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About HyokaChan

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    Gold Hunter

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  1. sitting around waiting for kill codes in space is ridiculous. There's like 5:1 ground:space squads, how the hell am I not getting any?
  2. This quote only works in the context of the forma QOL change, but I really need to call you out on this because if you consider everything else you've done to us, the answer is a resounding: No, you do not. By making arcanes require more to reach the maximum effect, you nerfed a lot of things that required the previous max rank to work well (which is, all of the "% chance to resist [status effect here]" arcanes). Now anyone who used it is required to grind more for no real reason, because the original meaning was to nerf double arcane energize but you blanket struck EVERYBODY. You massively changed status effects and how mods work, but gave us no forma to play around with or catalysts to send us out looking for new weapons to try. All high-impact precision weapons can go into the bin (or require negative impact rivens) because impact status just means "inconsistency". Knell is a special case because you only need one headshot and any others can easily be spray & pray. You just did a double-nerf on the most used Magus arcane for endurance and other high-level content. Zenistar, a weapon rewarded to players for their time, was nerfed to the ground in melee 3.0, another weapon used in high-level content. Still want to say you are respectful of your player's playing time?
  3. So after breaking things that DID do knockdown via blast status effects, you still keep impact staggers and don't fix the broken things. Do I have to be a broken record like I did about beam buffs til you did it?
  4. Why are you still keeping the impact staggers? Meanwhile you broke so many things that knock down because they used blast procs to do so.
  5. Please fix the stagger radius on Staticor. It's way too big compared to the actual explosion radius.
  6. going over 100% status chance and using shooting attacks on both stances doesn't apply status on every pellet, so this means redeemer status chance is chance divided by number of pellets. Please fix or give us some kind of display
  7. Theme: Light warframe. Reason: We don't have a true light-themed warframe. The closest we have gotten is Mirage, who has the light/dark Eclipse buff and her disco ball. There is Wisp with her Sol Gate. There is Equinox with her day/night theme. However, we do not have anything that is really just Light itself. And I have a good idea of what kind of light this frame could use: The Jadelight. Ivara's Leverian proves that the Jadelight can be replicated or a similar power to it. We just need some frame who got blasted by it, then rebuilt itself out of that light to harness it.
  8. I'd like to take this moment to complain about the sentient gun, because I absolutely need to. Did you guys not learn anything from Convectrix? The only saving grace about this new gun is the alternate fire, but the beam mode is literally convectrix but worse. Forget damage, Rebecca can't even hit anything 3 feet in front of her reliably with it.
  9. I'd like to take this moment to complain about the sentient gun, because I absolutely need to. Did you guys not learn anything from Convectrix? The only saving grace about this new gun is the alternate fire, but the beam mode is literally convectrix but worse. Forget damage, Rebecca can't even hit anything 3 feet in front of her reliably with it.
  10. Help, Warframe launcher is stuck on "checking for new content" and won't download the patch.
  11. Sometimes the larvlings don't show weapon previews when downed. Here's two screenshots I took from two different missions.
  12. falcor, pennant, arca titron
  13. 1. The barrier to entry is too damn high In a setting like Railjack, the biggest problem is always making it out of the newbie zone, and for current railjack the only way to do so (without trading/buying from market, or joining someone else with an upgraded railjack) is to park the thing far away and play archwing only until gears and avionics are obtained. If they don't, they are subjected to the ship constantly being in the catastrophic failure state until revolite gives out, then they're sent back to the dock. With the new "aborting doesn't give intrinsics" rule set by DE to stop intrinsics farm, this takes the current new player experience and makes it even worse. This is absolutely unacceptable. Something must give: either crewships/enemy damage on earth is lowered or basic max health/armor avionics are given out that can reinforce the railjack enough to take more than a single salvo of crewship missiles, because they have no option of outrunning them without high piloting intrinsics at their level. Having crewships simply shoot less often on earth is also acceptable. 2. Buff Archguns damn it Because of the above-mentioned problem, archwing is the only way to get around early railjack content. Unfortunately, that only brings up the problem of how crap Archguns are to the surface. Hope you brought that Cyngas. If there's only two or three weapons with remotely comfortable time to kill, something's wrong, but everything's already wrong to begin with in Railjack. 3. Photors are still crap I thought Pulsars were the worst weapon, but Photors are also bad. Look, an incendiary status that does a Damage over Time effect must be fine, right? No. The Damage over Time doesn't stack, so anything inflicted by the Photors (and, god forbid, any archwing weapons) will tick for piddly squat damage and may as well not exist. If we were talking about a shotgun style nuke like Cryophon, it would be worth it, but on the Photors? No. If you switched the designs of Cryophon and Photors, I'd be very happy. A hitscan beam that freezes enemy fighters solid? Hell to the yes. A short range high-power fireball that inflicts damage over time? Awesome. However, I don't think this is happening. So, the only way for Photors to be good, besides buffing their damage, is to buff Incendiary status effect. The only way I can think of doing it right now is to let it stack infinitely like how multiple slash procs can tick at once, or each successive proc multiplies the current ticking damage. 4. RNG stat drops, but only 30 wreckage slots If the drops have RNG stats, 30 wreckage slots are not going to be enough if it is for every category of part combined. Now, if we were talking 30 slots for every different category, we wouldn't have this problem. However, this is also tied in with the next problem... 5. Repair costs are too damn high Repair costs are too damn high. That means even if you get parts you want, you'll be keeping them for a long time while farming the mats to repair them. By the time you get enough, you would have enough intrinsics to make it to the next area, even without the Ivara farm. This means you can join someone else's railjack squad and earn better parts. As it is now, it is even possible to make it to the veil before gaining enough to repair a set of mark 1 parts. The meta will ALWAYS be "never host until fully upgraded" until this is fixed. 6. Different roles, different rewards The optimal way to play (and the method that DE seems to want) is to give each member dedicated roles. One is the away team, one guns, one handles the forge and repairs and the host pilots or something. Unfortunately, people rush to be the away when the POI has something they want or if they're trying to Ivara farm. If they want to farm intrinsics the normal way, it's better to be an Engineer and repair. So, to encourage role diversity, ALL rewards need to be shared. That means affinity from killing mobs on crewship and affinity for repairing and forging. Yes, you can't share affinity that is multiplied through a stealth multiplier, but AT MINIMUM all drops that an away team picks up must be shared across all members. You already experienced this with Quellor and Pennant blueprints, now make it apply to all drops in Railjack. Resources dropped in any breakable containers, lockers etc. in the points of interest must be shared. Oh, don't forget that sentient ship too.
  14. Okay, I'll start with this: No game mode has a penalty for failing, other than wasting any entry costs (and nowadays not even that gets taken away in most cases). This is also partly to help anyone who host-migrates from being completely screwed. Now, in Railjack, host migration won't tax you, because that's not your railjack in the first place. However, for a host that has all their crew host migrate, they're left to solo. Then they will be forced to abort, because just trying to solo comes with a much higher risk now than playing it safe.
  15. I'm talking about NEW railjacks IN EARTH. That's as low tier as you can get, and they still get shredded because unless you have very high piloting (you don't, new player experience, remember?) you can't really dodge a crewship missile in railjack without just flying 30km away.
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