Your new cables are a mess. The prompt says grab despite zip-lining being a far off memory at this point, and actually getting on those damn things feels like it's upto luck.
Old wires don't feel as broken as these. How did you even manage this?
Also if you pause the game, as in press esc when solo, during the long-arse animation of mounting the Ropalolyst the mission softlocks because the bugger doesn't move forwards. All you can do is look around and jump off. Tried to mount again but no, I could no longer drive it to the pillars and was left with no choice but to quit.
No clue if another player could still get on, or weather this bug can even happen in multiplayer since pressing esc doesn't pause the game.
May I ask you don't forget us solo players? I've got a feeling you neglect us a lot.
It's infuriating when it camps the damn console when you play solo by the by. You've got to shoot it from afar so it wont grab you, but by the time you hit the console, it gets up and thus the phase isn't over and you're out of cover. If you get in there before shooting, it grabs you and you die.
Guys come on. We all would really appreciate it if you remembered solo is a thing beyond a select few quests.
And another edit:
God damnit guys. Upon the final hit of the plot-cannon the thing is supposedly dead. Yet something kills me at the same time as the little cutscene plays when you're warped to near extraction, I revive myself and I'm roughly 1,300 meters away from the extraction point. Since I didn't bring a Zephyr, I'm S#&$ out of luck. I have to quit the mission.
Do you even playtest? Is this the playtest? Can't the players playtest if you really don't feel like it?