support and patience as we worked through squashing the crashes and getting the build into cert. We all lift together! Note: This is a remaster update! What exactly is a “remaster” you ask? Well! When we launch a remaster update we are essentially doing a big cache cleanup to optimize old and existing assets. When we do this, we free up space for updates such as FORTUNA: Part 1! Since this affects existing assets, Warframe will be re-downloaded in its entirety when the update goes live. This will appear no different from any other update, business as usual! You will get the update required system message as well as the launcher message. Now in terms of size, the current total size of Warframe currently is 13.2 GB and thanks to the remaster it will remain roughly around that size (~13.5 GB) even with all the Fortuna content!