Jump to content

[DE]Danielle

Administrator
  • Content Count

    3,495
  • Joined

  • Last visited

Everything posted by [DE]Danielle

  1. Hotfix #3 Behind-the-scenes changes for the upcoming Nightwave: Intermission and something spooky! Missed Change: Disruption Relic Reward Changes: Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission: Sedna/Kelpie Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics Uranus/Ur Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics Lua/Apollo Rotation A Rewards now drop Neo Relics, replacing Lith Relics Rotation B Rewards now drop Axi Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics Jupiter/Ganymede Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed Mars/Olympus Removed duplicate Lith Relic from Rotation A Rewards Rotation B Rewards now drop Lith Relics, replacing Meso Relics Rotation C Rewards now drop Meso Relics, replacing Neo Relics
  2. Hotfix #1 Changes: Atlas Prime’s Tectonics rock wall now has a Primed appearance! Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him. The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own. Fixes: Fixed Atlas Prime missing from the Codex. Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.
  3. PS4 Hotfix: Atlas Prime Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more! Get the newest Prime gear with Atlas Prime Access and Prime Accessories! Check out the newest Prime gear with Atlas Prime Access and Prime Accessories in the in-game Market! New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption. A 3-Day Mod Drop Chance Booster has been added in the following places: Baro Ki'Teer to his offerings over several visits during Atlas Prime Access In place of the Sortie Credit Booster reward. Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault! With this Vaulting comes the shift of the following Syndicate Sacrifice: Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics. With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes: Warframe Looting Ability Changes: Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity: Loot while alive: Ivara Loot petrified: Atlas Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times. Loot corpse: Nekros, Chesa These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: Fixes: Fixed inability to install Umbral Forma unless multiple other Forma are available. *Please note that you will see a handful of Gauss changes are live on PC with their Atlas Prime Update. These require Consoles to enter Cert and will come with the next Console Update - thanks! HOTFIXES October 2nd: Hotfix #1 Changes: Atlas Prime’s Tectonics rock wall now has a Primed appearance! Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him. The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own. Fixes: Fixed Atlas Prime missing from the Codex. Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings. October 16th: Hotfix #2 Nightwave Changes: The following Acts for future Nightwaves have been changed based on player feedback: Removed the ‘Guild a Modular’ Act. The ‘Polarized’ Act has changed from 3 Forma to 1 Forma. The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1. Optimizations: Minor performance improvements when killing Infested Crawlers. Changes: Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic. Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1). October 18th: Hotfix #3 Behind-the-scenes changes for the upcoming Nightwave: Intermission and something spooky! Missed Change: Disruption Relic Reward Changes: Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission: Sedna/Kelpie Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics *Uranus/Ur Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics Added Neo C1 Relic to Rotation B and Rotation C rewards Lua/Apollo Rotation A Rewards now drop Neo Relics, replacing Lith Relics Rotation B Rewards now drop Axi Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics Jupiter/Ganymede Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed Mars/Olympus Removed duplicate Lith Relic from Rotation A Rewards Rotation B Rewards now drop Lith Relics, replacing Meso Relics Rotation C Rewards now drop Meso Relics, replacing Neo Relics
  4. Hotfix #1 Nightwave Changes & Fixes: Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted. Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3. Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality. Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Lantern. Fixes: Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
  5. Hotfix: Nightwave Series 2 - Final Episode The final episode of Nightwave: Series 2 is live on all platforms! We also have an official end date for Nightwave: Series 2! You have until October 13th to rank up and earn rewards, including the Emissary Operator Suit, Nikana Maligna Skin, Spore Ephemera and more! A note on Episode 5: Without spoiling too much on what Episode 5 brings, we wanted to provide a bit of information on ZEALOT CODES. Zealot Codes are required to engage in a new encounter brought in Episode 5. What’s a Zealot Code? If you’ve noticed this, you’ll know completing these gives you access to Zealot missions: (1 Zealot Code is acquired from completing 3 Infested Outbreak missions on a planet under an Outbreak. 2 planets are always under an Outbreak at all times, meaning you can get 2 Zealot Codes per day.) If you have Zealot Codes in your Inventory, you can engage that respective amount of times plus with the more Codes you can continually earn. Fun fact: this mysterious encounter will return after Nightwave Series 2 ends on October 13th as a permanent new boss fight. Fixes: Fixed inability to preview unowned Warframe Skins. As reported here: https://forums.warframe.com/topic/1129094-skin-preview-doesnt-work/ HOTFIXES September 26th - Hotfix #1 Nightwave Changes & Fixes: Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted. Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3. Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality. Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Lantern. Fixes: Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
  6. G'day PS4, XB1, and Nintendo Switch Tenno! Some of you noticed that Baro's last visit had skipped a rotation, so his upcoming September 27th-29th trip to the Relays will include those Offerings to get us back on track. Rotations will resume as intended afterwards. Expand spoilers to view list of Baro Ki'Teer Offerings coming this weekend: Due to this rotation catch-up, the Desert Skate Floof we had mentioned was missing before the recent Update 25.7.4 will unfortunately have to wait until the next to make an appearance. We understand your disappointment, given how absolutely adorable the little pancake lad is! This just means you have more time to save even more Ducats for your very own personal Desert Skate Floof army. Thank you! See you all in the Relays 👋
  7. Happy Friday, Tenno! Regarding our recent Arbitration reward changes: we are keeping an eye on first impressions, but do not want to rush into changes before players have gotten to actually try the mode themselves. Once we have a solid body of statistics to examine, we will perform an audit to see if further tweaks are required. Thank you for your feedback.
  8. Hey Tenno! Prime Time #262 is postponed until September 26th when our regular hosts Rebecca and Megan shall be back from their Japan adventures. Until then our regularly scheduled console streams (XB1 @ 1 next Monday TBD) shall continue as usual. Thank you, see you then 🙂
  9. We have resolved the issue! Re-logging should restore any of the missing items that were purchased during the blackout period. Thank you! We'll keep monitoring to see if there are any lingering issues.
  10. Heyo PS4 Tenno! If you are currently experiencing an issue (started roughly around 8 PM ET last night) with making purchases through PSN payment, we know of the problem and are working with Sony to have it sorted out. Once fixed, they payments will automatically get applied to your account. We will update this thread once we have a resolution. Thank you! 11:50 AM ET Update: We have resolved the issue! Re-logging should restore any of the missing items that were purchased during the blackout period. Thank you! We'll keep monitoring to see if there are any lingering issues.
  11. Arbitrations Revisited: Hotfix 25.7.6 Arbitrations Revisited Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall. All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts! Reward and Rotation Changes: In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback: Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example: EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves. Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged. Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you’ll just get twice as many chances! Arbiter Drones will now have a small chance to drop Vitus Essence on kill. Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification. New Arbitration Rewards: The following rewards have been added to the Arbitrations drop tables: Stats shown at max rank* New Aura Mods: Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%* Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time* Shepherd: Increases Companion Armor by 180 and Companion Health by 300* Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.* Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds* New Arcanes: Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds* Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds* Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds* Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600* Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds* Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery. Added 3 x Vitus Essence bundle to the Arbitrations drop table. September 20th Update: Regarding our recent Arbitration reward changes: we are keeping an eye on first impressions, but do not want to rush into changes before players have gotten to actually try the mode themselves. Once we have a solid body of statistics to examine, we will perform an audit to see if further tweaks are required. Arbitrations Changes and Fixes: With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter’s reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players’ existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login! Arbitration Disruption Missions: Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4. Added “extraction available” pop up when it is ready if the round is reached and 4/4 Conduits were completed. Fixed round counter missing from the UI. Additions: Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one! Added “Yo” Scale to the Shawzin. ‘Sup. Changes: Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments. Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods. Increased brightness of Ash’s Bladestorm mark slightly to improve visibility. Ally NPCs will no longer attack Garuda’s Blood Atlar Victims. Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee. Tweaks Ostron eyes to make them less glowy. Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues. Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly. Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged. Optimizations: Made micro-optimizations to core math libraries. Fixes: Fixed title of ‘Thank You’ messages running off screen. Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after. Fixed a crash due to corrupt data that could occur while updating. Fixed chat linked Veiled Rivens not showing the unveiling challenge information. Fixed incorrect Operator Hair icon. Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client. Fixed unintended fire rate increase for Acceltra while jumping. Fixed mysterious Plains of Eidolon fragment showing up in the Codex. Fixed exploit with Titania’s Razorwing and Syndicate weapons. Fixed Synth Fiber not working correctly when equipped on Venari. Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest. Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location. Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you. Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote. Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped. Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter. Fixed Veiled Companion Weapon Rivens issues when chatlinking. Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/ Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage. Fixed small grammatical errors in the Training section of the Codex. Fixed hole in the Harrow Hieropha Helmet. Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest. Fixed Warframes running at a weird angle in Conclave. Fixed missing audio queues in the Chains of Harrow Quest. Fixed some weirdness with the Paracyst’s projectile FX. Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission. Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed. Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator. Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker. Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation. Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal. Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be. Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge. Fixed "Complete X to unlock this Act" showing X as broken code for French. Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen. Fixed enemy Tenno minimap markers showing up as white in Conclave. Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want. Fixed Mesa Immortal Skin not applying properly to Mesa Prime. Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter. Fixed exploit tied to Tenno Spectres. Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin. Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu. Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions. Fixed crawler pathing to help them stop getting stuck. Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you. Fixed enemies on Dropships popping into view briefly for Clients. Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards... Fixed Wisp not aiming her rifle up when firing upwards. Fixed in-construction Dojo decorations sometimes going invisible.
  12. Added note here regarding the "From on High" Achievement not registering: https://forums.warframe.com/topic/1127744-from-on-high-is-broken-and-wont-unlock/?do=findComment&comment=11040195
  13. I am unable to reproduce this issue myself, do you have any screenshots by chance? and have you been able to reproduce the issue more than once?
  14. We have been working on a fix and continue to look into it! It's been quite the bugger but we have it on our radar and are hoping to get it sorted out as soon as we can. Thank you for your patience.
  15. Could you give me more information on where you are seeing this? In the Arsenal preview? Market?
  16. So sorry about that! Unfortunately mainline updates can do that, resetting your bindings should hold them as we've found.
  17. GAUSS PASSIVE Moving Gauss increases the speed gauge, which in turn increases his shield recharge rate. Gauss’ battery meter also builds when Reviving a teammate! MACH RUSH Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously. KINETIC PLATING Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level. THERMAL SUNDER Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies. REDLINE Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated. ACCELTRA Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling safe distance. Acceltra can equip Rifle Ammo Mutation Mod! AKARIUS Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss’ hands. Rockets arm after reaching a safe distance. GAUSS MAG ALT HELMET A uniquely-styled alternate helmet for Gauss. ALTRA SYANDANA Sleek and streamlined, Gauss' signature Syandana is sure to turn heads as you speed by! THE GAUSS COLLECTION Accelerate past the redline with Gauss. This collection includes the Gauss Warframe, Gauss Mag Helmet, Acceltra rapid-fire rocket launcher, and Akarius secondary rocket launchers. HARROW RELIQUARY SKIN Bound by void and will, Harrow's twilight heart pulses within the sacred casket of a body reinvented. Wield malicious spirits and arcane power with the Harrow Reliquary Collection, and renounce heresy with the Etheria Armor Set and Renuntio Spear! HARROW RELIQUARY COLLECTION A shattered being bound by Void and will. Includes the Harrow Reliquary Skin, Renuntio Speargun Skin and Etheria Armor Set. DISRUPTION EXPANSION NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them! Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread. We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves! Grineer Settlement - Mars, Olympus Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly. Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack. Corpus Outpost - Neptune, Laomedeia Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery. The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved Spy mission on Neptune Laomedeia to Nereid on the main path. Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox). Grineer Galleon - Sedna, Kelpie (Grineer) If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved Sabotage from Kelpie to Rusalka to replace Capture Grineer Galleon - Uranus, Ur (Infested) Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Grineer Kuva Fortress - Kuva Fortress, Tamu The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved defense from Fortress Tamu to Nabuk to replace Capture Lua - Lua, Apollo (Corpus) A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more! General Disruption Notes/Changes: Disruption Arbitration requires 8 completed Conduits to extract. Rewards are given every other round: 4 Conduits per Round = 2 Rounds to extract as intended. Joining a Disruption mission in progress will lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed. Changes to reduce marker clutter: Markers only show for active Conduits or if a player has picked up a Conduit key for it. One marker will always be shown if there are no active Conduits and no Conduit Keys picked up. Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activated. NEW REWARD: LUA LENS BLUEPRINT A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion! NEW REWARD: Universal Syndicate Medallion! This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, Solaris United, Ventkids, and Simaris. As mentioned in Hotfix 25.7.4, after some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more! NEW MARKET ITEM: Aura Forma ! Making its debut as a Blueprint in Arbitrations, we have added AURA FORMA to the Market for Platinum. You can buy 1 (80 Platinum) or a bundle of 3 at a discounted Platinum Price (150 Platinum). Riven Additions and Changes: Your total max Riven Slots is now 120 (up from 90)! Should you wish to purchase more Slots, you may now do so (up to 120)! Companion Weapon Rivens are available from Simaris’ Offerings for Standing (The War Within completion required), and yes, this includes the Artax! The follow Riven challenges now count towards Sentinel kills: Kill X enemies Kill X enemies that are on a dropship Kill X enemies in a row while wall dashing/clinging without touching the ground Changed the Dargyn Bow Riven challenge description to specific that it must be Dargyns in flight, not ones parked on the ground. Plains of Eidolon: Bounty Additions With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well! All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well: Assassinate: Draw out the target within X minutes. Caches: Complete within X minutes. Capture: Complete without killing an enemy. Defend the Area: Keep the control level above X%. Exterminate: Complete within X minutes. Hijack Drone: Keep drone health above X%. Rescue: Keep rescue target health above X%. Sabotage: Kill X enemies. Armored Vault: Keep the Vault health above X%. Friend Limit Cap We PSA’d back in July this year that a Friends List Cap was in the works, and the unlimited friends bottle has officially been corked. If you have more than 1000 friends, they will all stay on your list, you simply won’t be able to add any more. For those of you with sizeable friends lists, we have added a few management tools to help whittle down the numbers, if you so wish: Added batch remove option for friends who have been inactive for one, three, six, or twelve months. You will have to type in “Batch remove” as additional confirmation, so you don’t accidentally Thanos snap your friends list. Added “Exclude Clan Members” toggle to the batch removal screen. Added manual “Skip These Friends” text box to the batch removal screen. NEW FEATURES: LOOK LINK & MOD LINK We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience: Share the way you Mod: Mod Link Share the way you Look: Look Link Read on for details on how to instantly share your builds and customizations: MOD LINK! Instantly share the way you play in Chat with MOD LINK! By selecting the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit send to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam! Additionally, an ‘unowned’ label in Mod Link preview will appear when you don't own at least one Mod. LOOK LINK! Instantly share the way you look in Chat with LOOK LINK! By selecting the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your appearance loadout. Just hit send to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam! We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style. SHAWZIN 2.0: INTERACTIVE EMOTE! All Shawzin purchases now come with a free ‘Shawzin’ Emote that you can equip to play your signature instrument! Those who have already purchased the Shawzin will retroactively have the Emote. With over half a dozen Scales, 3 frets and 3 strings, your song opportunities are endless. We cannot WAIT to see what you all come up with! We have added 3 new Shawzin Decorations to the market with a different flair: MIMICA SHAWZIN - custom colour Shawzin! This Shawzin features an adaptive enamel that senses and mimics the coloring of any musician playing it. DAWN SHAWZIN - Like the morning’s first light, this Shawzin will wake the spirit within. And NELUMBO Shawzin - with it’s own sound-pack, it’s completely unique! Including its very own open/close sounds. SHAWZIN has been renamed to DAX SHAWZIN for clarity. Simply change your Shawzin while using the Emote using the menu provided! Some nifty features to explore with your Shawzin: Numerous different musical scales to choose from Play single notes and chords Play along with Mandachord rhythm section Practice songs included (and a "slow playback" feature also available) "This Is What You Are", "We All Lift Together", and "Smiles From Juran" songs included! Add vibrato and whammy bar effects Record your Shawzin songs and share with friends by linking in Chat once you’ve achieved at least 4 Clems (points) by playing your track back You can load 1000 note songs that you have recorded, but there is a Chat link limit of 100 notes. Shawzin can auto playback songs or you can play along Metronome mode option (120bpm with quantization feature) Custom Shawzin keybind settings are available! Controller defaults are: Exit is the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. Shawzin music can be heard in Squads and aboard landing crafts. Relays do allow you to play, but you will only hear your music and not your peers. COMMUNITY CONTEST WINNER ADDITIONS MOAs, Cetus, and Companions are receiving a touch more player flare. New content designed or inspired by players has been added to Warframe! The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction. The winning Venetian Carnival Contest designs are now part of Nakak’s shop rotation! Keep an eye out at Nakak’s shop* to obtain the majestic Norg Mask designed by Roimonstre and the beautiful Mother’s Mask designed by HUMERONYMUS. *The Norg Mask and the Mother's Mask are both part of Nakak's inventory rotation, but they aren't always available. The rotation is random, so we can't say exactly when they'll arrive, but they certainly will! You can purchase the Prized Companion Skin Pack in the in-game Marketplace! The pack includes both winning skins from the Tenno’s Best Friend contest: the Heino Kubrow Skin based on Skvirl’s dog and the Deaelra Kavat Skin based on DeaeIra’s cat! New Infested Dojo Decorations! Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride. General Additions: Added 26 new Warframe Ability Tips in the Ability screen based on community submissions from the official Play Warframe’s #tenno-brainstorm Discord channel! Thank you to all those who participated and shared their knowledge. Also edited several existing Warframe Ability Tips and replaced some of the tips on Augment Mods with new ones that focus on core ability features. Added tips to the following screens! Simply hover over the tooltip icon to learn more about: Nightwave Loadouts Syndicates Relic Manager Inventory In Update 25.6.0, we released the Essential Glyphs Bundle inspired by the Random Mod Packs’ iconography. Well, since then you’ve been telling us you want more! So here we are with the “Essential Glyph Bundle 2” to complete this series of Elemental Damage Glyphs. It includes the following six designs that you can purchase from the in-game Market: Essential Blast Glyph Essential Corrosive Glyph Essential Gas Glyph Essential Magnetic Glyph Essential Radiation Glyph Essential Viral Glyph Added the ability to replay the following Quests: Natah Saya’s Vigil The Jordas Precept Patient Zero The Silver Grove The Archwing Howl of the Kubrow Added Clan Room and Decoration XP to the Research tab on Clan Statistics Page. This will help you identify missing affinity if you are close to your next Rank! Added minimap markers to important NPCs in Iron Wake. Added a Vintage Corpus Locker Decoration to the Market. Eidolon Lenses have been added to the Market! A new ‘Dark Lotus’ UI Theme and Background has been added! You can find it under Interface > UI Customization. Orokin Grineer now have a unique looking grenade! Added a ‘Recovered Artifacts’ section to Simaris’ Offerings. Added Arsenal Ability videos for Chroma, Equinox, Atlas, and Nezha! Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Rendering Upgrades: As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know! This update includes all of the changes and fixes that went live after Update 25.7.0 launched on PC to improve the areas that were affected by the initial changes. Including but not limited to issues with ‘dull looking metal’ and emissive colors on Warframes not working, etc. Please keep in mind that even though rendering is more accurate/consistent now thanks to these hotfixes, some legacy materials could suffer. Let us know if you spot something funky! Optimizations: You may notice slight performance improvements in the Relays. We are upgrading to new tech as time allows - so look forward to more improvements in the future! Made micro-optimizations to core math libraries. Optimized texture decompression. Made minor quality improvement to indirect lighting on characters. Made visibility system performance optimizations. Better optimized pathing for the Plague Star Drone for next Operation re-run. Optimized several geometry culling functions. Optimized VOIP automatic gain control. Optimized particle system color randomization. Fixed one-frame loading screen drop out. Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in. Improved robustness and accuracy of script runtime. Potential fix for UI lockup when leaving squads setting up for the Index. Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance. Fixed a script error that could result if you left a mission while an Infested Runner was charging at you. Fixed a crash if an enemy attempted to spawn out of world bounds. Fixed a crash in player Inventories. Fixed a crash when re-casting Atlas’ Rumblers. Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel. Fixed a script error when changing the Warframe Articula’s loadout. Fixed a script error/game hang with colour pickers and Loadouts. Fixed a script error/game hang when deleting and managing Loadouts. Fixed a script error/game hang when renaming a Loadout without Companions. Improved handling of corrupt shader caches to fix some crashes. Fixed a crash when in the Dojo. Fixed a crash if you lost connection to the server and tried to access your Profile at the same time. Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught. Fixes towards crashing when attempting to play the Profit Taker fight. Fixed a crash in Sanctuary Onslaught. Fixed a crash that occurred in the Grineer Settlement. Bow Stat Changes: When tracking down a bug why Paris Bows were doing less Damage than their Arsenal stats indicated, internal stats were reporting all Bows doing more damage than they actually were. Below is a review of all Bows (with the exception of the Lenz) and increased stats where appropriate: General Changes: Normalized quick shots to have the same critical chance/damage and status chance as charged shots. While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)! Specific Changes: Cernos Quick Shot increased from 110 to 190 Charged Shot increased from 220 to 380 Flight Speed increased from 85 to 90 Aim Zoom decreased from 2.23x to 2x Mutalist Cernos Quick Shot increased from 120 to 205 Charged Shot increased from 225 to 410 Aim Zoom decreased from 2.23x to 2x Cernos Prime Quick Shot increased from 60 to 92 Charged Shot increased from 120 to 184 Flight Speed increased from 85 to 95 Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle Rakta Cernos Quick Shot increased from 150 to 235 Charged Shot increased from 250 to 470 Daikyu Status Chance decreased from 50% to 46% Critical Chance increased from 20% to 34% Charged Shot increased from 460 to 700 Flight Speed increased from 135 to 140 Dread Quick Shot increased from 130 to 168 Charged Shot increased from 200 to 336 Paris Quick Shot increased from 120 to 160 Charged Shot increased from 180 to 320 MK1-Paris Quick Shot increased from 100 to 115 Charged Shot increased from 120 to 230 Paris Prime Quick Shot increased from 130 to 180 Charged Shot increased from 260 to 360 Flight Speed increased from 85 to 95 The New Strange UI Changes: Added Objective text, “Return to the Derelict” to the mission. Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker. Added Object text, “Return to Orbiter” after talking to Simaris. Added a marker after talking to Simaris that guides players to their docked Liset in the hangar. Updated wording for the Arid Lancer Synthesis stage. Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one. Changed the “Return to Orbiter” marker to an Extraction marker. Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage. Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps. Lua Spy Mission Changes: Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent. Updated door materials to be consistent with other updated doors. Slowed the music memory puzzle to reduce difficulty. Wukong Samadhi Skin Changes: Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’. Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended. Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal. Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market. Nightwave Changes & Fixes: In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change: “Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed. “Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed. “Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed. Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week. Changed Nightwave Act progress/requirement number format (1500 to 1,500). Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues. Fixed overlapping Nightwave UI after viewing an item diorama. Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary. Fixed broken Nightwave UI when skipping through multiple Episode cinematics. Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings. Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes. Changed Zealots to be allied to the level's Faction to prevent them clearing objectives. Fixed Zealots not being allied with Infested. Fixed Zealots not storming players on spawn. Loadout Screen Changes/Fixes: Added outline and backer to the "Add Glyph" icon on the loadout screen. Default sort is now by Name, previous default has been renamed to ‘Date Added’. Removed the Loadout Options button from the Arsenal. Simply select the Loadout name to open up the Loadout screen! Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen. Fixed naming issues when trying to rename a loadout with an icon. Fixed broken icons for loadouts saved using a sold Warframe. Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout. Toroid Changes & Fixes: Increased drop rate from 1.1% to 2%. Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis. General Changes: Expand the spoilers below for the full list of changes Fixes: Expand the spoilers below for the full list of fixes STATUS ON TENNOGEN You have patiently waited for new TennoGen since the last release in July but unfortunately there will be no bundles coming with Saint of Altra: Update 25.7.0. We are eager to deliver, but understand our limitations when it comes to the behemoth of a task that is testing for a mainline update of this size. We know this is a bummer, however, we do want to reassure you that we have not forgotten about bringing TennoGen to our console community. Two new TennoGen bundles that feature blasts from the past and some new hotness will be coming in the update that follows Saint of Altra. These “catchup” bundles are something you guys have been requesting, so we look forward to launching those in the future! Your understanding, while we know can be difficult to have, is highly appreciated and noted. Thank you, Tenno!
  18. GAUSS PASSIVE Moving Gauss increases the speed gauge, which in turn increases his shield recharge rate. Gauss’ battery meter also builds when Reviving a teammate! MACH RUSH Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously. KINETIC PLATING Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level. THERMAL SUNDER Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies. REDLINE Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated. ACCELTRA Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling safe distance. Acceltra can equip Rifle Ammo Mutation Mod! AKARIUS Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss’ hands. Rockets arm after reaching a safe distance. GAUSS MAG ALT HELMET A uniquely-styled alternate helmet for Gauss. ALTRA SYANDANA Sleek and streamlined, Gauss' signature Syandana is sure to turn heads as you speed by! THE GAUSS COLLECTION Accelerate past the redline with Gauss. This collection includes the Gauss Warframe, Gauss Mag Helmet, Acceltra rapid-fire rocket launcher, and Akarius secondary rocket launchers. HARROW RELIQUARY SKIN Bound by void and will, Harrow's twilight heart pulses within the sacred casket of a body reinvented. Wield malicious spirits and arcane power with the Harrow Reliquary Collection, and renounce heresy with the Etheria Armor Set and Renuntio Spear! HARROW RELIQUARY COLLECTION A shattered being bound by Void and will. Includes the Harrow Reliquary Skin, Renuntio Speargun Skin and Etheria Armor Set. DISRUPTION EXPANSION NOTE: New Nodes have been added which means to be eligible for Arbitrations, you must complete them! Originally making its debut in The Jovian Concord, the Disruption game-mode was immediately a hit - fast paced with high stakes, your skills were put to the test. Alad V has sold his Conduit technology for a quick Credit, and Disruption has spread. We now bring you 6 more locations of varying difficulty throughout the Origin System to play this game mode - with new rewards throughout! Each will feature new Debuffs appropriate for their setting, from Moonquakes to Ghoul Graves! Grineer Settlement - Mars, Olympus Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly. Moved Olympus mobile defense from Mars Olympus to Tharsis to replace ice planet Hijack. Corpus Outpost - Neptune, Laomedeia Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery. The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved Spy mission on Neptune Laomedeia to Nereid on the main path. Replaced Spy mission on Laomedeia with Disruption since it’s off the main path (ice planet hijack gets removed in the process as it has Jupiter in its skybox). Grineer Galleon - Sedna, Kelpie (Grineer) If you’re looking for how to earn Gauss, he can be earned here on Sedna’s Disruption mode! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved Sabotage from Kelpie to Rusalka to replace Capture Grineer Galleon - Uranus, Ur (Infested) Take on the endless swarms of Infested in Disruption, including a sneak peak at a new enemy! Here you’ll find Gauss’s Signature Weapon Blueprints for the ACCELTRA and AKARIUS on Infested Demolyst Agents! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Grineer Kuva Fortress - Kuva Fortress, Tamu The Kuva Fortress has a new endless mode! Here you’ll be able to earn Kuva in a new way! First - the mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Moved defense from Fortress Tamu to Nabuk to replace Capture Lua - Lua, Apollo (Corpus) A new node has been added on Lua featuring Disruption revisit your past for a chance to earn Somatic Fibres, a necessary component in Lua Lens construction! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here! Disruption has also been added as a possible mission type for Void Fissures, Sorties, Syndicate missions, and more! General Disruption Notes/Changes: Disruption Arbitration requires 8 completed Conduits to extract. Rewards are given every other round: 4 Conduits per Round = 2 Rounds to extract as intended. Joining a Disruption mission in progress will lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed. Changes to reduce marker clutter: Markers only show for active Conduits or if a player has picked up a Conduit key for it. One marker will always be shown if there are no active Conduits and no Conduit Keys picked up. Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activated. NEW REWARD: LUA LENS BLUEPRINT A new Focus Lens found only on Lua Disruption which allows you even greater Focus conversion! NEW REWARD: Universal Syndicate Medallion! This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, Solaris United, Ventkids, and Simaris. As mentioned in Hotfix 25.7.4, after some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more! NEW MARKET ITEM: Aura Forma ! Making its debut as a Blueprint in Arbitrations, we have added AURA FORMA to the Market for Platinum. You can buy 1 (80 Platinum) or a bundle of 3 at a discounted Platinum Price (150 Platinum). Riven Additions and Changes: Your total max Riven Slots is now 120 (up from 90)! Should you wish to purchase more Slots, you may now do so (up to 120)! Companion Weapon Rivens are available from Simaris’ Offerings for Standing (The War Within completion required), and yes, this includes the Artax! The follow Riven challenges now count towards Sentinel kills: Kill X enemies Kill X enemies that are on a dropship Kill X enemies in a row while wall dashing/clinging without touching the ground Changed the Dargyn Bow Riven challenge description to specific that it must be Dargyns in flight, not ones parked on the ground. Plains of Eidolon: Bounty Additions With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well! All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well: Assassinate: Draw out the target within X minutes. Caches: Complete within X minutes. Capture: Complete without killing an enemy. Defend the Area: Keep the control level above X%. Exterminate: Complete within X minutes. Hijack Drone: Keep drone health above X%. Rescue: Keep rescue target health above X%. Sabotage: Kill X enemies. Armored Vault: Keep the Vault health above X%. Friend Limit Cap We PSA’d back in July this year that a Friends List Cap was in the works, and the unlimited friends bottle has officially been corked. If you have more than 1000 friends, they will all stay on your list, you simply won’t be able to add any more. For those of you with sizeable friends lists, we have added a few management tools to help whittle down the numbers, if you so wish: Added batch remove option for friends who have been inactive for one, three, six, or twelve months. You will have to type in “Batch remove” as additional confirmation, so you don’t accidentally Thanos snap your friends list. Added “Exclude Clan Members” toggle to the batch removal screen. Added manual “Skip These Friends” text box to the batch removal screen. NEW FEATURES: LOOK LINK & MOD LINK We have added 2 new features that allow you to instantly share 2 major parts of the Warframe experience: Share the way you Mod: Mod Link Share the way you Look: Look Link Read on for details on how to instantly share your builds and customizations: MOD LINK! Instantly share the way you play in Chat with MOD LINK! By selecting the handy ‘Link’ icon in your Modding screen, your active Chat window will be instantly populated with your build. Just hit send to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam! Additionally, an ‘unowned’ label in Mod Link preview will appear when you don't own at least one Mod. LOOK LINK! Instantly share the way you look in Chat with LOOK LINK! By selecting the handy ‘Link’ icon in your Arsenal>Appearance screen, your active Chat window will be instantly populated with your appearance loadout. Just hit send to share - whether in a Private Message, with your Clan, or in Region chat! Note that we put a 15 second cool-down to reduce spam! We also moved the Captura button on the Appearance screen to the upper right-hand corner and updated the icon to better match the Look Link style. SHAWZIN 2.0: INTERACTIVE EMOTE! All Shawzin purchases now come with a free ‘Shawzin’ Emote that you can equip to play your signature instrument! Those who have already purchased the Shawzin will retroactively have the Emote. With over half a dozen Scales, 3 frets and 3 strings, your song opportunities are endless. We cannot WAIT to see what you all come up with! We have added 3 new Shawzin Decorations to the market with a different flair: MIMICA SHAWZIN - custom colour Shawzin! This Shawzin features an adaptive enamel that senses and mimics the coloring of any musician playing it. DAWN SHAWZIN - Like the morning’s first light, this Shawzin will wake the spirit within. And NELUMBO Shawzin - with it’s own sound-pack, it’s completely unique! Including its very own open/close sounds. SHAWZIN has been renamed to DAX SHAWZIN for clarity. Simply change your Shawzin while using the Emote using the menu provided! Some nifty features to explore with your Shawzin: Numerous different musical scales to choose from Play single notes and chords Play along with Mandachord rhythm section Practice songs included (and a "slow playback" feature also available) "This Is What You Are", "We All Lift Together", and "Smiles From Juran" songs included! Add vibrato and whammy bar effects Record your Shawzin songs and share with friends by linking in Chat once you’ve achieved at least 4 Clems (points) by playing your track back You can load 1000 note songs that you have recorded, but there is a Chat link limit of 100 notes. Shawzin can auto playback songs or you can play along Metronome mode option (120bpm with quantization feature) Custom Shawzin keybind settings are available! Controller defaults are: Exit is the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. Shawzin music can be heard in Squads and aboard landing crafts. Relays do allow you to play, but you will only hear your music and not your peers. COMMUNITY CONTEST WINNER ADDITIONS MOAs, Cetus, and Companions are receiving a touch more player flare. New content designed or inspired by players has been added to Warframe! The MOAnimation Contest’s winning emote by Zeaban works on all MOAs with an Emotion Module installed! Direct a Boast emote at your companion MOA to check out the new reaction. The winning Venetian Carnival Contest designs are now part of Nakak’s shop rotation! Keep an eye out at Nakak’s shop* to obtain the majestic Norg Mask designed by Roimonstre and the beautiful Mother’s Mask designed by HUMERONYMUS. *The Norg Mask and the Mother's Mask are both part of Nakak's inventory rotation, but they aren't always available. The rotation is random, so we can't say exactly when they'll arrive, but they certainly will! You can purchase the Prized Companion Skin Pack in the in-game Marketplace! The pack includes both winning skins from the Tenno’s Best Friend contest: the Heino Kubrow Skin based on Skvirl’s dog and the Deaelra Kavat Skin based on DeaeIra’s cat! New Infested Dojo Decorations! Does your love for Infested Aesthetic spread through your being like a festering disease? Start crafting today and get your hands -- or hand-like appendages -- on Infested Dojo pieces that would make Lephantis wriggle with pride. General Additions: Added 26 new Warframe Ability Tips in the Ability screen based on community submissions from the official Play Warframe’s #tenno-brainstorm Discord channel! Thank you to all those who participated and shared their knowledge. Also edited several existing Warframe Ability Tips and replaced some of the tips on Augment Mods with new ones that focus on core ability features. Added tips to the following screens! Simply hover over the tooltip icon to learn more about: Nightwave Loadouts Syndicates Relic Manager Inventory In Update 25.6.0, we released the Essential Glyphs Bundle inspired by the Random Mod Packs’ iconography. Well, since then you’ve been telling us you want more! So here we are with the “Essential Glyph Bundle 2” to complete this series of Elemental Damage Glyphs. It includes the following six designs that you can purchase from the in-game Market: Essential Blast Glyph Essential Corrosive Glyph Essential Gas Glyph Essential Magnetic Glyph Essential Radiation Glyph Essential Viral Glyph Added the ability to replay the following Quests: Natah Saya’s Vigil The Jordas Precept Patient Zero The Silver Grove The Archwing Howl of the Kubrow Added Clan Room and Decoration XP to the Research tab on Clan Statistics Page. This will help you identify missing affinity if you are close to your next Rank! Added minimap markers to important NPCs in Iron Wake. Added a Vintage Corpus Locker Decoration to the Market. Eidolon Lenses have been added to the Market! A new ‘Dark Lotus’ UI Theme and Background has been added! You can find it under Interface > UI Customization. Orokin Grineer now have a unique looking grenade! Added a ‘Recovered Artifacts’ section to Simaris’ Offerings. Added Arsenal Ability videos for Chroma, Equinox, Atlas, and Nezha! Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Rendering Upgrades: As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know! This update includes all of the changes and fixes that went live after Update 25.7.0 launched on PC to improve the areas that were affected by the initial changes. Including but not limited to issues with ‘dull looking metal’ and emissive colors on Warframes not working, etc. Please keep in mind that even though rendering is more accurate/consistent now thanks to these hotfixes, some legacy materials could suffer. Let us know if you spot something funky! Optimizations: You may notice slight performance improvements in the Relays. We are upgrading to new tech as time allows - so look forward to more improvements in the future! Made micro-optimizations to core math libraries. Optimized texture decompression. Made minor quality improvement to indirect lighting on characters. Made visibility system performance optimizations. Better optimized pathing for the Plague Star Drone for next Operation re-run. Optimized several geometry culling functions. Optimized VOIP automatic gain control. Optimized particle system color randomization. Fixed one-frame loading screen drop out. Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in. Improved robustness and accuracy of script runtime. Potential fix for UI lockup when leaving squads setting up for the Index. Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance. Fixed a script error that could result if you left a mission while an Infested Runner was charging at you. Fixed a crash if an enemy attempted to spawn out of world bounds. Fixed a crash in player Inventories. Fixed a crash when re-casting Atlas’ Rumblers. Fixed Arsenal UI crash if you had a Moa, Kavat or Kubrow but never used a Sentinel. Fixed a script error when changing the Warframe Articula’s loadout. Fixed a script error/game hang with colour pickers and Loadouts. Fixed a script error/game hang when deleting and managing Loadouts. Fixed a script error/game hang when renaming a Loadout without Companions. Improved handling of corrupt shader caches to fix some crashes. Fixed a crash when in the Dojo. Fixed a crash if you lost connection to the server and tried to access your Profile at the same time. Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught. Fixes towards crashing when attempting to play the Profit Taker fight. Fixed a crash in Sanctuary Onslaught. Fixed a crash that occurred in the Grineer Settlement. Bow Stat Changes: When tracking down a bug why Paris Bows were doing less Damage than their Arsenal stats indicated, internal stats were reporting all Bows doing more damage than they actually were. Below is a review of all Bows (with the exception of the Lenz) and increased stats where appropriate: General Changes: Normalized quick shots to have the same critical chance/damage and status chance as charged shots. While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)! Specific Changes: Cernos Quick Shot increased from 110 to 190 Charged Shot increased from 220 to 380 Flight Speed increased from 85 to 90 Aim Zoom decreased from 2.23x to 2x Mutalist Cernos Quick Shot increased from 120 to 205 Charged Shot increased from 225 to 410 Aim Zoom decreased from 2.23x to 2x Cernos Prime Quick Shot increased from 60 to 92 Charged Shot increased from 120 to 184 Flight Speed increased from 85 to 95 Tightened the spread of the vertical fire mode and made the top arrow land on the reticle instead of the middle Rakta Cernos Quick Shot increased from 150 to 235 Charged Shot increased from 250 to 470 Daikyu Status Chance decreased from 50% to 46% Critical Chance increased from 20% to 34% Charged Shot increased from 460 to 700 Flight Speed increased from 135 to 140 Dread Quick Shot increased from 130 to 168 Charged Shot increased from 200 to 336 Paris Quick Shot increased from 120 to 160 Charged Shot increased from 180 to 320 MK1-Paris Quick Shot increased from 100 to 115 Charged Shot increased from 120 to 230 Paris Prime Quick Shot increased from 130 to 180 Charged Shot increased from 260 to 360 Flight Speed increased from 85 to 95 The New Strange UI Changes: Added Objective text, “Return to the Derelict” to the mission. Added Objective text, “Visit Cephalon Simaris” to match the existing marker when the player arrives in the Relay and enhanced the distance display on the marker. Added Object text, “Return to Orbiter” after talking to Simaris. Added a marker after talking to Simaris that guides players to their docked Liset in the hangar. Updated wording for the Arid Lancer Synthesis stage. Added a marker to all nodes on Mars where Arid Lancer targets can be found instead of just one. Changed the “Return to Orbiter” marker to an Extraction marker. Added “Return to Orbiter” and “Return to Simaris” Objectives to the fifth quest stage. Added two new markers and hint text that presents the option to run the Synthesis tutorial and obtain Synthesis Scanners and Traps. Lua Spy Mission Changes: Added shiny overlay to destroyable loot crates and made the surrounding glass more transparent. Updated door materials to be consistent with other updated doors. Slowed the music memory puzzle to reduce difficulty. Wukong Samadhi Skin Changes: Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’. Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended. Fixed the Wukong Samadhi Skin’s Shoulder Armor not appearing when previewing in the Arsenal. Fixed some ugly texture stretching on the Wukong Samadhi Iron Staff Skin in the in-game Market. Nightwave Changes & Fixes: In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change: “Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed. “Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed. “Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed. Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week. Changed Nightwave Act progress/requirement number format (1500 to 1,500). Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues. Fixed overlapping Nightwave UI after viewing an item diorama. Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary. Fixed broken Nightwave UI when skipping through multiple Episode cinematics. Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings. Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes. Changed Zealots to be allied to the level's Faction to prevent them clearing objectives. Fixed Zealots not being allied with Infested. Fixed Zealots not storming players on spawn. Loadout Screen Changes/Fixes: Added outline and backer to the "Add Glyph" icon on the loadout screen. Default sort is now by Name, previous default has been renamed to ‘Date Added’. Removed the Loadout Options button from the Arsenal. Simply select the Loadout name to open up the Loadout screen! Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen. Fixed naming issues when trying to rename a loadout with an icon. Fixed broken icons for loadouts saved using a sold Warframe. Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout. Toroid Changes & Fixes: Increased drop rate from 1.1% to 2%. Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis. General Changes: Expand the spoilers below for the full list of changes Xbox One Specific Fixes: Fixed the “Tenno and Hooch”, “The Sword Alone”, and “Egg Timer” Achievements not unlocking when completed as reported here: https://forums.warframe.com/topic/1119065-egg-timer-and-tenno-and-hooch-achievements-wont-unlock/ If you completed “Tenno and Hooch” and “The Sword Alone” before this update, running a single mission with the requirements listed below will unlock the Achievement: Tenno and Hooch - Complete 1 mission with a Kubrow equipped. The Sword Alone - Complete 1 mission with a Melee weapon. Edit: From on High - Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon. To unlock “Egg Timer”, simply Incubate another Kubrow! Fixes: Expand the spoilers below for the full list of fixes STATUS ON TENNOGEN You have patiently waited for new TennoGen since the last release in July but unfortunately there will be no bundles coming with Saint of Altra: Update 25.7.0. We are eager to deliver, but understand our limitations when it comes to the behemoth of a task that is testing for a mainline update of this size. We know this is a bummer, however, we do want to reassure you that we have not forgotten about bringing TennoGen to our console community. Two new TennoGen bundles that feature blasts from the past and some new hotness will be coming in the update that follows Saint of Altra. These “catchup” bundles are something you guys have been requesting, so we look forward to launching those in the future! Your understanding, while we know can be difficult to have, is highly appreciated and noted. Thank you, Tenno!
  19. Saint of Altra: Update 25.7.4 has passed Cert and is going live TODAY at ~11 PM ET! Keep an eye out for Red Text to get the countdown started.
  20. Saint of Altra: Update 25.7.4 has passed Cert and is going live TODAY at ~11 PM ET! Keep an eye out for Red Text to get the countdown started.
  21. Saint of Altra: Update 25.7.4 has passed Cert and is going live TODAY at ~11 PM ET! Typically with our PS4 builds they may take a bit longer to launch, but keep an eye out for Red Text to get the countdown started.
  22. Hello Xbox One Tenno! There was a pricing error with the Zylok in Baro Ki'Teer's inventory that has been adjusted live to the intended amount to match up with PS4, and Nintendo Switch. When Baro arrived it cost 125 Ducats / 100,000 Credits, it should now appear as the intended 500 Ducats / 200,000 Credits. Those of you who snagged it before we made the change can enjoy knowing that you got in on Baro's secret "20 minutes Zylok must go" sale. Thank you!
×
×
  • Create New...