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Adaptor-Face

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Posts posted by Adaptor-Face

  1. Currently kuva guards are able to ragdoll pets (kavats, kubrows and helminth). this ragdoll effect on them is extreme and sends them flying of faster than Team Rocket. I have seen them clip through walls and go off map. Pets going of map like this kills them straight up, no down timer or anything.

  2. 45 minutes ago, [DE]Taylor said:

    Hey Tenno!

    Sorry for the delay in a reply on this matter. We're running with a smaller crew this holiday season, and there's a lot to handle today!

    Let's get to it: The requirements for the Hema are intentional.

    This burst-fire Infested rifle offers a unique mechanic, and with the ability to absorb health and ammo from enemies it adds a new level of variety to your Arsenal. The Resource costs, the Mutagen Samples in particular, are set to encourage Clan participation and collaboration in investing for this new weapon. It is clear to us you are eager in doing so in the most efficient manner possible, so let’s break it down: 

    To meet the Mutagen Sample requirement, each Clan member would need to contribute 500 samples. Depending on what kind of squad you run with, the requirements can be met after running a few Orokin Derelict Defense missions (especially if you have a few Nekros’ to help). Many of you may already have the required samples, if not more, already in your inventory.

    Ultimately, Clan research is meant to take cooperation and effort. It won’t necessarily be something that can be done with resources you have lying around already. Although we do not intend to make any changes, we appreciate constructive and respectful feedback. 

    500 is still ALOT for a single person. lets do some math: lets assume we get a single mutagen sample every minute (generous assumtion) that makes for 5000 minutes. thats 83,3 hours or 3,5 DAYS OF FARMING or 8 HOURS OF NON STOP FARMING FOR EACH PLAYER!

    Assumming all clans are full of only active players is wrong, 500 per person of a rare resrouce that drops in quanteties of 1 is WRONG.

     

    i do, however, agree that research should be a group effort, but what you put up here is not a group effort, it is straight up denial and "force" to pay with plat.

    Research should be achievable by a small group of friends playing for fun. i dare say the average active players per clan is around 30% (thats what im getting hinted at through my alliance anyway)

    i dont expect the amounts to change, you never have changed them (except for that one time with the 1000 morphics), but reduce the ammount by a factor of 5 or 10

    for reference: i joined when warframe became open beta, i have not really committed to a singular spot for farming anything (like affinity) and have played my way through all weapons and frames, i have 1,5k samples

     

    TL;DR: you cant get this weapon "by just playing" you need to go farm for samples, for hours on end to get it.

  3. The reason for re-rolling cost increasing discourages re-rolling a "underused" weapon riven mod, since it will cost so much more to get a "good" roll. (A good roll is usable stats, i got 3 rolls with unusable positive stats and a REALLY high negative one for the panthera)

     

    make the cost increase be affected by how "meta" the weapon is?

  4. The riven mod system needs an urgent revisment on how players are rewarded, some players get completely screwed over by what weapons they get the mod for and the stats they get.

    This includes me who got my first riven mod for panthera, the worst weapon in the game (no damage, no status, no crit, no ammo efficiency) and bad stats for 5 rolls.

    my second one was for the rubico

    so two riven mods down the drain.

    My complete experience here

  5. i farmed 1 relic and went and found a group with all radiant relics to play with.

     

    the biggest problem we faced was knowing if all players had gotten their reactant. Everyone said they were full aka had all of their reactant, we get to extraction and guess what, only 3 rewards. none of which was rare, we got 2 commons and 1 uncommon drop (AXI N3)

    Reactant pick up should be a group thing, not personal

    I'm already annoyed.

     

    With so many relics dropping for the same place it is really annoying to farm 1 SPECIFIC relic in a land of 10+ rewards where the relics are the lowest chance drop, and then to have the system set it up for fail afterwards, wasting farming the relic, the traces and the time spent for 3 players

  6. in light of all of the minor revisions that has happened recently i thought i should share my views on tesla and why i dont think it should be replaced or massivly revorked.

     

    A single tesla does close to nothing on its own, but when you stack them up in large quantities they lock down the enitre area for a long period of time and will slowly kill of its captives. the only massive problem tesla have is the time and energy you have to spend to achieve this. And this leads me to what i think should be done to tesla:

    Make successive casts throw more teslas in a tight spread. nothing else needs to be done IMO because tesla is good and fun when you have enough of them.

    the base duration could use a buff/removal though.

    e206afb6_l.jpeg

    it is a really fun ability to watch in action.

  7. no changes on cost of large energy pads (checked edit logs on wiki), the pages has not been edited since 2015, and their current number match the ingame one

     

    EDIT: also for the future list the exact units you are using, so its easier for us to back you up with similar findings, or debunk you as seen here.

  8. 3 minutes ago, Prime said:

    uhhh looks bad on the dark theme ._.

    agreed, can you make sure text has no formating before posting?

    right now its a mix between black text and white background on said text and just plain black text on the dark theme

  9. I have seen the acolytes 24 times total, according to the quest reward.

     

    5x Catalyzer Link

    7x Body Count

    9x Hydraulic Crosshairs

    1x Laser Sight

    1x Argon Scope

    1x Blood Rush

     

    I'd be curious to see other peoples spreads.

     

    Also...SALE ON HYDRAULIC CROSSHAIRS!

     

    32 runs have given me:

    11 bodycount

    6 catalyser link

    2 spring loaded chambers

    1 nano applicator

    1 repeater clip

    10 hydraulic crosshairs

    1 blood rush

  10. All im going to say about the current reward system (sortie or other kind) is: the harder the mission the less wheighted drops it should have. all wheighted drops does in the hardest mission (sortie) is reward luck, we all did complete the same tasks, why should someone else be rewarded more?

     

    (i have completed all sorties so far, no nezha system yet)

  11. 1: Unique game modes for archwing, take advantage of the fact we are in space. The new defense was a nice first step, but we need more crazy ideas.

     

    2: the problem with archwing compared to the regular game is that your cant really get your archwing to be strong, only tanky. We dont have enough mods to focus on power play, like the regular game has. so corrupted power mods to archwing pretty please? at the very least we need more mods in archwing to have choices. right now the only choice you have is more armour or more speed, no balance your tankyness and damage/utility to fit your playstyle

     

    3: this:

    A fix for the head snapping bug.

    Basically, the player's head snaps to a specific angle (different for different mission types) when the warframe is facing a certain range of angles. It's been a problem since the face orientation according to camera direction was introduced, and it's my biggest wish of all to have it fixed.

  12. first: i like that everyone but two people completely ignored everything in my feedback, except for two sentances, does this mean you agree completely?

     

    second: i never said remove stuns and DONT GIVE MELEE ANYTHING ELSE, all i want is stuns gone. tenno fight with honor, there is no honor killing an enemy who cant defend themselves. inplace of stuns, mobility slow that stacks on each hit? idk really, but stuns are a poor mechanic, beacuse we have no mechanic to counter it.

     

    third: i have been knocked out of rolls, bullet jumps, this is mostly beacuse of lag bringing the P2P problem into play

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