

Xenophil
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Content Count
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Joined
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Posts posted by Xenophil
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20 minutes ago, Tsoe said:
Still no fix for :
Radial javelin not counting as melee atack
Why do you even think that it should count as a melee attack? Because it launches exalted blades?
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54 minutes ago, StickyBaseline said:
I returned after like 7 months and I laughed out loud when you still don't get nightwave progression if you forma a weapon in the simulacrum.
Did you just sweep that under the rug? :p
Nightwave cleary says that applying forma should not be in a Simulacrum
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You guys seem to care little about bug reports, but if I show everyone the video I will get banned in 10 minutes, right?
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As a potato PC owner, I'd love an "AVOID HOSTING" option. I'm okay with waiting for a host!
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Do NOT remove amp self stagger. If people are dumb enough to use explosions right next to them, it's only their fault.
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I don't know how to report it to DE fast and without telling exploit details to regular players.
All I can safely show here is two screenshots of getting the loot. I don't want to get banned (I have a video demonstration with all steps).
@[DE]Bear Help? I'm sorry for the ping, you are the only moderator I remember the name of -
Equipping Mortier skin on Paracesis sticks it into warframe's head.
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4 hours ago, ...huh said:
I farmed A LOT of daughter tokens before this hotfix, and I used way more resources than they cost now. Can we get those fish parts back now?
You agreed to pay the price, what's the problem? You're not asking your money back when something gets its price reduced irl
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Look at those tears "uwaahh I rushed to rank 5 and now "lost" over 100k standing uwaah"
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Still no fix for Cortege alt fire?
It just doesn't let us shoot for 4 seconds (with default fire rate) if we use alt fire. I call it a bug because the delay is not mentioned anywhere, neither in description nor by stagger/cooling down animation.-
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I've added this bug info to wiki, yet someone removed it and marked it as "not a bug because alt fire rate is 0.25" :\
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1. Equip your Heavy weapon;
2. Waste some ammo to add to a cooldown timer (this part can be skipped);
3. Use an ability that removes weapon model from your hands (for example Protea's grenades or dispensary);
4. Equip a gear item (for example Synthesis scanner);
5. Equip it again to go back to your heavy weapon.
Result: Your heavy weapon is reloaded, an archgun cooldown timer is triggered so you can call another archgun whenever you want. Also you can use melee and aimglide without penalty.
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No revert on Trumna sounds?!
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On 2020-08-13 at 11:13 PM, Hawkeye2404 said:
I know I'm a little late to the party, but whatever. Why make Wukong's Cloud Walker not be affected by sprint speed? Also, why is it still being affected by things that slow you down then? For instance, I have the Hobbled Dragon Key on, and my Cloud Walker can literally only go 1/8th of the disntance it usually can. This is ridiculous. Either revert the nerf, or make it not be affected by slows please!
It's affected by warframe speed (which is separate from sprint). It's not a bug
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Lazy to report and it's also not too important to fix right now (in my royal opinion):
- Kuva Ayanga projectiles collide with the camera view (camera changes the angle like we are close to a wall), with themselves and with a Warframe, dealing damage to myself;
- K-Drives can drop you off when you spawn them or attempt to get on them, happens quite a lot to me. This is not a keyboard or any other input issue;
- Protea's shield grenades are too bright. Effect brightness settings are not a solution since all other abilities look perfect;
- Protea grenade casting animation should not make her jump, it just messes with our aim and often grenades can hit the ceiling, the sentinel and other obstacles because of that;
- Spoiler Demons can't dash when standing and aiming below 90 degrees, it just glues them to the floor and wastes their energy without applying focus school effects (heal, stun, energy field etc);
- Grineer Drone from Plains of Eidolon bounties can take infinite amount of Protea's shield grenades, stacking its regeneration rate;- Grineer armor can still scale with levels, while it should be percentage based without scaling-
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Aw, no maggor leg armor fix for Rhino
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17 hours ago, PookieNumnums said:
when are you going to fix khoras deluxe bloated belly though?
Why do you want it to get "fixed"? That's a feature and it's beautiful
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Remove armor scaling with levels
Or rework armor to be an another layer of health, same as corpus has shields (but without %damage reduction)-
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You guys never learn, do you?
Grineer armor should not scale with levels, grineer lvl 5 and grineer lvl 100 should have exactly the same armor values but different health pool-
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Right Maggor leg armor doesn't fit well on Rhino now -
1 hour ago, captainHalide said:
Protea's grind is painful. If the enemy spawn is unfavorable, you're just hooped and you lose the coin. If your squadmates aren't sticking together, they start trawling opponents all over the map and you blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Stop spamming this
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TIP: ammo is a bad way to balance a weapon.
Making ammo infinite will actually improve and revive dead high fire rate weapons and show everyone that they are same good as slow heavy hitters. Also will add more build choises.
UPD: Bramma still op, remove its crits.-
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Now set all rivens to 0.5 and see which weapons are used and which are not.
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*big Jackal lady drops on a small MOA*
- Honey, it's time for your gun flattening UwU
Heart of Deimos: Hotfix: 29.2.4: NIGHTS OF NABERUS!
in PC Update Notes
Posted
stop copypasting this wall of whine