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krisvek

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  1. Excited about most of the changes, though the Impact Proc changes do seem underwhelming. I just don't see it making a difference in how many people build for it. The enemies that would be the best single-target candidates are generally immune to status (and thus, mercy kills) up front and get melted as soon as their overguard is down. Maybe an additional effect could be something like: chance to stagger nearby enemies per stack. Still not a room clearer, but leans in to whatever play style would be benefitting from it in the first place. Makes thematic sense, too.... hitting someone so hard their neighbor feels it!
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