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Shirdal

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  1. I've always liked the plague doctor theme in games, and the last couple of days I've been thinking on how his abilities would be. I haven't come up with a name yet, but here are his abilities. (I'm sorry if something is not writen right, but english is not my first lenguage). -Health: 650 (750 at max rank) -Armor: 175 -Shield: 75 (150 at max rank) -energy 175 (225 at max rank) -Sprint speed: 1 -Pasive: Toxin status proc last 50% longer on enemies -1st ability (subsume): Throw 3 syringes (like protea's granade fan, they spread as they fly and have gravity). If a syringe hot a enemy, they stay on them (like saryn spores) shooting the syringes or killing the enemy creates a toxin pool dealing damage and toxin proc every 0.5 seconds, or if the syringe hit the fround, they explode after 1.5 seconds, also creating the pool. -Energy cost: 25 -Damage: 200 -Pool damage: 100 -Pool duration: 3 seconds -Pool area: 4 meters -2nd ability: Send a crow that seek enemies, damage them and deals toxin proc in a area, enemies damaged by the crow are more vulnerable to toxin damage. -Energy cost: 50 -Enemis affected: 7 (affected by range) -Damage: 150 -Vulnerbility: 30% (not affecter by strenght) -Area of effect: 2 meters -3rd ability: Absorb all the toxin proc of the enemies in front of you, dealing 50% of the remaning damage at once, healing you and your alies (in affinity range) by every proc discarded on the enemy. -Energy cost: 75 -Healing per proc: 1hp (not affected by strenght) -Cone angle: 45° (not affected by range) -Range: 15 meters 4th ability: Send a flock of crows in front of you, enemies hit by the crows explode dealing the remaning toxin damage in a area. -Energy cost: 100 -Crow damage: 500 -Explosion damage multiplier: 1.35 (not affected by strenght) -Explosion area: 3 meters -Flock angle: 45° (not affected by range) -Flock range: 15 meters
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