gundamaster
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Posts
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Posts posted by gundamaster
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glory! finally corrected
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well ... i did it yesterday, i used the revo uinstaler because it erases all the registry and apparently it had worked ... until i went to put my game configuration back and to my surprise the defect changed the button. now the button that opens the map is fixed. I can't change him. I put the focus there, so you will have to think about an alternative because it seems that you are not giving a damn about this problem...
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On 2020-05-07 at 2:44 PM, lemonforest said:
Several hotfixes ago, a controller reset resolved this for me so that it only rolls if I tap it vs hold it down. In the steam controller config, i have to choose a default xbox one controller. The published default config from DE that steam will try to use is for the steam controller. I have also had to reset my controller config through steam even after I had it working correctly. The dead giveaway was it would show the joystick as mouse input.
If you'd like, and if it's permitted on the forum, you could link your EE.cfg on something like pastebin or gh gist after removing sensitive information and I can diff it with mine. The dedicatedserveraccountsetting has your email if you've used it before (at the top) and there's a client.email (at the bottom) that has your account address. TBH, I don't know if there's anything else sensitive so either scroll through the whole file, use search, or simply don't post it. I wouldn't blame you for not taking advice from a random internet person tbh.
I did everything, nothing works ... my last attempt will be to delete the complete game to see if it solves ...
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2 hours ago, notNSANE said:
try using a Release Press on that button, but I suspect it might be another issue.
after resetting the control, it will return to normal. the more I change, it becomes defective again. and just this button... there are people with the same problem in other forums.
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4 hours ago, notNSANE said:
try resetting all your configs. If you play with Steam, you can workaround it. Tag me if you need help.
already redone the configuration, does not work
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remains unsolved. Is anyone from DE seeing these posts? 4 hotfixes and nothing resolved ...
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I haven't been able to play for a month because of this bug, I lost the scarlet spear because of that and so far no solution...
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Lose weapon
in UI
this weapon is from arckwing... no primary
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is someone using the xbox one controller having a problem with the button configuration? 3 previous updates, the upper left trigger has the rolling move locked, regardless of changing or resetting the setting, it continues using the rolling on this button. I don't know if this bug is happening on other controls.
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if possible add to the description of the mod "excluding explosive bows" to avoid confusion. and review at least the case of artemis bow ... the exalted weapons are suffering a lot with the exclusion of mods...
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the same here, neither lenz and brahma, and the two are not crossbows, I spent ducat on it for nothing ...
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4 hours ago, DoomFruit said:
The problem was not that holding melee did a charge attack. The problem was that not holding melee also caused charge attacks.
The problem is in the input code, and this worked well enough at the end of Melee 2.0's cycle, much better at the beginning of Melee 2.0 (you used to be able to go straight into the charge state for glaives and gunblades, then they nerfed it at some point to force you to do a normal swing first before it would start charging up), and functioned at its absolute best in Melee 1.0.
Complaining about charge attacks going off on their own is fine. But that's only a symptom of the actual problem. Calls to fix it should not confuse the symptom (unwanted charge attacks) with the root cause (input processing system is broken).
this would be resolved with the option to activate or deactivate it in the options, for people who play in control it was terrible. it is more practical to press and hold than to press the analogue which is exactly the aiming analog. I don't know if this att has arrived on the consoles anymore when the console players will hate it ... I don't know why the text was like this and I can't correct it ...
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40 minutes ago, Andele3025 said:
Stop advocating for futher #*!%ing up the combat system. Pause and hold inputs as keybinds is a relic of ancient consoles when devs couldnt even properly use keys as modifiers.
If you truly want it again, make a AHK macro that presses whatever your heavy attack key is on mouse 1 keydown for x ms.first, if it depends on me who uses macro in this game was banned, a lot of the unnecessary nerfs that meeles took in all these years was because of this crap. and secondly, there was no reason to change a functional mechanism that existed for years, third, not everyone plays on the keyboard, a good portion of the players play in controler. and on consoles it is evident most
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this is the worst way it was, it was horrible to use the life steal and the grip of valkyr now, before you just needed to hold on to meele now you have to remove meele to use heavy ... then at least put the option of using or not using in the game settings
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seriously, I did the Bloody ephemera. the effect of it very strange ... would not it be better to spot the place where we passed with blood? floating bubbles are horrible.they look like red soap bubbles, the only effect that needs to mark the place where we passed and it does not mark ...
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2 minutes ago, Oreades said:
Wait so are you saying that Peacemaker isn't targeting the Coolant Raknoids?
If that's the case then I'm strangely OK with that, tho I suppose if it is a bug it deserves looking into.
yes, exactly, in the first phase of the boss the peacemaker is no longer working.
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the peacemaker is not running on the Coolant Raknoid , was that supposed to happen? these spiders do not have weak points that force them to aim to prevent the peacemaker from activating as on other enemies that have this limitation ...
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would give to solve by changing the channeling to another place like the directional cross. but the game has a control configuration that would obviate you to put the commands where it wants
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QUESTION, was this "correction" of the mesa 4 bug just by turning 4 off when you are using arckgun?
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10 minutes ago, Silentsintheday said:
None of the other prime frames have buffed exalted weapons compared to their normal ones, why should mesa be special?
if the others so equal also need to have buff ... besides that while the exalted weapons were created they were not separated from the skill
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the question is not just that, you have to use a lot of formas in one weapon that is exactly the same as another. I myself did not use the prime deconstructor because the difference between normal and prime is insignificant, now putting a prime weapon with exactly the same status, forcing you to format it because you can not use the old one and yet it is exactly the same as before ? in the minimum it should gain a buff on CC or CD and 10% SC
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still not showing up for me...
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2 years and nothing .... sad
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stean não mais na hora nao?
bug in the Xbox controller
in UI
Posted
I did, the problem continued on another button ... after this last update it returned to normal