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[DE]Danielle

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  1. The Warframe Lexicon for Updates The purpose of this post is to explain the terminology you’ve often seen us use when describing Warframe updates. Ultimately, this will serve as a permanent post that will be linked in future PSAs and more to help players better understand Warframe’s development cycle. CODE CODE describes the kind of changes we make directly to (in simple terms) the game’s engine. Depending on the nature of an issue, feature, or change, it may involve us making adjustments to Code for it to be fully resolved. When we make changes to Code, it must go through a Certification (Cert) process required by each Console platform. In order to launch an update, we must successfully pass each of their checks. This involves things like ensuring it won’t crash the machine or cause any other issues to core functionality. Anything that is not “Code” (scripts, assets, etc.) can be Hotfixed. Additionally, we need to ensure all platforms are aligned to maintain Cross Platform Play parity so that all Tenno can continue to play together. HOTFIX HOTFIX describes a small batch of non-Code changes/fixes that are released outside of regular update intervals. Typically, you will see Hotfixes occur after major updates have gone live to address prevalent issues. Anything that cannot be fixed in a Hotfix (due to it being Code) is slated for release with the next Cert Build. There are times when Hotfixing will be paused (also known as “going dark”) to prepare for the next major update. In most cases, this is so the dev team can focus all of their efforts on the next update and because it is required to prepare a Cert Build for submission properly. HOTDROPPED HOTDROPPED describes a change/fix that was able to be put live without the need of a Hotfix. You'll often see this noted as such in Hotfix notes with the date/time at which it occurred to ensure we have public record of it (in addition to the usual PSA postings that often come with these kinds of Hotdropped changes/fixes). CERT BUILD CERT BUILD describes the packaged Code fixes/changes we submit to the Certification process as explained above. MAINLINE UPDATE MAINLINE UPDATE describes an update that consists of absolutely everything we’ve been working on that’s accumulated over a certain time period. Typically, the kinds of things comprising a mainline update are related to the main content features and heaps of more minor additions, changes, and fixes. These updates are also required to go through Cert before release. Often when we talk about mainline updates, we mention that there is a chance things “slip through the cracks.” Given the nature of releasing a large backlog of changes and fixes, it may cause issues that need to be addressed in follow-up Hotfixes once the update is live. INTERIM UPDATE INTERIM UPDATE describes a typically smaller update that is released between major content updates. It consists of Code changes/fixes and is therefore required to go through Cert. Interim updates don’t happen frequently as the turnaround time eats up our Hotfixing opportunities. REMASTER REMASTER (as it relates to Warframe update terminology) describes the process of file optimizations in the game (e.g. textures, lightmaps, or simply clearing the cache) to reduce the overall size of Warframe on the platform in question. Download sizes for updates with a remaster are typically larger due to the remaster process itself. Once the download has completed, the overall size of the game will be reduced as a result. As development practices evolve, so will the ways we explain them to players. That said, we will continue to update this post as needed!
  2. PSN The Duviri Paradox: Hotfix #14 Fixes: Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding Kaithe upon entering the portal from the landscape. More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions. Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game. Fixed a script error with Zephyr’s Tornadoes. Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.
  3. This was mentioned on the Devstream :) Working on a fix for the next update.
  4. The Duviri Paradox: Hotfix 33.0.13 Changes: Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): Old: “Kill 0/17 enemies without reloading.” New: “Get 0/17 consecutive headshots.” Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage.” New: “Every third melee attack deals X% Toxin Damage with Status." Critical Frost: Old: “Critical Hits deal an extra hit with X% Cold Damage.” New: “Critical Hits deal an extra hit with X% Cold Damage and Status.” With how damage works with Decrees (always guaranteed Status), we removed the “guaranteed Status Chance” in the description originally. But since that was not an obvious detail outside of the Decree description, we’ve re-added that Status is indeed still involved in a short but comprehensive way. Fixes: Fixed objective text disappearing after Host migration during Undercroft Defense missions. Fixed infinite enemy spawning in the Undercroft after Host migration - causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills. Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration. Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure in Survival and Void Flood missions. More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away. Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc. Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all. Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration - causing inability to complete the mission. Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference. Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight. Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active. In other words, if you had 2 of the same Decree and selected a third, it would count each individual one into the Health granted (+75) upon selecting the third Decree, instead of the intended +25 for the one. Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek. It is intended that the more powerful variants of a weapon you own appear in the Cave. Fixed crash caused by Kaithes that would trigger on Host migration. Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset. Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover. Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash. It is intended that charges cannot be gained while already in Incarnon form. Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri). Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger. Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen. Fixed an issue with players getting repeated referral rewards. Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis. Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form. Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form. Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens. Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time. Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed. Old: “Resist Hard Landings from falling at speeds of up to 25m/s / 30m/s / 35m/s / 40m/s.” New: “Resist Hard Landings from falling by 25% / 50% / 75% / 100%.” Fixed a script error that could occur while mining. Fixed a script error related to alt-fire. Fixed a rare script error with opening/closing settings. Fixed crash caused by ragdolled enemies. Fixed a rare crash. Fixed being unable to sell the Syam from your inventory. Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. Fixed a potential script error that could occur in Teshin’s Cave. Fixed script error in Void Cascade missions. Known issue: Clients falling through the map after completing The Lone Story Orowyrm fight and opening the chest. Workaround in the meantime: Clients will not fall through the map if they are controlling the Orowyrm or are passengers or on foot at the time at which the Orowyrm enters the portal from the landscape in the first phase of the fight.
  5. Hello! Posted a PSA on this issue here: We are working on a fix for the next update - in the meantime you can change languages to launch the game :)
  6. We felt the level of what's coming in this update goes beyond the usual "Echoes" naming convention, it deserved its own title to capture the flavor of it all :)
  7. The Duviri Paradox: Hotfix 33.0.12 Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements. Fixes: Fixed several soft lock issues caused by various UI elements, such as: Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). Clearing text fields in settings. Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
  8. PSN The Duviri Paradox: Hotfix #11 Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~930 MB on PS4 and ~4.5 GB on PS5 (typical size variations due to system differences) due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4! Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come! PlayStation Specific Note: Fixed the TennoCon 2023 Digital Pack not appearing in the in-game Market (as originally PSA'd last week). NIGHTWAVE: NORA’S MIX VOL.4 - COMING TODAY AT 2 PM ET! It’s that time again, Dreamers! Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward. New & Returning Acts! Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focused Tenno. The newest weekly Act is... Crystal Clear Complete 3 waves of Mirror Defense. New Rewards! For completing Nightwave Acts, you can earn these new items: Orowyrm’s Rage Sigil A sigil reminiscent of the elemental Orowyrm. Ocucor Weapon Augment Mod - Sentient Surge (Stats listed at Max Rank) Each target eliminated refills 20% of Ocucor’s magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active. Battacor Weapon Augment Mod - Sentient Barrage (Stats listed at Max Rank) Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%. Eukar Claw Skin A biotic look for Claw Melee Weapons. Baruuk Doan Silhouette Glyph A Glyph depicting Baruuk Doan. Hero of Duviri Display A hero on the back of a loyal Kaithe, as described in the storybook, Tales of Duviri. Fabled Gene-Masking Kit Euleria Entrati commissioned this unique Kubrow DNA segment to manifest a creature from the storybook, Tales of Duviri. Drifter Keeler Suit Collection Nora Night recovered this suit from Saturn’s Keeler Gap. The durable material lined with rebreather tubing shows it was designed with depressurization in mind. Includes Hood, Suit, Sleeves, and Pants. Fitted for the Drifter and the Operator. Also included is a hand-picked selection of rewards from previous Nightwave Series! Cred Offerings Additions! Spend your hard-earned Nora’s Mix Vol.4 Cred in Nora’s store, which now offers: Voruna’s Anukas Helmet Blueprint Citrine’s Kalite Helmet Blueprint A collection of Sigils & Emblems from previous Nightwave Series Changes: Made the following changes to how Mod Configs appear in Teshin’s Cave: Warframes and Weapons now default to Mod Config A if it is using 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before. Our original intentions were to always default to the Config with the highest capacity with the theory being that Config was the most effective. After reviewing feedback, this choice caused some confusion, so we have swapped Mod Config A to be the default as commonly Config A is the “main” Config. Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default. Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance. When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter's Quick Shot while in Duviri. This is a follow up change to the fix from The Duviri Paradox: Hotfix #1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled. Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled. It will now correctly call out the Melee input binding when toggled on. The Prisma Lenz is now tradeable! Added an “Add Friend” button to the profile on-hover dropdown. Added a “Copy Suit Colors” button to the Drifter Syandana and Attachments customization screens. Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) -- Edit: We will be revisiting the below description changes to improve understanding of the Decrees function. Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.” New: “Every third melee attack deals X% Toxin Damage.” Note: The guaranteed Status Chance still occurs! Critical Frost: Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.” New: “Critical Hits deal an extra hit with X% Cold Damage.” Note: The guaranteed Status Chance still occurs! Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it! Added weapon name to the confirmation prompt when installing an Incarnon Genesis. Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?” Improved the VFX on Drifter’s “Guiding Hand” ability. Optimizations: Made broad game optimizations to save 10 MB of memory. Fixed small hitches caused by transmissions during Steel Path Void Fissure missions. Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped. Fixes: Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it. Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference. Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam): Fixed damage from enemy projectiles not being 100% blocked while blocking. Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows). Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them. Fixed case where some of the co-op bridge Enigma VFX elements would not show up. Fixed some Enigma interactive elements having a very small trigger. Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft. Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe. Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks. Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft. Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad. Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe. Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves). Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules. More fixes to come for this as it has not been fixed 100% - there is also the related issue of the UI objective text disappearing as well that we are looking into. Fixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default. Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages. Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest. Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned. We are working on a script to address affected accounts - we will update you here once we have the details and start time. After further review, the team has declared this a bank error in your favor, therefore no script will be run to remove it from those affected. Thanks! Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout. Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma. More fixes related to the Komi issue from The Duviri Paradox: Hotfix #2 that was causing a script error when attempting an “illegal” move (diagonal placements for example). Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest. Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned. Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client. Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability. Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri. Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area. Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest. Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest. Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session. Fixed further issues with resources and rewards collected in Duviri not saving after Host migration: Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe. Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration. Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option. Fixed losing resources and rewards gained since your last decree if a Host migration occurred while riding Kaithe. Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri. Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected. Fixed Grendel’s Regurgitate slowing enemies with Overguard. Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration. Fixed Protea being unable to pick up her Grenade fans while in the Undercroft. Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues. This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues. Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode. This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended. Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter). More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe. Fixed rare case of being unexpectedly teleported into the Undercroft. Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.). Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities. Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus. Fixed incorrect mission time in the Circuit end of mission screen. Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin. Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions). Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act. Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act. Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation. Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies. This was a UI issue only - the 70% was still applying. Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses. Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set. Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set. Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin. Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses. Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one. Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with the directional pad on controller. Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive. Fixed Incarnon transformation animations not playing while riding Kaithe. Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab. Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters. Fixed Kaithe’s take flight jump SFX occasionally not playing. Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri. Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed. Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin. Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. As reported here. Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments. Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter. Fixed several decimal formatting issues in the Captura settings. Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair. Fixed sword and hammer melee “whoosh” SFX being too loud. Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal. Fixed script error with the quick-time event in The New War Quest. Fixed script error that could occur when joining a Squad with someone using Sevagoth. Fixed script error in Ghost Mirror objectives in Duviri. Fixed script error from deactivating Equinox’s Mend & Maim ability. Fixed script error with Hydroid’s Undertow ability. Fixed script error with Yareli’s Riptide ability. Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play. Fixed script error with the Sniper Crewman deploying Ratels. PSN The Duviri Paradox: Hotfix #12 Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements. Fixes: Fixed several soft lock issues caused by various UI elements, such as: Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). Clearing text fields in settings. Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
  9. Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone
  10. Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone
  11. The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come!
  12. PSN The Duviri Paradox: Hotfix #7 Changes: Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. Made the following changes to the Shrine Assemble objective: Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find. Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now! Made some optimizations to the Shrine Assemble objective. Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”. Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.” Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft. Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability. Made slight updates to the Orowyrm’s attack VFX. Fixes: Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible. Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress. Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration. Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri. Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress. Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration. More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer. Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand. Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”. Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working. Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game. Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages. Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed. Fixed crash with Host migration while playing The Duviri Experience. Fixed crash related to the dynamic skies in Duviri when the Spiral changes. Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave. Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods. Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses. Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%). Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here. If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target. Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting. Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time. Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination. Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD. Fixed Kaithe names not saving if they went over the 24 character limit. Also fixed the limit not being obvious in the UI. Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons. Fixed the Bishamo Hawk Leggings not using selected Energy colors. Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter. Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline. Fixed positioning issues for Acrithis and Luscinia in Duviri. Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter. Fixed a hitch affecting players with most Focus trees unlocked. Fixed a hitch that would occur when Warframe buffs would first occur in a mission. Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session. Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset. Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path. Fixed Clients Drifter appearance not being accurately updated for other players. Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here. Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt. Fixed a rare script error that would sometimes occur when aborting certain Railjack missions. Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own! Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. Fixed hole in Orokin Tower tileset map allowing players to go out of bounds. Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void. Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped. Fixed script error when quickly scrolling through Foundry. Fixed script error when entering the Upgrade screen. Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating. Fixes towards potential script errors from Drifter’s Guiding Hand ability.
  13. PSN The Duviri Paradox: Hotfix #6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. 11/05/2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! 16/05/2023 Edit: The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  14. NSW The Duviri Paradox: Hotfix #6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. May 11th, 2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! May 16th, 2023 Edit: The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  15. NSW The Duviri Paradox: Hotfix #5 Changes: Magus Lockdown now respects all enemies with ability immunity protections. We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest. This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus were using their incorporeal clone ability. Added a new dissolve VFX when approaching Undercroft portals. New players who chose the Duviri Path can now decorate their Dormizone! Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this): Removed the timer - players now have unlimited time to complete it. Removed held notes - single notes will now be the only note interactions. Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri: There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located. Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind. Also fixed being able to get unlimited Silphesela by standing near Sun Silphs. Made the following changes to the Dax Equitem to make the fight more engaging and challenging: Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad. Slightly increased base health. Updated animations after performing abilities/leaps. Made various updates and fixes to the sound FX for Incarnon Genesis weapons. Updated the VFX for Dread’s Incarnon Mode. Optimizations: Made micro-optimizations to interactions with Duviri citizens. Fixes: Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. Edit: We were close to a fix but there are still instances where Shrine pieces are not being dropped if Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to potentially circumvent this stage halt. Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely. Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress. Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash. Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting. We are also investigating the same issue when using the “Leave Duviri” menu option. Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active. Fixed Arbitrations being inaccessible due to the new Duviri navigation region. Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight. Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter. If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request. Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning. Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri. Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands. Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration. Fixed respawning in unexpected locations after Host Migration. Fixed minor hitches in the Undercroft during Host Migration. More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad. Fixed minor hitches across other areas of Duviri. Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe. Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding. Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit. Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress). Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning. Fixed framerate drops when activating some of the side objectives in Duviri. Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest. These side objectives are intended for post-quest completion. Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry. Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero. Fixed Clients’ Drifter A-posing while bleeding out in Duviri. More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold. Fixed players and Duviri citizens at times floating a bit off of the ground. Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready. Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode. Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave. Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods. Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them. Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest. Fixed script error when cleansing animals in Duviri and leaving. Fixed script error caused by petting the animals in Duviri after cleansing them. Fixed several script issues with the “Assemble the Shrine” side objective.
  16. PSN The Duviri Paradox: Hotfix #5 Changes: Magus Lockdown now respects all enemies with ability immunity protections. We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest. This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus were using their incorporeal clone ability. Added a new dissolve VFX when approaching Undercroft portals. New players who chose the Duviri Path can now decorate their Dormizone! Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this): Removed the timer - players now have unlimited time to complete it. Removed held notes - single notes will now be the only note interactions. Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri: There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located. Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind. Also fixed being able to get unlimited Silphesela by standing near Sun Silphs. Made the following changes to the Dax Equitem to make the fight more engaging and challenging: Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad. Slightly increased base health. Updated animations after performing abilities/leaps. Made various updates and fixes to the sound FX for Incarnon Genesis weapons. Updated the VFX for Dread’s Incarnon Mode. Optimizations: Made micro-optimizations to interactions with Duviri citizens. Fixes: Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. Edit: We were close to a fix but there are still instances where Shrine pieces are not being dropped if Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to potentially circumvent this stage halt. Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely. Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress. Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash. Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting. We are also investigating the same issue when using the “Leave Duviri” menu option. Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active. Fixed Arbitrations being inaccessible due to the new Duviri navigation region. Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight. Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter. If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request. Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning. Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri. Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands. Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration. Fixed respawning in unexpected locations after Host Migration. Fixed minor hitches in the Undercroft during Host Migration. More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad. Fixed minor hitches across other areas of Duviri. Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe. Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding. Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit. Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress). Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning. Fixed framerate drops when activating some of the side objectives in Duviri. Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest. These side objectives are intended for post-quest completion. Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry. Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero. Fixed Clients’ Drifter A-posing while bleeding out in Duviri. More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold. Fixed players and Duviri citizens at times floating a bit off of the ground. Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready. Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode. Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave. Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods. Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them. Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest. Fixed script error when cleansing animals in Duviri and leaving. Fixed script error caused by petting the animals in Duviri after cleansing them. Fixed several script issues with the “Assemble the Shrine” side objective.
  17. Hello Playstation Tenno! The refund script for renaming Kaithe has been run and completed :)
  18. Hello Switch Tenno! The refund script for renaming Kaithe has been run and completed :)
  19. PSN The Duviri Paradox: Hotfix #4 The Undercroft (Landscape and The Circuit) Defense Changes: The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). The Defense Target’s level now scales between stages. The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit. Increased the Defense Target’s starting level in The Steel Path from 76 to 101. Increased the rate at which the Defense Target’s Shields recharge. Reduced the damage that the Defense Target can take from Thrax units. Defense rounds will now only start when someone enters the Defense Target’s radius. This addresses enemies rushing to the Defense Target before players have even found it and positioned themselves to defend it. Changes: Added the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints (for Warframe use) to Cephalon Simaris’ Offerings for those who accidentally sell theirs. The Sun & Moon Blueprint is purchasable from his offerings after completing The Duviri Paradox Quest (Quest reward). The Edun, Sampotes, Azothane, and Syam Blueprints are purchasable after obtaining the Drifter version (via Platinum or Pathos Clamps). Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX. Made adjustments to Luscinia’s volume, gain, and radius in the Undercroft. Fixes: Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum. We will be running a script shortly to refund players the Platinum that was used to name/rename your Kaithe. We will update here once it has completed. Script has completed! Fixed Clients being unable to see or interact with Enigmas if the Host has not been in proximity of it - potentially causing progress stops in the Spiral stages. Also fixed Clients being unable to see VFX on certain Enigma elements. Fixed potential crash when dying while pushing Enigma elements or using the co-op doors in the Origin System missions. Also fixes Hosts seeing Clients do wonky animations when they attempt to push Enigma elements. Fixed being unable to pick up the Glyph plate for Enigmas near the Artisan Hamlet. Fixed cases where the Orowyrm could become invulnerable after Host Migration. Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics. Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration - causing them to wander around Duviri. More fixes toward crash that could occur due to dealing high levels of damage in Duviri. Fixed being unable to complete “Guide Reflection into Light” encounters in Duviri due to the objective beams being blocked by the environment - potentially causing a halt in progress for Story stages. Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled. Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad. Fixed some Shrines in Duviri spawning into the ground. Fixed receiving an empty Inbox message after collecting all of The Lost Islands of Duviri Fragments. Fixed the top row of The Lost Islands of Duviri Fragments in the Dormizone getting cut off when using a menu scale lower than 100. Fixed the last page selected in the Codex while viewing The Lost Islands of Duviri Fragments carrying over to other pages. Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates). Fixed the Enigma below Titan’s Rest in Duviri missing the pressure plate required to start it. Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored. Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions. Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero. Fixed offset issues with the Subvolv Syandana to reduce clipping and have it sit closer to its intended attachment point. Fixes towards clipping issues when the Subvolv Syandana is equipped on Grendel and Titania. More fixes towards offset issues with the Bishamo Hawk and Lark Operator Sets. Fixed the Drifter’s Lark Helmet mesh position. Fixed the Watchful Paragrimm’s diorama being empty. Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players. Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals). Fixed the number of owned Mods appearing in the Mod Configs in Teshin’s Cave. Fixed enemies killed by Opticor Vandal causing depth issues with their bodies. Fixed the Edun having a brown default Energy color instead of blue. Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest. Fixed script error with activating/deactivating the Dax Equitem. Fixed script error during the finisher animation of the Dax Equitem. Fixed script error that could occur if you killed a Liminus the moment it spawns. Fixed script errors with several Enigma elements. Fixed several script errors with Ghost Mirror Enigmas. Fixed rare script error related to the Squad information in HUD when transitioning between missions. Fixed script error when joining Void Cascade missions. Fixed script error during the “The Harbinger of Joy” stage of the Quest. Fixed script error after interacting with Acrithis after fighting the Orowyrm.
  20. XBOX The Duviri Paradox: Hotfix #3 Changes: Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses. Made a slight visual update to show rings in the Duviri Region screen. Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”. Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them). Duviri Orowyrm Fixes: Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grapple to the Orowyrm. Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe - causing inability to continue with fight. Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm. Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it - caused extremely dark screen and other issues upon respawning. Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm. Fixed portals lingering in the final stages of the Orowyrm fight. Fixed script error during Orowyrm fight after Host migration. The Duviri Paradox Quest Fixes: Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) - causing inability to complete the rest of the stages. This also affected Story stages in The Duviri Experience has been fixed! Fixed the end of mission screen playing at the end of some of the Quest stages. Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest. Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes. Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight that he deserves!) More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest. However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion. Fixed script error in “The Prince of Fire” stage of the Quest. Optimizations: Fixes towards performance issues during the first stage of The Duviri Paradox Quest. Fixes: Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian. Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration). Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos). Evolutions were able to be selected but the UI was not reflecting that - leading to players being unable to see that their Incarnon Genesis has been equipped. More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen. Fixed a Veiled Riven equipped on a Mod Config in your Arsenal appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge. This was a UI-only issue and did not apply stats to the equipped weapon. Equipped unveiled Rivens will no longer appear in Teshin Mod Configs if the weapon it rolled upon challenge completion is not for the weapon it was equipped on. Fixes towards falling off map and not respawning in the Orowyrm Arena and Undercroft. Fixed Tamms disappearing in the Story herding stage if the player falls to their death - causing inability to complete the rest of the stages. Fixed the end of mission screen showing that you gained Circuit Progress when you failed. As mentioned in The Duviri Paradox patch notes, it is intended that you do not keep Circuit Progress if you fail or leave The Circuit - this was simply not being reflected correctly in the UI. Fixed there being no objective waypoint during the third phase of the Profit Taker fight - causing inability to continue the fight. As reported here. Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave. Fixed Drifter Melee weapons that you got recently (purchased with Platinum or Pathos Clamps) not being equipped when entering the Duviri Landscape. Fixed the Bombastine’s Malice Decree (On Headshot, 30% chance for enemies near the target will be inflicted with 150% Toxin) at times being triggered by Critical Frost’s bonus Cold Damage. Fixed Drakgoon not having a Default Mod Config in Teshi0% Tn’s Cave. Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action. Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account. Fixed Kaithe performing a handstand when previewing it from Inventory. As reported here. Fixed Cinta’s description not mentioning its Blueprint acquisition method. Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for the both of them! Fixed issues with Enigmas in Duviri if affected by damage done by Decrees that create radial/aoe damage (Tumbling Frost for example). Fixed Clients not seeing Enigma elements, such as: The laser discs ricochet effect if Host is more than 40 meters away from the Enigma. Various elements when the disc is taken out of the area. Mnemonic Adjutant scanner. Certain statues - making it impossible for Clients to activate them. Fixed Inventory showing that Kaithes can be sold for Credits. Kaithes are intended to not be sellable since they are Platinum purchases. Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone. Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path. As reported here. Fixed being able to see outside Teshin’s Cave from a hole in the map. Fixed clipping issues with Acrithis’ carriage horses. Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set. We will continue to tackle these in batches - thank you for your patience! Fixed compression issues in the Dojo Research UI. Fixed Companions spawning in the Legendary Rank 3 test. Fixed possibility that two side objectives could spawn at the same time in the same cave. Fixed Wyrmlings spawning directly in front of you during first phase of the Orowyrm fight. Fixed the Feldune Hood cloth clipping into the mask and ears while moving Drifter/Operator’s head around. Fixed the Feldune Hood not covering the Operator's face. Fixed script error with Baruuk’s Lull ability. Fixed rare crash when using Kunai with Incarnon Genesis equipped. Fixed various script errors related to UI. Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest. Fixed script error when picking up a Shrine piece when the Shrine itself had already despawned after completion. Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration. Fixed script error when cave encounters start/resume too close to one another. Fixed script error in Undercroft portal. Fixed script error when players joins or leaves an in-progress Duviri session and rewards are being given. Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future hotfix. Anything marked as CODE requires a cert update (meaning it will come in a future update). (FIXED) The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI. (FIXED) Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe. (FIXED) The following Host Migration issues: Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed script error during Orowyrm fight after Host migration. Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration). Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration. Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. (FIXED) Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave. (CODE) Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again. (CODE) Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri. Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract. Spiral objectives not progressing after completing certain requirements. Rune Marrow is not affected by Resource Boosters. Clients sometimes see other players' Drifters without bodies after loading. Certain Resources do not list their Drop Location in their on-hover description in the Foundry. Lighting issues for Fish when Maw Feeding in multiplayer sessions. Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. Toggling Crouch prevents Kaithes from Sprinting. Certain items in Acrithis' store do not have dioramas.
  21. PSN The Duviri Paradox: Hotfix #3 Changes: Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses. Made a slight visual update to show rings in the Duviri Region screen. Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”. Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them). Duviri Orowyrm Fixes: Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grapple to the Orowyrm. Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe - causing inability to continue with fight. Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm. Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it - caused extremely dark screen and other issues upon respawning. Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm. Fixed portals lingering in the final stages of the Orowyrm fight. Fixed script error during Orowyrm fight after Host migration. The Duviri Paradox Quest Fixes: Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) - causing inability to complete the rest of the stages. This also affected Story stages in The Duviri Experience has been fixed! Fixed the end of mission screen playing at the end of some of the Quest stages. Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest. Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes. Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight that he deserves!) More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest. However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion. Fixed script error in “The Prince of Fire” stage of the Quest. Optimizations: Fixes towards performance issues during the first stage of The Duviri Paradox Quest. Fixes: Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian. Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration). Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos). Evolutions were able to be selected but the UI was not reflecting that - leading to players being unable to see that their Incarnon Genesis has been equipped. More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen. Fixed a Veiled Riven equipped on a Mod Config in your Arsenal appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge. This was a UI-only issue and did not apply stats to the equipped weapon. Equipped unveiled Rivens will no longer appear in Teshin Mod Configs if the weapon it rolled upon challenge completion is not for the weapon it was equipped on. Fixes towards falling off map and not respawning in the Orowyrm Arena and Undercroft. Fixed Tamms disappearing in the Story herding stage if the player falls to their death - causing inability to complete the rest of the stages. Fixed the end of mission screen showing that you gained Circuit Progress when you failed. As mentioned in The Duviri Paradox patch notes, it is intended that you do not keep Circuit Progress if you fail or leave The Circuit - this was simply not being reflected correctly in the UI. Fixed there being no objective waypoint during the third phase of the Profit Taker fight - causing inability to continue the fight. As reported here. Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave. Fixed Drifter Melee weapons that you got recently (purchased with Platinum or Pathos Clamps) not being equipped when entering the Duviri Landscape. Fixed the Bombastine's Malice Decree (On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin) at times being triggered by Critical Frost's bonus Cold Damage. Fixed Drakgoon not having a Default Mod Config in Teshin’s Cave. Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action. Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account. Fixed Kaithe performing a handstand when previewing it from Inventory. As reported here. Fixed Cinta’s description not mentioning its Blueprint acquisition method. Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for the both of them! Fixed issues with Enigmas in Duviri if affected by damage done by Decrees that create radial/aoe damage (Tumbling Frost for example). Fixed Clients not seeing Enigma elements, such as: The laser discs ricochet effect if Host is more than 40 meters away from the Enigma. Various elements when the disc is taken out of the area. Mnemonic Adjutant scanner. Certain statues - making it impossible for Clients to activate them. Fixed Inventory showing that Kaithes can be sold for Credits. Kaithes are intended to not be sellable since they are Platinum purchases. Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone. Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path. As reported here. Fixed being able to see outside Teshin’s Cave from a hole in the map. Fixed clipping issues with Acrithis’ carriage horses. Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set. We will continue to tackle these in batches - thank you for your patience! Fixed compression issues in the Dojo Research UI. Fixed Companions spawning in the Legendary Rank 3 test. Fixed possibility that two side objectives could spawn at the same time in the same cave. Fixed Wyrmlings spawning directly in front of you during first phase of the Orowyrm fight. Fixed the Feldune Hood cloth clipping into the mask and ears while moving Drifter/Operator’s head around. Fixed the Feldune Hood not covering the Operator's face. Fixed script error with Baruuk’s Lull ability. Fixed rare crash when using Kunai with Incarnon Genesis equipped. Fixed various script errors related to UI. Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest. Fixed script error when picking up a Shrine piece when the Shrine itself had already despawned after completion. Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration. Fixed script error when cave encounters start/resume too close to one another. Fixed script error in Undercroft portal. Fixed script error when players joins or leaves an in-progress Duviri session and rewards are being given. Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future hotfix. Anything marked as CODE requires a cert update (meaning it will come in a future update). (FIXED) The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI. (FIXED) Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe. (FIXED) The following Host Migration issues: Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed crash during the first stage of the Orowyrm fight after Host migration. Fixed script error during Orowyrm fight after Host migration. Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration). Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration. Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight. (FIXED) Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave. (CODE) Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again. (CODE) Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri. Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract. Spiral objectives not progressing after completing certain requirements. Rune Marrow is not affected by Resource Boosters. Clients sometimes see other players' Drifters without bodies after loading. Certain Resources do not list their Drop Location in their on-hover description in the Foundry. Lighting issues for Fish when Maw Feeding in multiplayer sessions. Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. Toggling Crouch prevents Kaithes from Sprinting. Certain items in Acrithis' store do not have dioramas.
  22. PSN The Duviri Paradox: Hotfix #2 Changes: The Sun & Moon’s Power Strike ability can now receive custom colors. Made adjustments to the Aetigo Kaithes hooves to make them look smoother. Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment. Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues. The Duviri Paradox Quest Fixes: Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest. Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped. Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time. Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest. However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion. Fixed certain camera transitions snapping to and for characters instead of smoothly zooming in and out. Fixes: Fixed The Circuit not advancing past Stage 4 in both the Normal and Steel Path versions of the Circuit. We originally PSA’d this issue in the Warframe Forums here: https://forums.warframe.com/topic/1346478-psa-the-circuit-stage-4-progression-issues/ Fixed a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen. Fixed a crash related to the Drifter’s Guiding Hand ability. Fixed a crash related to players leaving Duviri back to their Orbiter during a Host Migration. Fixed issues with Host Migrations when entering the Undercroft. Fixed completing any side objective in The Duviri Experience forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress. Fixed experiencing a progression stop when attempting to play Komi in The Duviri Experience. Fixed entering the Undercroft as a unarmed Excalibur Warframe if the following occurred: A Client selects the countdown for the Circuit to start and the Host has not selected anything for their loadout. A Host invites a Client and goes through the portal and the Client has accepted the invite but not yet loaded into the session. Fixed the Aetigo Kaithe missing its Emissive details. If you have the Aetigo Kaithe Pedigree equipped, you’ll want to re-fashion frame your Kaithe to make use of their new and improved color channel! Fixed alignment issues on the arm mesh for the Wisp Somnium Skin. Fixed offset issues with the Sigma Series Shoulder Plate when equipped on the Wisp Somnium Skin. Fixed various script errors in the Steel Path Circuit. The Steel Path Circuit had issues with level loading that was causing various Script Errors, which in turn caused performance issues relative to the normal Circuit. This fix will significantly improve the performance of the Steel Path Circuit. Fixed some VFX from the Drifter’s Guiding Hand ability. Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave. Fixed the Drifter Melee weapons not indicating how to earn them in-game when viewing in the in-game Market. Fixed the Dax Arcus’ arrow VFX remaining in the air if they are killed right as they fire their arrow. Fixed the regular Bronco not having a Default Mod Config in Teshin’s Cave. Fixed Tubular Bells (Enigma in Duviri) having broken VFX. Fixed owned items not appearing in the in-game Market if they can be repurchased. Fixed Kahl missing all of his helmets in his customization menu. Fixed Yareli being unable to cast abilities while riding Merulina on controller. As reported here: https://forums.warframe.com/topic/1346524-unable-to-cast-yarelis-abilities-with-the-ability-menu/?ct=1682599888 Fixed some offset issues with the Bishamo Lark Armor set. Made fixes towards script errors when solving Enigmas. Made fixes towards script errors related to Undercroft Portals. Fixed a few script errors related to Tamm herding. Fixed script error related to picking up Shrine Fragments. Fixed script error related to the final step of cleansing in Conservation. Fixed script error related to the Mirror Portal puzzle in Duviri. Fixed script error related to a successful open of a Hidden Chest. Fixed script error that resulted from failing the Duviri Hacking Puzzle minigame. Fixed script error related to your Squad UI when transitioning between levels. Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix. (FIXED) The following Host Migration issues: Fixed Crash related to players leaving Duviri back to their Orbiter during a Host Migration. Fixed issues with Host Migrations when entering the Undercroft. Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again. Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri. Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract. Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. Spiral objectives not progressing after completing certain requirements. Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe. Rune Marrow is not affected by Resource Boosters. Clients sometimes see other players' Drifters without bodies after loading. Certain Resources do not list their Drop Location in their on-hover description in the Foundry. Lighting issues for Fish when Maw Feeding in multiplayer sessions. Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave. Toggling Crouch prevents Kaithes from Sprinting. Certain items in Acrithis' store do not have dioramas. The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
  23. PSN The Duviri Paradox: Hotfix #1 Our first hotfix post-launch of The Duviri Paradox is here! It has been surreal for us to watch you all get to experience it for the first time - but our work continues. Expect more hotfixes to come as we address your bug reports and feedback. If you’d like to share your constructive feedback and bug reports, you can do so in our dedicated The Duviri Paradox Subforum: https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/ The Duviri Paradox Quest Changes Temporarily removed Kaithe Racing from The Duviri Paradox Quest and The Duviri Experience - replaced the Kaithe Racing Quest stages with Hidden Chest encounters. We love our Kaithes! But we are currently battling some Quest and Duviri Experience progression stopping issues related to Kaithe races. So we are temporarily removing it to review and fix the issues. The team is aiming to add it back before the weekend hits! Yeehaw. Changed the hint text in the Quest to “Defeated the Chest’s Guardian” to “Open Chest and Defeat its Guardian” to better guide players on what to do during that stage. Added more helpful transmissions to guide you through Orowyrm fight. The Duviri Paradox Quest Fixes: Fixed very old accounts not receiving The Duviri Paradox Quest on login. Fixed progstop where Kaithe would not spawn next to player after reviving during the “The Covetous Courtier” stage of the Quest. Fixed players that complete The Duviri Paradox Quest immediately after the Vor’s Prize Quest being unable to customize their Drifter in the Dormizone. Fixed jump-scare worthy camera placement on Drifter after falling off bridge with Kaithe during “Find a Way Across the Bridge” stage in Quest. Fixed Hidden Chest markers not clearing after the “The Prince of Fire” Stage of the Quest. Fixed Drifter’s Guiding Hand ability leading players away from the intended location during the “Let The Hand Guide Your Escape” hint at the start of the Quest. Fixed double waypoints appearing for Hidden Chests after failing the hacking puzzle in the Quest. Fixed reaching the waypoint during the Kaithe tutorial not triggering properly to continue onto the next stage. Fixed Dax combat tutorial not counting the second kill. Fixed background music sometimes playing under Teshin’s transmissions in the Quest. Fixed Dax enemies attempting to jump across the broken bridge to pursue you at the start of the Quest. Fixed portal to return to Teshin’s Cave disappearing if player dies after collecting Paradox piece. Fixed crash after aborting at the start of the Quest. Fixed script error during the first stage of the Quest. Fixed script error during “The Covetous Courtier” stage of the Quest. Fixed script error during the “The Prince of Fire” stage of the Quest. Fixed a rare crash during The Duviri Paradox Quest. Fixed general script error in the Undercroft and upon aborting Undercroft stages of the Quest. Fixed script error in the closing cinematic of the Quest. Fixed script error after the Orowyrm appears for the first time in the Quest. Fixed script error during a specific Teshin sequence in the Quest. Fixed script error during combat tutorial against Dax at the start of the Quest. Duviri Experience Changes: Made several improvements to the Drifter animations during the Orowyrm fight: Polished the Drifter’s landing animation when hopping to the last node on the Orowyrm. Updated the Drifter to Orowyrm transition with brand new VFX and SFX - it is much more epic now! Reduced the window of time that Dax enemies can be stunlocked after perfect parrying. Duviri Experience Fixes: Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal). Fixed white screen and progstop when a player is dead while loading into the Orowyrm arena. Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly. Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option. Fixed Kaithe having orientation issues after using Herd Travel to jump to other players on the map. Fixed being able to teleport to Materliths (Riding Rank 4 Intrinsic) while controlling the Orowyrm. Fixed certain Glyph Enigmas not showing Glyphs after shooting at discs (particularly when spawned next to towns in Duviri). Fixed Drifter bleedout/revive status missing in HUD. Fixed Exalted Weapons in Teshin’s Cave not using the same Mod Config as the chosen Warframe and instead use the Default Mod Config. Exalted Weapons use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead). Fixed spot-load hitch when taking control of the Orowyrm in the final stage of the Spiral. Fixed Clients being stuck as Drifter (and being unable to Transference back to Warframe) in the Undercroft after losing connection to the session. Fixed using Protea’s Temporal Anchor right after entering the Undercroft rewinding you back into the waiting area - causing you to be unable to leave or rejoin the Undercroft mission. Fixed having the “Melee with fire weapon input” toggle ON preventing Drifter from being able to perform Quick Shots while in Duviri. Fixed the Emergence Savior Arcane causing Clients in the Undercroft to be invincible. Fixed being unable to purchase from Acrithis in her Duviri locations using resources you collected during that session. Fixed “Unowned” tag appearing in the Default Mod Configs in Teshin’s Cave when you own the Warframe and all of the Mods in the Default Config. It should only appear when you don’t own one or more of the Mods listed. Fixed hint marker for Hidden Chests disappearing during combat. Fixed issue where respawn animations would get canceled in Duviri when Transferring between Warframe and Drifter (using Transference Sync from Rank 3 Combat Drifter Intrinsic). Fixed Dax enemies not following their patrol paths and wandering off. Fixed the radius of the Dax enemies’ AOE attack during Envy Spiral not making contact when it looked like it should. Fixed Orowyrm beam attack not being colored properly to match the active Spiral. Fixed Orowyrm playing a repeated animation during cinematic in the second phase of the fight. Fixed Enigma activation VFX clipping through geometry and giving away the solutions from a distance. Fixed Clients seeing their Kaithe’s tail doubled in the loading screen sequences. Fixed Void Flood Ruptures in the Undercroft missing VFX when depositing Vitoplast. Fixed straw in the barns around Duviri being unlit and pitch black. Fixed extra large minimap markers for “Purge Limnus” encounters in the Duviri Landscape. Fixed script error when selecting a Warframe in Teshin’s Cave. Fixed script error if Host Migrating while tethering to the Orowyrm. Fixed script error when attempting to speak to citizens around Duviri. Fixed script error caused by Last Gasp while fighting Orowyrm. Fixed script error related to Ghost Mirror encounters. Fixed script error with the Dax Equitem interacting with Dax Heralds. Fixed script error with Sirocco’s charged shot. General Changes: Individual Kaithe customizations are now exclusively available to purchase from Teshin’s Cave. Kaithe Bundles are still available in the in-game Market! Made several fixes and updates to Incarnon Genesis weapon sound SFX. Adjusted the gain and pitch of the Sun & Moon melee weapon’s sound SFX. General Fixes: Hotdropped earlier today: Fixed being unable to start The Circuit because Reward Path choices were not saving. Fixed unintended release of the Operator Keeler Hood. Nora Night may have some future plans for this… but for the time being we will be running a script to remove the Hood from player accounts and refund the Platinum used! We will update this thread when the script has started/ended. The Operator Keeler Hood script has run and finished to refund Platinum to those who purchased it. Fixed Azothane’s special shockwave attack (blocking + Melee Strike) not contributing to combo counter (when equipped on Warframe). Fixed being able to equip Guandao Riven Mods onto the Edun - Edun should only be using its own Rivens as intended. Fixed an extremely loud sound SFX occurring when the Assassin's Rush Decree buff is triggered on enemy kill. Fixed crash when attempting to access Inventory after just completing The Duviri Paradox Quest as a brand new player. Fixed the Feldune Drifter Hood missing the hood open/close toggle functionality. Fixed being unable to deploy Extractors to Zariman nodes. Fixed issues with the Drifter facial hair clipping into their faces and appearing patchy. Fixed Drifter hair not appearing during the Vor’s Prize Quest while the Ascaris Negator is equipped. Fixed being able to Donate the Watchful Paragrimm Decoration to Dojo. Seeing as this is a one-time purchase from Acrithis, we want to prevent accidental donations from occurring. Fixed soft-lock when contributing Dojo Research to the Greedy Milk K-Drive Scrawl in the Vent Kids Bash Lab. Fixed Clients not hearing or seeing the Host’s Cinta’s SFX/VFX. Fixed the new Duviri Captura Scenes missing their descriptions. Fixed several [PH] tags in Incarnon Genesis Evolution descriptions. Fixed the “Operator Feldune Waistband” being incorrectly named as “Gear”. Fixed Drifter Facial Hair descriptions using PH text. Fixed several armor pieces having offset issues when equipped on the Baruuk Doan Skin, Drifter Loneryder Suit, Limbo Voidshell Skin, Wisp Somnium Skin and Bishamo Sets. Fixed the Shell Compression Mod having an unintentionally high drop rate in The Circuit tiers. Fixed being unable to chat-link the new Duviri Captura Scenes. Fixed Drifter ability UI overlapping with “Transference Ready” pop-up for Transference Sync (Rank 3 Combat Drifter Intrinsic) while using controller. Fixed controller virtual cursor snapping to loadout UI elements instead of the “Solo” Matchmaking option while using the D-Pad to navigate the dropdown. As reported here: https://forums.warframe.com/topic/1286215-incorrect-d-pad-behavior-in-navigation/ Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix. (FIXED) Dying as the Client in Undercroft results in a white screen and revival. (FIXED) Duviri Void Flood Ruptures are missing their VFX. (FIXED) Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape. (FIXED) Feldune Drifter Hood does not have hood toggle functionality. (FIXED) Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers. (FIXED) The following Host Migration issues: Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly. Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option. Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal). Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. Host migration in both Duviri and the Undercroft leaving players with various issues. Spiral objectives not progressing after completing certain requirements. Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe. Rune Marrow is not affected by Resource Boosters. Clients sometimes see other players' Drifters without bodies after loading. Certain Resources do not list their Drop Location in their on-hover description in the Foundry. Lighting issues for Fish when Maw Feeding in multiplayer sessions. Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave. Toggling Crouch prevents Kaithes from Sprinting. Certain items in Acrithis' store do not have dioramas. The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
  24. UPDATE 33: THE DUVIRI PARADOX THE DUVIRI PARADOX HAS ARRIVED! Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri: THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercroft with rotating weekly rewards. Pick your difficulty and reward track, complete rounds to fill out the track, and claim rewards such as new Arcanes, Incarnon Genesis, or even blueprints to build an entire Warframe! THE DUVIRI EXPERIENCE: Duviri as it is meant to be played - the Open Landscape experience with a Spiral story, side activities, and open exploration. This game mode allows a Tenno to experience everything that Duviri has to offer. THE LONE STORY: A streamlined version of Duviri with only the Spiral story for Tenno looking to face the Orowyrm’s fury as fast as possible. When exploring Duviri’s mind-bending reality, you can expect to encounter: SPIRALS: Duviri is at the whim of Dominus Thrax’ Spiral, with each Spiral featuring its own story, unique threats, and changing environment for the citizens of Duviri. DECREES: Specialized Drifter and Warframe upgrades unique to each Duviri visit. Completing activities in Duviri grants a choice between randomized upgrades, improving your chances against the challenges found in Duviri and The Undercroft. DRIFTER MELEE: Drifter has taken up melee weapons to fight back. Block incoming attacks to parry for a quick strike, or take Dax down hard with a Power Strike. THE UNDERCROFT: The Undercroft hosts familiar warriors of various origins, rewriting Duviri’s rules to allow Warframe combat. DRIFTER INTRINSICS: Enhance the Drifter within Duviri with permanent upgrades aimed to improve Combat, Riding, Opportunity, and Endurance. KAITHE: A customizable mount able to carry you above, below, and through the many islands of Duviri. SIDE ACTIVITIES: Duviri has significantly more to experience, including new enemies, Orowyrm boss fights, plus a wealth of side activities including Maw Feeding, Shawzin playing, Komi, with many others to find! The Duviri Paradox update comes with far more to discover beyond the bounds of Dominus Thrax’ imagined reality. There are new Incarnon Geneses, Arcanes, and Cosmetics which can all be used across Warframe: INCARNON GENESES: Imbue your weapons with the power of the Void, unlocking specialized upgrades. Masters of the Steel Path Circuit can earn these to breathe new power into a pool of old favorites. NEW MELEE WEAPONS: Drifters and Warframes alike can use five new Melee Weapons coming with Duviri! Take down the Orowyrm to earn Pathos Clamps and use them to unlock these new Weapons and their Blueprints. NEW DELUXE SKINS & CUSTOMIZATIONS: Community artist concepts turned into reality, the Baruuk Doan and Wisp Somnium Collections are here! Look out for new Drifter Transference Suits, Drifter facial hair, and Visage Inks available on the Market for Platinum. Duviri needs you, Drifter. Dominus Thrax controls the Spiral and only you can break the cycle. Each new Spiral is a chance to discover the power you hold and bring change - bring color - to Duviri. Challenge Dominus Thrax and earn your escape from this endless cycle. The Duviri Paradox is available to every Tenno, whether they’ve been playing for 10 years or are just starting today. It’s time to enter Duviri and break the never-ending spiral! The Duviri Paradox is a Mainline Update, meaning that everything the team has been working on since the launch of Citrine’s Last Wish earlier this year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come. Thank you as always for your detailed bug reports and constructive feedback! The total download size on PS4 is ~12GB and 9GB on PS5. The larger download size is due to a remaster of miscellaneous elements in the game on PS4. Unlike other remasters from the past, you will not be required to re-download the whole game - it is bundled into the update download. With the inclusion of all of the new content in The Duviri Paradox, this remaster saved a total of 10 GB on the total size (~40 GB) of Warframe on the PS4. DEDICATED DUVIRI PARADOX SUBFORUMS A dedicated update subforums is available for all of your feedback and bug reporting: https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/ TABLE OF CONTENTS We highly encourage you to read the full patch notes to learn all you can about The Duviri Paradox! But if you are looking for a specific topic, simply CTRL+F the following keywords to jump to its dedicated section (expand spoilers for full list): NEW PLAYERS, CHOOSE YOUR PATH If you are new to Warframe, welcome! Your journey starts now on a path of your choosing. Upon opening the game for the first time you will be presented with two options to get started: The Warframe Path or the Paradox Path! WARFRAME PATH This path may feel natural to you, a warrior of curious origins and frightening power. This way lies a Warframe that you will command at once… with the marauding Grineer Empire closing in around you. Begin as the Warframe, a weapon possessing supernatural abilities and strength. Explore the Origin System and the many mysteries that lie within it. Your journey begins with your Awakening, where you will choose a starter Warframe and Weapons to take on the many challenges ahead. PARADOX PATH A road less traveled. A looping paradox that spirals ‘round the folds of time and reality to begin your story from an end. Here you are a prisoner of a twisted king, powerless, or so it seems. Begin as the Drifter, a mysterious vagabond from a different timeline. Your journey begins with The Duviri Paradox Quest, where you will explore a place that exists outside of the bounds of the reality we know. From here you will still learn how to master the art of the Warframe, but for a different purpose. This may seem like a big decision now, but do not fear the commitment. For in time, these paths will eventually converge. Either path will uncover new truths, skills, and more that are beneficial to your overall progress regardless of the choice you make now. In other words, all of Warframe’s content will be accessible to you one way or another in due time! Before you are presented this decision, you will first be able to customize your game settings via a curated menu immediately upon login. Further customization options will become available as you progress in your chosen Path! THE DUVIRI PARADOX QUEST Ever get that feeling you’re stuck? Spinning inside your little wheel, day in and day out. Only to find… you’re right back where you started. The Drifter is trapped in Duviri, suspended in a never-ending cycle of life, death and rebirth for the entertainment of the Mad King, Dominus Thrax. When all hope feels lost, an unexpected arrival and the reappearance of friends both old and new may finally spell the answer to escape the Paradox. The Duviri Paradox Quest is a solo experience and is available immediately upon login for all existing players via the Codex or the new Duviri region in your Navigation. All players have access to this Quest, provided they are not currently committed to a restricted segment of another Quest (ex: The War Within, The New War, etc.). Completing the Quest rewards you the following: Your very own Histornam Kaithe mount to use in Duviri The Sun & Moon Melee Weapon for Drifter The Sun & Moon Melee Weapon Blueprint for Warframes The Mountain’s Edge Dual Nikanas Stance Mod for Warframes Access to enter The Duviri Experience, The Lone Story, and The Circuit (read the following section to learn how to enter Duviri) Share your feedback and bug reports on The Duviri Paradox Quest here: https://forums.warframe.com/forum/1826-the-duviri-paradox-quest/ ENTER DUVIRI Upon completing The Duviri Paradox Quest, the following Duviri entry points become available to you: Via the Navigation Console: Select the Duviri Region at the top right of the screen. Via the Dormizone: Any player who has completed the Duviri Paradox Quest can access the Dormizone through the Duviri Region in your Navigation. Those who have completed the Angels of the Zariman Quest can also access the Dormizone from its usual spot in the Zariman. Via these entry points, Duviri can be experienced in 3 different ways; The Duviri Experience, The Lone Story, and The Circuit. Each with their own unique structure and gameplay! For players who have ventured into the Origin System, you will see some familiar systems cross over into the world of Duviri: Your actions in Duviri contribute to Nightwave Acts. If you are a player who has not completed the Vor’s Prize Quest (i.e. you have only taken the Paradox Path), you will also be able to progress in Nightwave Acts. However, you will not be able to access the Nightwave Menu until you have completed Vor’s Prize. You can earn Affinity on owned Warframes and Weapons used in the Undercroft. Standing for Pledged Syndicates can also be earned from this Affinity. Relevant Boosters apply to your gameplay. NOTE: Affinity Boosters do not impact the Drifter Intrinsics earned, as these rewards are not Affinity based. Focus can be earned from equipped Lenses and from Thrax foes. THE DUVIRI EXPERIENCE Duviri as it was intended to be played. STORY (Spiral) and SIDE OBJECTIVES together. You will be given a series of tasks through a guided story featuring the many colorful characters residing in the Paradox. Share your feedback and bug reports on The Duviri Experience here: https://forums.warframe.com/forum/1830-the-duviri-experience/ THE LONE STORY Just the SPIRAL’s story. Duviri devoid of all side objectives. Focus all of your attention on the story-telling as it happens in real time! The Lone Story offers the same challenges and rewards as The Duviri Experience for completing the story stages. Share your feedback and bug reports on The Lone Story here: https://forums.warframe.com/forum/1830-the-duviri-experience/ THE CIRCUIT A brand new Warframe-only gamemode. Battle through an endless chain of missions in the Undercroft with rotating weekly rewards. Read the full “The Circuit” section to learn more! Share your feedback and bug reports on The Circuit here: https://forums.warframe.com/forum/1824-the-circuit/ Each visit to Duviri via The Lone Story, The Duviri Experience, and The Circuit begins from TESHIN’S CAVE. TESHIN’S CAVE Teshin’s Cave is where you make preparations for the challenges before you. Unlike other open landscapes, it is not a hub. It is just as much a part of Duviri as anything else, and acts as the true beginning to your journey within Duviri. Here you will be able to select a LOADOUT, invest in DRIFTER INTRINSICS, select/purchase a DRIFTER MELEE WEAPON, and customize your Drifter and KAITHE. SELECT LOADOUT Upon entering Teshin’s Cave, you will be presented with randomized Warframe and Weapon options. These options are pulled directly from your Arsenal, and at least 1 of the options from each category (Warframe, Primary Weapon, Secondary Weapon, and Melee Weapon) will be something you do not own*. *Unowned Warframes and Weapons will always be the base version. This means only Excalibur, not Excalibur Prime; only the Hek, not the Vaykor Hek or Kuva Hek. Unless of course you do in fact own everything - you go getter! In a similar fashion, if you have less than 10 unowned Warframes, those Warfames have a lower chance of appearing in the Cave to prevent repeated options across each Spiral. A similar methodology is applied to Weapon selections as well. The most powerful version (based on stats and bonus effects) of the Warframe and Weapon variants you own will be offered in Teshin’s Cave (e.g. Hildryn Prime vs. Hildryn if you own both). At the base rank of the Drifter Opportunity Intrinsics, 3 Warframe options, one of each Weapon type (Primary, Secondary, and Melee), and an additional weapon of any type are offered. Unlocking certain Opportunity Drifter Intrinsic Ranks will increase the number of Warframe and Weapon options available to choose from. Read the “Drifter Intrinsics” section below to learn more! Each new Spiral means a new set of randomized options become available, granting you new opportunities to take on whatever the mad king throws at you. Successfully extracting from a mission in Duviri (either by defeating the Orowyrm and using the Portal, or by selecting “Extract” in the Circuit Stage Completion Screen) will also randomize the equipment available in Teshin’s Cave on your next visit. Teshin’s Cave provides safe ground for you to test and practice all of the equipment available - you are not bound to any of your selections until you leave the Cave via the portal to the Duviri landscape, so play around as much as you like before committing! Swapping your Warframe or using the “Configure” context action will refill its Energy. 1. Select Your Warframe: A most important choice is to be made - select from the Warframe options available to level the battlefield with their unique strengths and abilities. Teshin has a list of Warframes specially curated for Tenno who are Mastery Rank 3 and below. The following are intended to teach the foundations of the way of the Warframe: Frost Mirage Nezha Oberon Protea Rhino Saryn Styanax Wukong Volt Excalibur Mag Increasing your Mastery beyond Rank 3 by exploring the Origin System, and ranking up your equipment will unlock the full list of potential Warframes that can appear in Teshin’s Cave. You can learn about each of the Warframes available by approaching them and using the “Configure” context action. Here you see their stats and learn about their passive and abilities by hovering over each ability icon. 2. Select Your Weapons: After selecting your Warframe, the next step becomes available - choosing which Primary, Secondary, and Melee Weapons to bring into the fray. You can view the stats of the Weapons available by approaching them and using the “Configure” context action. Modular weapons (Zaws & Kitguns) are not eligible to appear in Teshin’s Cave, as well as Heavy Weapons (since they require Gear Wheel access to spawn in mission). Warframe & Weapon Appearance: Warframes and Weapons you own use the Appearance Config A from your Arsenal, while those you don’t own are set to their default. To change the appearance of the Weapons you own, simply return to the Dormizone or Orbiter and customize Appearance Config A via the Arsenal. (TIP: You can drag Config names to change their order in both your Appearance and Upgrade menus) In-Game Market - Teshin’s Cave Offerings: If you wish to procure the items shown in Teshin’s Cave, there is a Duviri-specific “Teshin’s Cave Offerings” in-game Market tab that contains the Warframes and Weapons that appeared in your last visit to the Cave. From here you can gain instant access to these items by purchasing them with Platinum or learn about how you can earn them by exploring the Origin System! 3. Select Your Mod Configurations A crucial element to both Warframe and Weapons alike - power upgrades! Mods are quintessential to increasing your equipment’s effectiveness against enemies. Mod Configurations can be selected for your Warframe and Weapons by using the “Configure” context action when approaching them in Teshin’s Cave. Here you are able to choose from all of your existing Configs* for equipment that you own. DEFAULT MOD CONFIGS are also available and are the default option for unowned equipment. Configs with 40+ used Mod Capacity will appear first, instead of the Default Mod Config. *Configs must have at least 1 Mod equipped to appear as an option. Existing Mod Configs available in Teshin’s Cave mirror those from your Arsenal, but also apply the following upgrades, such as: Arcanes (tied to the specific Config it was equipped) Arcane Revives: In addition to the revives granted to Tenno who have unlocked Rank 3 (Determination) and 8 (Tenacity) of the Endurance Intrinsics, revives from Warframe Arcanes also apply to the total count usable in Duviri! Helminth Infused Abilities (tied to the specific Config it was assigned to) Helminth Invigorations (applied to all Configs) Archon Shards (applied to all Configs) Default Mod Configs: Default Mod Configs are Mod presets for each of the Warframes and Weapons that appear in Teshin’s Cave. Each and every Warframe and Weapon have their very own curated combination of Mods based on their unique traits, strengths, and weaknesses. These are meant to be mid-game builds for newer players to use, but well-equipped Tenno can use their own builds instead if they choose to. Warframes have 6 guaranteed Ability and Survivability Mods (Flow, Continuity, Streamline, Stretch, Intensify, and Vitality) and 2 Mods based on a Warframe’s specific Health, Shield, and Armor stats (e.g. Redirection, Steel Fiber, etc.). Weapons have 3 guaranteed base Mods (like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees), 3 Mods determined by the weapon’s stat strengths (Critical Chance/Damage, Status Effect, etc.) and 2 Mods based on Damage type (Physical and Elemental Damage). Damage mods try to match the weapon's existing strength, so for instance the flamethrower Ignis will only get Heat Damage Mods. There are specific situations where we override certain Mods, like not equipping Flow on Hildryn or Lavos, or excluding fire rate Mods on weapons like the Tonkor or Exergis. Unowned Warframes and weapons use Default Mods exclusively (which can be viewed by using the “Configure” button). The “Configure” button will also show you details about the Warframe, such as their stats and abilities, so that you can get familiar with them before heading out into Duviri! You can swap between Mod Configs at any point in the Cave by simply re-approaching the pedestal where it spawned and use the “Configure” context action. To customize the Mods in your Mod Configs of owned equipment, return to the safety of your Orbiter or Dormizone to access the Arsenal. Any and all changes applied to the Mod Configs in your Arsenal will appear in Teshin’s Cave for the Warframe and Weapons you own. If you thrive in the unknown, you can also jump into Duviri without making any equipment selections. Doing so will simply randomize a chosen loadout for you (including their Mod Configs). DRIFTER INTRINSICS Within TESHIN’S CAVE you can unlock the true power of the Drifter. Earn Drifter Intrinsic Points by completing the main stages of the Spirals, tackling side objectives within the Duviri landscape, and by surviving The Circuit. Intrinsics strengthen the Drifter by providing enhanced COMBAT capabilities, improved power and versatility when RIDING Kaithe, increased OPPORTUNITY, and a higher proclivity towards ENDURANCE while in Duviri. COMBAT Improve the Drifter’s fighting skills. RIDING Enhance Kaithe-riding. OPPORTUNITY Give the Drifter better luck and more options. ENDURANCE Boost the Drifter’s powers of survival. RANK 1 Deadly Decrees Each active Decree grants +10% Damage. Summon Kaithe Tap your first ability to summon your Katihe. Expanded Decrees Decree selections offer one additional option. Fortifying Decrees Each active Decree grants +25 Health to Drifter. RANK 2 Adrenaline Surge In Duviri, Restorative boosts movement speed for 5 seconds. Cavalier Strength Increased resistance to being dismounted by an enemy. Expanded Arsenal Gain two additional weapon choices in Teshin’s Cave. Restorative Decree Gaining a Decree fully restores Health and Energy. RANK 3 Transference Sync Unlock Transference Surge, the ability to briefly summon a Warframe in Duviri by pressing your fifth ability when the Transference bar is full. Hoof Stomp While riding a Kaithe, press your third ability to command your Kaithe to stomp, knocking enemies back and reducing their armor. Lucky Opener Gain a free Decree when you enter Duviri. Determination One additional Revive is available in Duviri. RANK 4 Swifter Strike In Duviri, Drifter Power Strike cooldown is reduced by 30%. Fast Travel Use the map to fast travel to central Duviri locations and Materliths. Warframe Abundance Gain one additional Warframe option in Teshin’s Cave. Deft Defender Parry grants +25 Health. Precise Parry grants +50 Health. RANK 5 Swifter Abilities In Duviri, Drifter ability cooldown is reduced by 20%. Smooth Path Plants and rocks are marked on the map when you ride your Kaithe. Treasure Finder +50% chance to receive Rare Decrees. Born Survivor +50% additional Health. RANK 6 Neural Pulse In Duviri, the Guiding Hand ability will expose a weakpoint on enemies for 10s. Hitting a weakpoint will deal 3x damage. Steadfast Dismount While riding a Kaithe, press your fourth ability to dismount and gain 150 Overguard. 150 second cooldown between uses. Fresh Hand Discard offered Decrees and get a new selection, up to 3 times per Duviri visit. Precision Power On precise parry, gain extra charge for Transference Surge. RANK 7 Weaponmaster In Duviri, weapon critical hit chance increases by +20% additively. Endurance Racer Reduce cooldown between dashes. Maximized Arsenal Gain two additional weapon choices in Teshin’s Cave. Sharpshooter’s Bounty Landing a headshot restores +10 Health/s for 5s. RANK 8 Transference Synergy Increase Transference Surge duration by 50%. Unique Identity Name your Kaithe. Warframe Diversity Gain one additional Warframe option in Teshin’s Cave. Tenacity One additional Revive is available in Duviri. RANK 9 All Rank 9 Intrinsics apply outside of Duviri Muscle Mass Drifter deals +25% damage. In the Origin System, both Drifter and Operator receive this boost. Equestrian Bond Receive Kaithe Summon for Origin System Open World missions. High Value Vendor Acrithis’s stock now includes one Arcane per day. Tough As Old Boots Gain +5 Health/s as Drifter. In the Origin System, both Drifter and Operator receive this boost. RANK 10 Overpowering Abilities In Duviri, using an Ability increases damage by 150% for 3 seconds. Herd Travel Use the map to fast travel to other Drifters. Stranger in Black An unlikely ally will occasionally appear in Teshin’s Cave as a playable Warframe. Cheat Death Fatal damage leaves you at 20% Health and invulnerable for 3 seconds. 200 second cooldown. INTRINSIC SPECIFICS Steadfast Dismount - Overguard: Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri! Deft Defender - Precise Parry: Perform a Precise Parry by timing a Melee block at the exact moment an enemy is attacking. Doing so allows you to perform a finisher on them by Melee attacking while they are vulnerable. Rank 9 Intrinsics: All Rank 9 Intrinsics apply outside of Duviri to both your Drifter and to Operator, which will allow you to take your earned abilities and apply them to your combat and experiences outside of the Paradox’s grasp. Equestrian Bond - Kaithe Summon: Tenno who have unlocked this Intrinsic will be able to summon their Kaithe for Warframe and Drifter to ride in Open Landscapes using the KAITHE SUMMON item in their Gear Wheel (similar to Archwing Launcher). Once equipped, it will automatically appear in the left corner of your Gear Wheel (similar to the Omni Tool in Railjack missions). Kaithe abilities are available as well! Note: Operators are currently not set-up to ride the Kaithe either in Duviri or in Open world missions, we may revisit the tech necessary for this functionality to occur but it won’t be available on launch. Mastery Points Drifter Intrinsics also grants Mastery Points towards your next Mastery Rank test! Each Intrinsic Rank unlocked rewards 1,500 Mastery Points for a total of 60k after completing all categories. SELECT DRIFTER MELEE WEAPON The Drifter is keen on close combat - give them the tools they need to devastate the enemies patrolling Duviri. In addition to the Sun & Moon Dual Nikanas earned from completing The Duviri Paradox Quest, there are other Melee weapons available to earn or purchase. Find them located in the far right corner of Teshin’s Cave. Each of the following Melee weapons can be used for both Warframe (Duviri and Origin System) and Drifter (Duviri only) combat and have unique attributes for each! SUN & MOON Teshin’s twin blades. Warframe: Sun & Moon is the first of the Dual Nikana category! Paired with the new Mountain’s Edge Stance Mod, create sharp movements with wide reach. Drifter: Power Strike sends forth two arcs of explosive energy. SYAM Syam is at home in the hands of a focused warrior. Warframe: Its Heavy Attacks send forth shockwaves. Drifter: Power Strike unleashes a flurry of deadly slashes. AZOTHANE Azothane calls the visionary warrior to turn the tides of battle. Warframe: Block and melee attack at the same time to plunge Azothane into the ground, damaging nearby enemies with a shockwave and adding to the combo counter. Drifter: Power Strike plunges Azothane into the ground to summon five celestial blades that temporarily fight alongside Drifter and then explode. EDUN Edun befits a dextrous warrior. Warframe: Heavy Attack to throw Edun. Edun explodes after it is embedded in an enemy. Drifter: Power Strike stuns and blinds enemies by surrounding them with a cloud of dust. SAMPOTES A warrior who prefers brute force will make the most of Sampotes. Warframe: Its Slams and Heavy Slams have an extended area of effect. Drifter: Power Strike slams Sampotes into the ground to damage enemies with a shockwave. There are two ways to obtain these Melee weapons: 1. Instant Access with Platinum: Immediately unlocks for use by both Drifter and Warframe alike. The purchased Melee weapon can be equipped for Drifter via Teshin’s Cave before entering Duviri and via the Arsenal for Warframes. Each Melee weapon can be purchased individually or in the following bundle in the in-game Market! HEAVY STRIKE MELEE BUNDLE Strike your enemies down with weapons that are just as elegant as they are powerful. The Heavy Strike Melee Bundle includes the Azothane, Syam, Edun, and Sampotes melee weapons for your Drifter (Duviri) and Warframes (Duviri and Origin System). 2. Earn Blueprints with Pathos Clamps: Immediately unlocks to be used by Drifter. For Warframe use, a Blueprint will be sent to your Foundry to be crafted. After obtaining your new Melee weapon, you can practice your melee skills on the dummy located to the right of the weapons. Here you can get familiar with the basics of meleeing as the Drifter. Earning Mastery for these new Melee weapons is tied exclusively to Warframe use. Read on to the DRIFTER COMBAT section below to learn more about how to wield your Melee weapon and more! DRIFTER COMBAT Ready your Drifter with the skills necessary to take on the dangers of Duviri. DRIFTER WEAPON ATTACKS In addition to the base Melee (Duviri only) and ranged attacks, the following can be performed with Drifter to catch enemies off guard. Quick Shot (Ranged) Use L2 + R2 to take a quick shot with your Sirocco pistol while your Melee weapon is equipped. Power Strike (Melee) Use L2 + R3 to use your current equipped Melee weapon’s specialized attack. After performing a Power Strike, a cooldown meter will appear underneath your reticle to indicate when it can be used again. Target Lock (Melee) Press Square to lock onto an enemy in your reticle (use again to disable and refocus onto another target if needed) to focus your Melee strikes on them. Target Lock also works on Conservation animals (not including ambient). Parry (Melee) Hold L2 to counter enemy melee and ranged attacks with a well timed block! Use melee attack to perform a finisher while they are vulnerable. Reflect ranged attacks from ranged enemies right before projectiles hit you. DRIFTER ABILITIES The Drifter is equipped with abilities for increased mobility, tracking, and combat! Once you have unlocked your Abilities via the Duviri Paradox Quest, you can test them out freely in Teshin’s Cave! 1. Summon/Dismount Kaithe Unlocked at Rank 1 of the Riding Drifter Intrinsics. Summon your Kaithe. Cast again to dismount. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies. 2. Guiding Hand Cast to release a guiding light that will lead you to the next main objective, or other side objectives in the area. Guiding Hand will prioritize Conservation targets once a Conservation encounter has started. 3. Restorative Cast to restore 100 Health to Drifter and clear Status Effects. 4. Smoke Screen Cast to throw a smoke grenade that releases smoke in a 10 meter radius, turning Drifter and teammates invisible while inside of it. CUSTOMIZE DRIFTER Approach the mirror in Teshin’s Cave to change your look to your liking! Select your Drifter’s Clothing (Facial Accessories, Transference Suit, Sigil, Attachments, Animation Sets, and Syandana) and their Features (Head, Hair/Beard Style, Eyes, Voice, and Visage Ink). There are endless combinations to dazzle the Duviri citizens and really give them a show! New Drifter Transference Suits! The Drifter Loneryder and Feldune outfits are here and available for purchase! Each piece from these collections can be purchased separately or as a collection available in the in-game Market: Drifter Loneryder Collection Look sharp after miles on the dusty trail. Fitted for The Drifter. Includes the Loneryder Hood, Suit, Sleeves, and Pants. Drifter Feldune Collection Ready yourself for the heat of battle. Fitted for The Drifter. Includes the Feldune Hood, Suit, Sleeves, Pants and Gear. (Image features the Manipura and Aru Visage Inks) New Visage Inks! Several new Visage Inks are available to add more style to your Drifter! The Sharpshooter, Heavy Striker, Manipura, and Aru Visage Inks can be purchased with Platinum individually or in the following collection available in the in-game Market: Paradox Visage Ink Collection The Tales of Duviri storybook finds expression in these designs. The Paradox Visage Ink Collection includes Sharpshooter, Heavy Striker, Manipura, and Aru Visage Ink. *Visage Ink can only be applied to Drifter. Each of these Visage Inks can also be purchased individually. New Drifter Beards! Facial hair is here for Drifter! There are 4 styles of beard to choose from when customizing your Drifter in the Arsenal, Dormizone, or Teshin’s Cave. In addition to the one free scruff style (Drifter Beard 004), the others can be purchased with Platinum from those locations. New Drifter Hairstyle! A new hairstyle, Operator Cut 002, from the featured Drifter in The Duviri Paradox trailers is available for free to all Tenno with a Drifter -- whether you have completed The Duviri Paradox Quest, or have accessed them in another way. (Image features the Drifter Noble Animation Set) New Drifter Animation Sets! The Drifter Agile and Noble Animation Sets are here! They are available to equip for free in the Drifter customization screens under the Clothing > Animation Set tab. *Drifter animation sets are unique to the Drifter and cannot be equipped on Operator (and vice versa). (Image features the Aetigo Kaithe, Dyrncaul Chamfron, Aebolg Tail, and custom colors) CUSTOMIZE KAITHE A trusty steed to help you traverse the Duviri Landscape! Adorn your mount with all the bells and whistles. Kaithes come with a variety of customizations to choose from! Make yours truly unique to you by changing their features, color, and more. Read the “Kaithe Mount” section to learn more! Pedigree Kaithes come in a multitude of species, each with their own history. The Histornam Kaithe is available after completing The Duviri Paradox Quest, while other Kaithe species are available for purchase with Platinum individually or in the in-game Market Packs listed below. Pedigree purchases come with their respective tails! Aetigo: Aetigo Kaithes are a native species of Duviri’s southernmost island. Their emerald eyes once reflected the verdant plains they roamed, but when the island was reduced to ash, their eyes faded to nothing. Histornam: It is said that the great Dominus Thrax prefers Histornam Kaithes above all other breeds. It was on the back of a Histornam Kaithe that Thrax himself learned to ride. Psyacus: Psyacus Kaithes inspire fear in the faint of heart. Common wisdom among Duviri citizens holds that those who mount the Psyacus Kaithe must be either courageous or heartless. Chamfrons Chamfrons are stylish head armor each with its own unique flair. Individual Chamfroms are available for purchase with Platinum and are also part of the in-game Market Packs listed below. Sviari: The might of the Kaithe rider is expressed through the Sviari Chamfron’s sharp horns. Dyrncaul: The Dyrncaul Chamfron’s curved horns are reminiscent of the Tamm, a creature whose happiness is said to bring good fortune. Irdeni: The Irdeni Chamfron is reminiscent of the ever-changing hues in Duviri’s sky. Kheyur: The Kheyur Chamfron benefits any formal occasion. Tails Tails can be obtained with Platinum by purchasing Pedigrees (which come with their respective Tails) or by purchasing individual Tails in Teshin’s Cave and in the in-game Market. They are also part of the in-game Market Packs listed below. Aetigo: The Aetigo Kaithe came into being with this dignified tail. Histornam: The Histornam Kaithe came into being with this regal tail. Psyacus: The Psyacus Kaithe came into being with this tapered tail. Caersid: The Caersid Tail bespeaks the spirit of the vengeful warrior. Heoro: A Kaithe with the Heoro Tail evokes glory. Velific: Adorn the movements of an elegant Kaithe with the Velific Tail. Aebolg: Bones laid bare in the Aebolg Tail are a reminder to appreciate the gift of life. Saddles For a Drifter looking to make their time riding on Kaithe as comfortable as can be. Individual Saddles are available for purchase with Platinum and are also part of the in-game Market Packs listed below. Dovin: The Dovin Saddle’s deep curve and lightweight structure make for strong balance and gentle communication with the Kaithe. Vaidurian: The Vaidurian Saddle’s comfortable and sturdy design is ideal for those long hours riding Kaithes. Sohseki: Style and comfort meet in the Sohseki Saddle. Its padding provides stability and protection during jumps. KAITHE IN-GAME MARKET PACKS For Tenno who love Kaithes as much as Kaithes love them, the following packs are available for Platinum in the in-game Market! Grassland Steed Pack Tales of Duviri tells of Aetigo Kaithes that roamed verdant plains. The Grassland Steed Pack brings that aesthetic to life. Includes the Aetigo Kaithe, Caersid Tail, Svirari Chamfron, and Sohseki Saddle. Outland Steed Pack Tales of Duviri tells of Psyacus Kaithes that inspired fear in the faint of heart. The Outland Steed Pack embodies a courageous aesthetic. Includes the Psyacus Kaithe, Aebolg Tail, Irdeni Chamfron, and Dovin Saddle. Steed’s Regalia Pack In Tales of Duviri, good riders ensure their Kaithes are well-appointed. Includes the Heoro Tail, Velific Tail, Dyrncaul Chamfron, Kheyur Chamfron, and Vaidurian Saddle. Royal Steed Pack The Royal Steed Pack is worthy of a king. It contains everything from both the Grassland and Outland Steed Packs. It also includes the Steed’s Regalia Pack. THE SPIRALS The denizens of Duviri call upon the aid of the Drifter during each SPIRAL. Let the tale of a particular citizen of Duviri guide you through the tempest of Dominus Thrax’s emotional turmoil as they work through their own emotional journey. Complete a variety of challenges that force you to rely on a robust set of skills while earning DECREES that will grant you different tactical advantages throughout your mission. As you delve into each Spiral, your narrator will present you with tasks similar to Bounty Stages. Overcome those within Duviri as the Drifter, and access portals to fight with your selected Warframe in THE UNDERCROFT. If you successfully make it to the finale of the respective Spiral, prepare to battle the OROWYRM and its WYRMLINGS! Completing main Spiral Stages and side objectives will earn you DRIFTER INTRINSICS and other rewards. Use these in your next visit to Teshin’s Cave to unlock new skills and abilities for the Drifter’s journey in Duviri. The Spiral Tales Dominus Thrax is a creature of emotion, and his world is at the whim of his every Spiral. Each Spiral paints Duviri with a wash of intense emotion, altering its weather and environment, and inflicting chaos on all those who inhabit its lands. Learn more about how the Spirals affect Duviri in the “Explore Duviri Landscape” section. There are a total of 5 Spirals, each with their own unique story and featured characters narrated by a voice that may be distantly familiar to some Tenno. They rotate in the following order every 2 hours and change the landscape with it: 1. JOY Tale Of “The Harbinger of Joy” Don’t be fooled by the softness of Duviri during this Spiral, Tenno. The Harbinger of Joy tells the tale of Mathila. During the Joy Spiral, enemies are imbued with Void Damage, causing their attacks to take new form; from devastating waves of Void energy to health leeching pulses on impact. 2. ANGER Tale Of “The Prince of Fire” Skies of crimson engulf Duviri during this Spiral. The Prince of Fire tells the tale of Lodun and the rage felt over his royalty holding no real authority. During the Anger Spiral, enemies are imbued with Heat Damage, causing their attacks to take new form; from molten fireballs that explode on impact to trails of flames left behind by charging enemies. 3. ENVY Tale of “The Covetous Courtier” The green gaze of envy watches you from the sky, Tenno. The Covetous Courtier tells the tale of Bombastine and his perpetual state of jealousy. During the Envy Spiral, enemies are imbued with Toxin Damage, causing their attacks to take new form; from acid-goo projectiles that splash on impact to acid geysers. 4. SORROW Tale of “The Sorrowful Soprano” Duviri’s bleak state leaves a shiver that reaches deep in the bone. The Sorrowful Soprana tells the tale of Luscinia and her indulging misery to excess. During the Sorrow Spiral, enemies are imbued with Cold Damage, causing their attacks to take new form; from ice spikes erupting from the ground to frozen areas of a chilling aura. 5. FEAR Tale of “The Fearful Conspirator” Duviri is enveloped in the uncertainty of what lies next. The Fearful Conspirator tells the tale of Sythel and the fears that paralyze her. During the Fear Spiral, enemies are imbued with Electricity Damage, causing their attacks to take new form; from continuous beams of electricity arcs to teleportation maneuvers. Leaving Duviri: Whether you choose to see the conclusion of a Spiral or decide to depart Duviri early, all rewards and Intrinsics acquired in your mission will be saved as of your last-earned Decree. These indicate reward progress checkpoints and occur each time you complete a Side Objective (that rewards you a Decree) or main stage in the Spiral. Departing from the Duviri landscape is done by opening the pause menu and then selecting the “LEAVE DUVIRI” option to return to either the Dormizone or the Orbiter. For new players that chose the Drifter Path: The Orbiter option becomes available to you once you complete The Duviri Paradox Quest and head to the marker to “Begin the Warframe path with your next quest”. Another more unfortunate method of leaving Duviri is its draining of your life force and depleting of your revives. DECREES Decrees are upgrades that apply to your Drifter and Warframe for the duration of your stay in the Duviri Landscape. Each visit to Duviri means a new opportunity to select different combinations to increase your power and utility. Decrees are earned by completing main stages, side objectives, and/or by surviving the Undercroft. If you are playing in a squad, all players are rewarded your earned Decree, including the brave Drifters that assist with completing side objectives. Upon earning a Decree, a popup will appear instructing you to select from the options available: Choose one of the 3 (base Drifter Intrinsics) randomized options available each time you earn a Decree. The selected Decrees will remain active for the duration of your time in Duviri. Decrees are rewarded up until each of the ones you have obtained have reached their max amount of stacks, at which point a “Decrees Exhausted” pop-up will occur to inform you that you have collected them all! Players may occasionally be presented with a Rare Decree in their selections, as indicated by its gold border. “Rare” as it pertains to Decrees simply means that they offer double the stat upgrades of a normal Decree (up to the maximum amount of stacks). Rare Decrees are guaranteed after completing a round in the Undercroft, by completing the final stage (slaying the Orowyrm) of the Spiral, and as a bonus one-time item in Acrithis’ Wares while in the Duviri Landscape! The pips at the bottom of each Decree indicate the number required to reach max stacks. Your chosen Decrees can be viewed via the pause menu at any time: Decrees also have several interactions with Drifter Intrinsics. Unlocking new Intrinsics can offer new benefits for every foray into Duviri, such as the ability to re-roll the offered Decrees up to three times per mission with the Rank 6 “Fresh Hand” Opportunity Intrinsic. Here is a list of all of the possible Decrees you can earn in Duviri: Values marked with an asterisk* can be stacked and are shown at max Majestic Strike Melee attacks hit twice. Sweeping Blow Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage. Venomous Touch Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance. Shattering Frost Deal 240%* damage to enemies affected by Cold Status. Luscinia’s Suffering Nearby enemies are affected by Cold Status, slowing them. Lodun’s Rage Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies stuck suffer +50% Heat Damage for 3 seconds. Deadly Momentum While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary. Tumbling Frost Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes. Duelist’s Advantage Your first shot after reloading deals +400%* damage. Temporal Acceleration Casting Abilities boosts movement speed by 150%* for 5 seconds. Assassin's Rush On kill, gain 50% parkour speed for 7 seconds. Persistent Attrition The target becomes 10% more vulnerable to damage with each shot. Irresistible Bombardment Each shot briefly increases fire rate by 30%* cumulatively. Hammer of Retribution Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds. Royal Wrath Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds. Smoldering Strike Melee Attacks are imbued with fire, dealing 210%* Heat Damage. Rising Agony Critical melee hits grant 150%* Critical Damage for 7 seconds. Bounce Back On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds. Twofold Torment Status Effects deal double damage. Ranger's Reload Rolling reloads the equipped weapon. Dueler’s Outburst On Critical Hit, gain 90%* melee attack speed for 3 seconds. Morale Boost With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration. Tactical Repositioning After taking damage, roll immediately to recover 75%* of the damage taken. Killer’s Confidence On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes. Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri! Nourishing Terror Inflicting a Status Effect restores 100* Health. Toxic Approach During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second. Close Contagion Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m. Fearsome Bonanza Gain +100%* Damage for every enemy affected by Status within 20m. Envious Economy Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe. Proficient Fighter Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency. Fleet-footed Every Decree collected increases movement speed by 10%. Critical Roll After rolling, increase Critical Damage by 120%* for 4 seconds. Between the Eyes On Headshot, gain 150%* damage for 3 seconds. Evasive Tremors Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes. Critical Frost Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect. Vicious Barb Critical Damage is doubled. Bombastine’s Malice On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin. Greedy Heal Killing enemies restores 50%* Health. THE UNDERCROFT The veil between the world of Warframe and the kingdom of Duviri is thin. Thinner still in the Undercroft, where our reality and Dominus Thrax's imagination collide. As you venture into the Kingdom of Duviri, you may come across Undercroft Portals as part of the Spiral Stages. The Undercroft is a Warframe and Operator only section of Duviri where you have use of your chosen Warframe and Weapons from Teshin’s Cave. Upon entering a Portal, your task is to use the tools granted to you in Teshin’s Cave to survive the onslaught. Complete the mission objective presented, and be rewarded! The current mission types available in the Undercroft are as follows: Defense (Defend 5 waves) Survival (Survive 5 Minutes) Excavation (Excavate 300 Cryotic) Void Flood (Seal 5 Ruptures) Exterminate (Kill required number of Enemies) As you explore these brand new mission tiles, you will come to learn the quirks and tricks needed to master the Undercroft: Players have innate Enemy Sense (enemy location is displayed in mini-map) Players cannot use their Gear Wheel, nor equip Companions of either the Furry or Robotic persuasion Exalted Equipment (including Exalted Companions like Venari) are used in the Undercroft, and will use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead). Players use the Focus School and Operator Equipment of their active loadout upon entering Teshin’s Cave, including their choice of Operator or Drifter (for those who know what that means). Energy Pickups spawn at certain locations across Undercroft Tiles. Search them out for an added boost to your Energy pool. Rune Marrow is found only in the Undercroft. Look for Runic Compact deposits scattered around to unearth this Resource. In the Undercroft, you will also come across foes from both the Origin System and Duviri, so pick your loadouts wisely! The Undercroft in The Lone Story and The Duviri Experience For those venturing into the Undercroft via Portals in the Spiral stories, your time in the Undercroft is short. After completing the mission objective (ex: Defending 5 waves in Defense mission), you will be transported back into the Kingdom of Duviri to continue onto the next stage. Completion of Undercroft Portals from the Duviri Landscape reward the following: 1x Decree 6x Drifter Intrinsics Duviri Resources The Undercroft in The Circuit The Circuit is an endless game mode that takes place exclusively in the Undercroft, with its own reward paths and features! Look for “The Circuit” section further down for more specifics on this game mode. THE OROWYRM A mighty airborne beast of tremendous scale who darkens the skies of Duviri. Its rumbling gives way to understanding that taking it down will not be an easy feat. Meet with this grand creature in the final stage of a Spiral. Its many defense mechanisms include emitting waves of energy down its body that repel any who get too close, as well as enlisting the help of WYRMLINGS to provide additional protection. Expect them to coil and swirl in tight circles before launching a fireball in your direction! Defeating the Orowyrm will require mastery of the Drifter and your chosen Warframe for a multi-stage fight across Duviri. As well as mastering your Kaithe mount’s flight controls - an important component to fighting the Orowyrm! Upon taking down an Orowyrm, a chest will appear for you to open. Doing so rewards 10x PATHOS CLAMPS (15x in Steel Path), 15x Drifter Intrinsics (22x in Steel Path), and a Rare Decree. Pathos Clamps can be exchanged for new Melee Weapons for Drifter and Warframe alike, used to imbue INCARNON GENESIS ADAPTERS into weapons, as well as traded for goods at ACRITHIS, who greets you at the end of the fight. Read the “Duviri’s Vendor: Acrithis” section to learn more about her and her wares! KAITHE MOUNT Completing The Duviri Paradox Quest rewards you with your very own KAITHE, an equestrian mount with the power of flight! Kaithes provide Drifter a speedier method to traverse Duviri, whether on ground or in the skies. KAITHE CONTROLS Summon Kaithe: Reach the Riding Drifter Intrinsic Rank 1 to summon your Kaithe by using Drifter’s first ability binding. Default Binding: Swipe up on Touchpad OR R1 (hold) then X Take Flight: On Ground: Crouch and jump at the same time to take off, just like bullet jumping. Default Binding: L1 (hold) then X Airborne Kaithe: If you are falling while riding Kaithe, use the Roll binding to deploy Kaithe’s wings. Default Binding: L1 (tap while moving) Airborne Drifter: If you are falling as Drifter, summoning your Kaithe will auto deploy their wings to get you back to safe ground. Default Binding: Swipe up on Touchpad OR R1 (hold) then X Flight Controls: There are two flight modes - glide and free. Upon taking flight, your Kaithe will simply glide forward and allow you to look around without changing directions. Holding any directional input (forward, left, right, sprint) will put Kaithe into free mode, where you can use the reticle to move about freely through the air (vertically and horizontally). Releasing directional input will put Kaithe back into glide mode. Ascend in Flight: Jump to climb higher into the skies. Default Binding: X Descend in Flight: Crouch to dive down. Default Binding: L1 (hold) Roll in Flight: Perform a roll maneuver while flying, especially useful to dodge incoming projectiles! Default Binding: L1 (tap while moving) Increase Speed: Use the Sprint binding to kick up your Kaithe’s speed on the ground and in the skies. Default Binding: L3 Reduce Speed: Use Crouch binding to slow Kaithe to a walk. Default Binding: L1 (hold) In Flight: Release the Sprint button to slow your Kaithe’s speed in air. KAITHE ABILITIES Kaithes have their own set of abilities that can be unlocked via the Riding Drifter Intrinsics. 1st Ability - Summon & Mount/Dismount Unlocked at Rank 1 of the Riding Drifter Intrinsics. Summon your Kaithe by using your first ability binding. Use the binding again to dismount from Kaithe. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies. 2nd Ability - Guiding Hand Available by default. Drifter maintains their Guiding Hand ability while riding Kaithe to spawn a helpful wisp that guides toward primary objectives and gives Duviri a little color, even if only temporarily. 3rd Ability - Hoof Stomp Unlocked at Rank 3 of the Riding Drifter Intrinsics. Kaithe aggressively stomps into the ground, even from flight, creating a shockwave to stagger and damage all enemies in the area. 4th Ability - Steadfast Dismount Unlocked at Rank 6 of the Riding Drifter Intrinsics. While riding a Kaithe, use your 4th ability to gain 150 OVERGUARD (a defense mechanism that grants 150 additional Health protection and provides Knockdown Immunity as long as there is an amount remaining). 150 second cooldown between uses. SIDE OBJECTIVES Duviri comes with enough side objectives to keep even Dominus Thrax entertained. Completing Side Objectives rewards all players in your Squad a Decree, 3x Drifter Intrinsics, and Duviri Resources to make your time exploring Duviri easier. Many of the following side objectives are marked within the landscape: MAW FEEDING Fishing takes new form in Duviri - do away with Spears and Bait and step into the Maw to start the feeding frenzy! Maw Feeding can be started at Transference Pads located near bodies of water, where Drifter can take control of the Golden Maw for a short time to chase and chomp down fish. Maw Controls: Increase speed: Sprint binding Chomp: Weapon Fire and/or Melee Attack binding Rush Chomp: Jump binding Maw Feeding progress is tracked by a bar at the top of the screen, with two tiers of rewards to meet: Tier 1 - 10 Fish Fed: Earn Fishing Resources (shared Squad-Wide) Tier 2 - 15 Fish Fed: Additional Fishing Resources, and the chance to earn a live Duviri Fish that can be placed in the Aquarium of your Personal Quarters in your Orbiter. Once per Duviri mission, reaching Tier 1 of Maw Feeding will also reward you 3x Drifter Intrinsics, Duviri Resources (non-fishing), and a Decree as well! List of available Fish through Maw Feeding: Inaak Some theorize that Duviri stands upon the shell of a giant Inaak. Naturally, some wonder what the giant Inaak stands upon. The answer, of course, is other Inaaks, all the way down. Xiran The Golden Maw finds Xirans exceptionally delicious. Haav Haav prefer to swim near the surface. Duviri citizens often mistake them for logs, which can be startling when Haav show their fangs. Namaes The Namaes has evolved the ability to tense its tail muscles and use its tail as a fearsome weapon. Seonn The Seonn’s ability to flare its neck and hood makes it impossible for most predators to swallow, but the Golden Maw can overcome its defense. The following resources can be obtained from Maw Feeding: Nacreous Pebble Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw. Ariette Scale Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales. Maw Fang Looks like someone got carried away during a delicious meal. CONSERVATION As you traverse through Duviri you may encounter creatures that have been doused in Void corruption and are easily agitated if you stray into their gaze. Koral, a citizen of Duviri who has a particular dedication to these creatures will let you know if there is one in need close by. You’ll be able to spot them from their distinct sentry-like gaze sweeping across the land, which will alert them to you if you stray too close to their inquisitive beams. They all have unique behavior while under the corruptive influence of the Void, tread carefully when attempting to cleanse these influenced beasts. If they become alerted to your presence, they will attempt to flee if given enough time or if too much damage is accidentally dealt. You will need to rely on a mixture of stealth and cunning to subdue these creatures, saving them from the chaos of the void itself. Approach the Void-riddled beast and get in close enough to rid it of corruption. If alerted, you will need to subdue the creature before you can cleanse the animal of the Void. Once cleansed, the purified beast will be calm enough for you to pet them. Once pet, these newly freed beasts will lead you to a Hidden Chest as a show of gratitude. Conservation does require repeated button presses when subduing the creature. Note that there is an accessibility option for this input that will shift the required input from “Tap” to “Hold”. This option can be found under “Repeated Button Presses” within the Accessibility tab in the Options Menu. You will also encounter these same animals that happen to be perfectly calm and domesticated while exploring Duviri. These beasts are not in need of saving and can simply be pet if you so choose! Fear not, unlike their Void addled brethren, these creatures cannot be harmed or agitated by any stray attacks. There are three animals you may encounter in need of saving: Krubie Krubies are fiercely loyal. They do not hesitate to risk their own safety for the good of their pack. Tamm Tamms delight in soft grass, fresh water, and companionship. Fortune smiles upon the shepherd who provides such things for the gentle Tamm. Kexat Kexats hunt Paragrimms and Rablits and love to be pampered. SHAWZIN PLAYING Put on a show for the habitants of Duviri! Shawzins can be found near eager patrons looking to be serenaded, or in serene locations where a Drifter can play for themselves. Shawzin songs vary from location to location, and come with two difficulties to play: Normal and Virtuoso. Completing a song on any difficulty will reward a Decree, 3 Intrinsics, and Resources, once per Shawzin Song per Duviri visit. Meaning once you have completed a song at one location, you’ll have to find a new Shawzin to play to earn more rewards -- but if you simply want to enjoy the sounds of the Shawzin you can replay it as many times as you want! Complete each of the 12 Shawzin songs on their Virtuoso difficulty to receive the COURTLY SHAWZIN* - delight elite audiences with its elegant ornamentation and unique sound found only in Duviri. *Due to only being able to acquire this Shawzin once via playing in Duviri, players will be unable to Contribute this item to their Dojo Treasuries. Once obtained, it can be placed as a decoration in your Orbiter or Dormizone or played! To use, equip the Shawzin Emote onto your Emote Wheel in the Arsenal, and activate in mission to strum some chords! Every Shawzin Song has its own unique location within the Duviri Kingdom, so explore Thrax’s world to find them all. Note: Seeing as Shawzin playing is a more relaxed activity, if there are enemies within 50 meters of it you will not be able to start your symphony until you’ve cleared the threat. ENIGMAS Duviri is riddled with a plenitude of mysterious puzzles known as Enigmas across its landscape! Look for Glyph plates in the area, apparitions from another time and place, and many many more oddities to solve and earn rewards. Certain puzzles require two players to begin - these will only ever appear in multiplayer Duviri sessions. Coordinate with your squadmates to solve these headscratchers! Possible Rewards for solving Enigmas include: CINTA Blueprints (New Primary Bow weapon) The drop rates increase when playing in a Squad! Standard Side Objective reward of Duviri Resources, 1x Decree, and 3x Intrinsics Enigma Gyrum - A token celebrating the successful solution of a Duviri Enigma. Earned exclusively from completing Enigmas and can be used to purchase the Watchful Paragrimm Decoration in Acrithis’ Wares! NEW WEAPON: CINTA The versatile Cinta can fire arrows in quick succession, quickly charge a shock wave, or fully charge a powerful focused shot. The Cinta is eligible to appear as an option in Teshin’s Cave with Default Mods if you do not own it! In addition to earning its Blueprints in Duviri, it can be purchased for instant access from the in-game Market. Enigma solving can also appear as a Spiral stage. UNLOCK CHESTS Duviri has a wealth of locked chests just sitting around, waiting to be opened! Unlocking them requires one of a variety of tasks to be completed and doing so successfully will earn you the rewards sealed within. Prepare to reconnect power lines, master the new Duviri Hacking Puzzle, or defeat the hostile forces guarding them to access these chests’ riches. Hidden Chests can also appear as a Spiral stage. Duviri Hacking Puzzle: On many of the locked chests and challenges scattered throughout Duviri, you will encounter a puzzle that requires a mix of timing and patience to succeed. You will need to select nodes along rotating concentric rings and time your selections correctly to crack the code. There is the option to slow down or accelerate the speed of the rings, making it easier to pinpoint the nodes needed to complete the puzzle. Ring speed controls: Decrease puzzle rings’ speed using L1 or left on the D-pad Increase puzzle rings’ speed using R1 or right on the D-pad Note: Increasing or decreasing the speed for the ring rotations will not affect the speed of the timer for the puzzle. If you are unable to solve the puzzle before the timer runs out, you will be confronted by a group of Dax enemies that will attempt to guard the chest. Once vanquished, you’ll be able to access the chest, unlocked. PLAY KOMI Komi is a board game well known among the Duviri residents. Sit down as Drifter and play a nice, relaxing game of Komi with the locals by visiting nearby towns and finding a board to get the game started. The rules are simple: Surround enemy stones to capture them. Block the enemy from surrounding your own stones. You cannot block or surround stones using diagonal placements. Immediately after a capture, you cannot place a stone in the same spot from which the stone was captured. Capture 10 stones to win the match. Komi Tips: Place stones near other stones to shore up your position and create capture opportunities. Loosely connected clusters of stones offer flexibility, but they also leave you more vulnerable. Start at the center of the board to give yourself plenty of room to respond to your opponent. Focus on large captures as you approach the end of the match. You can strategically sacrifice stones to create capture opportunities. Connected stones are your strongest defense. Cast a wide net in the early game to limit your opponent’s maneuverability. Do your best to accomplish more than one strategic goal with each stone you place. You can concede a game of Komi at any point - you can always try again! Note: Seeing as Komi is a more relaxed activity, if there are enemies within 50 meters of you you will not be able to start the game until you’ve cleared the threat. KAITHE RACING Put your riding skills to the test! Mount your Kaithe and race across the ground and through the sky to clear gates and complete the race in record time. Shooting race targets throughout the race grants additional time - the better your time, the better the rewards! Kaithe Races can also appear as a Spiral stage. TAMM HERDING Tamms have managed to escape and need to be led back into their pen! Approaching a Tamm on foot or Kaithe-back will scare it in the opposite direction, so track down a few Tamms and walk them back into their pen. Tamm Herding can also appear as a Spiral stage. RESCUE PRISONERS The Drifter isn’t the only one trapped in Duviri - several citizens have found themselves in unfortunate predicaments that require your assistance. Prevent foes from getting near the Prisoner in their attempt to capture them. Keep the Dax away for long enough (while staying close to the target yourself), and your rescue effort will be a sure success! Killing enemies increases the rate at which the prisoner can be freed. Prisoner Rescues can also appear as a Spiral stage. ASSEMBLE THE SHRINES Activate shrines found throughout the Duviri Landscape for rewards! Defeat attackers and collect Shrine pieces to put it back together. Assemble the Shrines can also appear as a Spiral stage. RECONNECT THE POWER LINES Sometimes the power goes out - even in Duviri! Reconnect power lines throughout the landscape to gain access to chests for rewards! Reconnecting the Power Lines can also appear as a Spiral stage. EXPLORE THE DUVIRI LANDSCAPE MAP LOCATIONS From caves to barracks and everything in between! Duviri has many locations to visit and explore. Some occupied by Dax soldiers and others by residents keen on kicking up a discussion. There are also special islands that appear based on the current active Spiral. Visit them to see what secrets they hold! The Archarbor Appears during the Joy, Envy, and Sorrow Spirals. The Amphitheater Appears during the Joy, Envy, Anger, and Fear Spirals. DUVIRI ENEMIES Duviri is home to many unmet foes. Dax units at the whim of Dominus Thrax’s every Spiral, creatures who lurk in the shadows, and other formidable opponents who are bound to challenge your skill. Each Dax unit has its own specialty maneuvers that can be countered, watch for icons above their head to indicate when they are vulnerable to interrupt their next move. Dax enemy levels increase per stage by +2 (+5 on Steel Path). When playing in a squad, their Health also increases with each squad member. Dax Herald This Dax carries a banner to rally other Dax units nearby. They perform stabbing and slashing attacks with their polearm, and can summon a damaging field which they move towards the Drifter. Found across Duviri. Dax Malleus This hulking Dax carries a hammer that matches their size to slam and smash anything in their way. They are capable of projecting a shield and performing smashes that must be avoided rather than blocked. Found across Duviri. Dax Gladius This rank and file Dax of Dominus Thrax’s army carries a sword and prefers to fight up close and personal. Their attacks specialize in closing the gap with jumps and dashes. Their speed is paired with a powerful two-stage ground slam, causing an explosion down into the ground before sending it airborne moments later. Found across Duviri. Dax Arcus Dax Arcus are trained in the usage of bows, preferring to keep distance from their foe. They will retreat quickly if approached and fire precise shots from afar, occasionally raining down arrows within an area. Found across Duviri. Liminus A shadow creature with vicious claws and the ability to leech life. They hide when attacked, but will reappear moments later to continue their assault. They can be found in the darkest shadows of Duviri. MINI BOSS: Dax Equitem These Dax are trained in mounted combat, and will fight drifters while riding Kaithe-back. Equitem are tougher than other Dax and will require multiple finishing moves to take down. Found in Spiral Story objectives. MATERLITHS Monoliths of great stature, providing a healing aura to those who approach it. Found along the paths most traveled. They can also be teleported to once you achieve the Rank 4 Riding Intrinsic “Fast Travel” by opening the map and selecting the Materlith icons. DUVIRI RESOURCES The following resources can be found in any and all of your visits to Duviri - some by completing activities, others by harvesting resource formations, and more! Resources can be turned in at ACRITHIS for Wares, used to build new Duviri Weapons in your Foundry, or consumed as part of the Incarnon Genesis upgrade system. Learn more about those various systems in their dedicated sections further below! Kovnik Extract Duviri citizens harvest Kovnik leaves to blend invigorating teas. Eevani Extract Duviri citizens have been known to mash Eevani leaves into a paste that alleviates the discomfort caused by fresh wounds. Connla Sprout Extract The water that courses through Connla Sprouts tastes sweet and refreshing. Yao Shrub Extract The warm light of the Yao Shrub glows even within cold dark places. Dracroot Extract Dracroot is a staple of the Wyrmling's diet. Tasoma Extract Duviri citizens plagued by nightmares seek Tasoma, because its stalks can be crushed to create juice that invites pleasant dreams. Unfortunately, it is difficult to forage Tasoma as it only grows in caves. Silphsela It is traditionally held that to see Silphsela floating in the air heralds an imminent change in the sky. Found from Sun Silphs. Saggen Pearl Thrax warriors use the heavy liquid drawn from Saggen Wells to polish their weapons. Aggristone It is said that Aggri Formations are hardened saliva from mighty Orowyrms. Duviri citizens believe Aggristones are powerful talismans. Rune Marrow Rune Marrow erupts from Duviri’s core. It is found exclusively in the Undercroft. Lamentus A whisper of the fallen. Dropped from slain Dax enemies on the Duviri Landscape. Pathos Clamp The manifestation of Thrax's malevolence that shapes the Orowyrms' outbursts. Nacreous Pebble (Maw Feeding) Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw. Ariette Scale (Maw Feeding) Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales. Maw Fang (Maw Feeding) Looks like someone got carried away during a delicious meal. DUVIRI ON THE STEEL PATH Experience Duviri on an entirely new level with The Steel Path! For those unfamiliar with this path, it is a difficulty modifier for existing nodes in the Star Chart to test your strength against significantly more difficult enemies. How to Unlock for Duviri: If you do not already have The Steel Path available to you, players must complete all of the nodes in the Origin System’s Star Chart and then speak to Teshin in the Relays. Upon doing this, and completing the Duviri Paradox Quest, the Steel Path toggle will appear for the Duviri Region to enable/disable these mission variants. Note: Duviri missions are not required to unlock the Steel Path, as previously seen with the Empyrean Star Chart. Duviri Steel Path Modifiers: Difficulty scaling for Duviri is different from what you may be used to in the regular Star Chart, as it is quite unlike the rest of Warframe. In the Duviri landscape, enemy level is increased by +20 but with no additional modifiers to Health, Shield, or Armor. The Orowyrm fight at the end of Spiral also has additional stages and mechanics for those who want to engage in a more challenging fight -- with extra rewards for your effort. Traveling Duviri on the Steel Path earns you additional Intrinsics upon defeating the Orowyrm (22 instead of the usual 15), as well as extra Pathos Clamps (15 instead of 10). In the Undercroft, enemies have the default Steel Path modifiers of +100 enemy level, 250% Health, Shield and Armor. These enemy modifiers are indicated upon hovering over the Steel Path toggle in the Duviri Navigation screen. Seeing as Duviri exists beyond the confines of the Origin System, Acolytes do not spawn here. However, Steel Essence is still rewarded for each mode: The Circuit: Via the 9th Reward Tier (read The Circuit section below for full details) The Duviri Landscape: 5x Steel Essence rewarded for defeating the Orowyrm. Note: The Steel Path Trophy and Emote for the Duviri Region will be coming in a later update. Thank you for your patience! THE DORMIZONE - A PASSAGE UNLOCKED For those who have not yet ventured to the Zariman, Duviri will be your first introduction to the Dormizone - another place of respite for your Tenno. For pre-Angels of the Zariman players, you can now visit the Dormizone after the completion of the Duviri Paradox Quest via the Duviri Region in your Navigation. Whether you are new to or already familiar with the Dormizone, you can venture behind a previously-locked door to access Duviri. In the passage to Teshin’s Cave, you will also find the following: Drifter Intrinsics The Lost Islands of Duviri Fragments Acrithis and her Wares Access to the Arsenal and Drifter Appearance via Mirror THE LOST ISLANDS OF DUVIRI FRAGMENTS The logs of Acrithis the archivist uncover much more about the Lost Islands of Duviri. Collect the Lost Islands of Duviri Fragments scattered throughout to unlock her findings in the Codex. Listen for their distinct song when you are near one. Access these stories after completing the required amount of pickups via the Codex in the Orbiter > Universe > Fragments > Duviri, or visit Acrithis’ archives in the Dormizone. Collecting a Fragment will also reward you with 5x Drifter Intrinsics. THE DUVIRI VENDOR: ACRITHIS Acrithis aids you in bridging the world of Warframe and the Kingdom of Duviri. Browse her wares to exchange Duviri Resources for those found in the Origin System, purchase Captura Scenes of the Duviri Landscape, and obtain new Duviri-themed Decorations. Here, you can also trade in your Pathos Clamps (earned by defeating the Orowyrm) for various rarities. Five of these offerings will be available to purchase each week, rotating at Sundays at 00:00 UTC: Orokin Reactor and Catalyst Blueprints Exilus and Arcane Adapters Riven Mods Forma Blueprints Kuva Duviri Arcanes can also be purchased from Acrithis upon reaching Rank 9 in your Opportunity Intrinsic. One Arcane can be exchanged for Pathos Clamps once per day, with wares rotating daily at 00:00 UTC: Arcane Reaper Arcane Intention Primary Exhilarate Longbow Sharpshot Shotgun Vendetta Primary Obstruct Secondary Shiver Magus Aggress Other Wares that Acrithis offers: Duviri Captura Scenes (One Per Day, rotating daily at 00:00 UTC. Origin System Resources (Rotating every few hours) Duviri-Themed Decorations (Rotating every few hours) Watchful Paragrimm Decoration (exchanged for Enigma Gyrum earned by completing Enigmas across Duviri) Acrithis’ wares rotate often, so be sure to visit her during your journeys to Duviri to see all that she has to offer. Should you not wish to find her in your Dormizone, you can also find her in the Duviri Landscape with the help of her custom Map icon In her Carriage, which changes location depending on the current Spiral In the courtyard of The King’s Palace after defeating the Orowyrm In addition to her usual wares, if you are lucky enough to come across her path in Duviri she will offer a Rare Decree for purchase. It can only be purchased once during your visit in Duviri. NEW ARCANES Enhance your equipment with these new Arcanes. Stats shown below are at max rank. Arcane Reaper (Warframe) On Melee Kill: Regenerate +24 Heal Rate/s and +660 Armor per second for 10s. Arcane Intention (Warframe) Gain +250 Max Health per active channeled ability. Primary Exhilarate On Weapon Impact Status Effect: Regenerate +1.2 Energy Regen/s for 10s. Stacks up to 3x. Longbow Sharpshot (Primary - Bow Only) On Headshot: Next shot deals +300% damage on your next shot. Shotgun Vendetta (Primary - Shotgun Only) On shotgun Kill Within 5m of target: Gain +180% Multishot and +75% Reload Speed for 15s. Primary Obstruct On Weapon Magnetic Status Effect: Enemy weapons jam within 15m. Cooldown 10s. Secondary Shiver Enemies take +45% damage per stack of Cold Status. Magus Aggress (Operator) On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20s. DUVIRI CAPTURA SCENES Brand new Captura Scenes are here! Strike a pose in these scenic locations from the Duviri Landscape itself. Undercroft Opera Scene Undercroft Park Scene Orowyrm Arena Scene Mainland Hamlets Scene Netherbarrow Region Scene Upperhaven Scene Castle Town Scene Teshin’s Cave Scene Archarbor Scene Amphitheater Scene DUVIRI DECORATIONS Make your house a home with these Duviri staples! Artisan Pot (Wide, White) Artisan Pot (Tall, White) Artisan Pot (Wide, Green) Artisan Pot (Tall, Green) Artisan Pot (Short, Green) Hamlet Planter (Esphal) Hamlet Planter (Hyssic) Hamlet Planter (Fenn) Duviri Drink Mug Duviri Drink Thermos Duviri Drink Flask Artisan Barrel (Short) Artisan Barrel (Long) NEW GAMEMODE: THE CIRCUIT In The Circuit, master the equipment Teshin has offered you in an endless series of Undercroft Stages to prove your mettle and progress towards weekly rewards. Two paths are available to you to, each with their own award: Normal Circuit, for Warframe acquisition Steel Path Circuit, to obtain Incarnon Genesis Similar to your other experiences in Duviri, your path on the Circuit is shaped by the current Spiral. Before you venture into the Undercroft, you must pass through Teshin’s Cave and pick your loadout from the Warframes and Weapons available. (Note: the equipment you can choose from per Spiral will be the same across all versions of Duviri, including both variants of the Circuit.) Unlike the rest of Duviri, in the Circuit you will primarily play as your Warframe, and have full access to your Operator or Drifter as you know them in the Origin System. The Focus School and Operator Equipment (including Amps, Arcanes, and Appearance) of your active loadout upon entering Teshin’s Cave will be what is used in the Undercroft -- including your choice of Operator or Drifter, for those who know what that means. The Gameplay Once you have your equipment decided, the Circuit awaits beyond the portal! Here, you will be thrown into a randomized series of missions in an endless loop -- until you decide to extract, of course! The list of available mission types are as follows: Defense (Defend 5 waves) Survival (Survive 5 Minutes) Excavation (Excavate 300 Cryotic) Void Flood (Seal 5 Ruptures) Exterminate (Kill required Enemies) While these mission types may seem familiar to you, the foes you will encounter will be a mixture of new and old, across a variety of factions! After the completion of each Stage, the Mission Type of the following Stage will be visible in the Stage Completion screen, to help you decide whether to continue, or Extract. At the completion of every Stage, there are four guaranteed rewards: 1x Decree 4x Drifter Intrinsics Duviri Resources Circuit Progress Unlike regular endless missions with rotation-based drop tables, the main rewards are earned via Reward Tiers which are unlocked with Circuit Progress. We’ll get more into that shortly! Gameplay Restrictions You may have access to your Warframe and Operator (if you have one from completing The Second Dream Quest in the Origin System), but it’s still not quite the reality you’re used to. In the Undercroft, your Gear Wheel and Companions/Sentinels are unavailable, but all players are given innate Enemy Sense. Given the variety of mission types you can come across, you can customize your builds beforehand and select the best configuration in Teshin’s Cave tailored to your Circuit experience! Decree Fragments Scattered around each mission tile are Decree Fragments -- found via their tell-tale glow. Collect three Fragments to earn an extra Decree for your squad, as well as 3x Intrinsics and Duviri Resources. Three Fragments spawn per tile, but your Fragment progress persists across Stages if you complete your objective before finding them all. Choose Your Reward Path Before entering the Circuit, you must make a choice: what Reward Path do you wish to take? Note: If you have yet to select your reward path and are sent an invite to join a squad in The Circuit, you will be prompted to select your reward path first before joining! Normal Circuit: The reward path for Normal Circuit Missions centers around Warframes. The first time you enter the Normal Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select a Warframe to work towards, from a pool of three choices. This selection is required before you can play Normal Circuit missions, and cannot be changed once confirmed -- so choose wisely! The Warframes currently available in the Normal Circuit are those with Prime Variants available, and/or those not acquirable via Dojo Research. Three Warframes will be available to choose from each week. A full list of Warframes available in the Circuit can be found below, scheduled in the following order (release order, for those savvy Tenno out there): The exact weekly rotation will change as more Warframes get added to this pool, but here is an example of how the weekly schedules look upon launch: Week 1: Excalibur Trinity Ember Week 2: Loki Mag Rhino Week 3: Ash Frost Nyx And so on! With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. We’ll cover this more in-depth a little later. The items in your Reward Path include your selected Warframe’s Blueprints, an Augment for said Warframe, and an assortment of other items pulled from curated Reward Pools. Normal Circuit Reward Tiers There are 10 Tiers a player must progress through to earn the full Warframe, with guaranteed items at certain Tiers each week: Tier 2: Warframe Neuroptics Blueprint Tier 4: Rare Mod Tier 5: Warframe Chassis Blueprint Tier 7: Warframe Augment Mod Tier 8: Warframe Systems Blueprint Tier 9: Common Warframe Arcane Tier 10: Warframe Blueprint Note: These are of your chosen Warframe for the Circuit that week. The remaining tiers (1, 3, 4, 6, and 9) are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier. Here is an overview of what can be found in these Reward Pools: Duviri Resources and Endo Mods (from Serration, to Corrosive Projection, to Burning Wasp, to Patagium and much much more) Rare Mods - Tier 4 and 6 Only (from Continuity, to Argon Scope, to Iron Phoenix, and more) Mastery Rank 2 Weapon Blueprints Common Warframe Arcanes 10,000 and 50,000 Credit Caches Normal Circuit Rewards past Tier 10 Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers, with a chance of receiving either 1,500 Credits or 250 Endo per Tier. A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless”. These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week. Steel Path Circuit Your journey in the Steel Path Circuit will be towards earning new Incarnon Genesis Adapters that can be installed across a variety of Weapons. The first time you enter the Steel Path Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select two Incarnon Genesis from a pool of five choices. Be mindful of the order you select them in, as this will decide what tier they are available at in your Reward Path. Your first choice will be unlocked at Tier 5, and your second choice at Tier 10. This order is reflected in the Tier icons above your selections. You can deselect and re-select Incarnons to get them in the order you wish. Once you’re satisfied, you can confirm your selections and they will be locked in for the week. Thirty total Incarnon Genesis can be acquired from the Steel Path Circuit at launch. Five of these will be available to choose from each week on a rotating schedule. Earning these Incarnon Genesis does not require you owning the actual Weapon -- we’ll cover the installment process in the “Incarnon Genesis” section further down. Steel Path Circuit - Incarnon Genesis Schedule Week 1: Braton, Lato, Skana, Paris, Kunai Week 2: Bo, Latron, Furis, Furax, Strun Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston Week 6: Zylok, Sibear, Dread, Despair, Hate Once Week 6 passes, the schedule repeats. With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. The items in your Reward Path include your selected Incarnon Genesis, Steel Essence, and an assortment of other items pulled from curated Reward Pools. Steel Path Circuit Reward Tiers There are 10 Tiers a player must progress through to earn both Incarnon Genesis, with guaranteed items at certain Tiers each week: Tier 2 and 8: 1 x Legendary Duviri Arcane (Arcane Reaper, Secondary Shiver, or Longbow Sharpshot) Tier 5: First Incarnon Genesis Selected Tier 9: 25 x Steel Essence Tier 10: Second Incarnon Genesis Selected The remaining tiers are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier. Here is an overview of what can be found in these Reward Pools: New Duviri Arcanes Duviri Resources 6000 Kuva and 6000 Endo caches 3x Riven Slivers Exilus Adapter and Regular Forma Blueprints Riven Mods 3-Day Boosters NOTE: Steel Essence is not rewarded for each Stage completed, nor do Acolytes spawn in the Circuit, which is why you see those rewards reflected in the Reward Pool instead! Steel Path Circuit Rewards past Tier 10 Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers pulled from a separate Reward Pool of Duviri Arcanes (excluding the three Legendary Arcanes), Endo, and Credits. A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless” (Tiers marked as “Hard”). These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week. Other Rewards available in the Circuit: Outside of what you earn in your Circuit Tiers, players also earn the following rewards in the Circuit: Rune Marrow (exclusively found in the Undercroft) Cryotic (from Excavators if you come across that game mode) Duviri Resources rewarded upon Stage Completion and collection of 3 Decree Fragments Drifter Intrinsics rewarded upon Stage Completion (4) and collection of Decree Fragments (3) Players will also earn Affinity on owned Warframes and Weapons that are equipped in the Circuit, in addition to Focus from equipped Lenses and killed Thrax foes (upon completion of The Second Dream Quest). Earning Circuit Progress to Unlock Tiers With every Stage you complete in the Circuit, you will earn Circuit Progress, which will be reflected both in your Mission Progress screen and in your Stage Completion Screen. The more Stages you complete consecutively in the Circuit, the more Circuit Progress you will earn. If you fail or leave The Circuit, you lose the Circuit Progress you earned for that round. This value increases from 100 Circuit Progress from your first Stage completed, up to a maximum of 170 on Stage 5. Stage 1: 100 Circuit Progress Stage 2: 110 Circuit Progress Stage 3: 125 Circuit Progress Stage 4: 145 Circuit Progress PLUS one-time daily bonus of 50 Circuit Progress for reaching Stage 4 Stage 5 and onwards: 170 Circuit Progress As mentioned in the list above, players will also receive a one-time daily bonus of 50 Circuit Progress for completing Stage 4. This can only be earned once per day and eligibility resets daily at 17:00 UTC (or 16:00 UTC during Daylight Savings Time). Steel Path Stages will contribute the same amount of Circuit Progress as the Normal Path, but will require higher amounts of Circuit Progress per Tier to reflect the higher difficulty -- and better rewards! Share your feedback and bug reports on The Circuit here: https://forums.warframe.com/forum/1824-the-circuit/ INCARNON GENESIS (Plural: Incarnon Geneses) Adopt the power of the Incarnon onto your Arsenal with the new Incarnon Genesis! Incarnon Genesis is a new way to bring some life back into long-beloved, if sometimes-forgotten, weapons found in Warframe. If you are familiar with Incarnon Weapons from the Zariman, this system is similar -- but instead of the Incarnon status being imbued in the weapon, one must install an Incarnon Genesis to unlock it! How to Access Incarnon Genesis: Complete the Angels of the Zariman Quest to gain access to Cavalero in the Chrysalith. Complete all nodes in the Star Chart to access the Steel Path Complete the Duviri Paradox Quest to access The Circuit on the Steel Path In this update, the following weapons (including all of their variants, such as MK-1, Vandal, Prime, etc.) are eligible to be upgraded with Incarnon Genesis. We are planning on adding more eligible weapons in the future! Primary: Braton Paris Latron Strun Dread Burston Miter Torid Boltor Soma Secondary: Despair Lato Zylok Kunai Furis Vasto Atomos Dual Toxocyst Bronco Lex Melee: Skana Hate Sibear Bo Furax Nami Solo Ack & Brunt Dual Ichor Ceramic Dagger Magistar Acquisition Incarnon Geneses are acquired via the Steel Path Circuit Rewards. Players have the choice of 2 Incarnon Geneses from a list of 5 each week, which are then obtained by earning enough Circuit Progress to access the Reward Tier. For full details on acquisition, visit the “Steel Path Circuit” section above. Once you have unlocked your Incarnon Genesis Tier, the item will be delivered to your inventory for you to install in your weapon variant of choice! Installation Installing an Incarnon Genesis requires a trip to Cavalero in the Chrysalith on the Zariman! Before you head there, there are a few things you require: 1. The Incarnon Genesis itself! See above for acquisition. 2. A Compatible Weapon You can easily tell the weapon compatibility in your Arsenal -- look for a special description added to it when equipped. 3. The Necessary Resources A resource investment is needed to properly perform Incarnon Genesis. Each Incarnon requires 20x Pathos Clamps and a variety of Duviri Resources to be installed. Once everything is in-hand, head over to Cavalero and access the “Evolve Incarnon Weapons” menu to perform Genesis. Similar to other Incarnon weapons, you will have to complete certain challenges with the weapons equipped to unlock further evolutions! Installing an Incarnon Genesis works the same as upgrading your weapon with an Orokin Catalyst - if the weapon you are installing Genesis on has Formas, Orokin Catalyst, etc. equipped they will all be maintained in the process. NEW IN-GAME MARKET ITEMS & BUNDLES The following items and bundles (in addition to all previously mentioned in the above sections) are available for Platinum in the in-game Market! Dedicated Market tabs are available to help you browse the latest and greatest new items and bundles available in this update: The Duviri Paradox: Lists the main bundles and individual items! Teshin’s Cave Offerings (Listed under “Featured”): Contains the Warframes and Weapons that appeared in your last visit to Teshin’s Cave. FABLED WARRIOR PACK Dress just like the hero described in the famous storybook, Tales of Duviri. The Fabled Warrior Pack includes the Aeospex Armor, Gabrai Kavat Armor, Drifter Loneryder Suit, Lonesome Shawzin, and Only Beyond Vistagraph. *All items in this pack are available for purchase separately. AESOPEX ARMOR BUNDLE Stride into the fray with fractal elegance. Includes the Aesopex Shoulder Plates, Chest Plate, and Leg Plates. *All items in this pack are available for purchase separately. BARUUK DOAN COLLECTION Baruuk Doan is the calm center of a chaotic storm. His collection includes the Baruuk Doan Skin, Harmatt Sparring Skin, and Khinn Syandana. Concepts for the collection were created by community fan artist TBGKaru. WISP SOMNIUM COLLECTION Natural and preternatural combine in Wisp Somnium. Her collection includes the Wisp Somnium Skin*, Subvolv Syandana, and Privolv Fulmin Skin. Concepts for the collection were created by community fan artist UndergroundWubwubmaster. *The Wisp Somnium skin also adorns her Reservoir and Motes in the same style! MESA VOIDSHELL COLLECTION Adorn Mesa in the morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin and Eris Surface material structure. Material structures are exclusive to Voidshell skins. LIMBO VOIDSHELL COLLECTION Adorn Limbo in the morphic material created during the Zariman Void Jump. This collection includes the Limbo Voidshell Skin and Lotus Pattern material structure. Material structures are exclusive to Voidshell skins. VOID ADORNMENT BUNDLE IV Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin, Limbo Voidshell Skin, and each skin’s matching material structure. Material structures are exclusive to Voidshell skins. DUVIRI COMMUNITY ART PACK A Duviri-themed pack featuring the Kaithe Community Display (made by Sillfix) and Bombastine Community Glyph (made by Joriale) made by community artists. BOMBASTINE NOGGLE A small wobbly statue of Bombastine. The Kaithe Community Display, Bombastine Community Glyph, and Bombastine Noggle are also available to claim for free for a limited time by participating in The Duviri Paradox Twitch Drops campaign (ends on May 10th at 2pm ET): https://forums.warframe.com/topic/1345854-the-duviri-paradox-celebratory-twitch-drops-starting-april-26/?ct=1682436344 GAFORN SWORD AND SHIELD SKIN Evoke the might of the giant with this skin for Sword and Shield Melee Weapons. NEW TENNOGEN Our first batch of TennoGen items are here following the changes we made to the program (read below for more information)! Enjoy 6 new incredible creations featured in the following bundles: TennoGen Bundle LXX Gauss Nitrolyst by Goosmo Retrorolyst Syandana by Erneix & edwino22 Caliban Scion Helmet by LostEpoch TennoGen Bundle LXXI Xaku Deathea by kakarrot2812 Alocana Syandana by blazingcobalt Also available as a part of this latest round of TennoGen: Katix Ear Accessory by lex182 & cedd00 If you missed our announcement last year, we removed TennoGen Deadlines and are now reviewing pieces on a monthly basis. Thank you all for your patience as the team transitions to this new system -- with all of the hard work behind the scenes by our TennoGen artists, we are ready to showcase the current list of accepted items! The goal is to release these items in smaller batches across future updates -- the first is now here with the following 6 items! You can view our TennoGen Acceptance Thread for an updated look at what is accepted and when to expect it next. NEW DOJO ROOM AND DECORATIONS There are 70 new Duviri-themed Dojo Decorations available for you and your Clan to use! Enter an otherworldly cave inspired by Tales of Duviri with the new Duviri Cave Room. NEW DOJO PIGMENTS Give your Dojo a wash of color inspired by Duviri with these new Pigments: Harmony Green (Thrax Centurion) Veldt Yellow (Thrax Legatus) Tempest Brown (Eclipse Thrax Centurion) Argon Purple (Lua Thrax Legatus) False Orange (Void Angels - including Ravenous Angels) Begin Polychrome Color research for these colors in your Clan Dojo’s Tenno Research Lab and begin collecting Pigments dropped from Thrax enemies and Void Angels in Zariman missions. BISHAMO HAWK & LARK OPERATOR SET The Bishamo Operator Set has been re-named and re-introduced as the Bishamo Hawk Set & the Bishamo Lark Set. This Dax armor has been fully decoupled from the Male and Female specific variants, and all pieces can now be swapped interchangeably on both Male and Female Operators, as well as Male and Female Drifters. For the Bishamo Armor Set, your default gendered appearance on log-in is dictated by your selected Operator Visage (0-13 Female, 13-26 Male) for whether you'll log-in with the Hawk Bishamo set applied, or the Lark Bishamo Set applied. After changing your customization, your selected appearances will apply. To obtain the Bishamo Hawk and Lark sets, you simply need to purchase any Bishamo Armor Set Blueprint from Teshin’s wares in the Relay and craft the armor piece as usual. On claiming the built item from the foundry, it will grant you the entire set (all 4 pieces of Bishamo Armor) for that piece. Ie. Craft the Bishamo Greaves Set Blueprint to earn: Bishamo Hawk Greaves (Operator) Bishamo Hawk Greaves (Drifter) Bishamo Lark Greaves (Operator) Bishamo Lark Greaves (Drifter) For those of you who have already crafted any piece of the Hawk Bishamo Operator set (formerly the Bishamo Operator Set*), we will be running an account update shortly after the launch of Duviri to grant you the Bishamo Lark set on log-in, as well as the respective Drifter armor pieces for both the Hawk and Lark Bishamo Operator Armor pieces. We have also decoupled the Skirt sash from the (formerly Female) Lark Bishamo Greaves, and added it as the Lark Bishamo Apparel. On crafting the Bishamo Cuirass Set Blueprint, it will also grant the Lark Bishamo Apparel. *The former Bishamo Operator set was renamed to the Hawk Bishamo Set in anticipation of this change. However, now that this change is live, the Hawk Bishamo Set refers to the Armor formerly styled to the Male Operator, and the Lark Bishamo Set refers to Armor formerly styled to the Female Operator. NEW SOUND AMBIENCE SYSTEM Duviri has brought with it a new sound ambience system, which allows us many ways to enhance the audio experience: We can now change ambience on the fly (e.g. changing Spirals in Duviri). Greater precision with ambience in indoor areas (e.g. caves and buildings). More flexibility with the music in volumes, which allows us to change music in different zones of an Open Landscape map (e.g. Undercroft and caves). Overall greater ambience quality and detail due to improved workflow! We also fixed Quest cinematics not respecting the player’s selected volume settings. Now, the master volume slider applies to both voice and FX tracks. Also fixed issues of music suddenly stopping in-game while fading out. It will now loop properly with the volume adjusted. ADDITIONS Added a new Accessibility “Prefer Default HUD as Drifter” option. Toggling this on will restore the Drifter HUD in Duviri to its non-stylized version. Added an “Enable Surveys” toggle. Access it in the “Social” Options under “Privacy”. This toggle will also be available on the Survey screen itself, should you wish to no longer receive them. Players will occasionally be offered Surveys to gather player feedback and insight. This new toggle will allow players to opt out and/or opt back in to Surveys at their own discretion. On viewing an item in your Foundry, you can now hover over any crafting resource to determine their drop location. The Greedy Milk, Hang Tenno, and Puppeteer K-Drive Scrawls are available in the Dojo Bash Lab Research. These were previously only available in a 6th year anniversary Twitch Drop campaign - so we’ve made them accessible again via the Bash Lab to earn! CHANGES Changed the Synth Charge Mod to now apply to the following weapons: Sepulcrum The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot. Pyrana Pyrana Prime Kuva Brakk Zakti Prime Tenet Detron Changed the Shawzin default controller bindings - the previous bindings made it considerably harder to use Shawzin compared to keyboard. If you wish to change them back to their previous state, you can do so in the “Customize Controller” option: Sky Fret: Left D-Pad (was L1) Water Fret: Right D-Pad (was R2) Earth Fret: Down D-Pad (was R1) Songs: R2 (was Up D-Pad) Change Instrument: R3 (was Left D-Pad) Changed how Dormizone invites interact with Squads: Inviting Tenno to your squad while in the Dormizone no longer forces Clients to load into the Host's Dormizone. Instead, they can now accept a squad invite from where they are without needing to migrate over. In the chance that someone does want to join someone else's Dormizone to show off their lavish decorating, they can do so by selecting the new option “Invite to Dormizone”. Added a prompt to invite all squad members if you’d like to exit the Dormizone into the Crysalith if desired. Fixed being unable to accept invites from your Dormizone. Made the following changes to Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod in order to solve major performance issues that would occur when rapidly casting Sleight of Hand with the Augment Mod equipped while Hall of Mirrors was active: Explosion radius is no longer affected by Mods. It is now always 15m. Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often). Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time. The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts. Optimized the proximity mines when cast in the dark. Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed. Also fixed flickering on her shaders. In addition to the 50% of Affinity gained being granted to Warframe, the remaining 50% while using the Parazon is now distributed to the weapon you had equipped before the Parazon Mercy kill started. Updated all Warframe descriptions! Since this will be the first time many players encounter the Warframes (via Teshin’s Cave), we updated their descriptions to provide practical explanations of playstyles (without sacrificing the lore tidbits). The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”: Basmu Bubonico Tenet Cycron Cycron Flux Rifle Fulmin Tenet Plinx Plinx Shedu Changed Incarnon Weapons’ “DAMAGE” stat to “Incarnon Form” when viewing the Incarnon Form damage values in the Arsenal. Added Mission Tips to the Risk Investment selection screen for The Index. Updated the Drifter mini-map icon. Made slight adjustments to the rendering of Caliban’s Cranion Helmet to be more accurate for reflections. Made some adjustments to lighting in the Cetus Temple during the Vor’s Prize quest. Updated the rendering for the water FX on the Grav Lifter Factory decoration. Updated “The Hunt is On” Nightwave Act description to say “Pick up Syndicate Medallions” instead of “Find” as it requires you to interact with them in order for it to count towards the Act. Updated the on-hover Credits and Platinum icon descriptions to be more informative on what each currency is used for. OPTIMIZATIONS Made several micro-optimizations to base game code. Made a micro-optimization to loading times and streaming. Made several optimizations related to code responsible for HUD processing. Made a micro-optimization to memory footprint in several levels. Made several micro-optimizations related to script performance. Made improvements to how animation data is stored. Made an optimization related to level loading. Made an optimization to code related to defense targets. Made systemic micro-optimizations to memory footprint and load times. Made substantial optimizations to touch types. Made micro-optimizations to material loading. Made optimizations to memory footprint for Archwing and Railjack missions. Optimized a few seconds off of loading large levels. Made some connectivity optimizations. Made small optimizations to Liset mesh data. Fixed enemies selectively ignoring Mirage’s Sleight of Hand depending on the mission type. (For example enemies would get distracted by your traps in Extermination but not Survival) Fixed loading hitches when swapping default customizations between Male and Female Operator. Fixed the game becoming unresponsive when: Selecting a color picker or an item from the in-game Market selection screen while in Railjack customization. Selecting chat, viewing a player profile and then selecting exiting from both Menus. PLAYSTATION SPECIFIC NOTES: Made memory optimizations for PS4. Potential fixes towards tearing on PS5. For those of you that have noticed tearing on your PS5 (a noticeable divide on your screen when frames are rendered out of order, causing a notable horizontal line on your screen) we have submitted a potential fix for these issues. Fixed an OOM crash that could occur if you hovered over every ability in the Helminth menu and activated too many video popups within 60 seconds Made systemic micro-optimizations to memory footprint, load times, and PlayStation rendering performance Fixed PS4 players receiving achievement pop-ups for PC achievements. Fixed rare slowdown related to cloth rendering on Nidus Prime. FIXES Fixed the following issues from the Citrine’s Last Wish “Known Issues” list: Fixed primary target not receiving any bonus Status Effects from the Secondary Encumber Arcane while using a chaining weapon (i.e. Atomos). Fixed the Secondary Encumber Arcane unintentionally counting staggering as a Status Effect, leading to many unintended Effects being applied. This Arcane is intended to trigger only from Physical and Elemental Status Effects i.e. Status types which show on an enemy’s health bar. Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding and Hunter Munitions when installed on Ivara’s Artemis Bow, or Life Strike not working when installed on Exalted Melee Weapons. Valkyr's Hysteria not having life steal was in the same category. Fixed casting many Warframe abilities interrupting aim gliding and forcing you to land. Fixed Battacor requiring all 3 charges to use its alt fire instead of the intended 1 or 2 charges to scale the damage. Fixed pausing the game in Solo mode not suspending the energy cost of abilities that use energy over time. Also fixed issues with enemies affected by Status Effects not behaving as intended when the game is paused. Fixed equipment entries duplicating each time a player's profile is opened. Fixed spamming the interact key instantly dismounting you from Ropalolyst and resetting its shields. Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped. Fixed the selected “Sort By” option resetting after visiting a section that doesn't allow sorting in the Arsenal. Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test). Fixed Volt’s Electric Shield and Vazarin’s Guardian Shell not preventing self-staggering with explosive weapons, as reported here: https://forums.warframe.com/topic/1341186-psa-unintended-stagger-effects-with-citrine’s-last-wish/ This also fixes the Propa Scaffold Amp part bypassing Electric Shield and Guardian Shell, causing the Operator to self-stagger. Fixed mouse sensitivity being tied to controller sensitivity settings instead of mouse and keyboard sensitivity settings. Fixed Arcane Steadfast not working consistently on ability casts when equipped on Vauban. Fixed Garuda being unable to perform Melee Finishers with her Talons in missions that disable Melee weapons. Fixed major performance issues occurring when rapidly casting Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod equipped while Hall of Mirrors is active. In order to solve the performance issues, the following changes were made to Explosive Legerdemain: Explosion radius is no longer affected by Mods. It is now always 15m. Optimized the proximity mines when cast in the dark. Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed. Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often). Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time. The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts. Also fixed flickering on her shaders. Fixed certain bosses being permanently stun locked by the Proboscis Cernos stun effect. Fixed exposing an enemy to a Viral Status Effect just as the last Viral Status Effect on the enemy is about to expire, and while there is a Heat Status Effect on the enemy, can lead to the enemy becoming invincible. Fixed only firing the Staticor with one hand as opposed to the intentional two hands. Fixed Nataruk bow shots, which are charged to the end of the sweet spot, are shot as uncharged shots. Fixed loss of functionality for Clients who use the Forward Artillery in back-to-back missions. Fixed loss of function occurring after dashing off a platform and meleeing to dismount Yareli from Merulina mid-air. Fixed losing the ability to use Transference after switching to Operator while on a K-Drive or Merulina and back to your Warframe in midair. Fixed K-Drive randomly doing a spin instead of the tricks you’re trying to do. Fixed Ash’s Shuriken losing all punch through. Fixed Mag’s Shrapnel constantly orbiting you regardless of distance, as opposed to being extracted from enemies and laying dormant on the ground until Mag is in range. Fixed Grendel inheriting characteristics of his “Pulverize” form after entering the underwater Archwing mode in the Uranus Sealab tileset. As reported here: https://forums.warframe.com/topic/1342565-grendel-pulverize-stays-indefinitely-after-submerging-in-water-uranus/ Fixed Sevagoth’s Death Well continuing to drain after swapping in and out of his Shadow while affected by a Nullifier. Fixed the Energizing Shot Mod working on the Tenet Plinx’ and Tenet Spirex’ AOE. As indicated in the mod’s description, it is intended not to work on AOE. Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm). Ferrox (Base and Tenet) Opticor (Base and Vandal) Ambassador Fixed Tenet Tetra Secondary fire being unaffected by Void Fissure buff. Fixed various Mining locations being located under the terrain. Fixed Dethcube’s Vaporize Mod not respecting Overguard’s crowd control immunity and bypassing their defenses to deal damage. Fixed being able to refresh Praedos’ Incarnon Form timer by performing a heavy ground slam. All other Incarnon Melee weapons trigger their Incarnon Form via heavy attack and do not have the ability to refresh their Incarnon Form timer. So Praedos has been fixed to remove this unintended functionality. Fixed issue with Mirror Defence rotations getting skipped after Host Migration. Fixed Innodem and Prasedos losing their Incarnon Form after entering Arsenal in the Simulacrum. Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again. Fixed Citrine’s Fractured Blast not affecting ragdolled enemies. Fixed Parry Mod not functioning to grant the ability to parry enemy attacks and open them to finishers. Fixed getting sent back to login screen from mission after tabbing back to game. Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client. Fixed the Death Knell headshot buff not working properly if the player respawns after being downed. Fixed Corpus enemies appearing as if they are immune to Mercy kills in the UI due to the indicator overlapping with their Shields in their Health bar. Fixed the Tenet Ferrox not using the bonus elemental damage on its alt-fire. Fixed the Bonewidow Necramech no longer playing the shield-bash animation when using Shield Maiden. Fixed Warframe facing away from Saya when interacting with her in Saya’s Vigil Quest. Fixed offset issues with the TennoCon 2021 Chest Plate when equipped on Voruna. Fixed several offset issues with several Knee Spur and Leg Guards when equipped on Voruna. Fixed pickups such as Data Masses and Disruption Keys floating in the air when reloading the Laetum. Fixed cases where the HUD could go missing for Railjack Pilot and Turret users. Fixed Clients getting stuck in the Railjack loading tunnel after Host Migration. Fixed Transference causing Secondaries using the Oscira Thrown Blade Skin to float alongside Warframe. Fixed Raknoids in Corpus Railjack missions not moving or attacking objectives. Fixed the Necramech ability UI not disappearing when opening the map in open landscapes. Fixed Captura options not appearing when using a vehicle (Necramech, K-Drive, etc.). Fixed a rare matchmaking bug when mixing pre-The New War and post-The New War sessions in Orb Vallis and The Plains of Eidolon. Fixed an issue in The New War Quest where default colors on the Operator would tint the portrait in the Dormizone a pale gray. Fixed camera getting stuck in the Orbiter when walking up to Navigation in stage 5 of The New War Quest. Fixed an unintentional premature face reveal in The New War Quest. Fixed Corrupted Lancer Eximus units not casting their abilities. Note that their Specter versions were unaffected. Fixed Claims Investigation Units from the Index rapidly teleporting between their translocators many times in rapid succession. Fixed default reticle dot sometimes flickering between white and black. Fixed flickering issues with Harrow’s Thurible. Fixed the Orokin Tower Chamber room lighting FX extending into the Open Space room when Volumetric Lighting is turned on in the Dojo. Fixed one of the MOAs in the Perrin Sequence Relay room being unlit. Fixed Corpus Outpost door panels that lead to a dead end being unlit. Fixed Corpus units being unlit in the Infested Ship tileset. Fixed see-through areas in the Grineer Forest tileset. Fixed a teleport volume being too high and teleporting you while you are still in bounds in the Grineer Forest tileset. Fixed rocks and the Orbiter ramp in the Drifter’s Camp being semi-transparent. Fixed Liset appearing unlit when extracting at the end of a mission. Fixed all Emblems appearing upside down when equipped on the Left Paxis Shoulder Armor. Fixed smoothing issues with the Ki’Teer Leg and Shoulder Plates. Fixed the default female Drifter Suit missing some textures. Fixed the Sibear’s VFX rendering incorrectly. Fixed Emblems floating when equipped on the Excalibur Zato Skin after removing the Zato Shoulder Plate. Fixed the Vaaditum Prime Ephemera showing up on Warframe (e.g. via Transference) when it is equipped on Operator/Drifter. Fixed the Scyth Sugatra being invisible when equipped to any melee weapon. Fixed the Right Edo Prime Shoulder Plate appearing higher than intended on Garuda Prime when toggling Prime details on TennoGen skins. Fixed various Drifter Gear Waistbands being positioned under the player. Fixed Flamethrower Plazm Skin clip flickering after you've reloaded once. Fixed textures on Guandao to improve tinting. Fixed missing FX on Hildryn’s Haven. Note that this did not affect Hildryn Prime. Fixed Melee hits that hit multiple enemies in the same frame using the wrong hit FX after the first enemy was struck. Fixed equipping a Skin to the Aegrit not removing the energy circle FX. Fixed several Mods & Arcanes missing part of their effects in their descriptions. Fixed disabling the “Double Jump executes Void Sling” option not saving after relaunching the game. Fixed Garuda’s Blood Altar not inheriting customized colors. Fixed some issues with cloth jittering. Fixed the Chemtank Syandana sometimes disappearing when clipping with shoulder armor. Fixed being unable to color the Sanguinax Ephemera. As reported here: https://forums.warframe.com/topic/1342481-eros-wing-and-sanguinax-prime-ephemera-bug-still-around-6-months-later/#comment-12735061 Fixed cases of the Drifter’s eyes opening slightly too wide and failing to look around. Fixed your equipped Visage Ink appearing in the background of the in-game Market when previewing cosmetics on Drifter. Fixed the weapon holster for the Drifter appearing in the center of their body when riding the K-drive. Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation. Chroma Hildryn Hydroid Revenant Rhino Grendel Gyre Fixed case of melee weapons being held in the wrong hand when swapping from a Bow. Fixed offset issues with Claw melee weapons equipped on Nidus Prime. Fixed unused items in Profile Equipment list not sorting alphabetically. Fixed “Invite” and “Send Message” buttons not functioning on player profiles. Fixed animation sets for Rhino not sorting alphabetically in the Arsenal. Fixed soft-lock when playing Happy Zephyr. Fixed large geometry deformations in the Cambion Drift and the Orb Vallis when flying into fungi structures. Fixed a shadow issue in the Grineer Crew Ship. Fixed “Open Squads” at times not updating in Navigation and always showing at “0”. Fixed file path appearing in the Secondary Encumber Arcane’s description. Fix a spot-load when bringing up the pause menu while you have a Quest active. Fixed rare issue of Warframe shrinking down to Operator size during the Dormizone cinematic in The Angels of the Zariman Quest. Fixed constantly running on the spot and having jump height affected while descending in the balloon during the “Ascend” stage in The New War Quest. Fixed several grass clumps blocking cinematics and floating in the air in the “For My Brothers” stage of The New War Quest. Fixed a Health Orb covering Kahl in the cutscene after mercy killing the Symbilyst in the “For My Brothers” mission in The New War quest. Fixed changing Kahl’s appearance in Captura creating a merged Kahl/Warframe monstrosity. Fixed the cauldron in the Drifter Camp (after achieving max rank in Kahl’s Garrison) looking like just boring unseasoned water instead of a mouthwatering stew. Fixed the naming of many Dojo decorations that were grammatically inconsistent. Fixed the naming of many Dojo decorations missing a comma in between the adjectives in brackets. Example: Bamboo Plant (Curved Single) Correct example: Bamboo Plant (Curved, Single) Fixed the Ostron Canopy Dojo decorations describing the color of the decoration outside of the brackets. Example: Ostron Canopy Blue (Rectangular) Example of correction: Ostron Canopy (Blue, Rectangular) Fixed the Dojo decorations that list sizing having inconsistent spacing. The format has now been consolidated to: Wall (16x16m) instead of Wall (16 x 16m) Fixed blinding lighting on Loid’s dome when viewing the Necraloid Standing screen in the Necralisk. Fixed being unable to chat link Carmine Penta components, Nautilus components, Zealoid Prelate Noggle, Pistol Riven Mods, and Frost Snowday Noggle. Fixed Roller Floof's blocking placement of Decorations near it. Fixed a rare crash that would occur when a new hotfix/update is deployed while in a Relay. Fixed rare crash related to object rendering in Mirror Defence. Fixed crash that would occur if the player was automatically logged out when the Bounties rotate while in an Open Landscape hub. Fixed crash with Revenant’s Enthrall. Fixed crash related to Raknoids. Fixed crash related to Khora’s Venari. Fixed a script error related to the Vsync. Fixed a script error after completing a mission and returning to the Orbiter with the Ghoul Saw equipped. Fixed a script error with Baruuk’s Lull. Fixed script error with Gyre’s Arcsphere. Fixed a script error when toggling between lore fragment categories in the Codex. Known Issues: List of issues that will be reviewed for potential fixes in a future update/hotfix. Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. Host migration in both Duviri and the Undercroft leaving players with various issues. Spiral objectives not progressing after completing certain requirements. Dying as the Client in Undercroft results in a white screen and revival. Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe. Rune Marrow is not affected by Resource Boosters. Duviri Void Flood Ruptures are missing their FX. Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape. Clients sometimes see other players' Drifters without bodies after loading. Certain Resources do not list their Drop Location in their on-hover description in the Foundry. Lighting issues for Fish when Maw Feeding in multiplayer sessions. Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave. Toggling Crouch prevents Kaithes from Sprinting. Certain items in Acrithis' store do not have dioramas. Feldune Drifter Hood does not have hood toggle functionality. Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers.
  25. In celebration of Warframe’s 10 year anniversary, Varzia is expanding her Prime goods inventory for a limited time! Nekros and Oberon Prime Packs, Warframes, Weapons, Accessories, and Relics (to view full list hop in-game or visit the Prime Resurgence website) will be available alongside the regular rotations during the following dates to kick off and conclude our anniversary festivities: Starting today @ 11 AM ET until April 6th @ 2 PM ET Nekros Prime and Oberon Prime are live alongside the current Mesa Prime and Limbo Prime rotation. April 6th @ 2 PM ET - May 19th @ 11 AM ET In between these dates, Nekros and Oberon Prime will be taking a little break so that regular Prime Resurgence rotations can take center stage. For example, the next scheduled rotation of Mag and Rhino Prime will be going live on April 6th @ 2 PM ET without the bonus Nekros and Oberon Prime offerings. May 19th @ 11 AM ET - June 2nd @ 11 AM ET Nekros Prime and Oberon Prime return for their second anniversary appearance alongside the next planned rotation during this time (to be revealed at a later date). *The Nekros and Oberon Prime Noggles will be making an appearance at a later date - stay tuned for more information! Edit: The Nekros and Oberon Prime Noggles will be making an appearance during the May 19th rotation! Happy 10 years of Warframe, Tenno! Be sure to check out the other activities, in-game events, and more on the official anniversary website: https://www.warframe.com/anniversary
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