Zeromanicus
-
Posts
617 -
Joined
-
Last visited
Posts posted by Zeromanicus
-
-
Oh Warframe, just when i thought i was in because U18 was pretty great, you pull me back out, opposite of this clip.
Surely you can figure out a better monetisation strategy than this.
-
-
Yeah, but the text says that the Void link was severed, and that made sense you were in the void and not on the orbiter, and if I'm right, the orbiter is not in the void, so now it wouldn't be the Void link, that was my point. But now that I think of it, Tenno use Void masking to travel unnoticetd so it might be applied to that.
Might be.
I think it may be that Tenno are linked to their warframes via the void. The connection to the warframe's isn't anything in our reality like radio, wifi etc, it's a link that utilises void energy and the void itself.
-
They're probably roughly 14 years old, the traditional anime child soldier age.
-
Yeah, Sayrn and Rhino were absolutely amazing. This is just, i won't be getting it...it's a shame.
-
Finally, there's the identity problem that seems to trouble lots of other players. When the Operator controls a warframe, which one of them is you? Saying "both" is cheating, and also forces me to identify with a being literally beyond my comprehension - but then again, your character does seem to be in two places at once. I guess the question of whether the frame broke the sword on its own volition or on the Operator's command also goes here.
Furthermore, this raises a problem that wasn't present before the quest. The "operator inhabiting a warframe" still included an element of physical danger for the Operator - if we assume he couldn't jump between frames on a whim, getting captured and/or dissected is a legitimate concern when your mind still occupies the warframe. Now that the operator is awake, that's kind of a moo point. The Matrix scenario, where the awake operator dies with the frame, does not seem to apply - the operator does not react to incapacitation or death with anything beyond a routine transference check. Does that mean the frame can be abandoned at will now, at least as far as the lore is concerned?
End of rambling. Discuss.
I think from the operators perspective it's like switching body completely but each warframe might alter your emotional state and perceptions. Sort of like a psychoactive drug, your consciousness is being stored in the warframe's cybernetic brain or whatever it is and each warframe has it's own quirks and personality that subtly effect your own.
It's not clear because of awkward stuff like your Operator talking to you on missions and the way it's eyes are open when you look at them in your suit.
-
People liked Mesa and Sayrn so much before their rework because they helped take some of the effort out of the large grinds that persist in various parts of the game. Now that they require a lot more effort to use, these people have just switched to other frames.
-
We'll need to call the fire brigade to get us out of the dream, or Freddy Krueger.
-
I hope we get some sort of ability to define the personality of our Tenno. The voices was a good a start, but i'd like to avoid the Tenno blurting out some of the stuff it does. Makes me feel like i'm playing somebody else's character, not my own.
At least have some basic archtypes, so if we want to be the hot blooded murderhobo we can, or the cool quiet contemplative Tenno, the kind you'd expect to mediate in a koi garden.
-
Props to all the other people giving their tenno disfigurements. I hope we get more of those. I always imagined Tenno as people with scars from their exposure to the void and the experiments. It's the true way.
-
Yeah...no. I'm not giving up a great long sword for a impact greatsword.
-
The Stalker was a physical person present when the Tenno executed the Orokin ruling class.
-
The length was more challenging than the enemies, I was getting seriously bored.
-
I'd say making people choose a 'path' without knowing what it entails has probably annoyed a lot of people.
-
-
That's cool, but it's pretty clear that the devs don't favor it at all, and they're making the changes they view necessary to address that, as made evident by LOS restrictions and skill being shuffled around (I.E. Radial Javelin becoming Exal's 3rd and not 4th, and taking a nerf to go with it).
Hopefully the starmap changes will reduce the primary reason i think people do like press 4 to win, the fact they're grinding the same map repeatedly and just want to kind of play without much attention. During Viver i used to just watch tv while pressing 4 at my computer to get rep.
-
Many people love press 4 to win though.
-
Aren't arcane enhancement bonuses minuscule anyhow?
-
Ammo scarcity already makes a lot of weapons unfun to use.
-
Considering how long it takes DE to balance weapons, are they really ready for the largescale changes to game balance this will require? People always put multishot on everything.
-
Who can say, there's a few hyped weapons that came out that were lackluster and kinda forgotten about. hopefully maybe.
-
Raid needs better rewards to draw people in.
-
I'm a little unsure what you mean by 'question', DE are always working on new tilesets. The next one is for the moon.
-
Y do you always do these when im working three 12 hour shifts in a row. :( : (
Sedna Junction is too hard
in Missions & Levels
Posted · Edited by Zeromanicus
Whats the'fun gameplay element of having to grind all these junctions in order to do the cool stuff like quests? I understand DE is trying to give us content and stuff to do, but locking stuff behind junctions is just annoying and feels to me like just padding the game out with grindy busywork.
Maybe it's different for new players, who may do a lot of this stuff naturally, but for vets we're just going back to do stuff we've already done. People want to enjoy the quest, not whack their head against these challenge rooms for hours.