Hexeract

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About Hexeract

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  1. Hexeract

    Chimera: Hotfix 23.10.2

    Just going to leave this here... Oh, and gripes aside... thank you, you guys have been putting your blood, sweat and tears into this game for years. It's been a wild ride and I truly hope to see more of this crazy world you've crafted. 4 year vet and hoping for more, ~Hexeract
  2. Hexeract

    The Sacrifice: Hotfix 23.0.1

    Also, great job on fixing the forum crash so quickly!!!
  3. Hexeract

    Where is Update 22.14.0?!

    @[DE]Megan So... are you guys going to fix the glitch with the Gantulyst's and Hydrolyst's attacks are not triggering rage or hunter adrenaline?
  4. Hexeract

    Shrine of the Eidolon: Hotfix 22.13.3

    @[DE]Megan Just going to leave this here... Some idea's for further Chroma tweaks: Reducing the energy cost or the armor penalty for Chroma's fourth ability. Chroma's effigy creates a second instance of his vex armor aura to act as a rallying point for his allies. Changing Chroma's first ability to factor in the new beam weapon changes in terms of damage calculation, providing more consistent status procs and damage. Changing the effect on Chroma's fire elemental ward so it does not obstruct one's view when in the air.
  5. Hexeract

    Shrine of the Eidolon: Hotfix 22.12.3

    @[DE]Megan Just some thoughts and bugs. Chroma: Reducing the energy cost or the armor penalty for Chroma's fourth ability. Chroma's effigy creates a second instance of his vex armor aura to act as a rallying point for his allies. Changing Chroma's first ability to function like iginis in terms of damage calculation, in turn providing more consistent status procs and damage. Changing the effect on Chroma's fire elemental ward so it does not obstruct one's view when in the air. Kavats: Abilities that ragdoll or suspend an enemy have a chance to break the AI of an attacking kavat, rendering it floating mid air and undetectable by enemies. Sarpa/Redeemer: The "Bullet Dance" stance's "Lead Tango" stance is inconsistent and prone to repeating the first few frames of the attack without following through. Worse at high attack speeds. The Sarpa gunblade tends to jam at times, with charge attacks resulting in nothing but the ragdoll effect. See the below: https://forums.warframe.com/topic/919854-sarpa-stops-dealing-damage-undercertain-conditions/?do=findComment&comment=9486685 https://forums.warframe.com/topic/917429-sarpa-broken/?do=findComment&comment=9490200 https://forums.warframe.com/topic/920473-missing-bullets-and-a-shattered-edge-gunblade-bug/?do=findComment&comment=9490935 Anyway, that's all I've noticed so far. Keep up the good work! ~Hexeract
  6. Hexeract

    Chains of Harrow: Hotfix 21.0.2

    @[DE]Mumbles Hey, can you consider buffing healing return so that it heals 11 hp per status proc on the enemy as well as healing on the hit that proced said status.
  7. Hexeract

    Chains of Harrow: Hotfix 21.0.1

    The charged throw attack on the secondary + glaive stance has a collision box on it so huge that it hits the ground as soon as you look below the horizon. Now normally this would not be a problem... however with power throw and quick return, this becomes deadly. Please fix this if you can.
  8. Hexeract

    Octavia’s Anthem: Hotfix 20.2.4

    Hey. Just going to leave this here...
  9. Hexeract

    The War Within: Update 19.2.0

    So far so good.
  10. Hexeract

    Recurring Dreams + Hotfix 1

    Just going to leave this here.
  11. Hexeract

    The Silver Grove: U4+4.1

    THANK YOU SO MUCH!!!! Ahem... I'm just glad that someone finally noticed the posts about the Sarpa... A long time fan, Hexeract