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Inarticulate

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Posts posted by Inarticulate

  1. On 3/1/2017 at 4:11 AM, TotallyLagging said:

    EDIT : I was just made aware that Embedded Catalyzer exists and can make the Euphona reach 100% status with just 2 dual stat mods. The build would look something like this :

    No, you can't.

    Two 60% status-elemental mods and Embedded Catalyzer is +210% status chance. That's 93% status chance before multishot calculations, which results in a mere 23.35% status chance per pellet.

  2. My problem is the fact that rare and reinforced Grineer containers can still be scanned after they are opened, but rare and reinforced Corpus and Orokin containers cannot because they are smashed into tiny little pieces. As such, I completed my scans for reinforced Grineer containers ages ago, but haven't finished scanning rare Corpus containers and rare and reinforced Orokin containers and haven't even scanned a single reinforced Corpus container.

    It would at least be appreciated if the rare and reinforced Corpus and Orokin containers didn't disintegrate when they are opened.

     

    2 hours ago, DarkFlameZealot said:

    Other than completing your codex, there's nearly no point in trying to find them...?

    Some of us like our Codex.

  3. Shield of Shadows Nekros is my pick.

    90% damage reduction from Shield of Shadows on top of 1415 armor for a total of 97.9% damage reduction is nothing to be trifled with. On top of that, Nekros is capable of generating health orbs and regenerates 5 health for every enemy killed within 10 meters of him.

    You use Zenurik and run a Life Strike melee and never run out of health or energy or Naramon and also never run out of health or energy because Despoil, Equilibrium, and your massive damage reduction has you covered.

  4. I'm posting this graph again.

    dVrKhSF.png

    The x-axis is the weapon status chance listed in the Arsenal without multishot accounted for. The y-axis is the status chance per pellet. The lines correspond to the number of pellets without multishot accounted for. Most weapons use the "1" line, the Cernos Prime uses the "3" line, the Tigris Prime uses the "8" line, etc.

    (You can technically use the x-axis and lines both as after multishot is accounted for, but you'd obviously have to account for decimal values of pellets and rounding error from the status chance number listed in the Arsenal.)

    You'll notice that the lines are very, very steep approaching 100% the more pellets your weapon has.

    The Akbronco Prime has 7 pellets without multishot. To give you an idea of just how steep the line is,

    • With 100% weapon status chance (all numbers before multishot), each pellet has a 100% status chance.
    • With 99.999% weapon status chance, each pellet has an 80.7% status chance.
    • With 99.99% weapon status chance, each pellet has a 73.2% status chance.
    • With 99.9% weapon status chance, each pellet has a 62.7% status chance.
    • With 99% weapon status chance, each pellet has a 48.2% status chance.

    That's right, a 0.001% drop in weapon status chance from 100% results in a 19.3% drop in pellet status chance.

    Finally, here's a reminder that multishot clones pellets and therefore does not affect the status chance per pellet, just the status chance per shot.

  5. 4 hours ago, AntoineFlemming said:

    Well, if you look at the picture Steve put up, the new Braton is maintaining that same silhouette. So it's not as much of a different design as the Burston was.

    No, it is not. You're paying zero attention to detail. Just because it has its signature handlebar and general shape doesn't mean it has the same silhouette. The new Braton is much rounder than the current Braton and has what appears to be part of a Lotus logo at the back of its handlebar. Its surface features are located in the same positions, but take different, more rounded shapes.

    Even with the tiny primary weapon icon, it's fairly obvious that the weapon in the icon is Corpus-style boxy.

  6. 3 hours ago, (PS4)StoneScorpion197 said:

    Why not have Nitain Extract degrade over time like argon crystals then?  This way it can not be stockpiled and therefore can't over-run the market? Possibly much slower than argon crystals though.. maybe lose one every 3-4 days if some of the above mentioned alternative avenues for procurement were implemented.

    Argon Crystals are never needed in amounts more than 3 at a time and can be easily farmed in those quantities in under an hour.

    Nitain Extract is needed in larger amounts and is significantly less available than Argon Crystals, even with all of the suggested methods of increasing its acquisition rate. Making the resource decay is simply going to be frustrating. Also, losing 1 every 3 or 4 days is not going to offset the acquisition rate at all.

    In particular, the main point of a decaying resource is to force players to obtain that much stock after the item requiring that resource is released. With the slow acquisition rate of Nitain Extract and the higher per-item crafting costs, the resource decay would have the wrong effect on players. Instead of forcing players to farm the resource after the item is implemented, it forces older players to remain active to prevent their stockpile from disappearing and newer players to farm even more of the item just to beat the decay rate.

  7. Reorienting yourself to the horizon is easy on Corpus maps because there is a horizon to orient yourself with. Reorienting yourself to the horizon on Grineer maps is hard because there isn't a horizon to orient yourself with, and I often find myself floundering around trying to figure out where exactly the next waypoint is.

    DE has mentioned they want to fix the minimap to work better. Hopefully, they pull that off sooner rather than later.

  8. 2 minutes ago, Moysa said:

    so what your saying is you'd rather go do laundry(example... you did say or something) than actually play the game

    Sometimes, the most effective strategy just means babysitting brain-dead Grineer. Laundry is definitely more interesting, but ultimately less rewarding unless I've run out of clean clothes.

    That said, I don't particularly enjoy Interception in general. (Everyone's got a least favorite game mode, and this is mine.) Between babysitting brain-dead Grineer and herding a couple hundred cats with guns, I'll take the brain-dead Grineer, thanks.

    Also, the novelty that strategies like this actually work hasn't yet worn off on me.

  9. 4 hours ago, AntoineFlemming said:

    They replaced the Burston, which is as old as the Braton. They will for sure be changing the look of the Braton.

    I'm fine with them changing the Braton and the Lato, but I'd at least like them to redo the Dera as well to make it look more like the Corpus Braton. That way we'd at least have a weapon that looks kinda like the old Corpus Braton, and we'd have a better looking Dera.

    As I've mentioned, though, the silhouette of the Braton is rather iconic for the game, a position the Burston never held. The primary weapon icon in-game is the Braton, not the Burston. When you think of the face of Warframe, you think Excalibur, Braton, Lato, and Skana.

    And, as I've already mentioned, the Braton features prominently on the TennoCon 2016 T-shirt.

  10. Making Nitain Extract alerts last for 6 hours isn't going to work.

    A player who normally plays 2 hours each day will on average see 3 Nitain Extract alerts every week in the current system. With 6-hour alerts, this is increased to either 7 alerts every week or 14 alerts every week, the latter happening if the player's play schedule coincides with the reset.

    The first problem is that we've now, at a minimum, doubled the availability of Nitain Extract. Just like with Oxium, it makes sense that any item implemented after this that uses Nitain Extract will require a greater amount of Nitain Extract to craft. This is because if the developers didn't increase the costs, players would easily be able to obtain large stockpiles, and crafting would be turned into a trivial matter. This is detrimental to player engagement because players no longer have to put in an investment of anything and is ultimately detrimental to game longevity.

    The second problem is that it stratifies players between those that have schedules that put their play time at the reset and those that don't. Those whose schedules line up perfectly have easy access to double the Nitain Extract of those who don't. Because these reset points are 6 hours apart from each other, there is a good chance (1 in 3) that those 2 hours of play time each day don't overlap with the reset. This, of course, could be fixed by picking a reset interval that doesn't divide evenly into 24 hours.

     

    Personally, if any change is to be made (and it is my belief that no change needs to be made), it should be the addition of a weekly mission (similar to the weekly Maroo and Clem missions) worth 1 Nitain Extract. This guarantees a player a minimum of 1 Nitain Extract per week with very little effort needed to obtain the 2 Nitain Extract per week to keep up with the current rate that items using Nitain Extract are being implemented.

    The key point is that items using Nitain Extract are currently being implemented at the rate of approximately 2 Nitain Extract per week. This means that any measure implemented to give players a better shot at obtaining Nitain Extract should be made with that rate in mind as the average rate of obtaining Nitain Extract for a typical player. Any significant increase to that rate will result in increases in the costs of future items if DE is doing their job of balancing player resource inventories effectively.

  11. I believe in any mission type if you do not kill any enemies for 15 minutes, the game will give you one minute to either kill an enemy or extract. If you fail to do so, the mission will fail automatically.

    There was a patch some time ago to make the timer stop counting after an Exterminate mission is completed, but that change didn't appear to work, and there hasn't been any word about a real fix since then.

  12. 4 minutes ago, Noamuth said:

    Are you sure?  Because I remember when it first hit, part of the uproar about it was the lack of consistent alerts as well as the short duration.

    If I remember, I'll so some digging.

    Back around one week after it was implemented, I looked through the Warframe Alerts Twitter for a three- or four-day chunk and got the time stamps for the Nitain Extract alerts, so I know that's what the behavior was back then.

  13. 20 minutes ago, Noamuth said:

    as well as increased the frequency of Nitain (was originally something stupid like 1 every couple days)

    The frequency of Nitain Extract alerts is still the same compared to when it was first implemented. It's always been one alert every 4 to 6 hours.

  14. 14 minutes ago, hussama said:

    is in that places, except hieracon, that things have gone out of control with the leeches my problem is not that i dont found where to lvl up my weapons the problem i have is with ppl who just sits and wait till the mission is over

    Then you should rename the thread and reword your argument.

    Your original post was focused on "it's hard to rank my equipment with shared affinity because other players aren't pulling any weight" and not "other players aren't pulling any weight", which are entirely different grievances.

    As mentioned by other players, if you are specifically trying to rank your equipment, you're simply going about it wrong. It's like trying to farm Oxium on Mercury except a bit less futile. High-level Defense and Interception, Spy, and stealth Exterminate are where you want to be for affinity farming.

    If you are concerned about players not pulling their weight, play alone or with people you know. A kick function is often suggested and is just as often shut down due to the fact that it can be so easily abused.

  15. 8 minutes ago, NightmareT12 said:

    What if they come at night and swap it to burn the old one?

    Even if they knew exactly where in my apartment it was, they'd probably never reach it through the giant mess in my living room. (Yes, it's in the living room. Somewhere in the pile of swag I've been gathering from various cons and such.)

     

    As mentioned before, I don't think they're going to be replacing the look of the original Braton. This is more likely either a skin or a new weapon altogether (hoping for Dex Braton). The original Braton is a bit too iconic.

  16. People seem to forget that killing the enemy currently affected by Energy Vampire releases all of its future pulses in one giant pulse. The only thing you truly gain by running a low duration build is that you don't have to manually kill your target before recasting the ability.

    @Jackviator has the right idea. You can build Trinity for Link and Blessing and still provide Energy Vampire support just by manually killing your target.

     

    As for the underlying issue, it's been suggested over and over to make Energy Vampire have a fixed time interval between pulses instead of a fixed number of pulses per cast. This would encourage building for higher power duration. If this is ever actually implemented, a few other things should come with it:

    • Because higher duration is now encouraged, Energy Vampire should be recastable to allow the squad to remain mobile. Recasting the ability would release the previous target.
    • The first pulse should occur after a short delay to prevent players from quickly switching between two targets in order to speed up the pulses.
    • Damage dealt to enemies under the effect of Energy Vampire should be applied when the target is released from the ability so that it cannot be interrupted by over-zealous squadmates.
  17. 2 minutes ago, Sannidor said:

    I only wish it would work all the time. It does not. No hope for fixing, there are more important glitches with higher priority. 

    The only time I've had Noise Arrow not work (excluding situations where it's supposed to not work) is when using it on enemies that are already affected by Noise Arrow. Sometimes, they just stay put and won't go to the new location.

    Other than that, I've had no troubles with Noise Arrow's consistency.

  18. 23 minutes ago, (XB1)Agent Hodor said:

    void relics(double the farming RNG of tower keys), Nitain Extract alerts, vanilla Vauban part alerts.

    The Void Relic argument has been debunked multiple times. Grinding for relics is the same as grinding for keys except that you can no longer "pre-grind" before the update hits. Void Traces are not necessary to grind for because rare drops from Intact relics have similar drop rates as rare drops from keys previously; running an Intact relic with no refinement is no different than running a key in the old system.

    Nitain Extract alerts are hardly random, as I've already mentioned.

    Vauban part alerts have been made significantly more frequent as of a few months ago when they shortened the alert rotation period so that alerts for any particular item are more frequent as well as doubled the duration for alerts for rare items, which I believe includes the Vauban parts.

  19. 1 minute ago, Trichouette said:

    Well it's at least a bit more pushed than "hello i'm playing banshee, show me where the center of the map is. Oh it's here ? Okay then" *press 4*

    At least with Banshee I can go eat a sandwich or make a pizza or something.

    With Ivara, I have to actually babysit the enemies because even though Noise Arrow usually destroys their AI permanently, sometimes enemies grow their brains back.

  20. It's great for Riven challenges like x headshots in one aim glide.

    It keeps Combas and Scrambuses from zooming around corners.

    It destroys enemy AI in Interception.

    it's not as useless as you think.

     

    EDIT:

    Just now, Trichouette said:

    Some people actually found a lot of use for this arrow, like making the game even more boring (interception with all the enemies sleeping in one bunch)

    I do agree that Noise Arrow Interception is literally the most boring thing to do in this game, but it's effective at least.

  21. 14 minutes ago, Jobistober said:

    Anyone can get 20 nitain pretty easily in a week or less.

    As much as I argue that Nitain Extract is not a problem and is easy to get, it's definitely not that easy to get.

    Playing 1 hour each day gives an average of 2 Nitain Extract each week. This much is reasonable, and is approximately the current rate that DE is releasing new content that uses Nitain Extract. If you play more on weekends, that's an easy 1 or 2 more Nitain Extract each week.

    However, getting 2 Nitain Extract each day is still only 14 Nitain Extract per week, and that's already seriously pushing it for people who have real life to deal with. So no, not anyone can get 20 Nitain Extract "pretty easily" in a week or less.

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