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shootaman777

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  1. Not sure if this is a UI bug or an Art&Animation bug, so I'll be putting it in both subforums for the time being. Here's what it looks like:
  2. Not sure if this is a UI bug or an Art&Animation bug, so I'll be putting it in both subforums for the time being. Here's what it looks like:
  3. With the Deimos Arcana update, there was a change made to every UI screen with a search bar where, upon loading into the UI, the search bar is instantly prioritised, as if it had been clicked. On UI's with a bulk of similar items with the same appearance, such as the Void Relic UI, this change is relatively helpful as it saves the player a click each time (as the player was likely going to use the search function, anyways). Where this is NOT helpful, however, is the mid-mission and end-of-mission UI screen. For my purposes as a solo player, it forces me to do an EXTRA click, as the spacebar I
  4. Well, here we go again. On a positive note, though: "Fixed the Latrox Une “Sample Collection” Bounty phase taking longer than intended to complete due to the samples not dropping in their entirety. We found that 20% of the time a sample was meant to drop, it wouldn't."
  5. Before today's update, the Syndicate console displayed the NUMERICAL AMOUNT of remaining daily rep. Now, it does not: Before today's update, the Mastery Rank symbols looked nice. Now, they look quite bad, in-game: On top of that, the size and colouring of booster icons have been changed, even though my UI scaling has NOT been changed in a way that would affect the size of the icons. That mod drop chance booster is barely visible at all, and the other booster icons are also smaller than they were before. I already had to strain my eyes to see them - I did not need
  6. Can we just stop this thread? This is like making a list for DE, doing all the work for them, for nerfs.
  7. Oh, it's clearly objectively superior to the bronze Forma. Split Flights at 300 ducats. A steal for an item that, like Jolt, sells for 60p. Trying to stockpile for when the price goes back up, since people are already undercutting.
  8. Oh, DE very clearly does NOT care about our feedback. Agreed, to hell with the melee "rework" (almost universal nerf) and the UI "redesigns" (nerfs). Half of the melee weapons are practically unusable now, due to either locking the player in place with every single combo in every one of their stances, or having garbage stats across the board. For instance, never in my wildest dreams did I think that Iron Phoenix would become the only usable single sword stance remaining in the game, due to being the only single sword stance to have a single combo that is not a momentum killer. A single combo
  9. While this Foundry rework idea has some potential upgrades to the current Foundry system, I am not a fan of the current iteration of this Foundry rework idea. I like the idea of a 'Favourites' Foundry tab, for sure. I like the idea of 'Ready To Build' as a toggleable 'radiobutton', rather than as a Foundry tab. The size of this Foundry rework idea's tiles and text are, in my opinion, too small. My eyesight is not great, thus making small text difficult to read. This is one of the reasons that I also dislike the current end-of-mission UI screen, as all the mi
  10. Obligatory disclaimer: I think the Void Relic UI is solid as-is. It displays most of the pertinent information a player could need, as well as streamlines access to said information. It (thankfully and rightly so) always has labels on, even when Item Labels are turned off. Again, the Void Relic UI is solid as-is. I am not asking for a rework of the entire Void Relic UI screen, as it is currently fine. The reason that I feel that such an obligatory disclaimer is necessary, is that I do not want to be a part of the 'players complaining about the Void Relic UI on the forums' group that DE wo
  11. The change was originally made because every fish drops Fish Oil and Fish Scales in some combination, but only Fish Scales were used for the overwhelming majority of all Cetus blueprints that used either of the two resources. So, in farming the resources, people would end up farming a ton of fish, but ending up with a stockpile of useless Fish Oil, while having to grind fish purely for Fish Scales. That is why, with this change, Fish Oil also became available to be sold for credits. Agreed, if DE says it's an oversight, then it's an oversight. Until such an occasion, it remains what it cu
  12. Back in U24.6, during the PoE Remaster, Zaw Grips/Handles had Fish Scales removed from their blueprints, being replaced with Fish Oil. However, it would seem that Plague Zaw Grips/Handles were not adjusted in this manner, as we can see in the current Naberus shop: Additionally, the Shtung (which can not be abbreviated to 'Sht' when naming a Zaw, since apparently that's too close to being profanity. I name Zaws based on their modular components, which is the only reason why I've seen this in the first place. Thought it was interesting, so figured I'd mention it) has not undergone the
  13. This thread reminds me of: I'm too lazy to edit it myself, so I'll just describe how it would be edited to fit the situation: -Replace the ID in 1-1 with Plague Star drops in Naberus -Replace the ID in 2-1 with Forma being a Plague Star drop -Replace 3-1 with 'Naberus gives Plague star drops. And if that's the case, it must also give Forma' -Replace 4-2 with 'Naberus doesn't give Forma'
  14. So anyways, we oughta take some of the RNG out of the pricing for Entrati tokens. Here's an example of how moronic it can be, sometimes:
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