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SasoDuck

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Posts posted by SasoDuck

  1. Obviously it shouldn't stagger or knock them down on impact with the target, but you should still be allowed to use it to close distance on these enemies and deal damage/charge Dread Mirror's bloodbomb. Other abilities that cause CC along with other effects still affect Overguarded targets, such as Mag's Magnetize [2], which casts the bubble while not impeding the movement of the target. There's no reason Garuda's 2 shouldn't function in the same way.

    • Like 6
  2. 9 hours ago, DrivaMain said:

    I swear I remembered doing a Lua Spy sortie back in 2018. I guess RNG hasn't chosen that one it a while.. given that we have what.. more than 200 nodes?

    Well that's one of my main points. It shouldn't choose one of the nodes as a sortie mission. It should just choose a mission type at random and then randomly choose a tileset that's compatible with that mission type. That way every mode and every map has a fair chance at appearing instead of the modes that only appear in one single node having a S#&$ chance against the modes that appear in many nodes.

    2 hours ago, HasagiReportJngl said:

    Please anyone stop him.

    Lua Spy is the worst mission I ever seen.

    It's fun, and requires a little brainpower and memory. The horror.

  3. 16 hours ago, taiiat said:

    as mentioned, stuff like Enemy density is probably better suited to Steel Path versions of whatever at this point since the precedent has been established.
    and how convenient that we do have a Steel Path form of Sortie already.

    Archon Hunts are only once a week, not daily, and I still feel that more mob density is just straight up more fun. It shouldn't be limited to just one single mode.

  4. 17 minutes ago, Tiltskillet said:

    Update 20.4 (2017-05-04)

     

    • Removed Lua Spy missions from Sortie rotation due to extensive Client loading times on min spec machines. Please note that we are working to fix this and add Lua Spy missions back into the Sortie rotation.

    Huh... have they not been added back?

    21 minutes ago, Tiltskillet said:

    More variety would be nice, although your suggestion of Ropalyst made me groan.

    Eh, ya gotta have it though right? Not everyone's gonna like every boss, but there's those who do. I'd personally take Ropy over the bullS#&$ that is Mutalist Alad V....

  5. 2 minutes ago, BroDutt said:

    Considering the RNG reward (another ayatan or kuva 😒) maybe they can add another fix reward like Archon Shard (just an example) or better like  those common/uncommon arcane.

    While I have no problems with the current rewards (basically every reward is worthwhile to get in some fashion), I'd not complain about additional rewards. Not sure how they'd incorporate Archon Shards into it lore-wise, but lore be damned. It'd be a good way to get more Shards than just hunts and <groans> Kahl. Maybe just make it so the sortie ones can't ever be Tauforged?

  6. I'd asked quite a few times over the years, but DE... please. Sorties need more love.
    While they've fallen from end-game to more mid-game, they're still a prevalent part of daily activities and need to be maintained with current standards.

    MOB DENSITY
    With the advent of Steel Path and its gobs of mobs, Sorties have felt significantly lackluster mob-wise since they don't keep up with SP levels. They don't need to have the SP buffs to make them stronger, but for this non-standard-starchart activity, I want to wade through swaths of enemies like I do in SP. It's just flat-out more fun.

    BRING THE NEW CONTENT IN TO THE OLD CONTENT
    Sorties are like the slice-of-life of everything the game has to offer, except much of the new stuff hasn't made it to Sorties at all, such as:
    - Orb Vallis freeroam
    - Cambion Drift freeroam
    - Conjunction Survival (Lua)
    - Zariman (could make the Orowyrm of Duviri be the presiding boss here if a boss is chosen)
    - Jordas Golem
    - Zeloid Prelate
    - Ropadopalololalyst
    - Mirror Defense
    - Hell, I'd even be pretty cool with Railjack and Archwing missions appearing as one of the sortie components

    NEW HAZARD TYPES
    Not needed as badly, but would spice things up to have some new hazard conditions than the few we have currently
    Just some random on-the-spot spitballing:
    - Basically anything from Nightmare modes
    - Solo-only
    - No minimap
    - No companion
    - Not allowed to die (akin to Archon Hunts)
    - Reduced max ammo
    - Invisibility not allowed
    - Enemies move/shoot faster (like having a Speed Nova constantly active)
    - Enemies are equipped with cloaking devices

    REDO THE WAY SORTIES CHOOSE MISSIONS
    I believe right now, it seems the way Sorties choose a mission is by randomly selecting one of the existing starmap nodes. This is a problem because it means that mission types that have only one single node (i,e. Plains of Eidolon freeroam, any Lua mission, etc.) are vastly overshadowed by the mission nodes that appear on the same tileset in multiple different locations. I won't pretend to know exactly how the mission choosing logic is written, this is only my assumption, but if it's accurate, then we'd be much better off with a system that instead chooses first from a list of gamemodes at random and then chooses a tileset at random that is compatible with that gamemode. This way, EVERY tileset and EVERY mission type get a fair chance at appearing, and I'm not doing my 1000th Mobile Defense on Earth instead of something like Kuva Fortress survival that I rarely do since I stopped needing Kuva. I don't even remember the last time I saw Lua Spy come up in the sorties (not that I'm really complaining there, but... yknow).

    • Like 2
  7. It would be better if they redid the Ambulas fight altogether (again). The points you made are some of the main issues with it. Mechanically, it's a cool boss, but its implementation is horrid. They should delay the waiting and instead have a dropship dispatched as soon as you hack an Ambulas so you're not just waiting around idle killing a pittance of mobs that show up. Also having more to fight simultaneously would improve it significantly as well— kill as many at once as you want, but you better be sure they're all hacked once the dropship arrives. Or give the Ambulas more HP so its more of a bullet sponge. But simply cutting it up to make it more speedrunnable for sorties (which I don't think should be speedrun anyway, given they're 1 per day, so make it the one thing you actually slow down and enjoy) is not the answer.

  8. The targeting on Voruna's 2 (Fangs of Raksh) currently has very poor line-of-sight determination, making movement/lunging with the ability slightly cumbersome and unintuitive, when a lunge that appears like it should have plenty of sightpath to the target won't let you lunge and instead thinks the target is obstructed

  9. I preferred the glass being shattered in Splinterstorm. The glass on normal Gara looks ugly, and I prefer the cleaner look of having it off. Please make it a toggle.

    And then also make it a toggle to not have Xaku's armor be shed when he casts Vast Untime, because in that instance I do want to retain the armor and my fashion and not walk around as a skeleton all the time.

    • Like 8
  10.  

    On 2020-03-17 at 8:21 AM, ALCHElVlY said:

    thanks, a better response than the last guys lol … tbh though I feel like there isn't much difference between normal weapons and primed versions, other than a polarity or two, does damage change at all? …..ill finish the rest of this comment when someone answers that part lol. 

    On frames, you're correct, they may have an extra polarity or two, and some buffed defensive/utility stats usually... otherwise, not much difference

    Weapons on the other hand are generally dramatically buffed versions, always better than their non-prime counterpart, and in some cases may even feature unique mechanics that their vanilla version doesn't have (such as the Fragor Prime having a higher base combo count)

  11. Y_MO_yKoyJhoU8GKF9wnzikFZch5qrcWDKfddVSgARU.png?width=1024&auto=webp&s=78768e0185c25c681ff5c8a5ef4b2a0421d69780

    Some other notes:

    • A clan Warlord would have extra buttons at the top row for things like Edit Clan Hierarchies

    • Links would preferably ACTUALLY work in the Clan Info section so you could directly link to Discord servers, guides, etc (EVE Online does this, so why can't Warframe?)

    • View Alliance would take you to a similar page to the one pictured, but with information/menus pertinent to the Alliance instead (Members would be replaced with Member Clans, etc)

    This all should reduce button clicks, make everything easier to use and to see, and be overall more useful.

     
    Also yes, the placeholder usernames in the member list are totally just Gfycat gif links 😛

     

    REDDIT MIRROR

    • Like 9
  12. I feel like Lich Thralls should be able to appear on any mission, so as to make farming them slightly more passive. They'd of course spawn *less* frequently, making actually Lich-controlled missions more efficient for farming them, but not required to make progress towards your Lich. Your Lich would still only spawn on Controlled nodes, so as not to interfere with normal missions, and of course make Controlled missions that much more efficient at it, but Thralls spawning in any mission would give a nice little passive way to make progress towards defeating your Lich and lessen the grind a tiny bit.

    Thank you for coming to my TED Talk.

    • Like 2
  13. Here's my options screen (same style as the login screen), which is bright and well lit
    3Ze700Y.jpg

    But here's my login screen, with the same UI theme, graphics settings, etc:
    netUq2L.png

    I know it's not the end of the world, but it would be nice to see my frame fully lit when I log in

  14. This is something that's bugged me for a while with Nova and casting of Nullstars-- after you cast this ability, all other casting is locked for a decent chunk of time (about 2 whole seconds from the time the animation of Nullstars completes to the game beginning cast of the next ability).

    Here's a clip for comparison:
    https://giant.gfycat.com/PastImaginaryBlackfootedferret.webm

    In the first part you can see the cast delay after casting something like Molecular Prime and then casting Nullstar immediately afterwards (virtually no delay), compared to the second part of the clip showing the absolute minimum time after casting Nullstar that you can cast another ability (including Operator). This clip was captured while running an automacro to spam the next ability as soon as mechanically possible after the first cast (repeated `4` spam with a 1ms repeat delay). I know 2 seconds might not seem like much, but in Warframe's fast paced gameplay, those 2 seconds can seem like an eternity and the delay has been driving me nuts. Hopefully you can adjust this.

  15. There's just one single slider for "music" in the settings. I turn it off because I listen to my own music usually, and it's a hassle to turn it back on when I'm not, but there's a ton of areas where music shouldn't be all tied to the same "channel":

    - In-mission/combat music (what I'd usually turn off to listen to my own)

    - Menu music (ie the drums when you complete a mission)

    - Ship music (ie your Somachord)

    - Shawzin (took me way too long to figure out the reason I couldn't hear mine was because MUSIC volume was at 0)

    - Cutscene music (kinda frustrating having to go into my settings every time I listen to a cutscene like a quest or Nightwave dioramas to hear the music for them)

    If you could separate all of those, I'd be a very happy duck

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