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[DE]Danielle

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  1. Hey Tenno! The email issues have been resolved! If you have yet to receive your account creation confirmation email, logging back into the website will prompt a new email send request. Thank you!
  2. The script to refund Pathos Clamps to affected accounts for the following fixed issue has been completed!
  3. The Seven Crimes of Kullervo: Hotfix 33.5.2 Click here for Known Issues List Kullervo Fight Changes: The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources. Changes to Kullervo’s mechanics: Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. Increased the duration of the window of opportunity after ability casts in Phase 3. Reduced the frequency of unparryable heavy attacks. Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement. Decreased melee attack damage slightly, and normalized some melee attack damage values. Slightly decreased Kullervo's health. Changes to Kullervo’s damage receival: In changing his mechanics, we have also made these alterations to how he receives damage, to encourage player melee engagement overall. Significantly increased damage taken from parry finishers. Reduced the damage taken from Rifles and Shotguns (Transference Surge). Changes: Updated the time-limited Kullervo’s Hold on-hover description to clarify that the fight is also accessible in The Lone Story and The Duviri Experience. “Complete a Lone Story with an opportunity to confront Kullervo. Kullervo can also appear during The Duviri Experience and The Lone Story any time Duviri is in a Fear, Anger, or Sorrow Spiral.” Added timer before teleporting far away players to Kullervo’s Hold for the fight. Side objective Undercroft Portals are now deactivated while the Kullervo fight is active. This is to prevent potential issues from occurring. Increased the speed of cursor movement in the Recover the Paragrimm side objective while using a controller. We are also looking at increasing the camera speed in a future update (since it is a code change that requires cert - Warframe Lexico). For the time being, we were able to increase the cursor speed to help you target those Tomes a bit quicker. Fixes: Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight. Prior to this fix, it was possible to receive 4 or 5 Kullervo’s Bane on The Steel Path, which is under the intended range of 6 to 8. This has now been restored! Fixed being unable to matchmake for Kullervo’s Hold time-limited node if players in the squad had already loaded into Teshin’s Cave. Fixed Steel Path players matchmaking with normal players on Kullervo’s Hold time-limited node and vice versa. Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players. Script has completed! Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher. Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base. Fixed Acceltra causing self-damage when Primed Firestorm is equipped. Fixed Vazarin’s Enduring Tides not working if it is Waybound. Fixed Frost’s Icy Avalanche Augment Mod granting the values on recast instead of picking the greater values of the two (original and new cast). Fixed getting a Common Decree instead of Rare for completing the Kullervo Fight in Duviri. Fixed the Steel Path nodes in Duviri (Circuit, The Duviri Experience, and The Lone Story) not registering as complete for certain accounts. Reverted updates to the Launcher that were responsible for widespread issues including: Getting an error when attempting to launch the game on Windows 7. Launcher crash caused by it failing mid-way through updating itself. Potential crashes with Steam Deck and WINE-based Linux (please let us know if you see any further issues!) Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this). Fixed issues with the Operator in the Ghost Mirror objective in Duviri being able to be controlled by the wrong (or more than one) player. Also fixed the Operator copying the animations of the wrong player. Fixed several hitching issues caused by configuring a Warframe in Teshin’s Cave that has several customizations equipped. Fixes several hitching issues caused by configuring Melee Weapons in Teshin’s Cave that have Stance Mods equipped. Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped. More fixes towards offset issues with the Drifter Harrier and Saita Prime Suit. Fixed the Orokin Entrati End Cap and Orokin Entrati Gold Trim End Cap Dojo Decorations missing their textures and appearing bright pink. Fixed the resource pickup UI element missing when collecting from SPROUT in Teshin’s Cave after Host migration. Fixed crash caused by Kaithe’s Hoof Stomp ability. Fixed flickering issues caused by running the Classic Graphics engine with DirectX 12. Fixed rare crashes that could occur when changing monitors on PC. Fixed a rare crash when using DirectX 12. Fixes towards rare crashes that could occur on startup for players with the new Upscaling option enabled. Fixed a script error caused by going from Dojo to Railjack mission. Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities. Fixed several script errors caused by Caliban’s Lethal Progeny ability. Fixed a script error caused by the Defend Prisoner side objective in Duviri. Fixed several script errors caused by the Void Mirror side objective in Duviri. Fixed several script errors caused by the Recover the Paragrimm’s Tomes side objective in Duviri. Fixed a Client script error caused by Kavat’s Sharpened Claws Precept Mod. Fixed a script error caused by the target of a Vulpaphyla with Crescent Charge Precept Mod dying. Fixed a script error caused by Hidden Chest objectives after Host migration. Fixed a script error caused by the Dax Gladius leaping. Fixed a Client script error caused by entering an Undercroft Portal while riding Kaithe. Fixed script error caused by the Undercroft not recovering after Host migration. Fixed a Client script error caused by interacting with the NPCs in Duviri. Fixed a script error caused by Portal VFX in Duviri. Fixed a script error in Octavia's Anthem Quest. Fixed a script error in the Sands of Inaros Quest. Fixed a script error caused by Hyena’s charge ability.
  4. Hello Tenno! We are currently investigating an issue with our emailing system that is affecting things like 2FA codes and account creation confirmation emails from being sent. We will update you once we have resolved the issue. Thank you! Edit: The email issues have been resolved! If you have yet to receive your account creation confirmation email, logging back into the website will prompt a new email send request. Thank you!
  5. PSN The Seven Crimes of Kullervo: Hotfix #1 Click here for Known Issues List Changes: Updated the Rauta’s SFX to make reloading transitions smoother. Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). Changed Akimbo Slip Shot icon color from yellow to purple. Updated the timing of Acrithis’ transmissions. Removed the Rauta Shotgun from Conclave. It has not been balanced for Conclave modes. Fixes: Fixed public matchmaking not working for the time-limited Kullervo’s Hold node. The team is aware of lingering Matchmaking issues if the player has already loaded in the Cave. Fixed being unable to join Arbitration missions and getting the “Unable to join. The mission has expired” error message. Fixed becoming invisible when mounting Kaithe while Kullervo boss casts his Collective Curse ability. Fixed Rauta’s reload time being slowed when the Lock and Load Mod is equipped. Also fixed the reload progress not updating in the UI. Fixed objective text for the Recover the Paragrimm’s Tomes side objective resetting the number of Tomes scanned. Fixed the objective text for Kaithe Race gates resetting to 0 (instead of updating to “completed” state) for all squad members once someone has completed the race. Fixed quick meleeing or blocking with the Syam slowing sprint speed. Fixed being unable to equip the Liset Herulyst Skin after purchasing. Fixed Drifter’s Guiding Light ability not working after mounting Kaithe for the first time in The Duviri Paradox Quest. Fixed Persecutor Liminus from the Kullervo boss fight appearing in the Orowyrm cinematics. Fixed Venari spawning with Kaithe on summon after using Transference Surge with Khora selected from Teshin’s Cave. Fixed certain areas of Duviri missing art materials (such as rocks missing textures). Fixed several offset issues with the Drifter Orizu, Harrier, and Saita Prime Suits. Fixed several offset issues with Syandanas equipped on Kullervo. Fixed being unable to link Kullervo’s Bane. Fixed The Warden’s (at Kullervo Hold) subtitles appearing for players that are outside of audible range. Fixed a script error related to side objective Undercroft Portals. Fixed a script error caused by Host migration while the Kullervo fight is starting. Fixed a script error related to the Recover the Paragrimm’s Tomes side objective. Fixed a script error in the purchase confirm UI. Fixed a script error caused by leaving the game while petting a Conservation animal in Duviri. Fixed a script error caused by the Eidolon Teralyst. Fixed a script error caused by Host starting a Kaithe Race. Fixed a script error caused by grappling to the Orowyrm with Orvius. Fixed a script error caused by Last Gasp. Fixed a script error caused by Drifter’s Guiding Hand ability animations. Fixed a script error caused by Frost’s Avalanche ability.
  6. CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS Update 33.5: The Seven Crimes of Kullervo The Seven Crimes of Kullervo are on display for all to see! A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes for yourself and be tested against this formidable opponent. Dive into Kullervo’s story by playing the new time-limited node that shares its name with the new Duviri island Kullervo’s Hold. Accessible via the Duviri region in the Star Chart, 5 Pathos Clamps is your entry price to a Lone Story version of the Sorrow Spiral destined to bring you head-on against Kullervo to punish him for his crimes against the Kingdom. Our 53rd Warframe, Kullervo has arrived! Dance in a flurry of blades and seize the power of treachery with his signature shotgun the Rauta. The Undercroft’s power has grown with a brand new tile, and the Void has brought a familiar character to its Exterminate missions. Dive into brand new side objectives in The Duviri Experience with Kaithe Racing, Undercroft Portals, Lost Belongings, and Recover the Paragrimm’s Tomes. Dominus Thrax has also made numerous new Decrees, but has gotten wise to the Drifter’s ways and included a few Spiteful Decrees. Adorn yourself for your adventures across Duviri and the Origin System with new stylish cosmetics, including the Gauss Kresnik Collection and so much more. It’s time for the great betrayal! Read on for details on the above and everything else packed into Update 33.5: The Seven Crimes of Kullervo! The Seven Crimes of Kullervo is a Mainline Update! Meaning that everything the team has been working on since the launch of The Duviri Paradox is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come. If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle. Download size: ~1.32 GB on PS4 / ~2.84 on PS5 (typical larger download due to system differences). PlayStation Specific Notes: Made micro-optimizations to memory on PS4 and PS5. Made systemic micro-optimizations to all console platforms. Fixed long hitch when opening up Duviri Quest dioramas. NEW DUVIRI ISLAND & TIME-LIMITED NODE: KULLERVO’S HOLD Duviri brings forth a formidable opponent, locked away in perpetual imprisonment for crimes listed, sevenfold. Kullervo’s Hold is a new Duviri Island and time-limited node that grants access to a most notorious inhabitant, Kullervo. But first, you must learn what lies ahead before engaging in a tangle of blades with this mystifying convict. The Fight: Kullervo’s fight unfolds in three stages, each requiring you to defeat Kullervo as he exits his holding cells. Persecutor Liminus are quick to be alerted when there is activity in the Hold and will enter the fight at Kullervo’s dismay. Dueling Kullervo will be a test of all that you have learned in Duviri. Use the skills and Drifter Intrinsics honed by your blade to battle your way to glory against this formidable master of knives. Evade ranged attacks, vengeful backstabs, and unblockable strikes if you wish to survive the onslaught of this tortured warrior. Tenno will need to parry, counter, and rely on their wits if they wish to escape Kullervo’s Hold with their lives intact. Time-Limited Node: Starting today @ 12 PM ET until July 5th @ 12 PM ET, face off against the most felonious persona this side of the Watershed Hamlet in a time-limited node that gives you guaranteed access to him (read on to also learn about his permanent access methods). Sealed in a permanent Sorrow Spiral, this time-limited node is a special rendition of The Lone Story which grants you guaranteed access to fighting Kullervo as part of the Stages to complete. As with all Spirals, defeating the Orowyrm is also the grand finale to this Lone Story. Node Requirements: Completed The Duviri Paradox Quest (5) Pathos Clamps to access the fight through Kullervo's Hold, a custom Sorrow Spiral. The access fee is applied at the end of the mission in case you experience a mid-mission disconnect. In combination with the Pathos Clamps rewarded from the required Orowyrm phase, the normal path will reward you with 5 Pathos Clamps, and Steel Path will reward 10 Pathos Clamps (offsetting the initial deposit of 5). If you have yet to fight the Orowyrm to earn Pathos Clamps in Duviri, now is the time! This time-limited node is our way of encouraging players to experience and complete a full Spiral in Duviri if they have yet to do so. Duviri has much to offer, and Kullervo awaits your visitation for a dance of blades. How to Play the Node: Enter the “Kullervo’s Hold” node from the Duviri region in the Star Chart and complete the Spiral stages. Going blade to blade with Kullervo happens during the last stage before fighting the Orowyrm. Successfully defeating Kullervo and the Orowyrm will reward you handsomely (listed below). Permanent Access: Outside of the time-limited node, Kullervo’s Hold is an island that appears in Duviri during the Anger, Fear and Sorrow Spirals. Fighting Kullervo at the Kullervo’s Hold island has a chance of being a main Spiral stage in The Lone Story/The Duviri Experience and can also be completed as a side objective in The Duviri Experience (during the aforementioned Spirals). Once he has been defeated he cannot be fought again in that session. Facing off against Kullervo outside of the special Node does not cost you 5 Pathos Clamps, should you come across him as a main Spiral stage or choose to fight him as a side objective. Fighting Kullervo in The Lone Story: Defeating Kullervo has a chance of being one of the Spiral stages to complete during the Anger, Fear and Sorrow Spirals. If it does, it will occur in the second half of the stages so that players have accumulated at least 3 Decrees before fighting him. Fighting Kullervo in The Duviri Experience: In addition to fighting Kullervo as a main Spiral Stage, players can also voluntarily start the fight as a side objective during the Anger, Fear and Sorrow Spirals. Head to Kullervo’s Hold island and speak to The Warden overlooking the cells. Selecting “Confront Kullervo” will begin the fight. Tread carefully, Kullervo is a fearsome opponent and his attacks are infused with Elemental Damage based on the active Spiral. It is recommended to enter the fight with at least 5 Decrees selected. Reminder: Facing off against Kullervo outside of the special Node will not cost you 5 Pathos Clamps. Rewards for defeating Kullervo: The following applies to both the time-limed node and permanent post-node access. Drifter Intrinsics Duviri Resources A Decree New: Kullervo’s Bane Rewarded after you have defeated both Kullervo AND the Orowyrm in all of the modes (Time-Limited Node, The Lone Story, and The Duviri Experience).* *If the Orowyrm is defeated before fighting Kullervo as a side objective in The Duviri Experience, Kullervo’s Bane is rewarded immediately after he has been slain (since the condition of defeating the Orowyrm has already been met). Normal: Chance at receiving either 4, 5, or 6 Kullervo’s Bane Steel Path: Chance at receiving either 6, 7, or 8 Kullervo’s Bane We've caught an issue just before launch that the team will be working to Hotfix ASAP in regards to the mount of Bane given. Acrithis’ Wares: Kullervo’s Archive Use Kullervo’s Bane to obtain Kullervo’s Blueprints and the Blueprint and Components for the Rauta, from Acrithis’ Wares under the new “Kullervo’s Archive” option. NEW WARFRAME: KULLERVO Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge. Passive Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons. Wrathful Advance (TAP) Kullervo charges a Heavy Attack then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance. (HOLD) Teleport to any marked location. Wrathful Advance is Kullervo’s Helminth ability with diminished Range and Melee Critical Chance increase. Recompense Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard* from struck enemies. *Overguard is a defense mechanic that was made available to Warframes with The Duviri Paradox. While active, it grants additional Health protection and provides Knockdown Immunity. Collective Curse Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage, every other cursed enemy also suffers a portion of that damage. Storm of Ukko The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies. Storm of Ukko is Kullervo’s Railjack ability. Purchase Kullervo from the in-game Market for instant access or earn it by fighting him in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares. NEW SHOTGUN: RAUTA Kullervo’s signature weapon boasts melee synergy. Engage enemies in close combat to boost your initial melee combo and deliver a devastating takedown. Purchase the Rauta from the in-game Market for instant access or earn it by fighting Kullervo in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares. KULLERVO USVAH HELMET Don the haze of fury. AHLTO SYANDANA The Void makes its mark on Kullervo’s signature Syandana. KULLERVO COLLECTION Command the wrath of Kullervo. His collection includes the Kullervo Warframe, Kullervo Usvah Helmet, Ahlto Syandana, and Rauta Shotgun. UNDERCROFT CHANGES New Undercroft Tile We have added a new tile to the Undercroft for you to battle and traverse. Keen Tenno will notice an academic atmosphere as they fight the hordes of Dominus Thrax’s minions. This tile will be available in both the Circuit and while traversing the Undercroft as a main Spiral Stage and side objective (read the “New Side Objectives” section to learn more!). Captain Vor Arrives In The Undercroft To those Tenno traversing the Undercroft, there is a chance you happen across one of the Tenno’s oldest foes. Captain Vor is guaranteed to spawn in all instances of Exterminate missions in the Undercroft. His health increases for each additional member in the squad. He must be defeated to successfully complete the Undercroft mission. On defeat, Captain Vor will drop Rune Marrow and has a chance to drop the Vor Sigil. Undercroft Exterminate Mission Change: Slightly reduced the number of enemies required to exterminate (scales with number of players in squad). Undercroft Defense Mission Changes Reduced waves from 5 to 3. In an effort to decrease the length of Defense missions in the Undercroft, we’ve opted to reduce the number of waves to complete. Increased enemy spawns and added Eximus units to defeat at the end of the mission. With the wave reduction, we want to maintain a level of challenge throughout the mission by ending it with a bang. The Defense Target will now regenerate its Shields to full in between waves. In light of the increase in enemy spawns and the addition of Eximus units, we wanted to ensure the target wasn’t in any immediate danger of being destroyed right on wave reset. Undercroft Survival Mission Changes Slightly reduced drop rate of Life Support capsules from enemies. Since Undercroft Survival does not last longer than 5 minutes, it does not need to use the same rules that let players stay indefinitely in an endless Origin System’s Survival mission. As long as players are killing enemies and activating Life Support towers when needed, this shouldn’t cause any problems! NEW ARCANES Power up your Arsenal with these new Arcanes! Earn them in The Steel Path Circuit, side objective Undercroft Portals in The Steel Path Duviri Experience, and from Acrithis’ Wares (with the Rank 9 “High Value Vendor” Opportunity Drifter Intrinsic). *Stats shown at max rank Arcane Power Ramp (Warframe) On Ability Cast: Next Ability cast gains +9% Ability Strength, stacking up to 4x. Resets when the same ability is recast consecutively. Primary Blight (Primary) On Toxin Status Effect: +3.6% Critical Damage and +1.8% Multishot for 12s. Stacks up to 40x Akimbo Slip Shot (Dual Pistol Secondary) While sliding or aim gliding: Gain 65% ammo efficiency with Dual Pistols. Secondary Outburst (Secondary) On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Damage by 12% per Combo consumed for 15s. NEW SIDE OBJECTIVES There are now more ways to interact with The Duviri Experience with 4 new side objectives: Undercroft Portals, Kaithe Races, Recovering the Paragrimm’s Tomes, and finding Lost Belongings. Side Objective Undercroft Portals During your time in Duviri, you have ventured into many Undercroft portals as part of the Spiral stages. Now, you can enter the Undercroft as a Side Objective in The Duviri Experience! Outside of the portals that spawn for Spiral stages, there will always be a total of 3 side objective portals available in Duviri. They spawn at different locations each visit! Approaching these portals will mark them on your map while you are in relative proximity to them so that you can return if you are unable to conquer them immediately. Requirement to enter: You must acquire 7 Decrees before entering The Undercroft! The reason being so that you are fully prepared for the challenges that await on the other side of the portal. These side objective portals are disabled when a main Spiral stage requires you enter a designated portal. Note that the Rank 3 Opportunity Intrinsic “Lucky Opener” which grants a free Decree upon entering Duviri does not count towards the 7 Decrees needed to enter. Difficulty: Enemies in these side objective Undercroft portals are much more challenging than your average Spiral stage portal. In addition to the following level modifiers, these portals are also Eximus Strongholds, meaning you can expect more Eximus units to spawn for an added layer of difficulty. Default: +25 level modifier Steel Path: +75 level modifier (with the usual Health, Armor, and Shields modifiers) Once you have completed the Undercroft mission, the portal then becomes deactivated - similar to other side objectives once completed. Rewards: Completion of a side objective Undercroft Portal rewards the following: Default: A Rare Decree, Drifter Intrinsics, and one of the following Arcanes: Arcane Ice Arcane Nullifier Arcane Deflection Arcane Healing Arcane Resistance Arcane Agility Arcane Eruption Arcane Phantasm Arcane Pulse Arcane Ultimatum Arcane Trickery Arcane Consequence Arcane Acrachne Steel Path: A Rare Decree, Drifter Intrinsics, and one the following Arcanes: Secondary Shiver Longbow Sharpshot Arcane Reaper Arcane Intention Primary Exhilarate Shotgun Vendetta Primary Obstruct Magus Aggress Primary Blight (NEW) Arcane Power Ramp (NEW) Akimbo Slip Shot (NEW) Secondary Outburst (NEW) Kaithe Racing Returns Put your riding skills to the test! Mount your Kaithe then race across the terrain and through the sky to clear gates in record time. Kaithe Races can appear as a Spiral stage and side objective in The Duviri Experience. How to Kaithe Race: Start the race by entering the first gate, once crossed the timer countdown begins! Clear all of the required gates to complete the race. Each successful gate crossed adds 3 seconds to the time to complete the race. Shooting the targets also grants 3 seconds of additional time. There is no penalty for skipping gates, but you do miss out on gaining those extra seconds! Side Objective Kaithe Races: Can you beat Brimon, the fastest Kaithe racer in the Kingdom? Locate him in the Duviri Landscape to accept the challenge! There are a total of 2 side objective races per session that can be completed while playing in a squad (solo has no limit). Kaithe Racing Rewards: Successfully completing a Kaithe race rewards Drifter Intrinsics, a Decree and Duviri resources. The more players from the squad join into the race and complete it, the better the rewards are for the whole team! Recover the Paragrimm’s Tomes Take to the skies for a bird’s eye view of the area! Look through the eyes of a Paragrimm to find Tomes and mark them for collection. Recover the Paragrimm’s Tomes is available only in The Duviri Experience as a side objective. Recover the Paragrimm’s Tomes Rewards: Finding all of the required targets will reward Duviri resources, Drifter Intrinsics, and a Decree. Lost Belongings Duviri’s citizens have a knack for misplacing their belongings, and it should come as no surprise that some of these items have ended up in Duviri’s caves. Scour the caves of Duviri’s underbelly for Lost Belongings while keeping an eye out for Liminus who are keen on keeping these items to themselves Lost Belongings can appear as a main Spiral stage and as a side objective in The Duviri Experience. Lost Belongings Rewards: Collecting all of the Lost Belongings will reward Duviri resources, Drifter Intrinsics, and a Decree! NEW DECREES New Decrees have been added to the randomized pool of options upon completing Spiral stages and side objectives! Dominus Thrax has also gotten wise to the Drifter’s ways and has introduced 5 Spiteful Decrees that require a sacrifice to gain the listed benefits. Discover new Decree combinations to take your Drifter and Warframe loadouts to the next level. Values marked with an asterisk* can be stacked and are shown at max. Blazing Bombardment Every fifth shot that hits its target launches a homing fireball at a nearby enemy, dealing 240%* Heat Damage. Nimble Gunner Rolling grants 75%* Ammo Efficiency for 4 seconds. Tamm's Fortune Finisher attacks grant +500 Armor for 10 seconds. Armor boost triples for Warframes. Brimon's Nerve Finishers grant +200% Ability Strength to your next Power Strike or Warframe Ability. Wyrmling's Aid Shots deal an extra hit with 200%* Corrosive Damage. Corrosive Grit Each stack of Corrosion grants 180* Armor, up to 5x, for 12 seconds. Molten Mettle On Finishers, deal 60%* of enemy's maximum Health as a Heat Damage 10m around the target. Salted Wound Heavy Attacks deal an extra hit with +180%* Corrosive Damage. Fortified Will Every 50 Armor grants 15%* Ability Strength and Power Strike damage. Scornful Cast Casting an Ability deals 250* Corrosive Damage to nearby enemies and applies 10* Corrosion stacks. Damage radius doubles for Warframes. Dominus Temper (Spiteful Decree) Sacrifice -50% Maximum Health to increase damage by +10% for every 100 Health remaining. Mercurial Bent (Spiteful Decree) -50% Status Duration, +200% Status Chance Fragile Vanity (Spiteful Decree) Sacrifice -50% Armor to increase the base damage of your shots by 1 for every 20 Armor remaining. Churlish Chatter (Spiteful Decree) Sacrifice weapon accuracy for +150% Multishot. King's Collateral (Spiteful Decree) Take 50% more damage for a 200% chance to receive Rare Decrees. General Decree Changes and Fixes: Drifter Melee Power Strikes and Warframe Melee Ground Slams now benefit from damage buffs from Decrees. Fixed cases where an “On damage” Decree would cancel out the ability to trigger another “On damage” Decree if both were triggered in the same instance. For example: Critical Frost grants an extra instance of Cold Damage when you score a critical hit, and Bombastines Malice delivers area of effect Toxin Damage on a headshot. If both were active and you got a critical headshot on an enemy while Critical Frost was triggered, Bombastine’s Malice wouldn’t have a chance to inflict area of effect Toxin Damage. Fixed the Decree selection UI always showing the default controller binding regardless of the current assignment. Fixed the “Reroll Decree” button appearing before the Decrees appear on screen. It will now appear slightly after the Decrees appear to avoid accidentally clicking it before the selections are visible. Fixed hearing the “Decree earned” SFX when mounting Kaithe with unselected Decrees. Fixed the “Proficient Fighter” Decree’s (Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.) cooldown reduction being doubled for the first two stacks. Fixed being unable to reload or fire the Hema with the Rolling Reload Decree selected. DUVIRI RESOURCE EXTRACTING: SPROUT You can now collect Duviri plant resources right from the comforts of Teshin’s Cave with the new SPROUT (Self-Perpetuating Regular Operation for Utilizing Terrain) system. Grow and Cultivate in Teshin’s Cave: Every 20 hours, 6 random plants from Duviri will grow and mature for harvesting in Teshin’s Cave. Simply approach the planters located in the room between your Kaithe and the mirror to cultivate resources from these fully grown plants. The growth timer resets once you collect the resources from Teshin’s Cave. Check back once the plants have matured again to harvest, rinse repeat! The resources harvested can immediately be used to purchase wares from Acrithis if you happen to come across her in the Duviri Landscape. For the launch of this update, the plants are already fully matured and waiting for you to collect them. If you enter Teshin’s Cave with a squad, each individual squad member has access to their own plants and will see their growth progress. Witness Growth in the Dormizone: VERD-IE (Vegetation and Environment Regulation Drone - Independent Element) is tasked with taking care of your plants in the Dormizone while you are away conquering Duviri - what a pal! The Dormizone provides a look at how your plants are growing in Teshin’s Cave before committing to entering for harvest. NEW ACRITHIS WARES - ENIGMA ARCHIVES Acrithis has expanded her wares in a brand new category of goods called Enigma Archives. Spend your hard earned Enigma Gyrum (from completing Enigmas in Duviri) on brand new decorations taken directly from the Duviri landscape: Duviri Fainting Couch Duviri Theater Seat Duviri Repast Table Duviri Mortis Stela Duviri Modesty Screen Duviri Hand Spa Duviri Senate Seat Duviri Hay Bale Duviri Footstool Duviri Lectern Duviri Clerical Desk Duviri Calculum Duviri Scales Like the Watchful Paragrimm decoration, these wares will be available perpetually, without a rotating schedule. This way you can see what items are tradeable for Enigma Gyrum and save up accordingly. NEW IN THE DUVIRI LANDSCAPE New Resource: Ueymag Barb Scour Duviri for the Ueymag plant to collect the new Ueymag Barb resource! Ueymag meat is said to be delicious. Just mind the barbs. Ueymag Barb can also appear in the Normal and Steel Path Circuit reward paths. The Vagabond Rumors tell of a mysterious stranger appearing across Duviri. Nobody knows where they've come from, but supposedly they've been spotted near places of extreme emotion. However, the moment no one is looking, the stranger disappears. How... Strange... Zariman Tablets Tablets from the Zariman have begun appearing around Duviri. These testing tablets contain a single question and await the correct answer. You have the answers, don’t you Tenno? Somachord Tones Duviri has plenty of unique music, and the addition of Somachord Tones means that music can now be available in the Orbiter! Find them hidden across Duviri and pick them up to unlock the songs in your personal Somachord. It’s time to bring some Duviri flair back to the Origin System. There are 10 new Somachord songs you can unlock by collecting their fragments in Duviri: Below The Thunder Unbound Drifter’s Respite Paragrimm Ascending Perdition’s Coils Shadows And Summonings He Who Waits Into Madness Eyes That Burn Duviri Paradox The Somachord has also been added to your Dormizone! Play your newly found Duviri tunes in the comfort of your Zariman domain. Note: Somachord Tone progress is saved after earning a Decree. If you find a Somachord Tone, make sure you earn another Decree before leaving Duviri, or you can extract safely using the Extraction Portal that opens after defeating the Orowyrm. NEW IN-GAME MARKET BUNDLES GAUSS KRESNIK COLLECTION Go full throttle with Gauss Kresnik. His fiery collection includes the Gauss Kresnik Skin, Bolide Syandana, and Acceltra Caduceus Skin. Gauss Kresnik Skin Fire courses through Gauss Kresnik. Gain momentum with his thermal energy. Bolide Syandana Gauss Kresnik’s signature Syandana proves he can stand the heat. Acceltra Caduceus Skin Acceltra Caduceus turns up the heat of battle. STEED’S RESOLVE PACK Each Kaithe Coronet in the Steed’s Resolve Pack reflects a Duviri Mood Spiral. Express your Kaithe's moods just as Dominus Thrax expresses himself through Duviri's ever-changing sky. The pack includes the following Coronets for your Kaithe: Vexage Coronet - Forewarn that fury awaits anyone who challenges your Kaithe and its rider. Dauntair Coronet - A skilled rider repurposes the Void’s mark for their Kaithe. Myrthen Coronet - Joy blossoms in the Myrthen Coronet. Enverve Coronet - The Enverve Coronet elegantly expresses a bitter emotion. Wistfall Coronet - The Wistfall Coronet depicts melancholy’s beauty. AETHON KAITHE COLLECTION Give your Kaithe Gauss Kresnik’s singeing style. This collection includes the Aethon Chamfron, Saddle, and Tail. ORIZU SUIT COLLECTION A full pressure suit inspired by the origami crane. Fitted for the Drifter and the Operator. The collection includes the Orizu Suit, Hood, Pants, and Sleeve. VAENN HEAVY BLADE SKIN Give your Heavy Blade the look of Kullervo’s legendary sword. NEW TENNOGEN Adorn yourself with the latest in TennoGen creations! Shine bright with the following items from some of our talented community artists. TennoGen Bundle LXXII Nikana Krtrima Skin by kakarrot812 Krtrima Chest Armor by kakarrot812 Krtrima Leg Armor by kakarrot812 Krtrima Shoulder Armor by kakarrot812 TennoGen Bundle LXXIII Liset Herulyst Skin by LostEpoch Nekros Ausirylyst Skin and Helmet by LostEpoch Vikasa Aegis Chest Armor by blazingcobalt Zhivira Shoulder Armor by blazingcobalt HARRIER & SAITA PRIME SUIT CONVERSION As part of our ongoing efforts to convert Deluxe Operator Skins to make your Drifter look as dashing as ever, the Operator Harrier Collection and the Saita Prime Suit are now available for the Drifter! *Raven Drifter is seen in the above image. Any player purchasing these Operator cosmetics in the future will automatically receive the matching Drifter variants as well. For those of you that already own these coveted collections, the Drifter versions will be available immediately in your inventory via an account update on log-in. DUVIRI STEEL PATH TROPHIES & EMOTE Complete the following conditions to earn an inbox message from Teshin with 25 Steel Essence, the Steel Path Duviri Emote, and the Steel Path Duviri Trophy. Complete a mission stage in the Steel Path Circuit. Complete a full Spiral in The Duviri Experience (ie. defeating the Orowyrm) Complete a full Spiral in The Lone Story (ie. defeating the Orowyrm) Zariman Steel Path Trophy Fix The introduction of Duviri Steel Path Trophies also fixes the issue of players not earning Zariman Steel Path trophies after completing all nodes (as they were not registering as complete), because Duviri was being counted as part of the Zariman region upon launch. Players who have completed the Zariman nodes prior to this update will now also receive their Steel Path rewards upon login. INCARNON GENESES CHANGES Incarnon Geneses Removal: Cavalero can now remove Incarnon Geneses in the Chrysalith on the Zariman! Select the “Evolve Incarnon Weapons” option and then the weapon you wish to remove the Incarnon Genesis from. The new “Remove Incarnon'' option is available upon selecting an eligible Incarnon Weapon via the Evolution screen from Cavalero. Removing an Incarnon Genesis will return it to your inventory, but you will not be refunded for the original resources used to install it. General Incarnon Geneses Changes & Fixes: Added “Owned” and “Installed” Icons to Incarnon Geneses you own / have installed in the Steel Path Circuit Rewards selection screen. Soma (base and Prime) Incarnon Genesis Changes: Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff. Prior to this change, the Hata-Satya was part of the following list of Augment Mods that had no interaction with their weapon’s Incarnon Form - this is their current status: Kunai’s Stockpiled Blight: It is intended for the Mod not to interact as it specifies Magazine capacity and Kunai’s Incarnon Form uses charges to fire, not ammo. Latron’s Double Tap: We are investigating functionality and will share the outcome. Increased Status Chance and weighted total damage slightly more towards Slash Damage. “Fresh Havoc” Evolution IV perk 1: Increased the damage from +4 to +6 on reload from empty. Changed stacks from 3x to 2x. “Elemental Balance” Evolution IV perk 2 has been replaced with “Fatal Aflection”: +40% damage per Status affecting target. “Zeroed In” Evolution IV perk 3: Increased Critical Damage from +0.4x to +0.6x. Melee Slam Damage Mods (such as Seismic Wave) now affect the Furax Incarnon Mode’s AOE Heat Damage on Heavy Slam attacks. Updated the description for Furis’ “Stormburst” Evolution I perk to better explain how it is triggered: Was: Increase Damage by +28 (Furis) / +34 (MK1). On Hit with Electricity: +40% multishot for 2s. Stacks up to 3x. Now: Increase Damage by +28 (Furis) / +34 (MK1). On hitting enemies affected by Electricity Status: +40% multishot for 2s. Stacks up to 3x. Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons. Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot. Now: Increase Damage by +50. With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. +10% Fire Rate, stacks up to 5x. Resets on missed shot. Removed a redundant hit effect from the Paris’ Incarnon mode. The projectile on the Paris’ Incarnon mode had an unnecessary passthrough effect that would still trigger every time it hit a target, which was not needed! Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down. Fixed Furis’ Incarnon Form causing self-damage when shooting an enemy that is affected by Scourge’s Alt-Fire. Fixed Sibear’s “ice field on Slam” in Incarnon Mode missing its VFX - making it seem as if it is not functional. This was purely a visual bug, the effects of the ice field still applied. Fixed the Zylok's Incarnon Form explosion not hitting enemies within range of the explosion if they were obstructed by another enemy. Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons. Fixed the Torid gaining Incarnon charges by shooting at dead enemies. Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it. Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal. Fixed the Innodem not transforming into Incarnon Mode when performing a Heavy Attack with the required 5x Melee combo count (also affected the Evolution IV “Incarnon Imago” perk). Fixed Nami Solo’s “Master's Flourish” Incarnon Evolution II perk constantly regenerating Health instead of “On Finisher” as intended. Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20. It was always 20 in mission, this was just a description error in the Arsenal stats! Fixed the Evolution IV description of the Prisma Skana’s Incarnon Genesis stating 30% Status Chance increase instead of the intended 20%. It was always 20% in mission, this was just a description error in the Arsenal stats! Fixed the resource requirements to install Incarnon Geneses at Cavalero only showing the exact amount required instead of including the total amount owned. Fixed Atomos’ Incarnon Form missing its projectile VFX. Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around. Fixed weapons with Incarnon Geneses installed not showing up in the Arsenal search function for “Incarnon”. THE DUVIRI PARADOX QUEST CHANGES AND FIXES The Duviri Paradox Quest has been adjusted to address some of the most common player feedback points and improve the overall Quest flow based off our own findings from said feedback: Reduced the individual stages of each Spiral from 6 to 3 objectives. Shuffled the objectives in the Spiral stages to help with overall quest flow. The Quest stages are now as follows: ANGER Defeat the Dax Open Chest and defeat its Guardian Undercroft Exterminate JOY Conquer the Maze Purge the darkened areas of Liminus Undercroft Survival ENVY Reconnect the Power Lines Defeat the high ground Dax Undercroft Defense Reduced the amount of repeated actions needed to complete the Drifter Combat tutorial. General Quest Changes: Updated the SFX of the first dialogue line during The Covetous Courtier stage of The Duviri Paradox Quest. Small animation polish for the opening cutscene of The Duviri Paradox Quest. Quest Fixes: Fixed Shawzin and Maw Feeding locations being highlighted despite being unavailable during the Quest. Fixed a rare crash that could occur when parrying the Dax Gladius during the Drifter Combat tutorial (Defeat the Dax). Fixed the Drifter not removing their hood when sitting down for a meal of protein cubes during the Zariman section of the Quest. And here we thought the Drifter had basic table manners… Fixed rare issue where players would be unable to progress past the first stage in The Duviri Paradox Quest if they did not pick up the Sirocco before heading towards the bridge. This was causing the Kaithe not to spawn to traverse the bridge to continue onto the next stages. Fixed a rogue Guiding Hand wisp and objective marker appearing in the sky in The Duviri Paradox Quest after the bridge crumbles in the first stage. Fixed the last enemy killed in the “Prove your command of Warframe Abilities” stage of The Duviri Paradox Quest vanishing immediately on death. Fixed choosing “Stay” after completing The Duviri Paradox Quest causing all of the Warframe offerings in Teshin’s Cave to appear as Excalibur. Also fixes being unable to select a Warframe at all. Fixed being unable to swap weapons in The Duviri Paradox Quest after exiting an Undercroft stage. Fixed getting flung forward after dismounting Kaithe when approaching Bombastine in the first stage of the Duviri Paradox Quest. Also fixed Kaithe ending up underground afterwards. Fixed enemy spawns being too low to complete the Undercroft Exterminate mission during the “The Prince of Fire” stage in The Duviri Paradox Quest. Fixed the Undercroft Survival mission objective UI lingering on the screen after failing it in The Duviri Paradox Quest. Fixed the wrong controller button callout for how to dodge in The Duviri Paradox Quest. OVERGUARD ON WARFRAME ABILITIES Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active. Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them. Rhino’s Iron Skin Atlas’ Rumbled Augment Mod Frost’s Icy Avalanche Augment Mod *The base defensive properties of these abilities and Augment Mods have not changed! This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields. The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods: *GIF above shows Iron Skin cast. AUTO INSTALL OVERHAUL We’ve made a number of changes to how the Auto Install function works when Modding Warframes and weapons! Don’t expect this button to replace the need for careful Modding in high level content, but it should result in more consistently useful builds offering positive stats, especially for newer players. Part of this process includes the following changes: Overhauled which stats are prioritized on which weapon types. Mods with universal benefits (like increased damage and multishot) are equipped first, while attempting to equip mods that benefit the weapon type (like critical and status increases) if the base stats are high enough. Made Auto Install consider equipping unveiled Riven Mods depending on their stats. Made Warframe Aura selection use its own prioritization system when choosing what to install. Other Auto Install Fixes: Fixed an issue where Auto Install tried to equip veiled Riven mods if there was space. Fixed Auto Install prioritizing “conditional” mods that only triggered under special circumstances. Optimizations: ade systemic micro-optimizations to memory usage. Made micro-optimizations to rendering for all platforms. Optimized base game code. Optimized code related to textures. Optimized code related to graphics systems. Made systemic micro-optimizations to FX code. Made systemic micro-optimizations to code related to rendering. Made some micro-optimizations to animation memory. Optimized animation code. Optimized Umbra during cutscenes in The Sacrifice Quest. Made a micro-optimization when loading into large levels that have foliage in them. Made micro-optimizations to the game on start-up. Optimized the VFX on the following weapons by reducing the particle count on the projectiles when using significant multishot. Paracyst Cernos Prime Drakgoon Kuva Bramma Kuva Chakkurr Mutalist Cernos Miter Nagantaka Prime Optimized the water droplets in Teshin’s Cave. Fixed significant performance issues when attempting to collect ammo while having a Companion Specter and a regular Warframe Specter active at the same time. Additions: Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1. With Kullervo, we’ve updated the number from 20 to 21. Teshin’s Cave offerings can now be previewed in the Star Chart before entering Duviri with the Rank 4 “Warframe Abundance” Opportunity Drifter Intrinsic unlocked. The display will also show the amount of Forma installed on the active offerings. Added ability to fully customize Drifter controls in the settings. Select the Customize Key Bindings option under the Controller section.and navigate over to the Drifter tab. Added a “Complete” icon to the mini and detailed maps in Duviri after completing main and side objectives. Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields. Added a skip button to the Circuit reward flourish after unlocking tiers and returning to the reward path screen. To address players getting “stuck” watching the reward flourish for a long time if they had unlocked a bunch of tiers. Hovering the reticle over the Drifter Melee weapons in Teshin’s Cave will now trigger a pop-up that provides its description. To help inform players before they commit to purchasing it. Added stat buffs from Helminth Invigorations and Archon Shards to the “Configure” screen in Teshin’s Cave. Added location details to resource descriptions to help players find them. Added talking animations to Acrithis’ transmissions. Added VFX after successfully herding Tamms. Added cowering animations to another Duviri resident that was missing them - Orowyrms must be feared! Added clouds and a bright blue sky to the Conclave room in all Relays. Changes: Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot. Prior to this change, unlocking the Steel Path was the only way to expose the Arcane Adapter slot on Primaries and Secondaries. Seeing as Arcanes and Arcane Adapters are available to obtain from Acrithis’ Wares, we changed the conditions so players who purchase an Arcane Adapter from Acrithis will have access to the Arcane slot immediately. Made several readability improvements to the Hidden Chest objective in Duviri: Updated the objective and context action’s text to give it a unique flavor when encountered as a side objective. Hidden Chests that are part of a main Spiral stage are now called “Hidden Royal Chests” and have a unique Glyph to make them easier to identify from side objective chests. Fixed Hidden Chests sometimes missing or not updating their “locked” appearance after being unlocked. Updated the look of the Void Mirror side objective in the Duviri Landscape. Now players can identify this objective via the Mirror frame that spawns, and inspect it to start. Dax Eximus and Heavy units can now be Mercy killed in the Undercroft! Dax enemies can now be affected by multiple stacks of Status Effects! Dax Gladius can now be knocked out of their blocking stance a little quicker now! They were previously immune from being knocked out for 3 seconds at the start of blocking. That has been reduced by half! The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid. Made the following changes to the Shawzin controller bindings: The top face button can now be used to bind “SONGS” and select the difficulty in Duviri. This fixes being unable to play certain chords since “SONGS” was changed to the right trigger in The Duviri Paradox update. Added new “Alt” Sky, Earth, and Water Fret bindings and made them defaults for the left/right bumpers and right trigger. This fixes being unable to hit notes that require multiple Fret inputs due to them all being assigned to the D-Pad in The Duviri Paradox update. These “Alt” bindings will only appear in the Shawzin UI if you attempt to use them, the default Fret bindings will take priority otherwise. Added new “Chord” binding and made it the default for the top D-Pad button. This allows you to be able to play chords that require both the Sky and Water Frets. Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units. Items that are sold for premium currency in the in-game Market will now display the item or pack details in-game before exiting to the respective store page for purchase. This is part of our on-going changes to unify all platforms in light of Cross Platform Play. Updated all of the Drifter Melee weapons to better explain their functions (bold indicates edits): Azothane: "Azothane calls the visionary warrior to turn the tides of battle. Power Strike plunges Azothane into the ground to send forth five celestial blades that apply Cold Status and then explode.” Sampotes: “A warrior who prefers brute force will make the most of Sampotes. Power Strike slams Sampotes into the ground to damage enemies with a shockwave that inflicts Heat Status.” Syam: “Syam is at home in the hands of a focused warrior. Power Strike lifts enemies into the air and unleashes a flurry of deadly slashes.” Edun: "Edun befits dexterous warriors. Power Strike knocks down and blinds enemies by surrounding them with a cloud of dust." Sun & Moon: “Teshin’s twin blades. Power Strike sends forth two arcs of energy that inflict Electricity Status." The Drifter’s Guiding Hand ability will now track Shrine Pieces in the “Assemble the Shrine” objective in Duviri to make them easier to find. You can now move your Kaithe in the Duviri loading screen. Made the following changes to Teshin’s Cave weapon randomization logic: Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee). For example, if you own less than 10 Primaries total, the odds of the same owned and Mastered Primary weapon appearing in the Cave has been decreased. Teshin’s Cave offers the opportunity to experiment with your Arsenal, this change maintains that goal and prioritizes variety. Lowered the odds of weapons that you’ve already Mastered and sold appearing in the Cave. If a player has Mastered a weapon and sold it, it is likely they are less eager for it to appear in Teshin's Cave. So the odds of those weapons appearing has been decreased to increase the player's access to unowned and unmastered weapons. If you own multiples of a Warframe or Weapon (e.g. two Khoras), the one with the most Forma installed will appear in Teshin’s Cave. Weapons with numerous variants will now properly cycle through those options. Prior to this change, only one variant would ever appear in Teshin’s Cave even if you owned others. For example, if you had both the Prisma Machete and the Machete Wraith, it would only ever choose the Prisma Machete. Now, it will properly cycle through the variant options. Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants. For example, an MK-1 Braton with an Incarnon Genesis install will take priority over a base Braton Prime. If the Braton Prime does in fact have an Incarnon Genesis installed, it would then take priority. Increased the amount of Credits awarded from the later stages (11+) of the Steel Path Circuit from 1,500 to 50,000. The HUD “arrows” used to indicate enemy direction while fighting as Drifter in Duviri are now hidden when in a downed state. Added new VFX to inform when a Somachord Tone, Frame Fighter Fragment, or Codex Fragment has already been scanned. Made the following changes to the Paragrimm Enigma located on the Archarbor Island in Duviri: Added a visual indicator to when a glyph is correct on the wall (as long as it is not covered). Removed one of the discs to allow the memory device to play an integral part in the Enigma’s completion. Reduced Maw Feeding difficulty by increasing the time allotted to hunt. Improved the detection logic of enemy Security Cameras and its VFX to properly communicate its vertical FOV. Their vertical FOV has been greatly reduced and the view angle has been tilted downwards slightly to help alleviate the issue of detecting far beyond what their visible range would indicate. Made slight changes to Caliban’s default colors - you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking! Updated the pop-up message for The New War Quest requirements to “You Must obtain an Operator Amp to begin this Quest”. Updated the Duviri Conservation sounds: Increased the volume of the Kubrie steps. Kubrie howls now better match the animation. Added SFX when destroying the orbs. Added more petting sounds! Changed the descriptions for all of Acrithis’ Decoration offerings to match the normal naming conventions for Decorations instead of Dojo. Updated the naming convention and descriptions for all of the Duviri planters. Updated the animations of some Duviri residents as they interact with Kaithes. Improved the positioning of the Fulmin’s primary projectile fire VFX. Improved the VFX of the Liminus darkened area fog in Duviri. Improved the animation timing of Relay NPCs when they are finished talking. Made some minor audio tweaks in the Break Narmer missions. Made some minor audio tweaks to Void Armageddon missions in the Zariman. Fixes: Fixed Rune Marrow not being affected by Resource Boosters. Fixed Clients losing objective UI and being stuck in the previous Undercroft stage after Host migration. Fixed tapping Aim while in the middle of a melee swing causing your weapon to get stuck in “Aim mode” until you tap it again. Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration. Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight. Kaithe dismounting during this phase is now disabled to prevent further issues. Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight. Fixed Sevagoth’s Shadow not benefiting from Decrees. Fixed Client getting stuck as Drifter for the remainder of an Undercroft mission if they lose connection and attempt to rejoin. Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides). Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft. Fixed Clients losing their Vitoplast orb container and eventually losing the ability to shoot/jump/revive/etc. after Host migration in Circuit Void Flood missions. Fixed the Vitoplast orb container not disappearing for Clients after exiting Void Flood Undercroft missions in Duviri. Fixed Maw Feeding while the “Herd the Tamms” objective is active causing the Tamms to disappear and making it impossible to complete. Fixed simultaneous Tamm herding objectives causing players to lose function. To prevent this issue from recurring, there can now only be one instance of Tamm herding occuring at a time. Fixed recently herded Tamms disappearing upon completing the objective in Duviri. Fixed being unable to reload guns after melee attacking while using a controller. Fixed players losing objective UI in Duviri after triggering another nearby side objective. Fixed Clients losing objective text and enemy spawns halting after Host migration in Circuit Defense missions. Fixed getting stuck in the Steel Path Circuit reward screen when attempting to join a player who invited them to a Steel Path Circuit mission (due to not having the Steel Path unlocked). Fixed accepting an invitation to the Steel Path Circuit opening the Normal reward path screen instead of The Steel Path one. Fixed the Steel Path Circuit reward path screen appearing before the pop-up informing that you are not eligible after accepting an invite to a Steel Path Circuit mission while not having the Steel Path unlocked. Fixed new Host not being teleported to next stage in Circuit after Host migration. Fixed Clients getting stuck in the Undercroft after Host triggers migration by immediately completing the mission. Fixed rare case where players could get booted back to the Undercroft lobby after dying. Fixed Undercroft missions as a main Spiral stage automatically completing after Host migration occurs while a Client is waiting in the lobby while others are still in the landscape. Fixed rare issue where Clients could lose their HUD after entering Duviri from Teshin’s Cave. Fixed Drifter Melee weapon selection in Teshin’s Cave not saving for Clients after Host migration. Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight. Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients. Fixed several issues with the offering rotation timing in Acrithis’ Shop: Fixed the Rare Decree offering not be available for purchase most of the time. It will now appear more regularly. Fixed Origin System Resources and Ship Decorations (with the exception of the Watchful Paragrimm) appearing for shorter durations than intended. Fixed the aforementioned items showing less than 5 items at all times. It is intended for each category to have 5 rotation options available at all times. Fixed being unable to cleanse Conservation animals in Duviri if “Melee with Fire Input” is enabled. Fixed swapping between Companion types (ie. Sentinel to Kubrow) and attempting to purchase an Appearance Config Slot for their Companion resulting in the player being charged the Platinum cost but not receiving the Slot. The team is reviewing a script or support path for those affected by this issue! Fixed enemies not spawning after Host migration occurs while Clients are in the Undercroft lobby. Fixed loss of function after Host migration in Duviri. Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process. Fixed being unable to throw the Orvius on foot if another player grabs it at the same moment you are performing a quick shot with the Sirocco. Fixed Client being revived automatically if downed while Host is dead in Duviri. Fixed Clients getting stuck in the Duviri loading screen after Host forces extraction while they are riding Kaithe in an open landscape. Fixed the Cinta having an unintended alt-fire attack. The “alt-fire” in question (deploy mines and launch the player backwards) was only ever intended and designed for the Dax Arcus enemy. In classic mainline fashion, it slipped by onto the player-owned version accidentally and for that reason had numerous issues (animation weirdness and low damage). Fixed Clients being stuck in the previous Undercroft stage and UI after Host migration. Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight. Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest. Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu). Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration. Also fixed being able to use Last Gasp during this stage if downed. Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn. Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn. Fixed the fish not glowing while Maw Feeding if playing in a Squad. Fixed players' minimap icon being displayed off the map while Maw Feeding, making it difficult to teleport to them. Fixed players in the Duviri landscape seeing other players' names while they are still in Teshin’s Cave. Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth. Fixed FOV randomly changing to the minimum while flying on Kaithe in Duviri. Fixed custom “Ability Menu” button bindings on controller reverting to default after relaunching the game. Fixed Decree Fragments in The Circuit respawning (after they had all been collected) after Host Migration. Fixed projectiles shot from Dax enemies in Duviri applying Status Effects to the player even if they had successfully parried it. Fixed Hildryn’s Aegis Storm CC bypassing the Dax Malleus’ Overguard. Fixed Clients playing Grendel being able to bypass the Dax Malleus’ Overguard using Feast. Fixed being unable to bind the controls for the “Spectate Next/Previous Player” option. Fixed controller sensitive sometimes going very high out of nowhere. Fixed rare case where rewards and resources would not save to player account after completing a Kuva Lich/Sister of Parvos mission while a hotfix is being launched. Fixed case where a round reward would get skipped after the first round completed in Interception missions. Fixed the Drifter becoming unarmed when switching Appearance Configs at the mirror in Teshin's Cave. Fixed Kaithe not automatically gliding by default (when no directional input is active) like it does in Duviri when spawned into other Open Landscapes. Fixed enemies in The Circuit dropping Resources, Heavy Ammo, Credits and Mods if a Warframe with a looting ability is present. Fixed soft-lock occuring after unlocking a Drifter Rank and selecting another category. Fixed soft-lock occurring when opening Darvo’s shop in the Relays. Fixed Railjack Crew Members not respawning between missions. Fixed Clients getting stuck in loading screen after Host abandons Railjack mission. Fixed Cephalon Cy’s progress bar darkening during the “Maintain the Reactor Within Cy’s Thresholds” stage of Railjack Volatile missions. Fixed being able to join expired Arbitration missions. Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop. Fixed Warframe suddenly moving in slow motion when using Drifter Melee weapons. Fixes towards Visage Ink settings not saving across Clothing configs. Fixed another case of being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session. Fixed the Shawzin UI in The Duviri Experience displaying the icons of the last Status Effect inflicted onto Drifter instead of the correct button callout. Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest. The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System. Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest. Fixed the Dormizone node in the Star Chart not being visible while The Angels of the Zariman Quest is active. Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest - they will now be sent after they’ve completed the latter when on the Paradox Path. Fixed spawning back into the Dormizone during The Duviri Quest facing the elevator doors. Fixed Clients being able to get stuck as a Warframe in the Duviri Landscape after a Host migration. Fixed active “Defend Prisoner” side objectives causing issues for the new Host that joins the squad after Host migration. Fixed the Lone Guardian in Conjunction Survival missions not being activated by the player if they are in a Necramech. Fixed the Duviri Spiral timer being stuck at 1 hour 59 minutes if you return to your Orbiter after completing a mission while playing Solo. Fixed the ammo pickup SFX playing repeatedly due to an interaction between Vacuum and Soma’s alt-fire. Fixed Archwing movement being erratic when piloted by Gauss. Fixed Thrax Centurions’ normal attacks dealing no damage. Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest. Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight. Fixed new players on the Paradox Path getting a “Purchase Failed” error when attempting to purchase items from the Dormizone Arsenal mirror. Fixed UI swinging wildly around if the “Enable HUD Motion” setting is enabled while zipping around as a turbo mode Titania with high Ability Strength and the Razorwing Blitz Augment Mod equipped. Fixed being unable to complete the final fight in the Sand of Inaros Quest after killing a Tomb Protector as it is attempting to revive out of its Sarcophagus. Fixed selecting the Platinum icon from the pause menu causing the Platinum purchase window UI to stick and overlap everywhere else. Fixed Acrithis’ subtitles overlapping with the “Browse Wares” UI box. Fixed being able to see through the map by looking into the glass panels on the ground inside of the Central Maintenance location in the post-New War Orb Vallis. Fixed several Collections in the in-game Market missing punctuation in their descriptions. Fixed a script error caused by using Yareli's Merulina in Teshin's Cave. The ability is now disabled in the Cave to prevent further issues. Fixed the Watchful Paragrimm decoration having its eye glow VFX in the menu preview. Fixed extremely bright VFX covering the majority of screen when combining Mag’s protective Magnetize (hold to cast) with the Catena Prime Ephemera. Fixed Drifter’s Guiding Hand ability losing its VFX and SFX when casting it back to back. Fixed Clients being unable to see the blue light VFX when shooting the discs and correctly matching them in the Paragrimm co-op Enigma. Fixed Clients being unable to create and see a wisp when casting Drifter’s Guiding Hand ability. Fixed Clients seeing two wisps instead of one when Host casts Drifter’s Guiding Hand ability. Fixed Drifter’s Guiding Hand wisp not appearing after dying and being revived in Duviri. Fixed all squad members being able to hear the Drifter’s Guiding Hand ability SFX and see the camera “pull back” effect when cast. Fixed the Warframe/Drifter VFX when approaching the portal in Teshin’s Cave applying even when it is not active. Fixed the VFX and SFX from sliding persisting until you respawn if you die. Fixed the VFX from Teshin’s Cave portal appearing and persisting in the options menu background for the duration of your stay in Duviri. Fixed the mirrored Operator in the “Table for Two” objective in Duviri T-posing whenever emotes are used. Fixed the Duviri Captura Scenes having very low teleport volumes - which was causing players to freefall for a long time before respawning back on land. Fixed being unable to scroll through Clan members list depending on cursor location. Fixed a hitch when selecting Father's Tokens in his vendor screen. Fixed hitching while taking a Mastery Rank test with Eximus enemies involved. Fixed hitching issues in Duviri. Fixed hitch whenever changing the UI theme. Fixed small hitches that occur when a Client selects a Decree. Fixed small hitches that could occur with certain types of script bugs. Fixed numerous small hitches when playing in DirectX 12 using the Enhanced Graphics Engine enabled. Fixed the attachment angle on the Carrier Prime’s right wing being incorrect. Fixed the Friends screen lingering on screen after getting knocked down by enemies while it was open. Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it. Fixed an issue with Clients where Duviri NPCs would sometimes snap into their cowering idle animations without a transition. Fixed the texturing on the masks of Duviri NPCs. Fixed wing Ephemeras not being affected by the Ghost Mirror "dissolve" effect. Fixed the Trio Orbit Ephemera being visible in a variety of situations where it should have been invisible. Ie. on Transference, customizing in the arsenal Fixed the Azothane not displaying the proper energy colors when performing a ground slam. Fixed issue where you could temporarily wear the Drifter Loneryder Pants without purchasing them. Fixed issues with Client Operator appearance in the Ghost Mirror objective in Duviri. Fixed the Cortege’s beam being invisible when the energy color is set to black. Fixed broken cave textures near Northwind Village in Duviri. Fixed broken textures on the rocks in the Dog Days Captura Scene. Fixed the copy function for Dojo decorations not always maintaining the settings and defaulting. Fixed decorations near The King's Palace clipping into a building. Fixed K-Drive mounting causing erratic camera movements. Fixed a camera “pop” occurring when it collides with Jackal’s grenades. Fixed several Riven Challenge descriptions appearing as file paths in the “Challenge Progress” screen. Fixed several Syandana offset issues when equipped on the Masker's Theodolite Crewsuit. Fixes towards Khinn Syandana offset issues. Fixes towards Drifter Keeler Suit offset issues. Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm, Enigmas, etc.). Fixed the Fabled Kubrow Fur Pattern not disabling the collars and armors that are not compatible with it. This fur pattern significantly alters the geometry of the Kubrow, making it incompatible with most collars and armors as they are intended to attach to default Kubrows. Fixed the Vikasa Aegis Chest Armor having several clipping and attachment angle issues across multiple Warframes. Fixed Warframe lingering on screen after interacting with and exiting the mirror in Teshin’s Cave as Warframe. Fixed UI breaking if Host and Client both spam to open the mirror in Teshin’s Cave. Fixed nearby players getting dragged into the air if a squad member interacts with the Tubular Bells in Duviri. Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina. Fixed the Kazeru Prime Sugatra having attachment point issues when equipped on the Eukar Claw Skin. Fixed the Drifter/Operator’s Stranger's Hood hiding Facial Accessories while in its opened state. Fixed context action UI not aligning properly if the input has been rebound. Fixed map hole in Grineer Galleon tileset. Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna. Fixed a Grineer Helmet appearing to be unlit on a table in the Grineer asteroid tileset. Fixed map hole issues in the Corpus Outpost tileset. Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation. Fixed black squares that could jump up and cover the screen in certain cases. Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission. Fixed the on-hover tooltip from looking at an item in your Profile sticking on screen after tabbing over to your Wishlist. Fixed the "Repeated Button Presses" option not appearing when searching “tap / hold” in the settings search bar. Fixed players being able to get stuck in a section of the Grineer Galleon tileset. Fixed broken waypoint marker pathing in the Grineer Sealab tileset. Fixed certain rocks in the Corpus Outpost tileset not connecting with the ground. Fixed some terrain texture near Watershed Hamlet in Duviri sticking out from an overhang. Fixed an Enigma spawning into the ground by Fair Shores Hamlet in Duviri - making it non interactive. Fixed a floating Kovnik deposit by The Citadel in Duviri. Fixed a floating Dacroot deposit by Fort Wyrmsoul in Duviri. Fixed floating Tasoma deposit in a cave by Moirai Crossing and the Lunaro Court in Duviri. Fixed a blank square icon appearing in the HUD at the start of Defense and Excavation Undercroft missions. Fixed being unable to rotate Dojo Decorations in the preview. Fixed typing in the Dojo Decoration search bar causing the entire window to move and potentially blocking category tabs from being selected. Fixed switching to Necramech removing sound occluding while invisibility abilities are active. Fixed resource containers spawning mid-air in a section of the Grineer Galleon tileset. Fixed a hallway in the Grineer Galleon tileset being too dark. Fixed missing collision on a decoration in the Corpus Ship tileset. Fixed the Ballas head statue in the post-New War Orb Vallis being unlit. Fixed some planters on Lua appearing to be unlit. Fixed part of the map being far brighter than the rest of the tileset during the “Obtain the Navigation Segment” in the Vor’s Prize Quest. Fixed some clipping issues in the Archarbor in Duviri. Fixed breaking the fans in the Grineer Galleon tileset not playing the audio for Clients. Fixed an extremely rare case where players could start The New War Quest without owning a Railjack. Fixed rare cases of a mutant Drifter and Operator appearing when playing through The New War Quest if the Drifter was selected during “Table for Two” stage. Fixed the “Randomize Materials” button for Voidshell Skins appearing in other unrelated customization areas. Fixed being unable to chat link the new 2023 Pride Display and Glyph. Fixed being unable to chat link Maw Fang. Fixed a crash from shooting at the weak points of capital ships in Railjack missions. Fixed a crash in the Archon Hunt Spy mission. Fixed a crash that would occur after a player quit the game while downed. Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight. Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight. Fixed a crash caused by Undercroft portals in Duviri. Fixed crash related to Defense missions in the Undercroft. Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects. Fixed crash that could occur when closing the game while using DirectX 12. Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri. Fixed crash after trying to rejoin a squad doing the Orowyrm fight. Fixed a crash caused by going from Fortuna to the Orb Vallis via the elevator. Fixed a script error that could occur when joining a Squad Host's Dojo. Fixed a script error that could occur when an object falls into a teleport volume. Fixed a script error when hitting the last checkpoint in a K-Drive race. Fixed a script error in the “Defend Prisoner” Duviri side objective. Fixed a script error with Wisp Specter. Fixed a script error related to Host migration and Acrithis in Duviri. Fixed a script error in Undercroft Survival missions. Fixed a script error related to the “Assemble the Shrine” objective in Duviri. Fixed a script error caused by waypoints in Duviri. Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission. Fixed rare cases when a script error would occur when the enemy doesn’t have a mesh. Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight. CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS
  7. The Warframe Lexicon for Updates The purpose of this post is to explain the terminology you’ve often seen us use when describing Warframe updates. Ultimately, this will serve as a permanent post that will be linked in future PSAs and more to help players better understand Warframe’s development cycle. CODE CODE describes the kind of changes we make directly to (in simple terms) the game’s engine. Depending on the nature of an issue, feature, or change, it may involve us making adjustments to Code for it to be fully resolved. When we make changes to Code, it must go through a Certification (Cert) process required by each Console platform. In order to launch an update, we must successfully pass each of their checks. This involves things like ensuring it won’t crash the machine or cause any other issues to core functionality. Anything that is not “Code” (scripts, assets, etc.) can be Hotfixed. Additionally, we need to ensure all platforms are aligned to maintain Cross Platform Play parity so that all Tenno can continue to play together. HOTFIX HOTFIX describes a small batch of non-Code changes/fixes that are released outside of regular update intervals. Typically, you will see Hotfixes occur after major updates have gone live to address prevalent issues. Anything that cannot be fixed in a Hotfix (due to it being Code) is slated for release with the next Cert Build. There are times when Hotfixing will be paused (also known as “going dark”) to prepare for the next major update. In most cases, this is so the dev team can focus all of their efforts on the next update and because it is required to prepare a Cert Build for submission properly. HOTDROPPED HOTDROPPED describes a change/fix that was able to be put live without the need of a Hotfix. You'll often see this noted as such in Hotfix notes with the date/time at which it occurred to ensure we have public record of it (in addition to the usual PSA postings that often come with these kinds of Hotdropped changes/fixes). CERT BUILD CERT BUILD describes the packaged Code fixes/changes we submit to the Certification process as explained above. MAINLINE UPDATE MAINLINE UPDATE describes an update that consists of absolutely everything we’ve been working on that’s accumulated over a certain time period. Typically, the kinds of things comprising a mainline update are related to the main content features and heaps of more minor additions, changes, and fixes. These updates are also required to go through Cert before release. Often when we talk about mainline updates, we mention that there is a chance things “slip through the cracks.” Given the nature of releasing a large backlog of changes and fixes, it may cause issues that need to be addressed in follow-up Hotfixes once the update is live. INTERIM UPDATE INTERIM UPDATE describes a typically smaller update that is released between major content updates. It consists of Code changes/fixes and is therefore required to go through Cert. Interim updates don’t happen frequently as the turnaround time eats up our Hotfixing opportunities. REMASTER REMASTER (as it relates to Warframe update terminology) describes the process of file optimizations in the game (e.g. textures, lightmaps, or simply clearing the cache) to reduce the overall size of Warframe on the platform in question. Download sizes for updates with a remaster are typically larger due to the remaster process itself. Once the download has completed, the overall size of the game will be reduced as a result. As development practices evolve, so will the ways we explain them to players. That said, we will continue to update this post as needed!
  8. PSN The Duviri Paradox: Hotfix #14 Fixes: Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding Kaithe upon entering the portal from the landscape. More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions. Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game. Fixed a script error with Zephyr’s Tornadoes. Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.
  9. This was mentioned on the Devstream :) Working on a fix for the next update.
  10. The Duviri Paradox: Hotfix 33.0.13 Changes: Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): Old: “Kill 0/17 enemies without reloading.” New: “Get 0/17 consecutive headshots.” Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage.” New: “Every third melee attack deals X% Toxin Damage with Status." Critical Frost: Old: “Critical Hits deal an extra hit with X% Cold Damage.” New: “Critical Hits deal an extra hit with X% Cold Damage and Status.” With how damage works with Decrees (always guaranteed Status), we removed the “guaranteed Status Chance” in the description originally. But since that was not an obvious detail outside of the Decree description, we’ve re-added that Status is indeed still involved in a short but comprehensive way. Fixes: Fixed objective text disappearing after Host migration during Undercroft Defense missions. Fixed infinite enemy spawning in the Undercroft after Host migration - causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills. Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration. Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure in Survival and Void Flood missions. More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away. Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc. Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all. Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration - causing inability to complete the mission. Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference. Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight. Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active. In other words, if you had 2 of the same Decree and selected a third, it would count each individual one into the Health granted (+75) upon selecting the third Decree, instead of the intended +25 for the one. Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek. It is intended that the more powerful variants of a weapon you own appear in the Cave. Fixed crash caused by Kaithes that would trigger on Host migration. Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset. Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover. Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash. It is intended that charges cannot be gained while already in Incarnon form. Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri). Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger. Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen. Fixed an issue with players getting repeated referral rewards. Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis. Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form. Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form. Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens. Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time. Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed. Old: “Resist Hard Landings from falling at speeds of up to 25m/s / 30m/s / 35m/s / 40m/s.” New: “Resist Hard Landings from falling by 25% / 50% / 75% / 100%.” Fixed a script error that could occur while mining. Fixed a script error related to alt-fire. Fixed a rare script error with opening/closing settings. Fixed crash caused by ragdolled enemies. Fixed a rare crash. Fixed being unable to sell the Syam from your inventory. Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. Fixed a potential script error that could occur in Teshin’s Cave. Fixed script error in Void Cascade missions. Known issue: Clients falling through the map after completing The Lone Story Orowyrm fight and opening the chest. Workaround in the meantime: Clients will not fall through the map if they are controlling the Orowyrm or are passengers or on foot at the time at which the Orowyrm enters the portal from the landscape in the first phase of the fight.
  11. Hello! Posted a PSA on this issue here: We are working on a fix for the next update - in the meantime you can change languages to launch the game :)
  12. We felt the level of what's coming in this update goes beyond the usual "Echoes" naming convention, it deserved its own title to capture the flavor of it all :)
  13. The Duviri Paradox: Hotfix 33.0.12 Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements. Fixes: Fixed several soft lock issues caused by various UI elements, such as: Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). Clearing text fields in settings. Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
  14. PSN The Duviri Paradox: Hotfix #11 Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~930 MB on PS4 and ~4.5 GB on PS5 (typical size variations due to system differences) due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4! Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come! PlayStation Specific Note: Fixed the TennoCon 2023 Digital Pack not appearing in the in-game Market (as originally PSA'd last week). NIGHTWAVE: NORA’S MIX VOL.4 - COMING TODAY AT 2 PM ET! It’s that time again, Dreamers! Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward. New & Returning Acts! Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focused Tenno. The newest weekly Act is... Crystal Clear Complete 3 waves of Mirror Defense. New Rewards! For completing Nightwave Acts, you can earn these new items: Orowyrm’s Rage Sigil A sigil reminiscent of the elemental Orowyrm. Ocucor Weapon Augment Mod - Sentient Surge (Stats listed at Max Rank) Each target eliminated refills 20% of Ocucor’s magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active. Battacor Weapon Augment Mod - Sentient Barrage (Stats listed at Max Rank) Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%. Eukar Claw Skin A biotic look for Claw Melee Weapons. Baruuk Doan Silhouette Glyph A Glyph depicting Baruuk Doan. Hero of Duviri Display A hero on the back of a loyal Kaithe, as described in the storybook, Tales of Duviri. Fabled Gene-Masking Kit Euleria Entrati commissioned this unique Kubrow DNA segment to manifest a creature from the storybook, Tales of Duviri. Drifter Keeler Suit Collection Nora Night recovered this suit from Saturn’s Keeler Gap. The durable material lined with rebreather tubing shows it was designed with depressurization in mind. Includes Hood, Suit, Sleeves, and Pants. Fitted for the Drifter and the Operator. Also included is a hand-picked selection of rewards from previous Nightwave Series! Cred Offerings Additions! Spend your hard-earned Nora’s Mix Vol.4 Cred in Nora’s store, which now offers: Voruna’s Anukas Helmet Blueprint Citrine’s Kalite Helmet Blueprint A collection of Sigils & Emblems from previous Nightwave Series Changes: Made the following changes to how Mod Configs appear in Teshin’s Cave: Warframes and Weapons now default to Mod Config A if it is using 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before. Our original intentions were to always default to the Config with the highest capacity with the theory being that Config was the most effective. After reviewing feedback, this choice caused some confusion, so we have swapped Mod Config A to be the default as commonly Config A is the “main” Config. Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default. Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance. When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter's Quick Shot while in Duviri. This is a follow up change to the fix from The Duviri Paradox: Hotfix #1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled. Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled. It will now correctly call out the Melee input binding when toggled on. The Prisma Lenz is now tradeable! Added an “Add Friend” button to the profile on-hover dropdown. Added a “Copy Suit Colors” button to the Drifter Syandana and Attachments customization screens. Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) -- Edit: We will be revisiting the below description changes to improve understanding of the Decrees function. Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.” New: “Every third melee attack deals X% Toxin Damage.” Note: The guaranteed Status Chance still occurs! Critical Frost: Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.” New: “Critical Hits deal an extra hit with X% Cold Damage.” Note: The guaranteed Status Chance still occurs! Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it! Added weapon name to the confirmation prompt when installing an Incarnon Genesis. Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?” Improved the VFX on Drifter’s “Guiding Hand” ability. Optimizations: Made broad game optimizations to save 10 MB of memory. Fixed small hitches caused by transmissions during Steel Path Void Fissure missions. Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped. Fixes: Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it. Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference. Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam): Fixed damage from enemy projectiles not being 100% blocked while blocking. Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows). Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them. Fixed case where some of the co-op bridge Enigma VFX elements would not show up. Fixed some Enigma interactive elements having a very small trigger. Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft. Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe. Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks. Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft. Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad. Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe. Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves). Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules. More fixes to come for this as it has not been fixed 100% - there is also the related issue of the UI objective text disappearing as well that we are looking into. Fixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default. Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages. Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest. Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned. We are working on a script to address affected accounts - we will update you here once we have the details and start time. After further review, the team has declared this a bank error in your favor, therefore no script will be run to remove it from those affected. Thanks! Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout. Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma. More fixes related to the Komi issue from The Duviri Paradox: Hotfix #2 that was causing a script error when attempting an “illegal” move (diagonal placements for example). Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest. Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned. Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client. Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability. Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri. Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area. Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest. Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest. Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session. Fixed further issues with resources and rewards collected in Duviri not saving after Host migration: Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe. Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration. Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option. Fixed losing resources and rewards gained since your last decree if a Host migration occurred while riding Kaithe. Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri. Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected. Fixed Grendel’s Regurgitate slowing enemies with Overguard. Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration. Fixed Protea being unable to pick up her Grenade fans while in the Undercroft. Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues. This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues. Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode. This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended. Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter). More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe. Fixed rare case of being unexpectedly teleported into the Undercroft. Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.). Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities. Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus. Fixed incorrect mission time in the Circuit end of mission screen. Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin. Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions). Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act. Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act. Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation. Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies. This was a UI issue only - the 70% was still applying. Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses. Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set. Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set. Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin. Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses. Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one. Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with the directional pad on controller. Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive. Fixed Incarnon transformation animations not playing while riding Kaithe. Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab. Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters. Fixed Kaithe’s take flight jump SFX occasionally not playing. Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri. Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed. Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin. Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. As reported here. Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments. Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter. Fixed several decimal formatting issues in the Captura settings. Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair. Fixed sword and hammer melee “whoosh” SFX being too loud. Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal. Fixed script error with the quick-time event in The New War Quest. Fixed script error that could occur when joining a Squad with someone using Sevagoth. Fixed script error in Ghost Mirror objectives in Duviri. Fixed script error from deactivating Equinox’s Mend & Maim ability. Fixed script error with Hydroid’s Undertow ability. Fixed script error with Yareli’s Riptide ability. Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play. Fixed script error with the Sniper Crewman deploying Ratels. PSN The Duviri Paradox: Hotfix #12 Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements. Fixes: Fixed several soft lock issues caused by various UI elements, such as: Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). Clearing text fields in settings. Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
  15. Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone
  16. Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone
  17. The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come!
  18. PSN The Duviri Paradox: Hotfix #7 Changes: Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. Made the following changes to the Shrine Assemble objective: Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find. Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now! Made some optimizations to the Shrine Assemble objective. Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”. Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.” Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft. Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability. Made slight updates to the Orowyrm’s attack VFX. Fixes: Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible. Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress. Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration. Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri. Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress. Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration. More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer. Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand. Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”. Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working. Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game. Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages. Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed. Fixed crash with Host migration while playing The Duviri Experience. Fixed crash related to the dynamic skies in Duviri when the Spiral changes. Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave. Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods. Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses. Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%). Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here. If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target. Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting. Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time. Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination. Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD. Fixed Kaithe names not saving if they went over the 24 character limit. Also fixed the limit not being obvious in the UI. Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons. Fixed the Bishamo Hawk Leggings not using selected Energy colors. Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter. Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline. Fixed positioning issues for Acrithis and Luscinia in Duviri. Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter. Fixed a hitch affecting players with most Focus trees unlocked. Fixed a hitch that would occur when Warframe buffs would first occur in a mission. Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session. Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset. Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path. Fixed Clients Drifter appearance not being accurately updated for other players. Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here. Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt. Fixed a rare script error that would sometimes occur when aborting certain Railjack missions. Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own! Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. Fixed hole in Orokin Tower tileset map allowing players to go out of bounds. Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void. Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped. Fixed script error when quickly scrolling through Foundry. Fixed script error when entering the Upgrade screen. Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating. Fixes towards potential script errors from Drifter’s Guiding Hand ability.
  19. PSN The Duviri Paradox: Hotfix #6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. 11/05/2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! 16/05/2023 Edit: The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  20. NSW The Duviri Paradox: Hotfix #6 Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. More details to come on exactly what the scripts will entail and when you can expect them to be run. May 11th, 2023 Edit: The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. For those waiting on the Incarnon Refund, that is still to come! May 16th, 2023 Edit: The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: Bronco - 150 Nacreous Pebbles Furax - 200 Ariette Scales Furis - 70 Lamentus Lato - 150 Nacreous Pebbles Lex - 50 Saggen Pearls Magistar - 100 Aggristone Changes: Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding. We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. Slightly increased the range that Tamms will react to players and increased their movement speed while being herded. Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Fixes: Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix). Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw. Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding. Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted. In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). Fixed Host Migration during Undercroft Defense missions halting enemy spawns. Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration. Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned. Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary). Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations. Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs. Fixed crash that could occur when aborting The Circuit. Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning. Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft. Fixed crash that could occur at the end of a Void Flood round. Fixed crash from dealing critical damage to Enigma elements in Duviri. Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely. Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked). Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape. Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives. Fixed the Watchful Paragrimm decoration having a Noggle base. Fixed the Dax Equitem’s animations lagging during attacks for Clients. Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations. Fixed crash related to Spiral changes happening during Host Migration. Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped. Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon. Fixed the Telos Syandana when equipped on Drifter sitting too far down their back. Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments. Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand. Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave. Fixed players hearing each other’s Guiding Hand audio FV when cast. Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements. Fixed the Archgun Deployer summoning sound FX playing twice. Fixed script error with Protea’s Temporal Anchor. Fixed script error related to Decree rolling.
  21. NSW The Duviri Paradox: Hotfix #5 Changes: Magus Lockdown now respects all enemies with ability immunity protections. We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest. This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus were using their incorporeal clone ability. Added a new dissolve VFX when approaching Undercroft portals. New players who chose the Duviri Path can now decorate their Dormizone! Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this): Removed the timer - players now have unlimited time to complete it. Removed held notes - single notes will now be the only note interactions. Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri: There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located. Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind. Also fixed being able to get unlimited Silphesela by standing near Sun Silphs. Made the following changes to the Dax Equitem to make the fight more engaging and challenging: Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad. Slightly increased base health. Updated animations after performing abilities/leaps. Made various updates and fixes to the sound FX for Incarnon Genesis weapons. Updated the VFX for Dread’s Incarnon Mode. Optimizations: Made micro-optimizations to interactions with Duviri citizens. Fixes: Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. Edit: We were close to a fix but there are still instances where Shrine pieces are not being dropped if Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to potentially circumvent this stage halt. Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely. Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress. Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash. Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting. We are also investigating the same issue when using the “Leave Duviri” menu option. Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active. Fixed Arbitrations being inaccessible due to the new Duviri navigation region. Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight. Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter. If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request. Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning. Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri. Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands. Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration. Fixed respawning in unexpected locations after Host Migration. Fixed minor hitches in the Undercroft during Host Migration. More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad. Fixed minor hitches across other areas of Duviri. Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe. Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding. Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit. Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress). Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning. Fixed framerate drops when activating some of the side objectives in Duviri. Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest. These side objectives are intended for post-quest completion. Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry. Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero. Fixed Clients’ Drifter A-posing while bleeding out in Duviri. More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold. Fixed players and Duviri citizens at times floating a bit off of the ground. Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready. Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode. Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave. Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods. Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them. Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest. Fixed script error when cleansing animals in Duviri and leaving. Fixed script error caused by petting the animals in Duviri after cleansing them. Fixed several script issues with the “Assemble the Shrine” side objective.
  22. PSN The Duviri Paradox: Hotfix #5 Changes: Magus Lockdown now respects all enemies with ability immunity protections. We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest. This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus were using their incorporeal clone ability. Added a new dissolve VFX when approaching Undercroft portals. New players who chose the Duviri Path can now decorate their Dormizone! Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this): Removed the timer - players now have unlimited time to complete it. Removed held notes - single notes will now be the only note interactions. Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri: There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located. Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind. Also fixed being able to get unlimited Silphesela by standing near Sun Silphs. Made the following changes to the Dax Equitem to make the fight more engaging and challenging: Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad. Slightly increased base health. Updated animations after performing abilities/leaps. Made various updates and fixes to the sound FX for Incarnon Genesis weapons. Updated the VFX for Dread’s Incarnon Mode. Optimizations: Made micro-optimizations to interactions with Duviri citizens. Fixes: Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. Edit: We were close to a fix but there are still instances where Shrine pieces are not being dropped if Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to potentially circumvent this stage halt. Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely. Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress. Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash. Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting. We are also investigating the same issue when using the “Leave Duviri” menu option. Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active. Fixed Arbitrations being inaccessible due to the new Duviri navigation region. Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight. Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter. If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request. Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning. Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri. Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands. Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration. Fixed respawning in unexpected locations after Host Migration. Fixed minor hitches in the Undercroft during Host Migration. More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad. Fixed minor hitches across other areas of Duviri. Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe. Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding. Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit. Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress). Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning. Fixed framerate drops when activating some of the side objectives in Duviri. Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest. These side objectives are intended for post-quest completion. Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry. Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero. Fixed Clients’ Drifter A-posing while bleeding out in Duviri. More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold. Fixed players and Duviri citizens at times floating a bit off of the ground. Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready. Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode. Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave. Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods. Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them. Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest. Fixed script error when cleansing animals in Duviri and leaving. Fixed script error caused by petting the animals in Duviri after cleansing them. Fixed several script issues with the “Assemble the Shrine” side objective.
  23. Hello Playstation Tenno! The refund script for renaming Kaithe has been run and completed :)
  24. Hello Switch Tenno! The refund script for renaming Kaithe has been run and completed :)
  25. PSN The Duviri Paradox: Hotfix #4 The Undercroft (Landscape and The Circuit) Defense Changes: The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). The Defense Target’s level now scales between stages. The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit. Increased the Defense Target’s starting level in The Steel Path from 76 to 101. Increased the rate at which the Defense Target’s Shields recharge. Reduced the damage that the Defense Target can take from Thrax units. Defense rounds will now only start when someone enters the Defense Target’s radius. This addresses enemies rushing to the Defense Target before players have even found it and positioned themselves to defend it. Changes: Added the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints (for Warframe use) to Cephalon Simaris’ Offerings for those who accidentally sell theirs. The Sun & Moon Blueprint is purchasable from his offerings after completing The Duviri Paradox Quest (Quest reward). The Edun, Sampotes, Azothane, and Syam Blueprints are purchasable after obtaining the Drifter version (via Platinum or Pathos Clamps). Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX. Made adjustments to Luscinia’s volume, gain, and radius in the Undercroft. Fixes: Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum. We will be running a script shortly to refund players the Platinum that was used to name/rename your Kaithe. We will update here once it has completed. Script has completed! Fixed Clients being unable to see or interact with Enigmas if the Host has not been in proximity of it - potentially causing progress stops in the Spiral stages. Also fixed Clients being unable to see VFX on certain Enigma elements. Fixed potential crash when dying while pushing Enigma elements or using the co-op doors in the Origin System missions. Also fixes Hosts seeing Clients do wonky animations when they attempt to push Enigma elements. Fixed being unable to pick up the Glyph plate for Enigmas near the Artisan Hamlet. Fixed cases where the Orowyrm could become invulnerable after Host Migration. Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics. Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration - causing them to wander around Duviri. More fixes toward crash that could occur due to dealing high levels of damage in Duviri. Fixed being unable to complete “Guide Reflection into Light” encounters in Duviri due to the objective beams being blocked by the environment - potentially causing a halt in progress for Story stages. Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled. Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad. Fixed some Shrines in Duviri spawning into the ground. Fixed receiving an empty Inbox message after collecting all of The Lost Islands of Duviri Fragments. Fixed the top row of The Lost Islands of Duviri Fragments in the Dormizone getting cut off when using a menu scale lower than 100. Fixed the last page selected in the Codex while viewing The Lost Islands of Duviri Fragments carrying over to other pages. Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates). Fixed the Enigma below Titan’s Rest in Duviri missing the pressure plate required to start it. Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored. Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions. Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero. Fixed offset issues with the Subvolv Syandana to reduce clipping and have it sit closer to its intended attachment point. Fixes towards clipping issues when the Subvolv Syandana is equipped on Grendel and Titania. More fixes towards offset issues with the Bishamo Hawk and Lark Operator Sets. Fixed the Drifter’s Lark Helmet mesh position. Fixed the Watchful Paragrimm’s diorama being empty. Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players. Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals). Fixed the number of owned Mods appearing in the Mod Configs in Teshin’s Cave. Fixed enemies killed by Opticor Vandal causing depth issues with their bodies. Fixed the Edun having a brown default Energy color instead of blue. Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest. Fixed script error with activating/deactivating the Dax Equitem. Fixed script error during the finisher animation of the Dax Equitem. Fixed script error that could occur if you killed a Liminus the moment it spawns. Fixed script errors with several Enigma elements. Fixed several script errors with Ghost Mirror Enigmas. Fixed rare script error related to the Squad information in HUD when transitioning between missions. Fixed script error when joining Void Cascade missions. Fixed script error during the “The Harbinger of Joy” stage of the Quest. Fixed script error after interacting with Acrithis after fighting the Orowyrm.
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