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Xenophil

Hunter
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Posts posted by Xenophil

  1. Close range rule:
    1) If it's hitscan - it will hit where you aim, even if an enemy peeks above your shoulder from behind right into your crosshair.
    2) If it's projectile - it launches stuff right from the end if your weapon, that means you have to aim somewhat far away from an enemy if they're too close.
    3) Beam works as hitscan.

  2. Juch got chat ban for the word I didn't know, wp DE. Maybe erasing my message and Chatbot-whispering me the reason would be nice but NO, here's your chatban.

    • Like 1
  3. Just now, OneMalice said:

    I'm not sure if anyone else noticed, or maybe it's only my computer, but I noticed ever since the last update, my game looks significantly worse. Someone told me it was a known problem and that they were going to fix it yesterday, but even after the update today, my game looks awful with all settings max. Have they said anything about it? Is anyone else having this problem?

    Try to disable "Volumetric Lightning" in Video settings

  4. 2 minutes ago, Mokofestation said:

    Removing this but keeping the Challenge that requires players to get 3 headshots during 1 aim-glide. really? D:

    at least you can prepare sentients by making them low..

    I did that with Brakk. Pretty easy because if target dies and at least one pellet hits its head then it counts as a headshot

  5. Ok DE, here's the solution for EVERYONE. Make a settings menu for Syandanas like Spitfire or Sari.
    Example for my desirable settings for Spitfire:

    Standing: closed
    Walking: closed
    Sprinting: opened
    Jumping: opened
    Rolling: closed
    Bullet-jumping: opened
    Aim-gliding: opened
    Wall-latching: closed
    Wall-jumping: opened
    Hip firing: closed
    Aimed fire: closed
    Using melee: opened
    Melee blocking: opened

    P.S. I think community hates Sapping Ospreys more than Nullifiers...

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