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Enfo

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Posts posted by Enfo

  1. If there's one thing, and the only thing, that makes me S#&$ my pants, it's things which crawl on all four, on the ceiling and on the walls, and which also wants you for dinner.

    Not an enemy which adds a slow pace to the game. These could be fast, stealth/semi-stealth, ranged or whatever. Adding an enemy like this would be totally awesome, and scary.

    Right now it's pretty trivial and boring, which Cedric described in a perfect way.

    Well, currently Infested are a gang of angry joggers with partial body odor issues and violent gas. Not too scary. The darkened light helps, but not that much. Giving them more bite (hurr durr) and horror feel would be highly appreciated.

  2. lol wtf u got 900 shield?

    Mods are your friend.

    they nerf yo armor time to switch to shields like a boss....

    Yup, been hoarding 100 shield mods like crazy, even got two blue ones with 97 shield and 40% recharge.

    Solo all the way.

  3. We need some solid farming material for bosses such a unique tier of mods which you can only wear one of, each.

    Something special with low droprate which makes farming worthwhile.

    Right now there's nothing to farm for in particular besides random stuff.

    Adding something like this would definately add alot more playability and a reason to farm bosses besides blueprints.

  4. If i ever see a +20 loot radar blue mod again i'm gonna go crazy...

    Stop giving green mods the same stats as whites, and blue the same stats as green.

    Oh yeah... Don't give rank 5 mods the same stats as rank 30, it's stupid.

  5. So they just cut it down in half? What a lousy way to balance things without doing further research.

    Crit damage mods aren't even worth using over regular damage mods now since you need a decent amount of crit chance to add up for the RNG.

    Bad, bad change.

    Definitely this. The game should be balanced for challenge to the low-mid spectrum end of play. Not so much the capped end where a person has min/maxed their stats.

    A game that is balanced around the low/mid content as to be the hardest difficulty is a bad game. The end-game content should always be the hardest, no matter what.

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