Hey, I was wondering if someone (from DE) can explain the reasoning behind Eclipses damage reduction effect (in Helminth) being left at 75% with no scaling? It doesn't make you invulnerable, and you would still have to build for some strength and duration to make it comfortable to use. Any frame that already has no trouble surviving in high level content won't need/use it. I just don't see how it would break the game to give squishier frames the option of having respectable DR.